Ancient Yacht Copyright (C) LatticeWork Software, 1995 REQUIREMENTS Windows 95 VGA mouse Windows-supported sound card preferred hard drive INSTALLATION To install Ancient Yacht, click on the "Start" button and move the mouse up and over to "Settings" and then select "Control Panel." Double- click on "Add/Remove Programs" and click on the "Install" button. You will see the message "Insert the program's first installation floppy disk or CD-ROM, and then click Next." Click on "Next" even though the install program is on your hard drive. On the next screen click on "Browse" and select the directory or disk where your unzipped program files are (e.g., if you downloaded this program from CompuServe, select c:\cserve\download, or if the files are on a disk on the a: or b: drive, select a: or b: ). Double-click on install, and click on "Finish." - The program will ask for the destination path. For the default pathname of C:\LATTICE\YACHT, just press . To install the program in a different subdirectory, or on a different drive, type the path name as in the following example: C:\GAMES\YACHT - the installation program will then create the directory, and copy files from the floppy disk or directory. NOTE: Install will exit with an ERROR message if any of the necessary files on the installation disk or directory have been erased. - Once the files have been copied, install will place the program in Start Menu Programs. To start the program click on the "Start" button and move the cursor up to "Programs" and over and down to "LatticeWork Software" and over to "Ancient Yacht." UNINSTALL To uninstall Ancient Yacht, follow the instructions in the file UNINSTAL.TXT. INTRODUCTION Ancient Yacht is a dice game where the object is to score the highest you can by rolling the dice, or a subset of the dice, a maximum number of rolls, depending on the game variation and the level of difficulty, and placing a score in one of the twelve score categories each turn. The game is played with one to four players or with one player playing against the computer for the five-dice games. Ancient Yacht is a set of four yacht games: five-dice, one-column Yacht five-dice, two-column Yacht ten-dice, one-column Yacht ten-dice, two-column Yacht The five-dice option can be played with one set of scoring categories (1 column). Or, it can be played with two columns of complete sets of score categories. The scores in the 2 columns are sub-totaled at the bottom of the screen and the sub-total for the second column is doubled. Finally, the players' total score is the sum of these two sub-totals. As you can see, two-column Yacht provides additional strategic options. The ten-dice game is played in much the same way as the five-dice game, except that ten dice are used. Scoring for some categories is a greater challenge. For example, in order to score Double Yacht, ten of a kind are needed, and so three levels of difficulty (3, 4, or 5 rolls) are provided. Some of the score categories are more difficult to obtain, but the scores for each category is correspondingly larger. The two-column option is also available for the ten-dice game. STARTING A GAME To start playing Ancient Yacht, select the "Play new game" from the "Play" menu. Or, if you've already played one game, and wish to play another game with the same playing options, choose "Play again" from the "Play" menu. If you wish to play a different form of Yacht, after having played already, choose "Play new game." You will now see a "Choose an option" dialog. Choose one of the following: o 5-Dice Yacht o 5-Dice Double-Column Yacht o 10-Dice Yacht o 10-Dice Double-Column Yacht (The shareware version Ancient Yacht has only 5-Dice Yacht available) If you've chosen one of the 10-Dice games, next, from the "Level of Difficulty" dialog, choose one of the following (maximum number of rolls per turn): o 5 Rolls o 4 Rolls o 3 Rolls From the "Number of Players" dialog, choose one of the following: o One Player o One Player vs Computer o Two Players o Three Players o Four Players Then enter the Player(s)' name(s) PLAYING A GAME You are ready to play a game. The score scroll for the first player is on the scroll to the right of the screen with the player's name and total at the bottom of the scroll. The dice are in the cup at the bottom left of the screen. Notice when you move the mouse around, the cursor on the screen will change. The cursor will change from a hand holding a die, to a hand holding a quill, to a scroll with the word "Roll" written on it. These cursors indicate the action which may be taken at that portion of the screen if it is appropriate to do so. Of course, before you've rolled the dice, it is meaningless to try to score a category. ROLL THE DICE To start, click on the cup. Your cursor will be the "Roll" cursor when it is on the cup. The cup will rattle, and the dice will be rolled onto the tabletop. If you are satisfied with the dice you have rolled, you may click on a score category. Probably, however, you will want to roll some or all of the dice one or more times. To roll some (or all) of the dice again, click on each die you wish to roll again. Notice the cursor now is a hand holding a die. The dice will disappear into the cup. When you have the dice you wish to roll again in the cup, click on the cup to roll these dice. NOTE: if you have accidentally put the wrong dice into the cup, don't worry! Select "Give me back my dice!" from the "Oops!" menu, and all the dice in the cup will be placed back on the tabletop, so you can choose correctly which dice to roll. (Once you have rolled the dice, however, you cannot get them back!) Continue in this way until you have rolled all or some of the dice the maximum number of times (3 in the 5-Dice game, 3, 4, or 5 in