GAME GENIE (tm) FOR SEGA (tm) GENESIS (tm) CODES

(c) 1993 Lewis Galoob Toys, Inc. All Rights Reserved.
Excerpts from Game Genie(tm) Code Updates made available through 
VideoGames & Computer Entertainment for the private use of Game 
Genie owners. No commercial use without authorization. This file 
may be freely distributed for private, non-commercial use as long as 
it is not altered and all text remains intact.
This product is licensed by Sega of America, Inc. for use with the 
Sega (tm) Genesis (tm) System. Sega, Genesis and the Sega Seal of 
Quality are trademarks of Sega Enterprises, Ltd. Game titles are 
trademarks of their respective owners. Game Genie is a trademark of 
Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051.

CONTENTS OF THIS FILE
1.	Batman Returns (tm) Game
2.	Gaiares (tm) Game
3.	Menacer (tm) Game
4.	Road Rash 2 (tm) Game
5.	Sonic the Hedgehog 2 (tm) Game (All the Codes in 1 Place)
6.	Streets of Rage 2 (tm) Game

Batman Returns (tm) Game
1	BLYT-AA4R	Invincibility--still can die if you fall
2	ALFA-AA9N	Infinite Batarangs (tm)
3	BLGT-AA5N	Infinite smoke bombs
4	BLHT-AA8C	Infinite swarms
5	BLJT-AA4L	Infinite grappling guns
6	BLLA-AA7A	Infinite super seeking Batarangs
7	BEFA-AABL	Start with 10 lives
8	AKFA-AAFT	Start with 2 swarms
9	AZFA-AAFT	Start with 5 swarms
10	BKFA-AAFT	Start with 10 swarms
11	CVFA-AAFT	Start with 20 swarms
12	NPFA-AAFT	Start with 99 swarms
13	CVFA-AAFE	Start with 20 Batarangs
14	D3FA-AAFE	Start with 30 Batarangs
15	FBFA-AAFE	Start with 40 Batarangs
16	GKFA-AAFE	Start with 50 Batarangs
17	NPFA-AAFE	Start with 99 Batarangs
18	A3FA-AAFL	Start with 6 smoke bombs
19	BKFA-AAFL	Start with 10 smoke bombs
20	B7FA-AAFL	Start with15 smoke bombs
21	CVFA-AAFL	Start with 20 smoke bombs
22	NPFA-AAFL	Start with 99 smoke bombs
23	AKFA-AAF0	Start with 2 grappling guns
24	AZFA-AAF0	Start with 5 grappling guns
25	BKFA-AAF0	Start with10 grappling guns
26	CVFA-AAF0	Start with 20 grappling guns
27	NPFA-AAF0	Start with 99 grappling guns
28	AKFA-AAF6	Start with 2 super bats
29	AZFA-AAF6	Start with 5 super bats
30	BKFA-AAF6	Start with10 super bats
31	CVFA-AAF6	Start with 20 super bats
32	NPFA-AAF6	Start with 99 super bats
33	AMGA-CAD6	Start on level 2
34	ASGA-CAD6	Start on level 3
35	AXGA-CAD6	Start on level 4
36	A1GA-CAD6	Start on level 5
37	A5GA-CAD6	Start on level 6
38	A9GA-CAD6	Start on level 7
39	BDGA-CAD6	Start on level 8
40	BHGA-CAD6	Start on level 9
41	BMGA-CAD6	Start on level 10
42	B1GA-CAD6	Start on level 11
43	B9GA-CAD6	Start on level 12
44	CDGA-CAD6	Start on level 13
45	CHGA-CAD6	Start on secret level
46	CMGA-CAD6	Start on secret level
47	CSGA-CAD6	Start on level 14
48	CXGA-CAD6	Start on level 15
49	C1GA-CAD6	Start on level 16
50	C5GA-CAD6	Start on level 17
Batman Returns and related names are trademarks of DC Comics Inc.

