Archive-name: disc-faq/part1
Last-modified: $Date: 1993/04/19 01:59:57 $
Version: $Revision: 1.42 $

                         ***************

This is part one of the rec.sport.disc FAQ [Frequently Asked
Questions list].  This file, and its companion files, are posted
bi-weekly to rec.sport.disc and news.answers.  The posting is designed
to answer questions which are commonly asked by new readers of the
group, as well as to provide a reliable source of information for
regular readers.

  FAQ Listing:
  -----------
  FAQ.1:    This section contains the Questions and Answers for the
            sports of Ultimate, Disc Golf, and Miscellaneous
            disc-type questions.
  FAQ.2:    This section contains some contacts, the UPA [Ultimate
            Player's Association] College Top 25, and a rough schedule.

Table of Contents:

 *    Indicates new or vastly revised questions

 1)   What is Ultimate?
 2)   What is Disc Golf?
 3)   Is there an FTP site for Disc stuff?
      -  How to get electronic copies of the FAQ or rules
      -  How to get team/contact listings
      -  How to get disc-golf site listings
 4)   Am I eligible for Collegiate Disc?
 5)   How is the UPA Top 20 Computed?
 6)   What's a MAC, and how do I do it?
 7)   How do discs fly? [ for the physicist ]
 8)   Is there anyway to read or post to rec.sport.disc if
      you don't have access to USENET?
 9)   Visit the Ultimate Doctor

 a)   FAQ information and administrative swill


 1)  What is Ultimate?
     ----------------

     Ultimate is a fabulous, high-energy sport that can be enjoyed by
     people of all ages and disc-skills who don't mind a little
     running and a lot of fun.  The description below applies to the
     outdoor version of the game.  The indoor version, being on a
     smaller field, is somewhat modified (a slightly smaller field and
     fewer players) but mostly similar.

     Picture, if you will, a playing field (usually grass, but
     desperate teams will play on almost any surface) as follows:

     <- 25 yds -> <--------------- 70 yds --------------> <- 25 yds ->
   ^ +-----------+---------------------------------------+-----------+
   | |           |                                       |           |
   | |           |                                       |           |
   | |           |                                       |           |
   | |   End     |                                       |   End     |
  40 |           |                                       |           |
  yds|   Zone    |                                       |   Zone    |
   | |           |                                       |           |
   | |           |                                       |           |
   | |           |                                       |           |
   | |           |                                       |           |
   v +-----------+---------------------------------------+-----------+

     On this playing field are two teams of seven players each.  The
     object of the game is for a team to pass the disc from player to
     player, all the way up the field, and catch the disc in their end-
     zone, which scores a point.  Players cannot run with the disc, but
     must plant a pivot foot (as in basketball) and throw the disc to
     a teammate.  When holding the disc, a player gets ten seconds to
     throw it to a teammate (five or seven seconds indoors), which is
     counted off by the defender guarding the offensive player (known
     as "marking" the thrower.)  If the disc isn't thrown in time, it's
     called a "stall" and the defense takes over.

     If the offensive team drops the disc, catches it out of bounds, or
     failes to complete a pass because a defender somehow blocks the 
     pass, the other team picks up the disc where it lands and works to
     score in the other direction.  Defenders gnerally play either a
     man-to-man or zone defense in their attempt to block a throw.

     The game is non-contact - it's a foul to hit the other player, or
     to hit the disc while it's being held.  (Blocking the disc right
     after it's thrown, known as a "point-block", is a very hot play!)
     Nor can a defender be "picked" off the player being guarded.  Any
     play carried out with the main intent to prevent another player
     from having a fair chance at catching the disc or making a defense
     is considered a foul; in other words, you have to "play the disc,
     not the person!"

     Probably the most important part of Ultimate is known as "The
     Spirit of the Game".  This catch-phrase is used to describe the
     respect that every player in the game has for his fellow players.
     No referees are used in the game.  Instead, each player does his
     best to make an honest call if necessary, and trust the calls of
     his fellow players, with the implicit assumption that nobody in
     Ultimate would try to cheat.

     This principle is what makes Ultimate special to so many people,
     and all Ultimate players try to keep the Spirit alive by
     maintaining this high level of trust, no matter how competitive
     the game gets.  If people cannot resolve their differences, people
     usually say "back to the thrower", which allows play to continue
     on without forcing the issue one way or another.

     The best way to see how Ultimate is played is to go watch a local
     tournament.  Ultimate players share a great comraderie, and LOVE
     to introduce new players to the sport.  So come on out and watch!


 2)  What is Disc Golf?
     -----------------

     Disc golf is a great sport for everybody that relies on one's
     ability to throw a disc with power and accuracy.  People of any
     age, ability, and gender can excel and enjoy disc golf immensely.

     The object of the game is to traverse a course from beginning to
     end in the fewest total number of throws of a golf disc.  Similar
     to the traditional golf game, a course is composed of a number of
     holes, in which each player begins by throwing from the tee, and
     completes the hole by landing in or striking the target.

     The total score for a course is determined by totaling the
     number of throws made on each hole. The winner is the player who
     completes the course in the fewest number of throws...or whoever
     has the most fun!

     Disc golf courses exist in many different terrains.  Often they
     are laid out among wooden areas, with water hazards, large
     elevation changes, and difficult throws.  Other courses are
     mostly flat, with few natural obstacles.  The obstacles should be
     considered part of the course, and not tampered with (even when a
     tree eats your disc!)

     The average course is 18 holes, but 9 hole and 27 hole courses
     exist as well.  The average hole is around 425 ft (130m), but
     some are as short as 150 ft (45m) or as long as 1000 ft (300m).
     Courses usually have a listed par, for pro or amateur players.
     Of course, people practice disc golf all the time by just aiming
     for an object a hundred yards away, which is the kind of disc
     golf one will often see being played on university campuses or
     urban parks.