the 10-Dice game depending on the level of difficulty) or have dice you are satisfied with and wish to score. NUMBER OF ROLLS LEFT Notice the small gray dots under the cup. These indicate the number of rolls left. SCORE A ROLL Click on one of the score category names on the scroll, or even to the right of the name where the score will be written, or, in the 2-column game, click in one of the rounded rectangles, where you wish the score to go. The score will automatically be entered for you and the total (and sub-totals, if any) will be added and written onto the scroll (see Scoring). If you accidentally clicked in the wrong score category, never fear! Just select "I clicked the wrong category!" from the "Oops!" menu and that score will be erased from the scroll (and subtracted from the total, and sub-total,if any) and your dice will be placed back on the screen, where you can choose the correct category. If you have any rolls left, you may roll the dice again before choosing a score category. If you are playing a 2-column game, the sub-total of the second column is doubled, so it makes sense to put high scores there. NEXT PLAYER If you are playing against the computer or against another player, a "Next Player" button will appear on the cup. When you have taken a look at your score and are ready to go on, click on this button. The cursor will be a scroll with the word "Next" on it. After you have clicked on the "Next Player" button the screen will change to show the next player's scroll. If it is the computer's turn, the computer will roll the dice, wait a second and roll some or all of the dice again, or choose a score category. When the computer is working, the cursor will change to an hourglass. After the computer scores, the dice will remain on the screen so you can see its choice. You know it is your turn when the "Next Player" button appears on the cup. COMPLETING A GAME Play continues in this way until all players have filled in every category on their score sheets. One score category must be chosen after each turn. If, for example, you were trying to get a Yacht (five of a kind) and ended up with a pair of threes, a pair of fours, and a one, you may score in Threes (6 points), or in Fours (8 points), or perhaps even in Twos (0 points). If Yacht is the only category left unscored, you need to choose that score category and receive zero points for Yacht. At the end of the game, the program will show the winner of the game, and also keeps track of the ten highest scores in each of the four game variations (5-Dice Yacht, 5-Dice Double-Column Yacht, 10-Dice Yacht, 10-Dice Double-Column Yacht). SCORING Remember, in a two-column game, the second column sub-total is doubled, so you score more points by putting your first (and perhaps only) Yacht, Large Straight, etc., there. However, if your score for that category is low, say a Full House of only 7 points, it is better to put that score in the first column. SCORING 5-DICE GAMES YACHT - In order to score points in the Yacht category, you need five of a kind. The score for Yacht is always 50 points, whether you have five 6's or five 1's. LARGE STRAIGHT - In order to score points in the Large Straight category, you need either: 1 2 3 4 5 OR 2 3 4 5 6 Your score is always 30 points, regardless of which Large Straight was rolled. SMALL STRAIGHT - To get points for a Small Straight, you need one of the following: 1 2 3 4 OR 2 3 4 5 OR 3 4 5 6 Your score is always 15 points, regardless of which Small Straight was rolled. FOUR OF A KIND - For points in this category, you need four of the same number, e.g., 3 3 3 3 4, or 4 4 4 4 1. Your score is the total of all the pips on all five dice. A Four of a Kind of 6 6 6 6 6 will score 30 points, the maximum obtainable, whereas a Four of a Kind of 1 1 1 1 2 will score only 6 points. FULL HOUSE - A Full House in Yacht is scored the total of the pips on all the dice if there is three of a kind and a pair. The maximum score for Full House is for a roll of 6 6 6 5 5, for a total of 28 points. SIXES [ These categories are scored by adding only the points of the FIVES corresponding number. For example, only the dice FOURS with 6's are added for the score in the Sixes category. THREES The maximum score is five times the value of the category TWOS and the minimum score is zero points in the case where there ONES are no dice of that category. ] CHOICE - The score for the Choice category is just the sum of the pips of all of the dice. The maximum score is 30 points for five 6's. This is a good category to score when no other category fits the rolled dice. You will always receive some points here, and if you have many 5's and 6's, the number of points may be high, especially in the second column. SCORING 10-DICE GAMES DOUBLE YACHT - In order to score points in the Double Yacht category, you need ten of a kind. The score for Double Yacht is always 100 points, whether you have ten 6's or ten 1's. DOUBLE LARGE STRAIGHT - In order to score points in the Double Large Straight category, you need to score two sets of large straights. The combinations may be: 1 2 3 4 5 AND 1 2 3 4 5 OR 2 3 4 5 6 AND 2 3 4 5 6 OR 1 2 3 4 5 AND 2 3 4 5 6 Your score is always 60 points, regardless of which sets of Double Large Straight were rolled. DOUBLE SMALL STRAIGHT - To get points for a Double Small Straight, you need two sets of Small Straight. The combinations may be one of the following: 1 2 3 4 AND 1 2 3 4 OR 1 2 3 4 AND 2 3 4 5 OR 1 2 3 4 AND 3 4 5 6 OR 2 3 4 5 AND 2 3 4 5 OR 2 3 4 5 AND 3 4 5 6 OR 3 4 5 6 AND 3 4 5 6 Your score is always 30 points, regardless of which sets of Double Small Straight were rolled. EIGHT OF A KIND - For points in this category, you need eight of the same number, e.g., 3 3 3 3 3 3 3 3 4 