Gaiares (tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	AECT-AAE6	Start with 2 ships
2	AJCT-AAE6	Start with 3 ships
3	A6CT-AAE6	Start with 8 ships
4	BECT-AAE6	Start with 10 ships
5	AJEA-AA20	Infinite ships
6	AECT-AAFC	Start with 1 credit instead of 5
7	ANCT-AAFC	Start with 3 credits
8	A6CT-AAFC	Start with 7 credits
9	BECT-AAFC	Start with 9 credits
10	A2ET-AA98	Infinite credits
CODES 11 AND 12 DON'T WORK ON CODES 22 THRU 27
11	AJEA-AA6J	Don't lose weapon type when you lose a ship
12	DAEA-AA58	Don't lose weapon type or power level when 
you lose a ship
13	AK4A-AA6N	Break defender lasts forever
14	RECT-A60A+9TCT-BCRC+AJCT-ACGE	Start with P-cannon
15	RECT-A60A+9TCT-BCRC+AJCT-AEGE	Start with G-beam
16	RECT-A60A+9TCT-BCRC+AJCT-AGGE	Start with S-laser
17	RECT-A60A+9TCT-BCRC+AJCT-AJGE	Start with T-missile
18	RECT-A60A+9TCT-BCRC+AJCT-ALGE	Start with H-laser
19	RECT-A60A+9TCT-BCRC+AJCT-ANGE	Start with V-laser
20	RECT-A60A+9TCT-BCRC+AJCT-ARGE	Start with R-collider
21	RECT-A60A+9TCT-BCRC+AJCT-ATGE	Start with E-smash
22	RECT-A60A+9TCT-BCRC+AJCT-A2GE+BJST-AA74	Start with 
T-Braster
23	RECT-A60A+9TCT-BCRC+AJCT-AWGE+BJST-AA74	Start with 
F-Formation
24	RECT-A60A+9TCT-BCRC+AJCT-AYGE+BJST-AA74	Start with 
T-Vulcan
25	RECT-A60A+9TCT-BCRC+AJCT-A4GE+BJST-AA74	Start with 
Q-Missile
26	RECT-A60A+9TCT-BCRC+AJCT-A6GE+BJST-AA74	Start with 
H-Missile
27	RECT-A60A+9TCT-BCRC+AJCT-A0GE+BJST-AA74	Start with 
A-Bullet
28	AJCT-AA8T	Combine with Codes 14 thru 27 to start that 
weapon with max power
Gaiares and related names are trademarks of Renovation Products, 
Inc.

Menacer (tm) Game
Frontline Codes:
1	RGPA-W6YJ	Infinite missiles
2	A4TT-WA50	Invincibility against some tanks
3	A4TT-WA4A	Invincibility against other tanks, combine 
with Code 3 for full tank invincibility
4	AWTT-WA72	Invincibility against some aircraft
Pest Control Code
5	ATGA-YA7W	Keep gun from overheating
WhackBall Codes
6	AT1A-6A2A	Stop timer
7	AV1A-6A6A + RE5T-66Y8   Infinite lives
Rockman's Zone Code
8	AV9A-2A5G + AV5A-2A3G   Infinite Lives
Space Station Defender Codes
9	AXFA-YA34	Infinite power
10	B5HT-YA80	Infinite lives
Ready, Aim, Tomatoes Codes
11	97AA-BA9L	Start with rapid fire tomatoes
12	BJ2T-AA8T	Invincibility
13	AJ2T-AA8E	Infinite tomatoes
14	NPAA-AAGR	Start with 99 tomatoes
15	AKAA-AAF6	Start on level 2
16	APAA-AAF6	Start on level 3
17	AVAA-AAF6	Start on level 4
18	AZAA-AAF6	Start on level 5
19	A3AA-AAF6	Start on level 6
20	A7AA-AAF6	Start on level 7
21	BBAA-AAF6	Start on level 8
22	BFAA-AAF6	Start on level 9
23	BKAA-AAF6	Start on level 10
24	BPAA-AAF6	Start on level 11
25	BVAA-AAF6	Start on level 12
26	BZAA-AAF6	Start on level 13
27	B3AA-AAF6	Start on level 14
28	B7AA-AAF6	Start on level 15
29	CBAA-AAF6	Start on level 16
30	CFAA-AAF6	Start on level 17
31	CKAA-AAF6	Start on level 18
32	CPAA-AAF6	Start on level 19
33	CVAA-AAF6	Start on level 20
34	CZAA-AAF6	Start on level 21
35	C3AA-AAF6	Start on level 22
36	C7AA-AAF6	Start on level 23
37	DBAA-AAF6	Start on level 24
38	DFAA-AAF6	Start on level 25
39	DKAA-AAF6	Start on level 26
40	DPAA-AAF6	Start on level 27
41	DVAA-AAF6	Start on level 28
42	DZAA-AAF6	Start on level 29
43	D3AA-AAF6	Start on level 30
44	D7AA-AAF6	Start on level 31
45	EBAA-AAF6	Start on level 32
46	EFAA-AAF6	Start on level 33
47	EKAA-AAF6	Start on level 34
48	EPAA-AAF6	Start on level 35
49	EVAA-AAF6	Start on level 36
50	EZAA-AAF6	Start on level 37
51	E3AA-AAF6	Start on level 38
52	E7AA-AAF6	Start on level 39
53	FBAA-AAF6	Start on level 40
54	FFAA-AAF6	Start on level 41
55	FKAA-AAF6	Start on level 42
56	FPAA-AAF6	Start on level 43
57	FVAA-AAF6	Start on level 44
58	FZAA-AAF6	Start on level 45
59	F3AA-AAF6	Start on level 46
60	F7AA-AAF6	Start on level 47
61	F3AA-AAF6	Start on level 48
62	F7AA-AAF6	Start on level 49
Menacer and related names are trademarks of SEGA.

