/*
  C source for Winsock Chess
  
  Revision 1994-03-15
  Modified by Donald Munro for use as a 2 player chess game over a 
  WINSOCK layer on a TCP (or other WinSock supporting) network.
  Source code and make files for MS Visual C/C++ V1.00/1.50.
  February/March 1994
  All GNU copyright and distribution conditions as described below and in the
  file COPYING also apply to WinSock Chess.
  This module is adapted from GNU Chess.

  C source for GNU CHESS

  Revision: 1990-09-30

  Modified by Daryl Baker for use in MS WINDOWS environment

  Copyright (C) 1986, 1987, 1988, 1989, 1990 Free Software Foundation, Inc.
  Copyright (c) 1988, 1989, 1990  John Stanback

  This file is part of CHESS.

  CHESS is distributed in the hope that it will be useful, but WITHOUT ANY
  WARRANTY.  No author or distributor accepts responsibility to anyone for
  the consequences of using it or for whether it serves any particular
  purpose or works at all, unless he says so in writing.  Refer to the CHESS
  General Public License for full details.

  Everyone is granted permission to copy, modify and redistribute CHESS, but
  only under the conditions described in the CHESS General Public License.
  A copy of this license is supposed to have been given to you along with
  CHESS so you can know your rights and responsibilities.  It should be in a
  file named COPYING.  Among other things, the copyright notice and this
  notice must be preserved on all copies.
*/

#define NOATOM 
#define NOCLIPBOARD
#define NOCREATESTRUCT
#define NOFONT
#define NOREGION
#define NOSOUND
#define NOWH
#define NOWINOFFSETS
#define NOCOMM
#define NOKANJI

#define STRICT
#include <windows.h>
#include <windowsx.h>
#include <commdlg.h>
#include <stdio.h>
#include <string.h>
#include <time.h>
#include <direct.h>

#include "gnuchess.h"
#include "defs.h"
#include "chess.h"                              

extern HWND hwndMain;               
extern int User_Move;    

static short _based(_segname("_CODE")) Stboard[64] =
{rook, knight, bishop, queen, king, bishop, knight, rook,
 pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn,
 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
 pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn,
 rook, knight, bishop, queen, king, bishop, knight, rook};

static short _based(_segname("_CODE")) Stcolor[64] =
{white, white, white, white, white, white, white, white,
 white, white, white, white, white, white, white, white,
 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
 black, black, black, black, black, black, black, black,
 black, black, black, black, black, black, black, black};

int mycntl1, mycntl2;

char mvstr[4][6];
long evrate;
int PositionFlag = 0;

#define pxx " PNBRQK"
#define qxx " pnbrqk"

void TerminateSearch (int), Die (int);

void
Initialize (void)
{
  mycntl1 = mycntl2 = 0;
}

void
ExitChess (void)
{

}

void
Die (int Sig)
{
}

void
TerminateSearch (int Sig)
{
  flag.timeout = true;
  flag.bothsides = false;
}

void
algbr (short int f, short int t, short int flag)

/*
   Generate move strings in different formats.
*/

{
  int m3p;

