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Summary: This document contains general info on roller coasters and
	amusement parks, including definitions and lists of organizations
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Archive-name: roller-coaster-faq/part2
Last-modified: Mon Nov 08, 1993; 13:58:38 MST


This is part 2 of the rec.roller-coaster FAQ....

4. Common abbreviations

A lot of things discussed on rec.roller-coaster are in acronym form.  This 
is because writing out ``Six Flags Over Texas'' several times in a posting 
is tedious, at best; ``SFoT'' is much easier to write. Here are some 
abbreviations you're likely to see in discussions on rec.roller-coaster. 
Those items marked with an asterisk (*) are defined in the definition 
section later below.

ACE - American Coaster Enthusiasts
BGT - Busch Gardens Tampa, Tampa, FL
BGW - Busch Gardens Williamsburg, Williamsburg, VA
BTW - By the way
CI - Coney Island, Brooklyn, NY
CP - Cedar Point, Sandusky, OH
DL - Disneyland, Anaheim, CA
ERT* - Exclusive Ride Time
FYI - For your information
GASM - Great American Scream Machine (roller coaster at SFGA, Jackson, NJ)
GP* - General Public
IAAPA - International Assoc. of Amusement Parks and Attractions
IMHO - In my humble opinion
IT - Inside Track
KD - Kings Dominion, Doswell, VA
KI - Kings Island, Kings Mills, OH
MACC - Mid-Atlantic Coaster Club
NAPHA - National Amusement Park Historical Assoc.
PGA - Paramount's Great America, Santa Clara, CA
POP* - Pay One Price
RC - Roller Coaster
SBNO* - Standing But Not Operating
SCBB - Santa Cruz Beach Boardwalk, Santa Cruz, CA
SFGAd - Six Flags Great Adventure, Jackson, NJ
SFGAm - Six Flags Great America, Gurnee, IL
SFAW - Six Flags Astroworld, Houston, TX
SFMM - Six Flags Magic Mountain, Valencia, CA
SFoG - Six Flags over Georgia, Atlanta, GA
SFoMA - Six Flags over Mid-America, Eureka, MO
SFoT - Six Flags over Texas, Arlington, TX
TC - Texas Cyclone, Astroworld, Houston, TX
TPM* - Theme Park Mentality
WDW - Walt Disney World, Orange County, FL
WNYCC - Western New York Coaster Club
WoF - Worlds of Fun, Kansas City, MO

5. Definitions of Roller-Coaster terms

Below is a list of coaster terms used by enthusiasts when discussing 
coasters, etc. This should help in following along with the discussions 
and/or impressing friends and relatives with your knowledge of roller 
coasters. Cross-references to other definitions in the list are enclosed 
in angle brackets <like this>.

References to images at the ftp site, gboro.rowan.edu, which do a good
job of illustrating the point being defined are listed in square
brackets, like [Images: WHATEVER.GIF].  This is not an exhaustive list
of all images that show a ``whatever,'' but indicates those images which
do the best job of illustrating the definition. 

Airtime - Describes the sensation of coming out of your seat when riding a
    coaster. This effect is usually felt while riding in a front seat 
    when cresting a hill or in a back seat when descending. 

Banked Turn - A turn in which the tracks are tilted laterally to allow 
    trains to turn at high speeds without undue discomfort to the riders.

    [Images: CB_CYC01.GIF, GA_CYC01.GIF]

Batwing - Arrow's name for an element just like a <Boomerang>, but a mirror 
    image of Vekoma's design.

Block - a section of track which is divided from other sections by
    brakes/chain lift or some other mean of preventing forward progress.
    The safety system prevents two trains from occupying a block at the
    same time.

Booster Wheels - the rotating wheels used to move the train near the
    station, pushing it along on flat track.

Bowtie - an element similar to a <Boomerang>, but which you exit in the
    same direction you entered, rather than making a 180-degree turn as
    in a Boomerang.

