============================================================================== September 1st, 1989 Bernardo Zamora ============================================================================== 3DPLAYER.EXE (Version 1.0) --------------------------- IMPORTANT : Be sure to read the file READ.ME before proceeding with this document. ===================== Contents of this file ===================== I - Note by the author II - 3DPlayer sintax III - Video Modes IV - Farewell ====================== I - Note by the author ====================== This programs plays pre-recorded 3D animations. This 3D files were previously recorded with an spececial program still under developement. This animations are for your entertainment only, the main program cannot be obtained yet. All the original program was developed under the Turbo Pascal 5.0 system. I thank Borland for the great environment they provide to develop programs. The program was fine-tuned to provide the fastest animations possible for any kind of adapter. There are TWO different animations possible, wire-frame and solid-model rendering. The solid-models are pre-recorded as 'pictures', and can only be played back in the same resolution and video-mode. The wire-frame animations can be played back at the best video-mode provided by your adapter. If you want to force a video mode please refer to the VIDEO-MODE table in chapter III. This document contains the sintaxis of all the parameters accepted by 3DPlayer V1.0. If you have any comments, please forward them to me. (Addressed provided at the end of this document). ============================ II - 3DPlayer command sintax ============================ IMPORTANT : When first loaded, 3DPlayer auto-detects the adapter and video mode unless overriden by the 'mode' or 'adapter' parameters. The sintax of the player is : 3DPLAYER file_name repetitions [delay] [video_mode] [adapter] 'file_name' is the name of the file to be 'played back'. Please type the COMPLETE FILE_NAME (name.ext). The only extensions accepted are ".ANI" or ".CUA". (ANI=wire_frame animation, CUA=solid_model animation). 'repetitions' is an integer that tells the player the number of times the animation will be played. If it is 0, the animation will continue until the user presses a key. 'delay' is the number of miliseconds between each frame. The default value is 20 msec. To keep the default value you can type "-1" 'video_mode' overrides the auto-detected video_mode. Refer to the table in the next chapter to see which mode is supported by each adapter. 'adapter' : overrides detected adapter. EXAMPLES ======== * To replay animation (wire-frame) "TEX" 4 times : 3DPLAYER tex.ani 4 * To play ZOOM.ANI 5 times in CGA mode (you have VGA) : 3DPLAYER zoom.ani 5 -1 0 1 * To replay TEX animation (solid_model) until keypress (it was recorded on CGA, so you have to OVERRIDE any other adapter & mode) : 3DPLAYER tex.cua 0 -1 0 1 NOTE ==== If the mode & adapter requested cannot be used, the PLAYER tries to use the highest video mode of the requested adapter. If the adapter doesn't respond, PLAYER uses the highest video mode for the detected adapter. ================= III - Video Modes ================= 'Adapters and provided video modes' ----------------------------------- Name of ID= Number Adapter of adapter Mode Resolution Explanation of mode ---------------------------------------------------------------------------------- CGA 1 0 320*200 uses black, light green, ligth red and yellow. 1 320*200 uses black, light blue, light magenta, white. 2 320*200 uses black, green, red and brown. 3 320*200 uses black, blue, magenta and light gray. 4 640*200 monochrome. ---------------------------------------------------------------------------------- MCGA 2 0 320*200 uses black, light green, ligth red and yellow. 1 320*200 uses black, light blue, light magenta, white. 2 320*200 uses black, green, red and brown. 3 320*200 uses black, blue, magenta and light gray. 4 640*200 monochrome. 5 640*480 monochrome. ---------------------------------------------------------------------------------- EGA 3 0 640*200 16 colors. 1 640*350 16 colors. ---------------------------------------------------------------------------------- EGA64 4 0 640*200 16 colors. 1 640*350 04 colors. ---------------------------------------------------------------------------------- EGAMono 5 0 640*350 monochrome. ---------------------------------------------------------------------------------- HercMono 7 0 720*348 monochrome. ---------------------------------------------------------------------------------- VGA 9 0 640*200 16 colors. 1 640*350 16 colors, 2 640*480 16 colors. ---------------------------------------------------------------------------------- ============= IV - Farewell ============= +===========================================================================+ | Any comments? | | | | Forward them to BITNET : | | Bernardo Zamora | | BL306971 at TECMTYVM (Monterrey - Mexico) or | | PL306971 at TECMTYVM (Monterrey - Mexico) or try asking for me in | | EM304599 at VMTECMEX (Mexico City) | | | | Or by mail : | | Bernardo Zamora, | | Paseo de la Herradura #126, | | La Herradura, | | Mexico 53920, Mexico City. | | MEXICO. | | | | Any mail delivered to my BITNET address will be answered. Thanks. | +===========================================================================+