     Terms:

     Tee - this the area where the player starts each hole. Some
        courses have multiple tees for each hole. The material on the
        tee surface varies from concrete, asphalt, dirt, crushed
        stone, or wood chips.  In general, any flat non-slippery
        surface is good.

     Target - The target is where the disc must land in in order to
        complete the hole.  The target is usually a "pole hole" which
        is specially made to catch the golf disc. Courses that do not
        use pole holes are usually known as object courses. A typical
        "object target" is a tree trunk, 4x4 or pipe.

     Golf disc - a "golf disc" is a flying disc made especially for
        the sport of disc golf, although some players use Wham-O type
        frisbees.  Golf discs vary in weight and size. They are
        usually harder and denser than Wham-O type frisbees.  Special
        models exist for driving, putting and "up shots" (not as far
        as a drive, but more than a putt) much like different golf
        clubs exist in ball golf.  However, players are not required
        to use a "driver" as a driver or a "putter" as a putter.  Some
        players throw a putter as their first shot from the tee.  A
        golf disc generally costs anywhere from US $5-7, depending on
        how many are bought.

     A professional PDGA tour exists, currently has about 5000-7000
     active members, some of whom play on a professional level for
     money, and some play on a amateur level for non cash prizes.  The
     top money winner last year won over US $16,000.


 3)  Is there an FTP site for Disc stuff?
     ------------------------------------

     A anonymous FTP site for the rec.sport.disc archives has been set
     up, courtesy of Gary Lewandowski.  You may download copies of
     various rules and the current FAQ via anonymous FTP from:

       ftp.cs.wisc.edu   (128.105.8.18)

     in the directories pub/ultimate.  In order to reduce net bandwidth,
     the contact information is no longer being distributed with the
     FAQ, and is only availible via FTP or mail-FTP.  All of the files
     are kept to a managable size to prevent mailer-death.

     Anyone without FTP access should contact Gary directly by sending
     mail to gary@cs.wisc.edu.  An FTP-mail server may be set up;
     details will follow.


 4)  Am I eligible for Collegiate Ultimate under the UPA?
     ---------------------------------------------------

     [ This is direct from Frank Revi, UPA National College Director,
     August 29, 1992.  Frank can be contacted c/o UPA or at
     71551,2461@compuserve.com. ]

     The following is a SUMMARY of UPA college eligibility
     requirements.  It is intended to give an overview of the
     requirements.  It is not the full text, and therefore DOES NOT
     give definitive information for all cases.  The official text as
     published in the UPA newsetter pertaining to the season in
     question is the only source of official documentation of the
     eligibility rules for that season.

     All questions on eligibility should be addressed to the National
     College Director.  "Rulings" from other coordinators and UPA
     headquarters staff are not final.

     UPA college eligibility is a 5-year window during which a player
     may participate in the series.  The window runs continuously from
     the player's first participation in a UPA sanctioned event or
     first UPA membership, whichever comes first; but no earlier than
     the date of high school graduation (i.e. UPA events/membership
     while in high school don't count).  The window closes annually on
     1 June.  The player must further meet the following requirements:

     *  Be registered and enrolled in a regularly matriculated degree
        program at the institution for which s/he is eligible to play

     *  Be taking a minimum of two full-time classes during the academic
        period(s) containing both March 1st and May 1st of the current
        year. 

        [The above requirement is waived for students taking the
        minimum required academic load required to graduate at the end
        of the academic period containing May 1st.  Research and
        thesis work may be counted towards the required courseload IF
        it is officially recognized as equivalent by the institution
        (e.g. if you register for research in the equivalent of course
        hours, that counts).  Any questionable situations require a
        clarification request (see below).]

     *  Be a member of the UPA in good standing

     The UPA does not grant exemptions to the eligibility rules.

     In cases where the rules are not clear, a clarification request
     may be made in writing by returning an official form by the
     deadline published in the newsletter.  Forms must be requested in
     writing from UPA HQ; directions are printed on the form.
     Requests are reviewed by the Coordinating Committee and responses
     are mailed.

     The eligibility of all players on a given team must apply at the
     same branch or location of that school.

     Teams must submit completed rosters signed and sealed by the
     registrar before playing in any series event.


 5)  How is the UPA Top 20 List Computed?
     -----------------------------------

     The UPA Top 20 is calculated by Eric Simon (UPA Mid-Atlantic
     Coordinator) and distrbuted weekly.  However, the Top 20 isn't
     accurate unless college tournaments call in their scores!  So,
     please, all college teams and tournament directors should send in
     their scores to Eric or the UPA (see FAQ.2 for a contact list.)

     The most basic explanation of the Top 20 rating system is this:
     for each game a team plays, the team gets rating points.  These
     rating points are then averaged.

     The next level of complexity is how to compute the points for a
     given game, and how to avereage them.  The points for a given
     game is given by this formula:

        pts = opp_rate + (400 / x)                           (1)

     where opp_rate is the rating of the opponent, and x is a factor
     that depends upon the score.  The formula for x is:

        x = max(.66,(2.5*(losing score/winning score)^2))    (2)

     Rather than explain it, let me give an example.  Suppose team A
     beats team B 15-11.  According to the formula, take the fraction
     11/15, square it, and multiply by 2.5.  This gives us 1.34.
     Suppose, further, that team B has a rating of 1000.  According to
     formula (1), we simply compute 1000 + 400/1.34 and get 1298.  The
     "max" that's used for formula (2) makes it so that the smallest
     that x can equal is .66, which means that the best (or worst) a
     team can do in a specific game is to perform at 600 points better
     (or worse) than their opponent.  (A score of 13-5 will get you
     600 points).