4, or 4 4 4 4 4 4 4 4 3 1. Your score is the total of all the pips on all ten dice. An Eight (!) of a Kind of 6 6 6 6 6 6 6 6 6 6 will score 60 points, whereas an Eight (!) of a Kind of 1 1 1 1 1 1 1 1 1 2 will score only 11 points. DOUBLE FULL HOUSE - A Double Full House in Yacht is scored (pay attention here) the total of the pips on all the dice if there is: Four of a Kind AND Three of a Kind AND Two of a Kind AND One of a Kind The maximum score on a Double Full House is on 6 6 6 6 5 5 5 4 4 3, for a total of 50 points. SIXES [ These categories are scored by adding only the points of the FIVES corresponding number. For example, only the dice FOURS with 6's are added for the score in the Sixes category. THREES The maximum score is ten times the value of the category TWOS and the minimum score is zero points in the case where there ONES are no dice of that category. ] CHOICE - The score for the Choice category is just the sum of the pips of all of the dice. The maximum score is 60 points for ten 6's. This is a good category to score when no other category fits the rolled dice. You will always receive some points here, and if you have many 5's and 6's, the number of points will be high, especially in the second column. OOPS! The Oops! menu is used when you have accidentally put the wrong dice into the cup to be re-rolled, or have accidentally selected the wrong score category. If you have accidentally put the wrong dice into the cup, don't worry! Select "Give me back my dice!" from the "Oops!" menu, and all the dice in the cup will be placed back on the tabletop, so you can choose correctly which dice to roll. (Once you have rolled the dice, however, you cannot get them back!) If you accidentally clicked in the wrong score category, never fear! Just select "I clicked the wrong category!" from the "Oops!" menu and that score will be erased from the scroll (and subtracted from the total, and sub-total,if any) and your dice will be placed back on the screen, where you can choose the correct category. If you have any rolls left, you may roll the dice again before choosing a score category. SOUND Choose the menu options to turn the sound effects on and off. The checked option is the one that is currently activated. Turning sound effects on and off may be done at any time during the game. QUIT The 'Quit' menu allow you to exit the game at any time. HELP The "Help" option of the Help menu gives full on-line help for using this program. ORDER Having played 5-Dice Yacht, you may now feel ready for a greater level of challenge. When you feel proficient playing against the computer in single- and double-column yacht, then go on to the even greater challenge of 10-Dice Yacht. Once you've played the 10-Dice variations of the game, you may never want to play 5-Dice Yacht again! The 5-Dice game seems tame by comparison. But when you order Ancient Yacht, you receive all four game variations, and a computer player for the two 5-dice variations. To order Ancient Yacht, choose "Order Ancient Yacht" from the "Order" menu, fill in the dialog box and follow instructions. Or print register.txt (using Windows Accessory Notepad, or from DOS), fill in the form and mail to the address on the form: LatticeWork Software P.O. Box 362 Lafayette Hill, PA 19444 USA Or, if you are a member of CompuServe, you may order the program online, and be charged to your CompuServe account. GO SWREG and enter registration ID number 9582 Support The following support of Ancient Yacht is provided. LatticeWork Software will answer questions and fix serious bugs during a one-year period after ordering. For problems involving specific hardware or software environment or feature, LatticeWork Software may choose not to modify the program. In that case, if a problem is reported within three months after ordering, then LatticeWork Software will refund the user's order price. You may contact LatticeWork Software at the following addresses: 1) LatticeWork Software P.O. Box 362 Lafayette Hill, PA 19444 2) By way of America Online mail to LatticeWrk 3) By way of CompuServe Mail 74453,2112 SHAREWARE CONCEPT "Ancient Yacht" is a "Try before you buy" program and is provided at no extra charge to the user for evaluation. Feel free to share it with your friends, but please do not give it away altered or as part of another system. The essence of "user-supported" software is to provide personal computer users with quality software without high prices, and yet to provide incentive for programmers to continue to develop new products. For this reason, Ancient Yacht gradually slows down after the evaluation period of 30 uses. ASP OMBUDSMAN STATEMENT This program is produced by a member of the Association of Shareware Professionals (ASP). ASP wants to make sure that the shareware principle works for you. If you are unable to resolve a shareware-related problem with an ASP member by contacting the member directly, ASP may be able to help. The ASP Ombudsman can help you resolve a dispute or problem with an ASP member, but does not provide technical support for members' products. Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-9427 USA, FAX 616-788-2765 or send a CompuServe message via CompuServe Mail to ASP Ombudsman 70007, 3536 DISCLAIMER - AGREEMENT LIMITED WARRANTY THIS SOFTWARE AND MANUAL ARE PROVIDED FOR EVALUATION ONLY, ON AN "AS IS" BASIS. LATTICEWORK SOFTWARE DISCLAIMS ALL WARRANTIES RELATING TO THIS SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. NEITHER LATTICEWORK SOFTWARE NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE SUCH SOFTWARE, EVEN IF LATTICEWORK SOFTWARE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR CLAIMS. THE PERSON USING THE SOFTWARE BEARS ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.