Road Rash II (tm) Game
For Codes 44 thru 53, a player ordinarily must finish 3rd or better 
on each of the 5 tracks to qualify for advancement to the next level. 
These codes eliminate qualification requirements for particular 
tracks. They are for Solo and Take Turn modes, and sometimes will 
not work after playing in Split Screen or Mano-a-Mano modes.
CODE	KEY IN . . .	EFFECT . . .
1	RH6A-86YJ	MASTER CODE--MUST BE ENTERED
2	8TST-ACD8	Player A starts game with $5,000 instead of 
$1,000
3	7AST-AGD8	Player A starts game with $10,000
4	2TST-AWD8	Player A starts game with $25,000
5	VAST-BGD8	Player A starts game with $50,000
6	CAST-ARM8	Player A starts game with $100,000
7	ZAST-AC58	Player A starts game with $250,000
8	AAST-AAD8	Player A starts game with no money
9	8TTA-ACDW	Player B starts game with $5,000 instead of 
$1,000
10	7ATA-AGDW	Player B starts game with $10,000
11	2TTA-AWDW	Player B starts game with $25,000
12	VATA-BGDW	Player B starts game with $50,000
13	CATA-ARMW	Player B starts game with $100,000
14	ZATA-AC5W	Player B starts game with $250,000
15	AATA-AADW	Player B starts game with no money
16	AEST-AAEG	Player A starts game with Panda 500 bike 
instead of Shuriken 400
17	AJST-AAEG	Player A starts game with Shuriken TT 250 
bike
18	ANST-AAEG	Player A starts game with Panda 900 bike
19	ATST-AAEG	Player A starts game with Banzai 7.11 bike
20	AYST-AAEG	Player A starts game with Banzai 600N bike
21	A2ST-AAEG	Player A starts game with Banzai 750N bike
22	A6ST-AAEG	Player A starts game with Shuriken 1000N 
bike
23	BAST-AAEG	Player A starts game with Banzai 7.11N bike
24	BEST-AAEG	Player A starts game with Diablo 1000N bike
25	BJST-AAEG	Player A starts game with Panda 600 bike
26	BNST-AAEG	Player A starts game with Banzai 600 bike
27	BTST-AAEG	Player A starts game with Banzai 750 bike
28	BYST-AAEG	Player A starts game with Shuriken 1000 
bike
29	B2ST-AAEG	Player A starts game with Diablo 1000 bike
30	AETA-AAD4	Player B starts game with Panda 500 bike 
instead of Shuriken 400
31	AJTA-AAD4	Player B starts game with Shuriken TT 250 
bike
32	ANTA-AAD4	Player B starts game with Panda 900 bike
33	ATTA-AAD4	Player B starts game with Banzai 7.11 bike
34	AYTA-AAD4	Player B starts game with Banzai 600N bike
35	A2TA-AAD4	Player B starts game with Banzai 750N bike
36	A6TA-AAD4	Player B starts game with Shuriken 1000N 
bike
37	BATA-AAD4	Player B starts game with Banzai 7.11N bike
38	BETA-AAD4	Player B starts game with Diablo 1000N bike
39	BJTA-AAD4	Player B starts game with Panda 600 bike
40	BNTA-AAD4	Player B starts game with Banzai 600 bike
41	BTTA-AAD4	Player B starts game with Banzai 750 bike
42	BYTA-AAD4	Player B starts game with Shuriken 1000 bike
43	B2TA-AAD4	Player B starts game with Diablo 1000 bike
FOR CODES 44 THRU 53, IT DOESN'T SAY YOU HAVE QUALIFIED ON 
TRACK SELECT SCREEN, BUT THE CODES WORK
44	AEST-AAER	Player A pre-qualifies on Alaska track
45	AEST-AAE0	Player A pre-qualifies on Hawaii track
46	AEST-AAE8	Player A pre-qualifies on Tennessee track
47	AEST-AAFG	Player A pre-qualifies on Arizona track
48	AEST-AAFR	Player A pre-qualifies on Vermont track
49	AETA-AAEC	Player B pre-qualifies on Alaska track
50	AETA-AAEL	Player B pre-qualifies on Hawaii track
51	AETA-AAEW	Player B pre-qualifies on Tennessee track
52	AETA-AAE4	Player B pre-qualifies on Arizona track
53	AETA-AAFC	Player B pre-qualifies on Vermont track
Road Rash II and related names are trademarks of Electronic Arts.