Brakes - Every coasteraholic's nightmare! ...used to slow the train, they 
    are located strategically in the circuit to control speeds in areas 
    where excessive speed may be undesirable (note that ``undesirable'' and 
    ``unsafe'' are not necessarily synonymous in this case, see also <Theme 
    Park Mentality>). Brakes are usually located in the center of the 
    trackwork, and not on the cars themselves. There are several 
    different types of brakes used on a coaster, they are:

    Check Brake - A safety device that allows more than two trains to be 
	on the same circuit, as part of the ``block'' safety system. These 
	are usually brakes on a ride which don't necessarily slow down 
	the train, but separate one block from another. Should a train 
	try to enter another block when it is occupied, the safety system 
	will <set-up> the ride.

    Scarf Brake - Used only to slow down a train, and are usually pre-
	set. The difference between a Scarf brake and a Trim Brake is 
	that a Trim Brake can stop a train if needed, while a Scarf brake 
	can only slow one down.

    Trim Brake - A brake used to slow the train running the track. This 
	is used when the coaster exceeds recommended operating margins. 
	It is also used when the train is causing too much wear on the 
	track from excessive speed. 

Brake Run - A flat stretch of track, usually two to three train lengths, 
    at the station approach, where inbound trains are halted. Since it is 
    very difficult to stop a train with wet brakes, this area is usually 
    covered to keep the brakes dry during a rainstorm. 

Boomerang - There are two different meanings for this term. 

    1.	A type of coaster manufactured by Vekoma. It is a variation of 
	the <shuttle loop> where you are hoisted up an incline, released 
	and sent through the loading station into a semi-loop arrangement 
	(as in definition 2 below) that inverts you twice, then into a 
	<vertical loop>. After this the train heads up another incline 
	and stops. The train is then pulled further up the second incline 
	and released backwards, goes back through the loop and semi-loop 
	and returns to the station. 

    2.	An element used in a looping steel coaster that inverts you twice 
	and also acts as a turnaround. You enter going up and to the left 
	then the train twists upside down and follows through in an 
	upright U-shape, you twist upside down and to the left again, 
	exiting upright heading back the direction you came from. 

	[Images: DRACHEN2.GIF]

Camel Back - A series of two or more hills, each slightly smaller than the 
    preceding one. 

Car - A unit or part of a coaster train, it usually carries between two 
    and eight passengers. 

Chain Dogs - A catch or pawl device beneath the train cars which engages 
    into the chain lift. 

Chain Lift - The rolling chain that carries the train to the crest of the 
    lift hill. 

Check Brake - A safety device that allows more than two trains to be on 
    the same course. If there is a problem in one ``block'' of track, the 
    check brake will not allow the following train(s) to continue the 
    trackwork. 

Circuit - A completed journey on a coaster track. 

Classic Coaster - A term used to describe a coaster which is operated and 
    maintained in a ``classic'' sense. These coasters usually run 
    traditional trains, void of ratcheting lap bars, seat dividers, head 
    rests, side bars, and other modern restraint/safety devices. ``Classic 
    Coaster'' is also an official status given by the American Coaster
    Enthusiasts to coasters operating in the above manner. (See Part 3 for
    the list of ACE's Classic Coasters.)

    [Images: JKRABT_C.GIF]

Cobra Roll - B&M's version of a <Boomerang> element, slightly altered to
        accomodate B&M 4-across trains.

Corkscrew - A coaster configuration that includes a horizontal spiral or 
    helix in which riders are turned upside down one or more times.

Cutback - An Arrow-designed element which consists of a single inversion
    in a 180-degree turnaround.

Dog Leg - A left or right jog or offset in the otherwise straight, flat 
    portion or trackwork. 

Double Dip - A hill that has been divided into two separate drops by a 
    flattening out of the drop midway down the hill. 

Elevated Curve - A type of curve, usually found on an Out-and-Back, where 
    the curve descends in height as it curves. These curves are normally 
    banked as well (See Banked Turn). 