     So, suppose team A has played in 4 games, and each individual
     game rating is 1298, 913, 1410, and 1103.  Well, we simply
     average them together, and team A has a rating of
     (1298+913+1410+1103)/4 which is 1181.  But, actually, the
     averaging isn't quite that simple, either.  We actually take a
     weighted average.  In the above example, each game had a weight
     of 1, in actuality, the weight depends upon how recently the game
     was played.  This formula is:

        wt = min(1,1/(((today-gamedate+4)/7).4))            (3)

     Suppose games were played on four consecutive Saturdays.  Since
     the ratings are done on Mondays, this would mean that the games
     were played 2, 9, 16, and 23 days ago.  Well, by formula (3), any
     game played within 3 days of the rating gets a weight of 1.
     Games played the week before, or 9 days ago, get a weight of
     1/((9/7)^.4) which is about .9.  The games 16 days ago are
     weighted at about .72, etc.  This is called a decay function,
     and, basically, it means that the more recent the game is, the
     more heavily it is weighted.

     Finally, whatever the weight it, it is doubled for games at
     Regionals, and tripled for games at Nationals.  After all, teams
     are usually at full strength during those tourneys, and the games
     are more important.  Finally, it is hoped that the winner of
     Nationals will come out as number one in the rankings.  Luckily
     this has always happenned, although one year a team that lost in
     the semifinals almost finished first.

     But that's not all!  Suppose the ratings of the teams you play
     change.  An underated team you lost to in the first round ends up
     winning the tournament.  Should your rating reflect that teams'
     victories, in other words trying to take into account that the
     other team was a really good team.  Of course it should.  Suppose
     your team's rating went up during the course of the tourney, too;
     shouldn't other teams, in turn, get the benefit of that?

     This is done in an interative process.  On Monday, every team
     gets re-rated.  That is, we recompute every individual game
     rating, based on the previous week's ratings, and the new date.
     Then, each team gets a new rating for the current week.  Then, we
     re-rate every team again, using this week's ratings, to get a new
     set of ratings.  We do this 20 times (this is why a computer is
     indispensable).  Eventually (usually after only about 8
     interations) the ratings reach some sort of equilibrium.  It's
     kind of a neat process to watch.  If some team does really well,
     and the rating goes up 250 points, then, on the second iteration,
     all teams that have played the first team goes up by a smaller
     amount, and on the third iteration, all the teams that have
     played the teams that played the first team will go up by a small
     amount, and so on.

     The biggest problem with the system is that in some areas of the
     country not everyone is calling in scores.  Let me give a classic
     example of how an entire region can be adversely effected by
     this.

     Suppose the best team in Region X always calls in their games
     (and, in fact, more winners than losers call games in).  So,
     suppose this team "State U." calls in 13 games of theirs, all
     victories.  None of the other teams had called in any scores.
     This team beat, say, team B in the finals of two other
     tournaments.  Obviously, team B must've been pretty good to make
     it to the finals, but to the computer, team B was simply 0-2.  In
     fact, to the computer, it looked like the 13-0 team was playing a
     really wimpy schedule because every team that had played was
     winless!  So what happens?  State U doesn't get a very high
     ranking.  Now, weeks later, the other scores are called in.  It's
     too late, State U is already ranked lower than they should be,
     and all these other schools are, correctly, ranked lower than
     State U is.  So, the whole region gets ranked lower than they
     should be.


 6)  What's a MAC, and how do I do it?
     --------------------------------

     A MAC, also known as a "mack", actually stands for Midflight
     Attitude Correction.  In the sport of Ultimate, it usually
     happens by mistake, but here's how to do it on purpose.

     To MAC a disc effectively, one needs to be aware of the direction
     of spin the disc has.  The two possibilities are clockwise
     (originating from a standard backhand throw from a right-handed
     player) and counterclockwise (a sidearm throw from a right-handed
     player).

     The best throws to MAC are hard with lots of Zs (spin).  The
     technique is to allow the disc to be throw at you very hard,
     allow the disc to pass you, the MACer, on one side of your body
     or another, and just as the disc is perpendicular to the throw
     line, touch the side of the disc very briefly.

     If the throw is clockwise, allow the disc to pass your right side
     (as you are looking at the thrower) and tap the top of the disc's
     platter, near the outside of the disc at the point closests to
     you.  The disc will then take a MAC, climbing upward.  If the
     clockwise throw passes on your left, that tap will send it
     straight into the ground.

     Switch everything around for a counterclockwise throw.  Disc
     passes you on the left, tap the side of the disc, it takes a MAC
     and climbs up.  Disc passes on your right, tap it on the side,
     the disc dives down into the ground.

     There are some neat variations of the MAC, like the foot MAC,
     which takes some extra practice.  Hitting the disc on the outside
     edge from the thrower is also harder.  If you want to see one of
     the best MACers alive, watch Dan (Stork) Roddick sometime.  He is
     amazing!  (he is also the Sports Director for Wham-O).  And no
     place is better to MAC than on a California beach somewhere.


 7)  How do discs fly?  How can I find out more?
     ------------------------------------------

     This is a listing of articles and research done by various people
     around the world on how discs fly.

     Harrison Ka., "Flippin Frisbee", New Scientist, 1990 Aug 11, v127
       n1729:67-67.
     Johnson, Stancil E.D., "Frisbee: A practitioner's manual and
       definitive treatise", New York: Workman Publishing Company,
       1975, ISBN: 0-911104-53-4.
     Katz, Paul, "The free flight of a rotating disc", Israel Journal of
       Technology, vol. 6, nos. 1--2, pp. 150--155.
     Nakamura Y, Fukamachi, "Visualization of the Flow Past a Frisbee",
       Fluid Dynamics Research, 1991 Jan, v7 n1:31-35.
     Schuurmans, Mac'e, "Flight of the Frisbee", New Scientist, 1990 Jul
       28, v127 n1727:37-40.
     Schuurmans, Mac'e, "Frisbee: History and aerodynamics", Basel,
       Switzerland, February 1985 (in German, 51 pages).
     Simon, Craig, "Frisbee: Beyond catch and throw", 1982 (65 pages).
       Address: Box 1502, Santa Cruz, CA 95061.

