; Oh My Darling Clementine CloseSound(); OpenSound(); SetVoiceAccent(1,150,64,S_NORMAL,0); SetVoiceQueueSize(1,912); SetVoiceEnvelope(1,1,1); SetVoiceNote(1,G2,8,1); SetVoiceNote(1,G2,16,0); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,D2,4,0); SetVoiceNote(1,B2,8,1); SetVoiceNote(1,B2,16,0); SetVoiceNote(1,B2,4,0); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,D3,4,0); SetVoiceNote(1,D3,4,0); SetVoiceNote(1,C3,8,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,A2,2,0); SetVoiceNote(1,A2,8,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,C3,4,0); SetVoiceNote(1,C3,4,0); SetVoiceNote(1,B2,8,1); SetVoiceNote(1,A2,16,0); SetVoiceNote(1,B2,4,0); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,A2,4,0); SetVoiceNote(1,D2,4,0); SetVoiceNote(1,F#2,8,1); SetVoiceNote(1,A2,16,0); SetVoiceNote(1,G2,2,0); SetVoiceNote(1,G2,8,1); SetVoiceNote(1,G2,16,0); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,D2,4,0); SetVoiceNote(1,B2,8,1); SetVoiceNote(1,B2,16,0); SetVoiceNote(1,B2,4,0); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,D3,4,1); SetVoiceNote(1,D3,8,0); SetVoiceNote(1,C3,8,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,A2,2,0); SetVoiceNote(1,A2,8,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,C3,4,0); SetVoiceNote(1,C3,4,0); SetVoiceNote(1,B2,8,1); SetVoiceNote(1,A2,16,0); SetVoiceNote(1,B2,4,0); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,A2,4,0); SetVoiceNote(1,D2,4,0); SetVoiceNote(1,F#2,8,1); SetVoiceNote(1,A2,16,0); SetVoiceNote(1,G2,2,0); SetVoiceNote(1,G2,8,1); SetVoiceNote(1,G2,16,0); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,D2,4,0); SetVoiceNote(1,B2,8,1); SetVoiceNote(1,B2,16,0); SetVoiceNote(1,B2,4,0); SetVoiceNote(1,G2,4,0); SetVoiceNote(1,G2,8,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,D3,4,0); SetVoiceNote(1,D3,4,0); SetVoiceNote(1,C3,8,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,A2,2,0); SetVoiceNote(1,A2,8,0); SetVoiceNote(1,B2,8,0); SetVoiceNote(1,C3,4,0); SetVoiceNote(1,C3,4,0); StartSound()