    [Images: WILDONE4.GIF]

Exclusive Ride Time - Usually part of an organized Coaster Club's event. 
    An ``ERT'' consists of a block of time, usually before and/or after a 
    park is available to the <general public>, in which only the members 
    of the coaster club are allowed to ride. This allows the hard-core 
    enthusiast more rides in less time. Parks usually make sure their 
    coaster(s) are running better for such events, making them even more 
    appealing.

Fan Curve - There are two somewhat different meanings of ``fan curve'' 
    floating about. A curved called a ``fan curve'' could actually meet 
    definition 1 below, or definition 2, or both.  Confused?  Good. ;^)

    1.	A curve with spoke reinforcements radiating from a central point 
	to the circumference of the track.

	[Images: RUSA.GIF]

    2.	A curve that enters the turn while ascending, and exits the turn 
	while descending. These are usually more thrilling than a flat 
	turn (See <Elevated Curve>).

	[Images: CB_CYC02.GIF]

Figure Eight - Layout of a coaster resembling the numeral eight, thus 
    allowing both right and left turns. 

Fine' Del Capo - A portion of track that quickly ducks under an overhead
    support in such a way as to give the rider a feeling of imminent
    decapitation. Can also refer to the portion of track that first enters
    a tunnel or covered brake run. Those of you who've studied music or
    Italian may recognize the term as Latin for ``end of the head.'' :^)

    [Images: WILDONE2.GIF]

First Drop - Usually the highest and most exciting drop on a coaster, most 
    often following immediately after the chain lift. First drops are 
    usually angled at about 50 degrees. 

    [Images: BEASTPC.GIF, RATTLER1.GIF, HERC1.GIF]

Flat Turn - A turn in which the trackwork remains virtually flat (i.e. the 
    opposite of a <banked turn>). It usually gives the riders the feeling 
    that the coaster may tip over, due to <lateral gravity>. 

    [Images: RUSA.GIF]

Flying Turns - A term from the original trackless coaster design. This 
    coaster resembles a bobsled run with the trains running in a U shaped 
    trough. The flying turns from the 1920s and 30s used Cypress wood for 
    its trough and maintenance was high. Newer versions of this type use 
    steel for the trough. 

General Public - Literally refers to the non-enthusiasts who attend a 
    park. The term is used to connote those park patrons who like their 
    roller coasters a little (or a lot) less wild than the average 
    enthusiast does.

Gully Coaster - A coaster that makes use of the natural terrain and gives 
    an added feeling of speed by keeping the track close to the ground 
    through the ups and downs. 

    [Images: BEASTPC.GIF]

Heartline Flip - An element on B&M <Inverted> coasters which rotates the
    train in a very small diameter corkscrew, producing a rotation about
    the rider's ``heartline''.  This is very similar to a barrel roll.

Helix - Corkscrew-shaped loops on either a vertical or horizontal plane.
    The usual meaning is of spiral turns either descending (like going
    down the bathtub drain) or ascending.

    [Images: WILDONE5.GIF]

Hump - Sometimes used in reference to a coaster hill. 

Inversion - any part of a steel roller coaster <circuit> that turns you 
    upside down.

    [Images: DRACHEN3.GIF and many others]

Inverted - A coaster that rides below the track rather than on the track. 
    The cars on this type of coaster are rigidly connected to their wheel 
    assembly (Compare with <Suspended>). 

    [Images: BATMAN01-05.GIF, GADVBAT1-6.GIF, TOPGUN01-03.GIF]

Interlocking Loop - Two <vertical loops> that intertwine like two links on 
    a chain. An example would be the two loops on the Loch Ness Monster 
    at Busch Gardens in Williamsburg, Virginia.

    [Images: NESSC01.GIF]

Lateral Gravity - Those forces which pull you to the side of the car (or 
    slam you, as the case may be), often found on <flat turns>, and often 
    eliminated with <banked turns> (especially on newer roller coasters).