     Some work has been done on converting discs into interesting
     weapons, by using the disc to launch either a flare or a hand
     grenade; these are discussed in some of the above messages.

     Apparently, the patent applications from Wham-O in the late
     1950's are interesting reading material.  See the patent section
     of any well-stocked university library for references in this
     area.

     frevi@athena.mit.edu did work as an undergrad (MIT) involving the
     visualization of flow around a rotating frisbee using dry ice
     vapor as the tracer aerosol and stroboscopic and conventional
     photography.  In particular, a number of photos were taken of
     vapor flowing around a disc mounted on a motor in various
     orientations, the trajectory of a frisbee throw through a sort-of
     stationary flow field stopped stroboscopically, and various
     multiple exposures of throw/release motions.  The results of the
     flow studies seemed to indicate that a rotating frisbee induces
     lift independent of a trajectory vector; i.e. the disc doesn't
     have to be going someplace to generate lift, just spinning.

     medf214@chpc.utexas.edu (Aaron Altman) did some interesting work
     analyzing the behavior of a disc in a wind tunnel, with specific
     regards to the so-called airbounce.  He examined the effects of
     windspeed and angle of attack [alpha] on a disc.  From his
     messages, slightly edited:

       After performing many wind tunnel tests on an old, wasted
       Wham-O, I measured the effects of varying angle of attack and
       windspeed.  It was difficult to determine the rate at which an
       average disc is spun, so this part of the experiment is very
       much "up in the air".  There was also no way to simulate the
       initial "throw", or accelleration of the disc, so all of these
       results examine the disc under a constant windspeed, which
       ignores all of the interesting things which happen to the
       airflow around a disc as it is thrown.

       The simplest visualization for the results is to draw the
       analogy between an airplane on approach to landing, and a disc
       at high alpha.  Increasing the angle of attack increases the
       induced drag (or resulting drag force), but enables the disc to
       fly slower while still flying in the same flight path.  The
       airflow on the top of the disc is usually not "attached" fully,
       inplying a turbulent, vortical, unsteady, non-laminar flow.
       The same is true for an airplane on approach to landing.  The
       airplane reduces its speed, but the flight path is maintained
       (within a certain range) by increasing the alpha of the plane.
       In an airbounce, some extra lift is generated from the
       so-called "ground effect" as well.

       This experiment gave no data on the limits of the ground
       effect.  However, the limits are determined by the amount of
       wing loading, so one can guess from experience with other
       flying objects.  For example, the ground effect for a Cessna
       172 tends to be approximately 1/2 the span the wing, which is s
       approximately 20 ft.  This causes the airplane to float above
       the runway at speeds lower than would normally be possible for
       this airplane.  From discussions of the ground effect with
       pilots of larger airplanes, such as the Boeing 727, this
       equation (1/2 span) doesn't hold as well, and the ground effect
       tends to be between 1/2 and 1/3 span.  At any rate, that brings
       us back to the disc...If we took 1/2 the span of the disc, this
       would place us somewhere about 6 inches off the ground.

       So, what does this all mean? In terms of flight dynamics, the
       small displacement given to the disc by the thumb at the last
       second causes the leading edge to rise.  This, in combination
       with the large, instantaneous, simultaneous forward force of
       the throw, (called the impulse,) creates a high angle of attack
       flight regime, with the possibility of an increase in altitude,
       depending on the actual angle of release from the hand (angle
       the arm makes with horizontal upon release of the disc, not the
       same as displacement given by the thumb.

       Of course, if all of this is true [and it may not be!] it
       should be possible to throw a disc at high alpha, without the
       angle imparted to the horizon by the arm, and still have an
       airbounce.  This would result in a disc flying without a change
       in height, but with a large angle of attack.  This would imply
       that, not only is it necessary to apply thumb pressure, but the
       angle of release is also quite important in establishing a true
       airbounce.

       Given all of this, one can describe the physics required to
       throw a disc that goes down and then up.  The follow-through on
       the throw would be downward, but the force applied to the disc
       in that instance is applied just below the horizontal (say,
       between -3 to -8 degrees).  This force will cause the initial
       trajectory of the disc to be slightly downward.  After some
       distance, the component of lift generated by the forward motion
       of disc (at alpha) overcomes the initial slight downward
       component given in the initial release of the disc.  In
       studying the problem as a thin airfoil (using thin airfoil
       theory) this can be shown to be possible quite trivially.

       When a disc is thrown, it undergoes an initial acceleration
       that is quite large.  Once released, the speed decreases as a
       result of viscous losses due to the friction of air.  This
       change in speed results in a highly unsteady problem (which
       changes as a function of time).  By analyzing the lift force
       and drag force (Cl, Cd respectively) at many different
       windspeeds and alphas, a profile of the behavior of the disc as
       its thrown can be examined, with Cd and Cl increasing
       essentially linearly with alpha.

       In addition, I would like to comment on some info included in
       the most recent version of the FAQ.  As determined by my
       experimentation, the component of lift generated by a
       stationary disc, spinning, is extraordinarily small when
       compared to the component of lift generated by the forward
       motion of the disc.

       This is with reference to the work done by frevi@athena.mit.edu.
       The information that he obtained was strictly qualitative, and
       the quantitative data that I obtained tells me that a spinning
       disc (without a directional component) generates very little
       lift.  A good physical analogy would be to say that if this
       were true, than this aspect of lift would be exploited in
       modern lifting bodies, lending creedence to the possibility of
       flying saucers!