Sonic the Hedgehog 2 (tm) Game
Sonic's back! How do you follow one of the all-time favorite action 
games? Try putting a "Tail" on Sonic--and having it follow him! The 
2-player competitive mode is excellent too. We have plenty of great 
SON2 Codes for you, including the much-requested jump codes. Enjoy! 
Codes 1 THRU 16 also work for Tails in a one-player game. There is 
only one total for Sonic's rings in a one-player game. Normally, you 
have to grab all seven chaos emeralds, get at least 50 rings, and 
jump to turn into Super Sonic (and be invincible). But by choosing 
from among Codes 58 thru 64 and 65 thru 69, you can reduce the 
number of emeralds and rings you have to get. With Code 70, you 
won't lose your rings with time and drop back down to regular Sonic. 
And to help you become Super Sonic on the last level, where there 
are normally no rings, Codes 58, 65 and 72 will do the trick--just 
jump. Finally, access the level select menu with Code 71.
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK 
ON YOUR GAME, TRY THE "B" CODES
SON2
CODE	KEY IN . . .	EFFECT . . .
1A	SAST-DJ1A	Rings worth 2--player 1
1B	SATA-DJTJ
2A	SAST-DN1A	Rings worth 3--player 1
2B	SATA-DNTJ
3A	SAST-DT1A	Rings worth 4--player 1
3B	SATA-DTTJ
4A	SAST-DY1A	Rings worth 5--player 1
4B	SATA-DYTJ
5A	SAST-D21A	Rings worth 6--player 1
5B	SATA-D2TJ
6A	SAST-D61A	Rings worth 7--player 1
6B	SATA-D6TJ
7A	SAST-DA1A	Rings worth 8--player 1
7B	SATA-DATJ
8A	AE8A-AAD2	Start with 1 life instead of 3--player 1
8B	AE8A-AADN
9A	AY8A-AAD2	Start with 5 lives--player 1
9B	AY8A-AADN
10A	A68A-AAD2	Start with 7 lives--player 1
10B	A68A-AADN
11A	BE8A-AAD2	Start with 9 lives--player 1
11B	BE8A-AADN
12A	DE8A-AAD2	Start with 25 lives--player 1
12B	DE8A-AADN
13A	GJ8A-AAD2	Start with 50 lives--player 1
13B	GJ8A-AADN
14A	KN8A-AAD2	Start with 75 lives--player 1
14B	KN8A-AADN
15A	NN8A-AAD2	Start with 99 lives--player 1
15B	NN8A-AADN
16A	JW3A-CA4J	Infinite lives--player 1
16B	JW3A-CA4Y
17A	SATA-DJVW	Rings worth 2--player 2
17B	SATA-DJW8
18A	SATA-DNVW	Rings worth 3--player 2
18B	SATA-DNW8
19A	SATA-DTVW	Rings worth 4--player 2
19B	SATA-DTW8
20A	SATA-DYVW	Rings worth 5--player 2
20B	SATA-DYW8
21A	SATA-D2VW	Rings worth 6--player 2
21B	SATA-D2W8
22A	SATA-D6VW	Rings worth 7--player 2
22B	SATA-D6W8
23A	SATA-DAVW	Rings worth 8--player 2
23B	SATA-DAW8
24A	AE8A-AAD8	Start with 1 life instead of 3--player 2
24B	AE8A-AADW
25A	AY8A-AAD8	Start with 5 lives--player 2
25B	AY8A-AADW
26A	A68A-AAD8	Start with 7 lives--player 2
26B	A68A-AADW
27A	BE8A-AAD8	Start with 9 lives--player 2
27B	BE8A-AADW
28A	DE8A-AAD8	Start with 25 lives--player 2
28B	DE8A-AADW
29A	GJ8A-AAD8	Start with 50 lives--player 2
29B	GJ8A-AADW
30A	KN8A-AAD8	Start with 75 lives--player 2
30B	KN8A-AADW
31A	NN8A-AAD8	Start with 99 lives--player 2
31B	NN8A-AADW
32A	JXGA-CA7G	Infinite lives--player 2
32B	JXGA-CA7W
33A	KBVT-CAE2	Jump lower
33B	KBVT-CAE2
