JCSM Shareware Description |
Program Description:
Having written versions of most of the well-known two-player strategy games, I decided to start inventing my own. I wanted something with very simple components and territorial concepts, like OTHELLO and GO, but at the same time complexities at depth. Examine the above rules - note that any move ONLY effects the squares IMMEDIATLY ADJACENT to the move. I originally experimented with rules that stretched right across the board (a bit like 'chaos' theory) - however it was too complex to be playable, and computer move-generation and search time would have been high. Originally I allowed moves anywhere on the board, however I found that by limiting moves to empty squares adjacent to BOTH a white and black piece, the MOBILITY (ie. number of legal moves) available to players drops, and play becomes more forceful. Tactics are sharpened futher by awarding special point bonuses for occupying EDGE and CORNER squares - this, in combination with the mobility limitation leads to long, interesting winning sequences and lines. Because of the adjacency rule, it is necessary to have some pieces on the board to kick the game off - the pattern I have chosen allows plenty of choices early on in the game.
Author: | Adrian Millett PC Solutions Dept XX P.O. Box 954 BH7 6YJ Bournemouth , England |
Compuserve: | 100646,3501 |
Email: | pc.solutions@glass.jecsystems.com |