     * Whew *  People interested in more detail, or interested in
     using this as a "grossly understudied...killer thesis topic" are
     encouraged to contact Aaron directly.


 8)  Accessing rec.sport.disc without USENET access
     ----------------------------------------------

     A mailing list has been set up to send digests to interested
     people who can't access rec.sport.disc directly.  Articles are
     batched in groups of 15 or so and sent to every member of the
     mailing list.  Similarly, any message mailed to the list is
     posted directly to rec.sport.disc.  This can be used by people
     who can read news but are unable to post.

     To subscribe or unsubscribe, send mail to

       ultimate-request@doe.carleton.ca

     indicating your request.  Put something like "subscribe" or
     "unsubscribe" in the subject, which makes it easier on the host
     of the newsgroup.  Once you're subscribed, batches will start
     being mailed to your return address.  To post something to the
     group, simply send the posting to:

       ultimate-list@doe.carleton.ca

     which will place it in the mailing list AND post it to to 
     rec.sport.disc.

     If you have problems, send mail to

       owner-ultimate-list@doe.carleton.ca

     and the administrator will try to help you out.  Big thanks to
     Richard Griffith, manager of the list.


 9)  Visit the Ultimate Doctor
     -------------------------

     [ NOTE: The information contained herein is ONLY a guide, and not
             to be taken as authoritative.  No one should ever accept
             any medical advice from the network except at their own
             risk.  Before dealing with any non-trivial injury,
             playing while in pain or injured, or starting regular
             treatment for an injury, a qualified doctor, preferably
             one specializing in sports medicine, should be consulted. ]

     a)  Pain and Painkillers

     At one time or another, people on the net have been posting
     discussions about pain - playing in pain, dealing with pain,
     playing while doped on various drugs, legal and otherwise, etc.

     A few notes, gathered from various doctors and experienced
     Ultimate players who deal with doctors:

     1.  Pain is your friend.  If you feel pain, it is a sign that you
         should slow down...or stop.
     2.  Ignoring pain generally leads to a more serious injury.
     3.  Playing Ultimate (or any sport) while under the influence of
         drugs, such to the point that pain no longer is felt by the
         body is very dangerous.

     These remarks, people note, are often ignored by people who play
     professional sports.  Please keep in mind, though, that the
     people who play professional sports usually have multiple,
     professionally trained individuals administering these drugs and
     monitoring the condition of the atheletes.  Also keep in mind
     that these people are being often being payed considerable sums
     of money to play these sports...not something Ultimate is well
     known for.

     Other players have indicated that they regularly play after
     taking aspirin or ibuprofen.  These drugs are noted for general
     anti-inflammatory benefit, but one should contact a doctor before
     starting a regular regemin of drug treatment, not only to avoid
     possible bad side-effects, but also in case a better treatment
     program is available.

     A last thought...there's usually only a few games a year where
     it's REALLY worth playing through severe pain.  Most people are
     better off missing a few practices due to some sort of injury
     than risking it all for the sake of an extra week of practice.
     However, everybody has to judge for themselves how bad an injury
     really is and what it's worth to you and your team to stay on the
     field.

     b)  General Injuries

     People who play Ultimate see plenty of injuries.  The general
     treatment for just about any sprain, strain, muscle tear, etc, is
     RICE, which stands for Rest - Ice - Compression - Elevation.
     First, get off the injury.  Then, 15-20 minutes of ice in an ice
     bag, wrapped around the injury, while elevating the injury above
     the level of the heard.  If the injury seems exceptionally
     severe, the best thing to do is see a professional about it.

     For injuries which are a result of the chronic wear and tear that
     Ultimate can give to the body, a general ice-massage is a good
     idea after practice and games.  As a matter of fact, old and new
     injuries alike feel much better if ice is applied shortly after
     the conclusion of the workout, not to mention controlling
     swelling.  An excellent way to make ice-cubes is to purchase some
     paper cups, fill them about three-quarters full of water, freeze,
     and then to peel the paper down from the top.  This way, you have
     something to hold on with your hands, and you can massage the
     injury directly with the ice, probably the best way to apply ice.
     Be careful of frostburn if applying the ice directly to the skin.

     Seeing a doctor who specializes in sports for any serious injury
     is highly recommended...it's amazing what a special stretch,
     brace, or tape-job can do for an injury which otherwise ruins
     your playing enjoyment, especially with respect to those nagging
     injuries which seem to never go away.  And it's never too late -
     if you sprain and ankle and find that it's still not quite where
     it should be two or three weeks later, a good sports-therapist
     can offer invaluable advice towards rehabilitation of the
     affected member.

     One reason some Ultimate players tend to avoid the doctor is
     their afraid the doctor will tell them to stop playing Ultimate,
     which we all agree is a Bad Thing.  Fortunately, many doctors who
     specialize in sports-medicine don't like people to stop what
     they're doing, except for a short period of time to let things
     heal.  Clearly, a sprained ankle or strained shoulder needs a few
     days to start the healing process, but after that, it's often
     possible to resume playing (carefully) with some medical
     assistance.

     c)  Tape and Braces

     Lots of times, people will beg, borrow, or steal the brace of a
     fellow Ultimate player, or ask a friend to "tape them up" when
     they're really don't quite know how to do it.

     As with using painkillers on a regular basis, it's a good idea to
     see a professional before starting to strap a brace on all the
     time.  Sometimes the cause of pain isn't what it seems...and a
     brace can help or * hurt * the problem.  The same is true for a
     tape-job.  It can make all the difference in the world to an
     injured body part, but the wrong taping job can really screw a
     joint up.