  if (f != t)
    {
      /* algebraic notation */
      mvstr[0][0] = (char) ('a'+column (f));
      mvstr[0][1] = (char) ('1'+row (f));
      mvstr[0][2] = (char) ('a'+column (t));
      mvstr[0][3] = (char) ('1'+row (t));
      mvstr[0][4] = mvstr[3][0] = '\0';
      if ((mvstr[1][0] = pxx[board[f]]) == 'P')
        {
          if (mvstr[0][0] == mvstr[0][2])       /* pawn did not eat */
            {
              mvstr[2][0] = mvstr[1][0] = mvstr[0][2];  /* to column */
              mvstr[2][1] = mvstr[1][1] = mvstr[0][3];  /* to row */
              m3p = 2;
            }
          else
            /* pawn ate */
            {
              mvstr[2][0] = mvstr[1][0] = mvstr[0][0];  /* from column */
              mvstr[2][1] = mvstr[1][1] = mvstr[0][2];  /* to column */
              mvstr[2][2] = mvstr[0][3];
              m3p = 3;          /* to row */
            }
          mvstr[2][m3p] = mvstr[1][2] = '\0';
          if (flag & promote)
            {
              mvstr[0][4] = mvstr[1][2] = mvstr[2][m3p] = qxx[flag & pmask];
              mvstr[1][3] = mvstr[2][m3p + 1] = mvstr[0][5] = '\0';
            }
        }
      else
        /* not a pawn */
        {
          mvstr[2][0] = mvstr[1][0];
          mvstr[2][1] = mvstr[0][1];
          mvstr[2][2] = mvstr[1][1] = mvstr[0][2];      /* to column */
          mvstr[2][3] = mvstr[1][2] = mvstr[0][3];      /* to row */
          mvstr[2][4] = mvstr[1][3] = '\0';
          strcpy (mvstr[3], mvstr[2]);
          mvstr[3][1] = mvstr[0][0];
          if (flag & cstlmask)
            {
              if (t > f)
                {
                  strcpy (mvstr[1], "o-o");
                  strcpy (mvstr[2], "O-O");
                }
              else
                {
                  strcpy (mvstr[1], "o-o-o");
                  strcpy (mvstr[2], "O-O-O");
                }
            }
        }
    }
  else
    mvstr[0][0] = mvstr[1][0] = mvstr[2][0] = mvstr[3][0] = '\0';
}

int
VerifyMove (HWND hWnd, char *s, short int iop, short unsigned int *mv)

/*
   Compare the string 's' to the list of legal moves available for the
   opponent. If a match is found, make the move on the board.
*/

{
  static short pnt, tempb, tempc, tempsf, tempst, cnt;
  static struct leaf xnode;
  struct leaf  far *node;

  *mv = 0;
  if (iop == 2)
    {
      UnmakeMove (opponent, &xnode, &tempb, &tempc, &tempsf, &tempst);
      return (false);
    }
  cnt = 0;
  MoveList (opponent, 2);
  pnt = TrPnt[2];
  while (pnt < TrPnt[3])
    {
      node = &Tree[pnt++];
      algbr (node->f, node->t, (short) node->flags);
      if (strcmp (s, mvstr[0]) == 0 || strcmp (s, mvstr[1]) == 0 ||
          strcmp (s, mvstr[2]) == 0 || strcmp (s, mvstr[3]) == 0)
        {
          cnt++;
          xnode = *node;
        }
    }
  if (cnt == 1)
    {
      MakeMove (opponent, &xnode, &tempb, &tempc, &tempsf, &tempst, &INCscore);
      if (SqAtakd (PieceList[opponent][0], computer))
        {
          UnmakeMove (opponent, &xnode, &tempb, &tempc, &tempsf, &tempst);
          SMessageBox (hWnd, IDS_ILLEGALMOVE, IDS_CHESS);
          return (false);
        }
      else
        {
          if (iop == 1)
            return (true);
          UpdateDisplay (hWnd, xnode.f, xnode.t, 0, (short) xnode.flags);
          if ((board[xnode.t] == pawn)
              || (xnode.flags & capture)
              || (xnode.flags & cstlmask))
            {
              Game50 = GameCnt;
              ZeroRPT ();
            }
          GameList[GameCnt].depth = GameList[GameCnt].score = 0;
          GameList[GameCnt].nodes = 0;
          ElapsedTime (1);
          GameList[GameCnt].time = (short) et;
          TimeControl.clock[opponent] -= et;
          --TimeControl.moves[opponent];
          *mv = (xnode.f << 8) | xnode.t;
          algbr (xnode.f, xnode.t, false);
          return (true);
        }
    }
  if (cnt > 1) SMessageBox (hWnd, IDS_AMBIGUOUSMOVE, IDS_CHESS);
  return (false);
}

void
ElapsedTime (short int iop)

/*
  Determine the time that has passed since the search was started. If
  the elapsed time exceeds the target (ResponseTime+ExtraTime) then set
  timeout to true which will terminate the search.
*/

