~ PLAYER SELECTION SCREEN In Redhook's Revenge, 2 to 5 players compete against each other to see which player has accumulated the most gold doubloons when every player has finished playing. The five characters on the first screen, Bastian Blood, Le Boucher, Lucrecia De Peligro, Blackbeard, and Poseidon the Parrot, must be set to one of the following positions: -- Off (not playing) -- Player (a person) -- Auto (the computer) Press the OK Button (Enter Key) after you have selected the players you want. NOTE: At least TWO players must play against each other. If you set more than three players to the "Off" position an error message will be displayed. Press the Down Arrow for more, OK (Enter) to exit help . . . HOW TO SELECT THE PLAYERS: MOUSE METHOD KEYBOARD METHOD ------------ --------------- Click the mouse on one of Use the RIGHT and LEFT arrow the three buttons for each keys to select a player. Use player: the UP and DOWN arrow keys to select the player's status: OFF that character doesn't play. PLAYER a person plays. AUTO the computer plays. LOAD SAVED GAMES Press the F2 key to display a menu of games you have previously saved. To load a saved game, arrow down to the game you want to retrieve and press the ENTER key. The game will return the exact place you were at when you saved it. Press the Down Arrow for Setup Instructions . . . SETTING UP YOUR COMPUTER Redhook's Revenge is has several user definable options: DIALOGUE which refers to the pirate dialogue for automatic players. If you toggle this switch to "On" the pirates will talk to you and their playing boards will remain on the screen long enough for you to read most of them. If you toggle this switch to "Off" the pirates will tell you only the messages that are absolutely necessary and their playing boards will open and close almost instantly. MUSIC can be toggled "On" or "Off" with the switch which appears in the middle of screen. MUSIC CARD is detected when you first run the software and this information is saved in a configuration file. If you want to change your computer's configuration, toggle this switch to either "PC Speaker", "AdLib", or "Soundblaster". Press OK (Enter) to exit help . . . ~ INSTRUCTIONS FOR REDHOOK'S REVENGE KEYBOARD OVERVIEW: Space Bar Roll the Dice -- Take Your Turn! Arrow Keys Scroll The Game Board Right / Left F1 Key Help F2 Key Load Saved Game F3 Key Save Game F4 Key New Game F5 Key Look at Your Booty / Supplies F10 Key Quit HOW TO PLAY: Two to five players compete against each other to see who can accumulate the most gold doubloons when every player has finished playing. When it is your turn, the face of the player have chosen to be will appear in the upper left hand corner of the screen. Press the space bar to roll the dice and the computer will move your ship forward. more . . . HOW TO PLAY (Continued) When your ship lands on a space, one of the following things will happen: QUESTION SPACE You will be asked a multiple choice question about ships, pirates, history, sailing, or geography. If you get it right, you will earn gold, cannons, supplies, or disaster insurance cards. These spaces usually make the difference between winning and losing the game. DISASTER SPACE Something bad will happen. You will lose turns, go back (which isn't always bad), lose treasure, or lose supplies. Certain supplies avoid certain disasters: rope will help you get off sandbars, a compass will help you navigate through fog, bales of cotton plug up holes in the bottom of your ship. Of course, disaster insurance cards cancel these disasters. more . . . TYPES OF SPACES ON THE GAME BOARD (Continued) TREASURE SPACE Find treasure! MISCELLANEOUS Buy supplies, find treasure maps, ransom hostages, buy cannons, take chances, etc. RAID A CITY It is usually to your advantage to fight a city because you may win some of their gold, and the only thing you have to lose is one turn. Hint: get as many cannons as you can as soon as possible! FIGHT A PLAYER When you land on another player's ship, you have the choice to fight for the space or to fall back to the first open space. If you fight, EACH PLAYER risks losing up to half of their gold to the other player. Hint: get as many cannons as you can as soon as possible! The attacker always has the advantage because attackers always win ties. more . . . FIGHTING WITH CANNONS: It will be to your advantage to get as many cannons (maximum of four) as possible. Each time you raid a city, attack another player, or another player attacks you, here's what happens: 1) The attacker and defender will appear on the screen and Redhook will arbitrate the fight. 2) The defender will roll the dice first: one die for each cannon he/she has. 3) Next the attacker will roll the dice, one die for each cannon he/she has. 4) Redhook will sort the dice on the screen from the highest to the lowest and determine who won. ATTACKERS WIN ALL TIES. 5) Redhook will award any loot won to the victor, and in the case of a ship to ship fight, send the loser back to the first open space. more . . . FIGHTING WITH CANNONS (Continued) Smart players watch other players closely: It's not usually to your advantage to fight another player when they have landed on a disaster space. Remember, when you fight another player, EACH player can lose up to HALF of their gold to the other player -- if you have lots of gold and few cannons, don't attack a player who has little gold and several cannons! On the other hand, if you are in last place, try to attack players with piles of gold -- remember attackers always win ties. FOOD / WATER / RUM: One ration of food, water, and rum is used on each turn. Some spaces allow you to buy these items; it is up to you to determine whether the price is fair, and how much you should buy when given the opportunity. If you run out of one of the above items, you will lose a turn, and Redhook will force you to by them at the following prices: Food 50 doubloons per day Water 30 doubloons per day Rum 100 doubloons per day more . . . OTHER SUPPLIES: Rope, canvas, cotton, and a compass will all help you to avoid certain disasters along the way. You can't buy these items: generally, the only way to get these items is to answer a question space correctly. HOSTAGES: Sometimes after looting ships and cities you will capture hostages. Redhook may offer ransom for your hostages from time to time: it's up to you to determine whether the price is fair, or whether to hold out for a higher price later. Hostages which are not ransomed by the end of the game are worthless. TREASURE MAPS: Treasure maps are either extremely valuable or worthless. You won't know until you find one! more . . . A FINAL NOTE Much of the pirate's dialogue comes from Robert Louis Stevenson's classic novel, "Treasure Island". Many of the expressions used by the pirates in Redhook's Revenge such as, "skulk", "don't stand there squalling", "lubber", "bless me deadlights", and "if you had the pluck of a weevil in a biscuit" evolved from life on the sea. The expression, "meaner than the son of a double Dutchman" developed because the Dutch were the most feared of all pirates. There are hundreds of these saying in Redhook's Revenge, and we hope that it enhances your pleasure in playing it. The factual information for Redhook's Revenge was derived from the books "The Funnel of Gold" by Mendel Peterson, "The Sack of Panama" and "The Treasure of the Concepcion" by Peter Earle. We wish to thank these scholars for their in depth research. The name "Redhook" was taken from Redhook Bay on St. Thomas Island. Most of the names on the playing board, such as Gallows Point, can be found somewhere in the Caribbean. The player's names, with the exception of Blackbeard, are fictitious.