     Learning to tape yourself isn't too hard though, since you'll
     probably get tired of going to somebody for help all the time.
     If you need the same type of taping job regularly (as is usually
     the case) ask somebody who knows how to do it to teach you and a
     couple of your teammates, practice, practice, practices, and then
     start taping yourself.  After all, you're the best one to know
     when it's too tight and when it feels right.

     d)  Shin Splints

     A fairly common injury that shouldn't be allowed to ruin your
     play.  Shin splints are usually the result of a lot of pounding
     on feet from continual running, jumping, and other types of
     Ultimate activity.  The causes can be traced back to lots of
     things, including the type of cleat, running surface, running
     style, proper muscle balance, and lack of proper stretching.
     They usually occur in people who radically change their workout
     schedule over a short period of time; ie, suddenly playing
     Ultimate every day after several months (years?) of inactivity.

     Once you get them, they often return, so people who get shin
     splints need to take certain preventative measures to strengthen
     the area and minimize the possibility of recurrence.  This includes
     stretching and exercising the muscles in the front and back of
     the lower leg.

     One easy exercise is to stand in front of a wall or bookcase or
     something you can hold on to for balance.  Without shoes on,
     alternate pulling the balls of your feet up off the floor until
     you can't do it anymore.  You should feel it working the muscles
     next to your shins.  Another exercise you can do at home is calf
     raises.  Start doing them with your feet flat on the floor, then
     work up to doing them with your heels hanging over a step.  Do
     them slowly!  Stretch before and after!

     A good stretch is call the "alphabet stretch".  Simply sit down,
     cross one leg over the other so that your ankle can move, and
     then, as if your big toe was the point of a pencil, make the
     shape of each letter of the alphabet, making sure to stretch the
     muscles and tendons by making your lines big.  Don't make tiny
     letters; take your time and make your penmanship teacher proud.

     To help them go away quickly, reduce the amount of pounding on
     the lower legs (ie, running and Ultimate) and increase the amount
     stretching and strengthening.  And, as always, ice is nice, along
     with aspirin or other painkiller (in moderation).

     A last note...if your symptoms persist or worsen, it's possible
     that you don't have shin splints, but have a stress-fracture or
     other injury instead.  See a doctor, who will probably be able to
     help with special exercises, stretches, or orthotics.

     e)  Sprained Ankles

     Another common injury which seems to befall Ultimate players, who
     often have to run on uneven fields.  As with any other injury,
     it's best to ice the area completely immediately after the
     injury.  Severe sprains can result in several days or weeks
     without being able to run on the ankle, so extreme care should be
     taken to make sure the joint heals.  Once a severe sprain has
     occurred, the joint will probably be vulnerable thereafter.

     As part of the rehabilitation, support for the joint MUST be
     provided, in the form of a brace, tape, or other support, for a
     few months at least.  Any serious sprain should be taken to a
     qualified doctor to make sure the injury will heal without
     medical intervention.  The fact is that the tissue damaged in the
     ankle takes up to a year to grow back to full strength, if it
     ever does.  If you consult a sports therapist during this time,
     he or she will give you some special exercises to build up the
     ankle, which will also help prevent further injury.


 a)  FAQ information and administrative swill
     ----------------------------------------

     This FAQ is maintained as a public service by David Birnbaum.
     Suggestions, requests, additional material, word of encouragement
     and constructive criticism are encouraged!  Please send
     electronic mail containing all this and more to:

       davidb@is.morgan.com
     
     I encourage members of the electronic world to assist me in
     keeping this up to date.

     This FAQ is not directly affiliated with the UPA or any other
     organization at this time, nor is any guarantee as to the
     accuracy of this information implied or expressed.  But I hope
     it's right....

     Thanks to all the people who've helped contribute to this FAQ...
     wish I could list everybody!  Keep it coming!

     -----

     $Author: davidb $
       $Date: 1993/04/19 01:59:57 $
   $Revision: 1.42 $
Archive-name: disc-faq/part2
Last-modified: $Date: 1993/06/07 03:12:43 $
Version: $Revision: 1.96 $

                         ***************

This is part two of the rec.sport.disc FAQ [Frequently Asked
Questions list].  This file, and its companion files, are posted
bi-weekly to rec.sport.disc and news.answers.  The posting is designed
to answer questions which are commonly asked by new readers of the
group, as well as to provide a reliable source of information for
regular readers.

Table of Contents:

 1)   Organizational Contacts
 2)   General Area Contacts
 3)   UPA Top 25
 4)   Calendar

 a)   FAQ information and administrative swill

A note on contacts:

  Please keep in mind the time zone of people in the contact list when
  you call them.  Few people will be particularly friendly when woken
  up at 3:20 AM to be asked about Ultimate practice in Australia....


 1)  Organizational Contacts
     -----------------------

     Ultimate Players Association:

       UPA Administrative Office
       3595 E. Fountain Blvd., Suite J
       Colorado Springs, CO, 80910
       PHN: 800-UPA-GETH [ 800-872-4384 ]

     Newsletter submissions should go to Cindy Fisher, Editor, at the
     above address.  Submissions on disk, in Word Perfect format
     preferred.  Articles can also be electronically mailed to UPA
     Headquarters at 70744,1562@compuserve.com.

     Membership in the UPA is currently $25 for normal members and $15
     for students.  Contact the UPA directly for additional information.

     World Flying Disc Federation:

     [ I do not have a generic contact - DB ]

       Rob Rauch, President                          H 212-645-6498
       328 West 17th St., #5E                        W 212-223-2496
       New York, NY 10011, USA                       F 212-223-4062
       71034.2562@CompuServe.com

       Johan Lingren, Secretary/Treasurer            W 46-60-150500
       Gnejsvagen 24                                 H 46-60-121497
       852 40 Sundsvall, Sweden                      F 46-60-150503

     Professional Disc Golf Association:

       Professional Disc Golf Association
       P.O. Box 240363
       Memphis, TN 38124-03631  USA
       901-323-4849

     Discraft, Inc.