Loading Platform - Portion of the station where passengers board the 
    coaster trains. 

    [Images: CYCSTAT.GIF]

Long Line - 2400 people waiting in front of you to ride a coaster! 

     [Images: MSTREAKC.GIF, TOPGUN01.GIF]

Machine - Term sometimes used in reference to a roller coaster. 

Manual Brake - A hand-operated <station brake>, where the train is stopped 
    by the muscle power of the operator. Most often found on <classic 
    coasters>. Sometimes, the operator may not apply enough force and the 
    train will overshoot the station. If you're on board when this 
    happens, you'll be one of the lucky ones getting a free ride!

Negative G's - (Short for ``Negative Gravity'') See <Airtime>. 

Out and Back - A style of roller coaster. The name describes the general 
    configuration of the ride, basically an elongated oval in which the 
    train goes out to a turnaround and then returns to the station. The 
    truest form of this would have no other curves besides the 
    turnaround. Another way to do this would be to put a couple of 90 
    degree turns (see <dog leg>) in the ride giving it a L-shape. In 
    general out and backs have higher speeds than designs with more tight 
    turns. 

Parabolic - A coaster hill that has an almost continuous curve and very 
    little, if any, straight track.

Pay One Price - An amusement park admission which includes all rides and 
    shows. The alternative is for every ride to require a separate ticket 
    (or tickets, as the case may be).

Pipeline - A coaster design by Arrow Dynamics in which the cars ride
    between the rails, allowing such maneuvers as ``barrel rolls'' to
    be performed.  No pipeline coasters have been built yet, but
    similar designs are the TOGO Ultra Twister and Mega Coaster, and
    the B&M Inverted coasters feature a ``heart-line'' flip, which is
    similar to a barrel roll, though not exactly the same.

Positive G's - Those forces which pull you downward, often appearing at 
    the bottom of hills, and in steel looping elements. 

Racer - Any coaster that runs two trains that leave the station at the 
    same time and ``race'' other, most often on parallel tracks. 

    [Images: RACER*.GIF, RUSA.GIF, ROLLTH01.GIF]

Ratchet - A claw-toothed steel bar running on certain inclines that 
    prevents a train from rolling backwards. The ratchet causes the 
    clanking sound associated with the chain lift (also referred to as 
    the ``anti-rollback'' device or ``Ratchet Dogs''). The ratchet itself does 
    not stop the train. This is done by a device affixed to the bottom of 
    the car which catches in the ratchet. 

Set-Up - Any occurrence which causes trains to stop outside of the
    station. This may include shutdowns initiated by the safety system,
    the operator, or some other cause.

Shuttle Loop - A type of coaster where the train travels forward out of 
    the station through a vertical loop then up an incline of track that 
    ascends high into the air. The train then plummets backwards through 
    the loop and through the station, usually to another steep incline, 
    which returns the train to the brake run.

    [Images: PYTHON1.GIF]

Side Friction - A coaster with guide rails located above and on the 
    outside edge of the running rails, instead of using guide <wheels>.

Sidewinder - one half of Arrow's version of a <Boomerang> element, which
    makes a 90-degree turn.

Slammer - A very abrupt, rough drop that sometimes occurs after a major 
    hill (an extreme example of <Airtime>).

Speed Dip - A small hill taken at high speeds usually lifting riders off 
    their seats (see <Airtime>).

Speed Run - A series of speed dips, usually on the way back from the 
    turnaround on an <Out and Back> coaster. 

Spiral - A 360-degree turn.

Standing But Not Operating - A roller coaster which is no longer operating 
    but has not been destroyed. Preservation efforts by the American 
    Coaster Enthusiasts, and others, often will focus on these coasters 
    because of their status. They could be torn down at any time, and the 
    lack of maintenance will cause their condition to deteriorate 
    rapidly.

    [Images: CI_TBOLT.GIF]

Stand-Up - A steel roller coaster, often with one or more inversions, 
    where cars are designed for the riders to ride standing up instead of 
    sitting down.