34A	FVVT-CAE2	Jump a little higher
34B	FVVT-CAE2
FOR CODES 35 AND 36, SWITCH OFF IF YOU GET STUCK SOMEWHERE OR 
WANT TO SINK IN WATER
35A	EBVT-CAE2	Jump a lot higher
35B	EBVT-CAE2
36A	CBVT-CAE2	Jump really high
36B	CBVT-CAE2
37A	A02T-CAF8	Sonic stays invincible for a shorter time 
after getting hit
37B	A02T-CAGL
38A	982T-CAF8	Sonic stays invincible for a longer time after 
getting hit
38B	982T-CAGL
39A	ALTA-CA8N	Sonic becomes invisible and invincible  for 
the rest of the level after getting hit--must have at least one ring 
(switch off and then on to make Sonic visible)
39B	ALTA-CA82
40A	ALTA-CA9J	Once invincible (stars), Sonic stays Invincible 
for the rest of the level
40B	ALTA-CA9Y
41A	ATTT-CA4W	Sonic doesn't lose rings when hit
41B	ATTT-CA58
42A	ATTT-CA5G	Tails doesn't lose rings when hit
42B	ATTT-CA6W
43A	AH2T-CAH6	Sonic needs only 1 ring instead of 50 to enter 
special stage after touching a star post
43B	AH2T-CAHN
WITH CODES 44 THRU 57, THE COUNTER DOESN'T SHOW THE EXTRA 
RINGS, BUT YOU DO GET THEM
44A	SBJA-HJWJ	Rings worth 2 in special stages--Sonic
44B	SBJA-HJV2
45A	SBJA-HNWJ	Rings worth 3 in special stages--Sonic
45B	SBJA-HNV2
46A	SBJA-HTWJ	Rings worth 4 in special stages--Sonic
46B	SBJA-HTV2
47A	SBJA-HYWJ	Rings worth 5 in special stages--Sonic
47B	SBJA-HYV2
48A	SBJA-H2WJ	Rings worth 6 in special stages--Sonic
48B	SBJA-H2V2
49A	SBJA-H6WJ	Rings worth 7 in special stages--Sonic
49B	SBJA-H6V2
50A	SBJA-HAWJ	Rings worth 8 in special stages--Sonic
50B	SBJA-HAV2
51A	SBJA-HJWR	Rings worth 2 in special stages--Tails
51B	SBJA-HJV8
52A	SBJA-HNWR	Rings worth 3 in special stages--Tails
52B	SBJA-HNV8
53A	SBJA-HTWR	Rings worth 4 in special stages--Tails
53B	SBJA-HTV8
54A	SBJA-HYWR	Rings worth 5 in special stages--Tails
54B	SBJA-HYV8
55A	SBJA-H2WR	Rings worth 6 in special stages--Tails
55B	SBJA-H2V8
56A	SBJA-H6WR	Rings worth 7 in special stages--Tails
56B	SBJA-H6V8
57A	SBJA-HAWR	Rings worth 8 in special stages--Tails
57B	SBJA-HAV8
FOR CODES 58 THRU 64, DON'T GRAB MORE CHAOS EMERALDS THAN 
THE AMOUNT YOU NEED
58A	ACZT-CACA	Need 0 chaos emeralds to become Super Sonic 
(in addition to rings)
58B	ACZT-CACN
59A	AGZT-CACA	Need 1 Chaos Emerald to become Super Sonic 
(in addition to rings)
59B	AGZT-CACN
60A	ALZT-CACA	Need 2 chaos emeralds to become Super Sonic 
(in addition to rings)
60B	ALZT-CACN
61A	ARZT-CACA	Need 3 chaos emeralds to become Super Sonic 
(in addition to rings)
61B	ARZT-CACN
62A	AWZT-CACA	Need 4 chaos emeralds to become Super Sonic 
(in addition to rings)
62B	AWZT-CACN
63A	A0ZT-CACA	Need 5 chaos emeralds to become Super Sonic 
(in addition to rings)
63B	A0ZT-CACN
64A	A4ZT-CACA	Need 6 chaos emeralds to become Super Sonic 
(in addition to rings)
64B	A4ZT-CACN
65A	AGZT-CACJ + K4ZT-CA9N	Need 1 ring to become Super Sonic 
(in addition to chaos emeralds), don't lose rings with time
65B	AGZT-CACY+ K4ZT-CA92
66A	A0ZT-CACJ	Need 5 rings to become Super Sonic (in 
