Solder Runner   				HELP.TXT
----------------------------------------------------------
Windows Level Editor

Warning - This editor will alter the level maps
of this game.  Please make backups of the
origional level files before editing.

To edit a level file:

1. Choose the zoom level of the map view area.
2. Select the file name of the level you wish to edit.
3. Select Edit Map.
4. Use the move button to move around the map.
5. Click the Tile button to choose the graphic
   You wish to place on the map.
6. Place the graphics on the map using the mouse
   to point and click on the map area.
7. Save the map before you exit the editor. (only
   Registered users can save a level.)

The Map:
10x10 grid of 100 Rooms(screens).
Each screen is 24x18 tiles(graphic elements).

Use the graphics button to get to the level setup 
button. The level setup will need to know the player
start room and room of the level boss.

Teleports:
Teleports will require a room number to teleport to,
enter the room number in that field.  The player will
be teleported to the same tile position on the new
room.

Vaccume Tubes:
In order for these to zapp a player when they cross
their path. You must define their path using the zapp
up, down, left and zapp right graphics.

Beware:
If a player enters a screen and lands on a graphic 
tile that is considered a solid object (like a wall),
the game may crash or become confused.  Remember this
when working editing the edges of the room screens.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++

DOS Editor (Registerd Version Only)
The major diference between the DOS editor and the 
Windows Editor is that the DOS editor allows you to 
view the actual game screens this allows you to see 
exactly what the player will see.  This helps aid you
in level beautification etc.

The first menu you will see gives you the option to
select the episode 1,2 or 3.

The second menu you will see gives you the option to
edit the map or view the map or to clear the map.
Note: clearing the map resets all tiles to the wall
background fill circuit graphic (Option 1 below).

Graphic Tile Selections in DOS Editor (Levedit.exe)
Included with the Registered Version Only.

Key	Desc.				
----------------------
D	Down 1 screen
U	Up 1 screen
L	Left 1 screen
R	Right 1 screen
S	Save screen
Q	Quit with save option
M	Move around map (use space to select)
G	export screen to another episode

Key	Desc.			    Solid  Damage
-------------------------------------------------------
0	Blank				N	N
1	Wall, Background fill Circuit	Y	N
J	Wall, IC Top			Y	N
F	Wall, Capacitor			Y	N
H	Wall, High Voltage		Y	Y
B	Wall, IC bottom			Y	N
C	Wall, Resistor			Y	N
Y	Secret Passage (image if B)	N	N
Z	Secret Passage (image of 1)	N	N
2	Door Green Transistor required	YN	N
3	Door Blue Transistor required	YN	N
4	Door Purple Transistor required	YN	N
5	Door Yellow Transistor required	YN	N
6	Transistor, Purple		N	N
7	Transistor, Green		N	N
8	Transistor, Blue		N	N
9	Transistor, Yellow		N	N
~	Teleport, enter room #		N	N
@	Solder Bead			Y	N
#	Gate, switch required		YN	N
&	Switch, for gates and Teslas	Y	N
$	Destructive Data Disk		Y	N
*	Vaccume Tube Zapper		Y	Y
[	Zap path west			N	Y
]	Zap path east			N	Y
{	Zap path north			N	Y
}	Zap path south			N	Y
+	positron			N	N
-	Negitron			N	Y
E	Virus Fragment  		Y	N
I	Tesla Device			Y	Y
K	End game -win- (not needed)	N	N  
X	Data Disk			N	N
^	Diode North			N	N
v	Diode South			N	N
)	Diode East     			N	N
(	Diode West			N	N
?	Battery				N	N
!	Map Schematic	 		Y	N

Key	Desc.				Hits/Kill
-------------------------------------------------------
A	Standard Virus	  			1
N	Hardware Destruct Virus			1
O	Replicator Virus			1
P	Worm Virus				3
T	Activator Virus			 	2
W	Floating point Virus 			NA



 
