 (C) Copyright 1978, 1989 Virginia Tech                                
     Intellectual Properties, Inc.  All rights reserved.               
     FAST AND EASY COMPUTER FOOTBALL GAME (tm) v1.4                    
                                                                       
 Weak Side            Defense Point Of View         Strong Side        
   |                                                       |           
   V              X           X                            V           
                                                                       
                                     X                                 
             X    X     X     X                                        
                                                                       
                    X X   X X                                          
             O      O O C O O O                                        
                        O           O                                  
   A                  O   O                                A           
   |                                                       |           
 Weak Side            Offense Point Of View         Strong Side        
    (WS)                                                 (SS)          
                                                                       
     The set of offensive and defensive plays based on the             
 above diagram follows (Ss=Strong side, Ws=Weak side):                 
 -------------- ----  ------------------------------------------       
 Offensive Play Code           Description                             
 -------------- ----  ------------------------------------------       
 Off Tackle Ss   OTS  Use when defense expects a pass or run           
            Ws   OTW  to one side/short gains, 5-10 yd                 
                                                                       
 SWeep Ss        SWS  Use in some pass situations when defense         
       Ws        SWW  expects a run or pass/gains up to 20 yd          
                                                                       
 Quick Trap up   QTM  Use when defense expects a pass or in            
  the Middle          long yardage situations/gains up to 25 yd        
                                                                       
 FullBack Draw   FBD  Works well when defense expects a pass           
                      but does not blitz/gains up to 15 yd             
                                                                       
 Screen Pass Ss  SPS  Can be successful in many passing and            
             Ws  SPW  short yardage situations/gains up to 15yd        
                                                                       
 Side Line   Ss  SLS  Good "ball control" play - use to stop           
  pass       Ws  SLW  the clock/short gain 5 yd                        
                                                                       
 Post Pass   Ss  PPS  Don't use much in pass situations                
             Ws  PPW  good against blitzes/gains of 40+ yd             
                                                                       
 Long Pass   Ss  LPS  The "bomb" - use when defense expects a          
             Ws  LPW  run                                              
                                                                       
 Square In   Ss  SIS  Use for medium gains (10-15 yd)                  
  pass       Ws  SIW  even when a pass is expected                     
                                                                       
 Pop Pass to     PPT  Use to control the blitz/gains 5-15 yd           
  Tight end                                                            
                                                                       
 Comeback    Ss  CPS  Use when defense expects a long pass or a        
  Pass       Ws  CPW  pass to one side/good for 3rd & 20               
                                                                       
 Hook Pass to    HPT  Not good against a blitz/use even though         
  the Tight end       defense expects a pass                           
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 -------------- ----  ------------------------------------------       
 Offensive Play Code           Description                             
 -------------- ----  ------------------------------------------       
 Field GoaL      FGL  Field goal wins in sudden death period           
                                                                       
 PUNt            PUN  Remember--wind affects all long kicks            
                                                                       
 -------------- ----  ------------------------------------------       
 Defensive Play Code           Description                             
 -------------- ----  ------------------------------------------       
 Zone   WS       ZWS  Good against runs, passes, or screens to         
                      the weak side and also any long pass             
                                                                       
 Zone   SS       ZSS  Good against runs, passes, or screens to         
                      the strong side and also any long pass           
                                                                       
 Combination     CCV  Good against any pass, particularly one          
  CoVerage            to the weak side                                 
                                                                       
 6-1 Blitz       61B  Best against sweeps, screens, and draw           
                      plays/puts maximum pressure on QB, but it        
                      is weak against the long pass                    
                                                                       
 Middle-Strong   MSB  Use when you suspect a run up the middle         
  Blitz               or to the strong side/weak against passes        
                      to the strong side/some pressure on QB           
                                                                       
 Middle-Weak     MWB  Never use if you suspect a weak side pass        
  Blitz               -good against runs up the middle or              
                      to the weak side                                 
                                                                       
 Goal Line       GLD  Can use only if offense is within your 10        
  Defense             yd line/good against most passes                 
                                                                       
 PreVent         PVD  Defense should use only in long yardage          
 Defense              situations when you are willing to give          
                      up 10-20 yds to prevent the "bomb"               
                                                                       
 -------------- ----  ------------------------------------------       
 Special Plays  Code           Description                             
 -------------- ----  ------------------------------------------       
 Time OuT        TOT  Each side is allowed 3 time outs per half        
                      (2 time outs for the sudden death period)        
 QUIT game      QUIT                                                   
                                                                       
 list ALL plays  ALL  Display the list of all plays                    
                                                                       
 DEFensive plays DEF  Display the list of defensive plays              
                                                                       
 OFFensive plays OFF  Display the list of offensive plays              
 ---------------------------------------------------------------       
     This game uses most of the characteristics of professional        
 football to create game situations based on probabilistic and         
 deterministic models. There is only one penalty--too much time        
 taken with the play clock running between plays--when you are         
 playing offense or defense. Wind affects long kicks and passes.       
 The computer selects all plays independent of your plays,             
 offense and defense, i.e., there is no cheating going on.             
 The game has artificial intelligence ability; so, it learns           
 from each game the best play for a given situation.                   