{
  et = time ((long *) 0) - time0;
  if (et < 0)
    et = 0;
  ETnodes += 50;
  if (et > et0 || iop == 1)
    {
      if (et > ResponseTime + ExtraTime && Sdepth > 1)
        flag.timeout = true;
      et0 = et;
      if (iop == 1)
        {
          time0 = time ((long *) 0);
          et0 = 0;
        }
      if (et > 0)
        /* evrate used to be Nodes / cputime I dont` know why */
        evrate = NodeCnt / (et + ft);
      else
        evrate = 0;
      ETnodes = NodeCnt + 50;
    }
}

void
SetTimeControl (void)
{
  if (TCflag)
    {
      TimeControl.moves[white] = TimeControl.moves[black] = TCmoves;
      TimeControl.clock[white] = TimeControl.clock[black] = 60 * (long) TCminutes;
    }
  else
    {
      TimeControl.moves[white] = TimeControl.moves[black] = 0;
      TimeControl.clock[white] = TimeControl.clock[black] = 0;
      Level = 60 * (long) TCminutes;
    }
  et = 0;
  ElapsedTime (1);
}

void GetGame (HWND hWnd, char *fname)
//-----------------------------------
{
  FILE *fd;
  int c;
  short sq;
  unsigned short m;

  struct GameRec tmp_rec;
  char szFile[255];
  
  lstrcpy(szFile,fname);
  AnsiToOem(szFile,szFile);

  if ((fd = fopen (fname, "r")) == NULL)
    {
      SMessageBox (hWnd, IDS_LOADFAILED, IDS_CHESS);
      return;
    }

  fscanf (fd, "%hd%hd%hd", &computer, &opponent, &Game50);
  fscanf (fd, "%hd%hd", &castld[white], &castld[black]);
  fscanf (fd, "%hd%hd", &TCflag, &OperatorTime);
  fscanf (fd, "%ld%ld%hd%hd",
          &TimeControl.clock[white], &TimeControl.clock[black],
          &TimeControl.moves[white], &TimeControl.moves[black]);
  for (sq = 0; sq < 64; sq++)
    {
      fscanf (fd, "%hd%hd", &m, &Mvboard[sq]);
      board[sq] = (m >> 8);
      color[sq] = (m & 0xFF);
      if (color[sq] == 0)
        color[sq] = neutral;
      else
        --color[sq];
    }
  GameCnt = 0;
  c = '?';
  while (c != EOF)
    {
      ++GameCnt;
      c = fscanf (fd, "%hd%hd%hd%ld%hd%hd%hd", &tmp_rec.gmove,
                  &tmp_rec.score, &tmp_rec.depth,
                  &tmp_rec.nodes, &tmp_rec.time,
                  &tmp_rec.piece, &tmp_rec.color);
      GameList[GameCnt] = tmp_rec;
      if (GameList[GameCnt].color == 0)
        GameList[GameCnt].color = neutral;
      else
        --GameList[GameCnt].color;
    }

  GameCnt--;
  if (TimeControl.clock[white] > 0)
    TCflag = true;
  computer--;
  opponent--;

  fclose (fd);
  InitializeStats();
  Sdepth = 0;
  UpdateDisplay (hWnd, 0, 0, 1, 0);
}

void DecodeGame (HWND hWnd,LPSTR lpszGetBuffer)
//-----------------------------------
{ char szBuffer[4096];
  FILE *fd;
  char szFileName[128];
  
  lstrcpy(szBuffer,lpszGetBuffer);
  tmpnam(szFileName);
  if ((fd = fopen (szFileName, "w")) == NULL)
   { SMessageBox (hWnd, IDS_LOADFAILED, IDS_CHESS);
     return;
   }
  fprintf(fd,"%s",szBuffer);
  fclose(fd);
  GetGame(hwndMain,szFileName);
  remove(szFileName);
}

LPSTR AppendLine(char *szLine,LPSTR lpszBuffer,DWORD *cbBytes)
//------------------------------------------------------------
{ *cbBytes += (strlen(szLine)+1);
/*lpszBuffer = (LPSTR)GlobalReAllocPtr(lpszBuffer,*cbBytes,
                                       GMEM_MOVEABLE | GMEM_ZEROINIT); */
  lstrcat(lpszBuffer,szLine);
  return lpszBuffer;
}  