       Discraft produces and sells all sorts of flying discs.  It
       is currently the maker of the UPA standard accepted disc.
       They will make custom hotstamps in all sorts of nifty colors
       for you.

       Discraft Inc
       P.O. Box 850275
       Westland MI 48185  USA
       313-624-2250

     DisCovering the World

       Another mail-order company from which you can order flying
       discs.

       DisCovering the World
       P.O. Box 911
       La Mirada, CA 90637  USA

     The Wright Life

       A mail-order company of various disc paraphanlia.

       Bill Wright
       The Wright Life
       200 Linden St.
       Fort Collins, CO 80524  USA
       bwright@lobo.rmhs.colorado.edu
       303-484-6932


 2)  General Area Contacts
     ---------------------
     This is a listing of people who can put you in touch with a
     summer league, corporate club, or general disc playing in the
     given area.  Country codes are given next to the country name.

     Australia    (61) Maurice Cinquini       mauricec@tplrd.tpl.oz.au
     Austria      (43)
     Belgium      (32) Ingemar Boudin         2-537.41.49
     Canada/West   (1) Carlo Giuliani         (604) 732-4816
                                              Carlo_Giuliani@mindlink.bc.ca
     Canada/Central
     Canada/East
     Costa Rica  (506) Garrett Crosbie        506-34-92-32
     Denmark      (45)
     Finland     (358) Hartti Suomela         0-692 7547
                                              Hartti.Suomela@hut.fi
     Germany      (49) Thomas Griesbaum       721-67698 (hm)
                                              721-608 4001 (wk)
                                              Thomas_Griesbaum@ira.uka.de
     Holland      (31)
     Israel      (972)
     Japan        (81) David Birnbaum         davidb@is.morgan.com
     Mexico       (52)
     New Zealand  (64) Gary Jarvis            jarvisg@matai.vuw.ac.nz
                       Judi Lapsley           trills@matai.vuw.ac.nz
     Sweden       (46)
     Switzerland  (41)
     US/Central    (1)
     US/Mid-Atlantic   Eric Simon             70540.1522@compuserve.com
     US/Northeast
     US/South
     US/West
     Venezuela    (58) Jesus Loreto           58-43-414030

 3)  UPA Top 25
     ----------

     Women's Rankings (June 1, 1993)

        R   Team                   P.R.   W -  L     LW
       --   ---------------------  ----  -------     --
       ( None Posted )

     Men's Rankings (June 1, 1993)

        R   Team                   P.R.   W -  L     LW
       --   ---------------------  ----  -------     --
        1   UNC-Wilmington         1710  33 -  5      6
        2   U.C.Santa Barbara      1679  19 -  5      1
        3   Stanford               1584  16 -  5      4
        4   Texas                  1562  12 -  1      7
        5   Humboldt State         1552  13 -  4      5
        6   U.C.Santa Cruz         1540  30 -  6      2
        7   Carleton               1538  19 -  3      3
        8   East Carolina          1451  28 -  6     11
        9   Oregon                 1391   6 -  5      9
       10   Wisconsin              1344  23 - 10      8
       11   Las Positas            1333  14 - 10     13
       12   Kansas                 1332  17 -  9     10
       13   Cal Poly-S.L.O.        1296  12 -  6     14
       14   U.C.Berkeley           1229  10 - 12     16
       15   Wesleyan               1209  30 - 11     12
       16   Iowa                   1196  12 -  8     15
       17   Georgia                1170   6 -  7     20
       18   Indiana                1156  21 -  5     17
       18   Virginia               1156  16 - 10     24
       20   U.C.San Diego          1155   9 - 12     18
       21   U.C.Davis              1118   9 - 12     19
       22   Ball State             1087  17 -  5     21
       23   Boston College         1077  13 - 13     22
       24   Alabama                1066   6 -  3     --
       25   Colorado               1058   6 -  6     --

       R          Rank
       P.R.       Power Rating (See FAQ.1)
       W - L      Win / Loss record
       LW         Last Week

 4)  Disc Calendar
     -------------
     Country codes have been left off of phone numbers in order to be
     consistent.  See above for some common country codes.  As always,
     I apologize for any misspelled countries, names, and other typos.
     A list of common country codes is in section 2, above.

     1993
     ----
     May 28-30  UPA 1993 College National Championships
                Lehigh University, Bethlehem, PA, USA
                C: Jay Cohen (215) 758-8657
                   Gimp      (215) 264-8511

     May 29-30  Flep Intox Ultimate, Paris, France
                C: Caroline 1 39704583

     May 29-31  4th Annual Red Baron Ultimate Cup, Heidelberg, Germany
                C: Jutta Hubner 6221763555

     May 29-31  12th Santa Barbara Ultimate Classic, Santa Barbara, CA, USA
                C: Jim Mallon (805) 968-3301 or robert@cmc.com

     Jun  5-6   Milano International Ultimate, Milano, Italy
                C: Pippo Fioreni 2 26146087
    
     Jun 5-6    Flowerbowl, Vancouver, BC, Canada
                C: Stephen Christian [open] (604) 732-4199
                C: Anja Haman     [women's] (604) 872-3762
                   haman@mprgate.mpr.ca

     Jun  7     Kim Holmes Ultimate Trophy, Perth, Australia
                C: fred@per.dwr.csiro.au or Brian Allen 9-4432228

     Jun  7-12  PDGA Disc Golf Chanpionships, H-ville, Alabama, USA
                C: Bill Wagnon (205) 859-2313

     Jun 12-13  Queen's B'day Tournament, Sydney, Australia
                C: mauricec@tplrd.tpl.oz.au 
                   Iain Ferguson 2-211-4055 (W)

