
                  FLASHMATH FOR WINDOWS 3.0
                  COPYRIGHT GEORGE COLE 1995

            THIS PROGRAM IS SHAREWARE. PLEASE REGISTER.

 
HOW DO I START?

If you have gotten this far then you have
the program files in a directory.  Hopefully
it isn't mixed with other files in the same
directory.  It gets messy.  The steps below
will guide you through the process of creat-
ing an icon in Windows and starting Flashmath
for Windows 3.0 .

1. Start Windows

2. Click File/New from the Program Manager menu. 
   Make sure that "program item" is selected

3. Enter the title that you want to see under 
   the icon in Windows in the top input box.

4. In the command line box enter the complete 
   path plus FLMATH3.EXE.  EXAMPLE-C:\FLMATH\FLMATH3.EXE
   Or you can use the browse feature.  When you have
   located FLMATH3.EXE, click on it in the list box 
   and click the OK button. This will put the com-
   plete file name in the input box.  Just click 
   the OK button.

5. The icon will be shown in the current window.
   If you wish to move it to another, just hold down
   the mouse button on the icon and drag it to the
   window that you want it in.

6. Double click on the icon to start the program

7. I recommend selecting the Help option first. This
   will give you a good idea of what is there.




   