LPSTR EncodeGame (void)
//---------------------
{ LPSTR lpszBuffer;
  char szLine[512];
  DWORD cbBytes;
  short sq, i, c, opp,comp;

/*  if (opponent == white)
    opp = black;
  else
    opp = white;   
  if (computer == white)
    comp = black;
  else
    comp = white;     */
  comp = computer;
  opp  = opponent;  
  wsprintf (szLine,"%d %d %d\n\r", comp + 1, opp + 1, Game50);
  cbBytes = strlen(szLine)+1;
  lpszBuffer = (LPSTR)GlobalAllocPtr(GMEM_MOVEABLE | GMEM_ZEROINIT,
                                     4096);
  lstrcpy(lpszBuffer,szLine);
  
  wsprintf (szLine, "%d %d\n\r", castld[white], castld[black]);
  lpszBuffer = AppendLine(szLine,lpszBuffer,&cbBytes);
  
  wsprintf (szLine, "%d %d\n\r", TCflag, OperatorTime);
  lpszBuffer = AppendLine(szLine,lpszBuffer,&cbBytes);  
  
  wsprintf (szLine, "%ld %ld %d %d\n\r",
           TimeControl.clock[white], TimeControl.clock[black],
           TimeControl.moves[white], TimeControl.moves[black]);
  lpszBuffer = AppendLine(szLine,lpszBuffer,&cbBytes);     
           
  for (sq = 0; sq < 64; sq++)
    {
      if (color[sq] == neutral)
        c = 0;
      else
        c = color[sq] + 1;
      wsprintf (szLine, "%d %d\n\r", 256 * board[sq] + c, Mvboard[sq]);
      lpszBuffer = AppendLine(szLine,lpszBuffer,&cbBytes);     
    }
  for (i = 1; i <= GameCnt; i++)
    {
      if (GameList[i].color == neutral)
        c = 0;
      else
        c = GameList[i].color + 1;
      wsprintf(szLine, "%d %d %d %ld %d %d %d\n\r",
               GameList[i].gmove, GameList[i].score, GameList[i].depth,
               GameList[i].nodes, GameList[i].time,
               GameList[i].piece, c);
      lpszBuffer = AppendLine(szLine,lpszBuffer,&cbBytes);              
    }
  return lpszBuffer;  
}


void SaveGame (HWND hWnd, LPSTR fname)
//------------------------------------
{
  FILE *fd;
  short sq, i, c;
  char szFile[255];
  
  lstrcpy(szFile,fname);
  AnsiToOem(szFile,szFile);
  if (NULL == (fd = fopen(szFile, "w")))
    {
      ShowMessage (hWnd, "Not saved");
      return;
    }

  fprintf (fd, "%d %d %d\n", computer + 1, opponent + 1, Game50);
  fprintf (fd, "%d %d\n", castld[white], castld[black]);
  fprintf (fd, "%d %d\n", TCflag, OperatorTime);
  fprintf (fd, "%ld %ld %d %d\n",
           TimeControl.clock[white], TimeControl.clock[black],
           TimeControl.moves[white], TimeControl.moves[black]);
  for (sq = 0; sq < 64; sq++)
    {
      if (color[sq] == neutral)
        c = 0;
      else
        c = color[sq] + 1;
      fprintf (fd, "%d %d\n", 256 * board[sq] + c, Mvboard[sq]);
    }
  for (i = 1; i <= GameCnt; i++)
    {
      if (GameList[i].color == neutral)
        c = 0;
      else
        c = GameList[i].color + 1;
      fprintf (fd, "%d %d %d %ld %d %d %d\n",
               GameList[i].gmove, GameList[i].score, GameList[i].depth,
               GameList[i].nodes, GameList[i].time,
               GameList[i].piece, c);
    }
  fclose (fd);
}