    [Images: SHOCK.GIF]

Station - A building that houses: ride operators, brake and chain lift 
    controls, brake run, loading and unloading platforms, train storage 
    area, and often, the train maintenance workshop. 

Station Brake - Standard gear on EVERY coaster. Used for deceleration on 
    return to the station (See <Brake Run>).

Steel Coaster - Generally, any coaster with tubular steel rails supported 
    with steel framing. Some coasters classified as steel actually have 
    wooden framing. Cars usually have nylon wheels that impart a smooth, 
    quiet ride.

    [Images: GASM01A.GIF and many others]

Suspended - A coaster that rides below the track rather than on the track. 
    The cars on this type of coaster are designed such that they are free 
    to swing relative to their wheel assembly (Compare with <Inverted>). 

    [Images: BBWOLFC.GIF]

Swoop Turn - A fast turn that incorporates a dip and a return to the crest 
    of the next hill while turning. 

Theme Park - A park, usually of large size, which has one or more ``themed'' 
    areas, with Rides and Attractions keyed to the theme of their 
    location within the park. Disneyland, Walt Disney World, and Fiesta 
    Texas are all excellent examples of theme parks.

Theme Park Mentality - A derogatory (but sometimes applicable) term which 
    implies a set of overly strict, safety conscious rules and operation 
    procedures.

    These policies are there to please the <general public> and the 
    park's insurance company, not the hard-core enthusiast. :^)

Traditional Amusement Park - A park which still holds aspects of its 
    origins in today's modern society. Most Traditional Parks grew out of 
    ``Picnic Parks'' which were located at the end of trolley lines. 
    Kennywood, Whalom Park, and Lakeside are all excellent examples of 
    Traditional Parks.

Train - A series of two to seven cars hooked together to make a circuit of 
    the coaster track. 

    [Images: RACER2.GIF]

Turnaround - Usually the turn located farthest from the station (usually 
    on an <Out-and-Back> style coaster) after which the trains begin 
    their return. 

Twister - Just like it sounds. The configuration of this type of coaster 
    is varied and has multiple turns, often in a Figure 8 layout. The 
    Coney Island Cyclone, the Riverside Cyclone, Mr. Twister, and the 
    Texas Giant are good examples of a twister. You can expect the 
    unexpected. A good twister will disorient you! 

    [Images: TWISTER.GIF, RBLGHT01.GIF]

Unloading Platform - Portion of the station where passengers unload from 
    the coaster train. Modern coasters have combined the loading and 
    unloading platforms into one quick-moving operation. 

Vertical Loop - A nearly closed vertical turn of 360 degrees in which 
    riders are turned upside down in a transitional curve in a near-
    vertical plane. 

    [Images: PHANTOM3.GIF]

Wheels - A coaster car uses 3 different types of wheels:

    Guide Wheel - A set of wheels which guide the train so that it does 
	not leave the track sideways (also known as Side-Friction 
	wheels).

    Road Wheel - A wheel that actually rides on the top of the track.

    Upstop wheel - A set of wheels which ride underneath the track to 
	keep the train from jumping off or leaving the trackwork (also 
	referred to as ``Undershot'' or ``Underside'' Friction wheels).

Wild Mouse - A small steel coaster featuring small cars (big enough for 
    two adults); sharp, unbanked turns; quick, steep drops (heavy on the 
    airtime); and, in general, a very rough and wild ride.

Wingover - An element on B&M coasters similar to a <Corkscrew>, but more
    like an extended <Vertical Loop>.

Wooden Coaster - Generally, any coaster with laminated wooden rails, to 
    which flat steel rails are attached. Supporting members are usually 
    wooden, however, some coasters classified as wooden actually have 
    steel framing (e.g. Crystal Beach Cyclone, Coney Island Cyclone, and 
    Frontier City's Wildcat!). 

