The collection of files in SFWAR14A.ZIP and SFWAR14B.ZIP constitute the SFWARM14 patch for version 1.96 of Street Fighter 2. SFWAR14A.ZIP contains all 13 of the patched fighter resource files (.re). SFWAR14B.ZIP contains the rest of the patched SFWARM14 files. SFWAR14C.ZIP contains the miscellaneous SF2IBM 1.96 files needed to make a complete, playable SF2IBM game. So, if you already have the original version 1.96, SFLIU 2.0, or SFLIU 2.01, the only files you will need to obtain the complete SFWARM14 patch are SFWAR14A.ZIP and SFWAR14B.ZIP. When SF2IBM version 1.96 first came out, almost all of the blood had been replaced by "stars" (Blanka's bite still had blood). This SFWARM14 patch puts it back in. However, if you choose, you can still play it without blood. Because Derek Liu and Brian Chan have cleverly managed to create all the files needed to add Balrog to SF2IBM, there are now 13 possible World Warriors (Ryu, Ken, Guile, Blanka, Chun Li, E. Honda, Dhalsim, Zangief, M. Bison, Sagat, Balrog, Andy Bogard, and Terry Bogard). However, the .exe file will only allow 12 to be in any one playing configuration. Therefore, I have put together three sets of playing configs; 4 each for Balrog and Andy (SFWARM1.BAT, SFWARMA1.BAT, SFWAR1B.BAT, and SFWARA1B.BAT), Balrog and Terry (SFWARM2.BAT, SFWARMA2.BAT, SFWAR2B.BAT, and SFWARA2B.BAT), and Andy and Terry (SFWARM3.BAT, SFWARMA3.BAT, SFWAR3B.BAT, and SFWARA3B.BAT). Also, I include SFWARM.BAT, which allows for the easy choice of any of the 12 playing configs of SFWARM14. Six of these configurations (SFWARM1.BAT, SFWARM2.BAT, SFWARM3.BAT, SFWAR1B.BAT, SFWAR2B.BAT, and SFWAR3B.BAT) make it easier to control your fighter by reducing the number of keys required to execute a special move (Dragon Punch, Fireball, etc.). The other six configurations (SFWARMA1.BAT, SFWARMA2.BAT, SFWARMA3.BAT, SFWARA1B.BAT, SFWARA2B.BAT, and SFWARA3B.BAT) try to remain consistent with the arcade versions of the keys to control the fighters. And the six configs that end with the letter "B" are those with the blood restored. All of the configurations are an attempt to enable as many of the special fighter moves of the "super" version of the original uploaded SF2 V1.90, add some brand new moves, and fix some bugs. However, none of these configurations are intended to play like any other arcade or home version of Street Fighter 2. In addition to what the first 13 versions of SFWARM did, this 14th version does the following: 1) Adds the sprite images to all of the fighter resource files (.re) to enable the blood (and the "puke" too! :-) ). 2) Makes all needed changes and additions to the rest of the config files (.ide, .cfg, .bat, and the sequence files, which were renamed to .sbl for the ""blood" configs) to enable the blood. 3) Makes a number of changes to the fighter hit reactions. 4) Switches the trigger keys in the "easy" configs of Terry's Rising Tackle and Crack Shot moves because, if the opponent was in range, the tapping of the kick key would "push" him out of range of the Rising Tackle. 5) Changes the meaningless message after a bout "You must defeat Sheng Long!" to "Prepare for a new fighter!". 6) Supplies some better-sounding .voc files from various sources. Bugs! ----- 1) Occasionally, if the 2 fighters jump toward each other at the same time, a ground throw can be done in the air. Then, at the normal end of the throw, both fighters are still up in the air and can then begin another move or series of moves there. 2) Occasionally, a computer fighter may start another move while still in the air or a move may suddenly not work properly. This is possibly due to the "interruptability" of moves/attacks. 3) After a number of matches have been played without exiting, the game may suddenly exit out to DOS with an "insufficient memory" error. This is probably a bug in the xsf196.exe file. Note: The collection of files in SFWAR14A.ZIP and SFWAR14B.ZIP are a PATCH to version 1.96 of SF2IBM and are NOT playable unless included with SFWAR14C.ZIP or with the original SF2IBM 1.96, or with SFLIU 2.0, or with SFLIU 2.01. Nor will they work properly with any previous version of SF2IBM. XSF196.EXE, SF2_CHAR.SF2, SF2CFG.EXE, TITLE.229, TLOGO.SF2, and a number of .voc files replace files from version 1.96 of the game. ********************************************************************** * Note: This version of SFWARM does NOT need any other collection of * * "add-on" files to work. However, if you have only the SFLIU20 * * version of SF2IBM, SFWARM14 will use those files renamed by * * SFLIU20. Many thanks to Rucky, Hacker of Dhalsim, Derek Liu, * * Cliff Chen, Ben Cantrick, Greg Grimsby and all other patch authors * * for their fine work improving this great game! And a special thanks* * to Brian Chan for the SF2IBM FAQ. To avoid confusion, all needed * * configuration files (.bat, .cfg, .ide, .key, .seq, .re, .voc, etc.)* * have been included in this package. * ********************************************************************** Instructions: Unzip and copy the files from SFWAR14A.ZIP and SFWAR14B.ZIP (and SFWAR14C.ZIP) into your SF2 directory. If you intend to play the game with sound enabled, run EXTVOCS.BAT, which will copy some .voc files to other names. Many of the same sounds are used for the different fighters under different filenames. To save space, only one copy of each was stored in the .zip files. SFWARM.BAT will run any of the 12 playing configs of SFWARM14 or SF2CFG.EXE. SFWARM1.BAT runs the "easy, no-blood" version with Balrog and Andy. SFWARMA1.BAT runs the "arcade, no-blood" version with Balrog and Andy. SFWARM2.BAT runs the "easy, no-blood" version with Balrog and Terry. SFWARMA2.BAT runs the "arcade, no-blood" version with Balrog and Terry. SFWARM3.BAT runs the "easy, no-blood" version with Andy and Terry. SFWARMA3.BAT runs the "arcade, no-blood" version with Andy and Terry. SFWAR1B.BAT runs the "easy, blood" version with Balrog and Andy. SFWARA1B.BAT runs the "arcade, blood" version with Balrog and Andy. SFWAR2B.BAT runs the "easy, blood" version with Balrog and Terry. SFWARA2B.BAT runs the "arcade, blood" version with Balrog and Terry. SFWAR3B.BAT runs the "easy, blood" version with Andy and Terry. SFWARA3B.BAT runs the "arcade, blood" version with Andy and Terry. Note: All of the SFWARM configs will also run properly if installed into a directory containing only the SFLIU20 collection of 1.96 files. Be sure to read SFWARM.DOC for more info! Feel free to send me your comments. Hope you have fun with it! Stan Warman, Microcomputer Specialist Sangamon State University Internet: warman@eagle.sangamon.edu