VERSION 4.1a NOTES: - This release of MapEdit should work with all versions of the game, including the three, six and Spear of Destiny (SOD) episode editions. - The map files may become a lot larger after using MapEdit, even if you do not alter any levels. This is because MapEdit does not recompress the maps with the newer compression scheme used in v1.1 of the game. This doesn't cause a problem when playing the game, it just makes the map files larger. - The MAPDATA.DEF file contains information about the new wall images used in the 6-episode and SOD games. If you are editing the 1-episode game, be carefull not to select any of the newer wall images. The same goes true in the 3 and 6-episode games, don't select SOD objects or walls. You may want to create separate .DEF files, one set for each version of the game. The Walls and objects used in SOD are indicated in the .DEF files and will show up in mapedit. - The OBJDATA.DEF file has been updated with all objects and walls. You may want to change the descriptions found there. - In SOD the objects past 00FE are accessible. - A minor fix was added to completely clear the text area below the map display when the mouse pointer is moved off of the map area.