     Jun 12-13  Daltons International Ultimate, Couille, France
                C: Gerard Beaujeu 64635048

     Jun 12-13  3rd Annual Franken Cup Ultimate, Nuremberg, Germany
                C: Thomas Distler 911522808

     Jun 12-13  Heijder Ultiamte, Hanstedt, Germany
                C: Iwer Kroekel 41847304

     Jun 12-13  NUDE (Northern Utah Disc Exhibitionists) Ultimate, Logan, Utah,
USA
                Dennis Hinkamp (801) 752-4275 or hinkamp@cc.usu.edu

     Jun 19-20  Berlin Open, Berlin, Germany
                C: Frank Hellstern 302616450

     Jun 19-20  UPA Eastern Championships, University of Massechussets,
                   Amherst, Massechussets, USA

     Jun 26-27  Summer Solstice, Corvallis, Oregon, USA
                C: Alan Higinbotham (503) 928-0552

     Jun 26-27  Second Annual Strong Children's Medical Center Ultimate
                   Tournament, Roberts Wesleyan College, Rochester, New York
                C: Brad Cherin (716) 546-1299

     Jun 26-27  Samurai Fiesta, UK
                C: Bud Tilton, (0272) 728255

     Jul  9-11  Mid-Am Disc Golf Open, Columbia, MO, USA
                C: Alex Dadant (314) 442-5892

     Jul 17-18  USA Amateur Disc Golf Championships, Laurel Spring, SC, USA
                C: Bill Boylan (803) 234-1070

     Jul 17-18  Northwest Potlatch (coed), Seattle, WA, USA
                C: Eric Dorman (206) 522-5172 (5pm - 9pm)
                   6251 29th Ave NE, Seattle, WA  98115
                C: Joey Gray, jogray@u.washington.edu

     Jul 17-18  Lydney Outdoor, UK
                C: Adam Bachelor (0291) 690000

     Jul 24     WFDF Congress, San Diego, CA and Madison, WI, USA
                C: Johan Lindgren 60121497 (in Sweden)

     Jul 24-31  WFDF World Ultimate Club Championships, Madison, WI, USA
                C: Peter Burkholder, peter@geology.wisc.edu

     Jul 25-    WFDF Overall Championsihps, San Diego, CA, USA
     Aug  1     C: Robbie Robinson (619) 459-3472

     Jul 30-    World Games with Ultimate, Haag, Holland
     Aug  1     C: Johan Wiersma 703609319

     Aug  4-8   World Amateur Championships, Ft. Collins, CO, USA
                C: Bill Wright (303) 484-6932

     Aug  6-8   Stockholm Open Disc Golf, Stockholm, Sweden
                C: Jonas Lf 86569303

     Aug  9-14  Overall Swedish Disc Open, Linkping, Sweden
                C: Stefan Karlsson, 13-11259

     Aug 14-15  USA Flying Disc Open, Rochester, NY, USA
                C: Royce Racinowski (716) 482-8697

     Aug 14-15  Southampton Outdoor, UK
                C: Paul Schuricht (0703) 586822

     Aug 18-22  Japan Open, Tokyo, Japan
                C: ?? 3-33789212

     Aug 28-29  Helsingborg Open Disc Golf, Helsingborg, Sweden,
                C: Mats Bengtsson 41145966

     Aug 30-    EFDF Championship Ultimate, Arnhem, Holland
     Sep  5     C: Thomas Griesbaum 72167698 (in Germany)

     Sep  4-5   Swiss Open Disc Golf, Bern, Switzerland
                C: Urs Handte 52291042

     Sep 11-12  Denrhus Open Disc Golf, Rhus?, Denmark
                C: Mats Fredriksen 86250924

     Sep 18-19  German Open Disc Golf, Weilheim, Germany
                C: Hartmut Wahrman 88162648

     Sep 25-26  LT Outdoor, UK
                C: John Purdie (081) 883 3280

     Oct  3-4   Queensland Ultimate Chpampionship, Brisbane, Australia
                C: mauricec@tplrd.tpl.oz.au or Emma Cole 7-3710997

     Oct  9-10  Mud Bowl Ultimate, Rebro, Sweden
                C: Ingela Fredriksson 19322625

     Oct 25-28  GAISF Congress and General Assembly, Lahti, Finland

     Dec  4-5   5th Annual ``HAT'' tournament, Victoria, Australia
                C: mauricec@tplrd.tpl.oz.au or Simon Normand 3-4803107

     1994
     ----

     Mar 26-    17th Australian National Flying Disc Championships
     Apr  3       Individual Events(Golf,DDC,SCF,Discathon,Distance,Freestyle)
                    Ending on Mar 30
                  Asia Pacific Ultimate Championship
                    Beginning on Mar 30, ending Apr 3
                  C: Robert Rutherford ruzz@atn7.oz.au or 2-4163801 (H)

     Aug 21-27  WFDF World Ultimate and Guts Championship, England
                C: Charlie Mead


 a)  FAQ information and administrative swill
     ----------------------------------------

     This FAQ is maintained as a public service by David Birnbaum.
     Suggestions, requests, additional material, word of encouragement
     and constructive criticism are encouraged!  Please send
     electronic mail containing all this and more to:

       davidb@is.morgan.com
     
     I encourage members of the electronic world to assist me in
     keeping this up to date.

     This FAQ is not directly affiliated with the UPA or any other
     organization at this time, nor is any guarantee as to the
     accuracy of this information implied or expressed.  But I hope
     it's right....

     Thanks to all the people who've helped contribute to this FAQ...
     wish I could list everybody!  Keep it coming!

     -----

     $Author: davidb $
       $Date: 1993/06/07 03:12:43 $
   $Revision: 1.96 $