addition to chaos emeralds)
66B	A0ZT-CACY
67A	BLZT-CACJ	Need 10 rings to become Super Sonic (in 
addition to chaos emeralds)
67B	BLZT-CACY
68A	DGZT-CACJ	Need 25 rings to become Super Sonic (in 
addition to chaos emeralds)
68B	DGZT-CACY
69A	FCZT-CACJ	Need 40 rings to become Super Sonic (in 
addition to chaos emeralds)
69B	FCZT-CACY
70A	K4ZT-CA9N	Super Sonic doesn't lose rings with time
70B	K4ZT-CA92
71A	RE8A-A60W	Level select menu--at title screen, hold down 
A while pressing start
71B	RE8A-A60G
72A	2VAT-BCRN	Start most levels with some rings--1-player 
game only (number of rings varies with stage, and you can still lose 
rings)
72B	2VAT-BCRA
Remember, you can pick 'n mix your codes! You can enter up to FIVE 
codes at a time (but some effects require more than one code).
Sonic the Hedgehog 2 and related names are trademarks of SEGA.

Streets of Rage 2 (tm) Game
CODE	KEY IN . . .	EFFECT . . .
1	AK9A-BA6C	Start on stage 2 instead of 1
2	AV9A-BA6C	Start on stage 3
3	A39A-BA6C	Start on stage 4
4	BB9A-BA6C	Start on stage 5
5	BK9A-BA6C	Start on stage 6
6	BV9A-BA6C	Start on stage 7
7	B39A-BA6C	Start on stage 8
8	V30A-BEB6	Player 1 starts with 7 lives
9	LB0A-BEB6	Player 1 starts with 9 lives
10	V30A-BEGL + V45A-BEAC	Player 2 starts with 7 lives
11	LB0A-BEGL + LC5A-BEAC	Player 2 starts with 9 lives
12	AW7T-AA6L	Infinite lives--both players
13	CBFA-AAG6	Apple pick-up restores less energy
14	JKFA-AAG6	Apple pick-up restores more energy
15	PBFA-AAG6	Apple pick-up restores all energy
16	ABFA-AAG6	Apple pick-up worth nothing
17	JBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C	Roast chicken pick-up 
restores less energy
18	EBFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C	Roast chicken pick-up 
restores much less energy
19	ABFA-AAH8 + PKFA-ANH6 + 5VFT-AA2C	Roast chicken 
pick-up worth nothing
20	LBFT-AAAT	Cash bag worth 5,000 instead of 1,000
21	ABFT-ACAT	Cash bag worth 10,000
22	LBFT-AEAT	Cash bag worth 25,000
23	ABFT-AAAT	Cash bag worth nothing
24	CBFT-AAAY	Gold bar worth 1,000 instead of 5,000
25	ABFT-ACAY	Gold bar worth 10,000
26	ABFT-AEAY	Gold bar worth 20,000
27	ABFT-ALAY	Gold bar worth 50,000
28	ABFT-AAAY	Gold bar worth nothing
29	PKFA-BJ0E	1-up worth 2 lives instead of 1
30	PKFA-BN0E	1-up worth 3 lives
31	AKFA-AA8E	1-up worth nothing
32	AK1A-AAAE	Player 1 starts with 1 continue instead of 2
33	AZ1A-AAAE	Player 1 starts with 4 continues
34	A71A-AAAE	Player 1 starts with 6 continues
35	BF1A-AAAE	Player 1 starts with 8 continues
36	AF1A-AAAE	Player 1 starts with no continues
37	AK1A-AAC4	Player 2 starts with 1 continue instead of 2
38	AZ1A-AAC4	Player 2 starts with 4 continues
39	A71A-AAC4	Player 2 starts with 6 continues
40	BF1A-AAC4	Player 2 starts with 8 continues
41	AF1A-AAC4	Player 2 starts with no continues
42	AL7T-AA62	Infinite continues--both players
43	NM6T-AAF0	Choose up to 99 players on options screen
Streets of Rage 2 is a trademark of SEGA.