BOOL GetFileName(LPSTR lpszFile, DWORD dwFlags, int nOp)
//------------------------------------------------------
{ char szPwd[256],szFileTitle[128],
       szFilter[128]="Chess Files (*.CHS)\0*.CHS\0All Files (*.*)\0*.*\0",
       szListTitle[50]="List to File";
  OPENFILENAME ofn;
  
  _getcwd(szPwd,255);
  memset(&ofn,0,sizeof(OPENFILENAME));
  *lpszFile = 0;
  *szFileTitle = 0;
  
  ofn.lStructSize = sizeof(OPENFILENAME);
  ofn.hwndOwner = hwndMain;
  ofn.lpstrFilter = szFilter;
  ofn.lpstrCustomFilter = NULL;
  ofn.nMaxCustFilter = 0;
  ofn.nFilterIndex = 1;
  ofn.lpstrFile = lpszFile;
  ofn.nMaxFile = 128;
  ofn.lpstrFileTitle = szFileTitle;
  ofn.nMaxFileTitle = 128;
  ofn.lpstrInitialDir = szPwd;
  ofn.lpstrTitle = NULL;
  ofn.lpstrDefExt = "CHS";
  ofn.Flags = dwFlags | OFN_HIDEREADONLY;
  switch (nOp)
    { case MSG_CHESS_SAVE :
        return GetSaveFileName(&ofn);
      case MSG_CHESS_GET :
        return GetOpenFileName(&ofn);  
      case MSG_CHESS_LIST :
        lstrcpy(szFilter,
               "Chess List Files (*.LST)\0*.LST\0All Files (*.*)\0*.*\0");
        ofn.lpstrDefExt = "LST";       
        ofn.lpstrTitle = szListTitle;
        return GetSaveFileName(&ofn);
    }
  return FALSE;      
}  

void ListGame (HWND hWnd, char *fname)
//------------------------------------
{
  FILE *fd;
  short i, f, t;

  if ( (fd = fopen (fname, "w")) == NULL) {
      ShowMessage (hWnd, "Cannot write chess.lst");
      return;
  }

  fprintf (fd, "\n");
  fprintf (fd, "       score  depth   nodes  time         ");
  fprintf (fd, "       score  depth   nodes  time\n");
  for (i = 1; i <= GameCnt; i++)
    {
      f = GameList[i].gmove >> 8;
      t = (GameList[i].gmove & 0xFF);
      algbr (f, t, false);
      fprintf (fd, "%5s  %5d     %2d %7ld %5d", mvstr[0],
               GameList[i].score, GameList[i].depth,
               GameList[i].nodes, GameList[i].time);

      if ((i % 2) == 0)
        fprintf (fd, "\n");
      else
        fprintf (fd, "         ");

    }
  fprintf (fd, "\n\n");
  fclose (fd);
}

void
Undo (HWND hWnd)

/*
  Undo the most recent half-move.
*/

{
  short f, t;
  f = GameList[GameCnt].gmove >> 8;
  t = GameList[GameCnt].gmove & 0xFF;
  if (board[t] == king && distance (t, f) > 1)
    (void) castle (GameList[GameCnt].color, f, t, 2);
  else
    {
      /* Check for promotion: */
      if ((color[t] == white && row (f) == 6 && row (t) == 7)
          || (color[t] == black && row (f) == 1 && row (t) == 0))
        {
          int g, from = f;
          for (g = GameCnt - 1; g > 0; g--)
            if (GameList[g].gmove & 0xFF == from)
              from = GameList[g].gmove >> 8;
          if ((color[t] == white && row (from) == 1)
              || (color[t] == black && row (from) == 6))
            board[t] = pawn;
        }
      board[f] = board[t];
      color[f] = color[t];
      board[t] = GameList[GameCnt].piece;
      color[t] = GameList[GameCnt].color;
      if (color[t] != neutral)
        Mvboard[t]--;
      Mvboard[f]--;
    }
  if (TCflag)
    ++TimeControl.moves[color[f]];
  GameCnt--;
  computer = otherside[computer];
  opponent = otherside[opponent];
  flag.mate = false;
  Sdepth = 0;
  UpdateDisplay (hWnd, 0, 0, 1, 0);
}