    [Images: CYCLONE1.GIF]


6. Roller Coaster/Amusement Park Organizations

   A. American Coaster Enthusiasts - ACE

    The American Coaster Enthusiasts (ACE) is a non-profit organization
    that was established to promote roller coasters, and their
    preservation, documentation, and information. The annual fee is $50
    for an individual. The rate for a couple is $65. (ACE has a very loose
    definition of couple -- two people living at the same address.)
    Additional family members can be added for $5 each. Membership
    includes four high-quality magazines a year and newsletters
    approximately every six to eight weeks.

    Get-togethers include an annual convention and usually two or three 
    conferences. In many cases these events coincide with the opening of 
    a new roller coaster and they almost always will feature some 
    Exclusive Ride Time.

    Several parks provide free or discounted admission to ACE members.
    Parks providing free admission are Frontier City, Oklahoma City, OK;
    Magic Springs, Hot Springs, AR; and Worlds of Fun; Kansas City, MO

    If you have ftp access, you can ftp a postscript version of the
    application form from netinfo.ini.andrew.cmu.edu.  The file is
    /pub/ACE_Application.ps.

    If you don't have ftp or a postscript printer, you can send e-mail to
    ga25+ace@andrew.cmu.edu, which is the address of ACE membership director
    Gary Aulfinger.

    The slowest way is to write to:

	American Coaster Enthusiasts
	P.O. Box 8226
	Chicago, IL 60680

    If you use something other than ftp, it may take a few weeks for Gary
    and his ``lovely assistant'' Tracy to process and send the form, so be
    patient. 

   B. Mid-Atlantic Coaster Club - MACC

    The Mid-Atlantic Coaster Club is a fairly good sized regional club. 
    It is based out of the Virginia area, but members are welcomed from 
    any state. There is a monthly newsletter called The Front Seat
    (formerly the Grizzly Gazette) which keeps members up to date on 
    club activities, etc. 

    Among these activities is the annual Screamfest convention, usually 
    held in early Spring. As usual, the highlight of this event is the 
    exclusive ride time available only to club members. 

    The annual membership fee is only $15 for an individual. There may be 
    be a couple and/or family rate, but you'd have to inquire. For 
    membership, please send a check (payable to Steve Thompson) to the 
    following address: 

	Steve Thompson
	7532 Murillo Street
	Springfield, Virginia  22151

	ATTN: MACC

   C. Western New York Coaster Club - WNYCC

    The Western New York Coaster Club (WNYCC) is a fairly good sized 
    regional club. It is based in the Buffalo/Rochester area, but there 
    are many members from just about every state. 

    Meetings are held in Batavia, NY, between Buffalo and Rochester. 
    There is a monthly newsletter called the Gravity Gazette that keeps 
    members up to date on club activities.  The Gravity Gazette centers 
    around articles written by the members themselves, giving a very 
    intimate, inclusive feeling to the newsletter.

    Among these activities are an annual Coasterfest (usually on Memorial
    Day weekend). As with events of other clubs, you can expect to get in
    some exclusive ride time. Most of the time there is *at least* one
    dinner included in the registration fee.

    The annual membership fee is only $15 for an individual and $20 for a 
    couple. 

    The membership address is: 

	Membership Director
	724 East 6th Street
	Erie, PA  16507

	ATTN: WNYCC

   D. First Drop - U.K. Coaster Club

    Coaster clubs are not confined to the U.S.! There is a club in the 
    United Kingdom with a bi-monthly newsletter, which keep tabs on all 
    the coasters across ``the pond''. There has actually been quite a bit 
    going on in the U.K. 

    The address is:

	First Drop
	Coaster House
	16 Charles Street
	Hillingdon
	Middlesex
	UB10 0SY
	England


    The membership rate, payable in check, postal order, or International 
    money order to FIRST DROP is:

	Europe:            15 pounds
	U.K.:              12 pounds 50 pence
	USA and Canada:    17 pounds 50 pence
	Rest of the world: 20 pounds
	Corporate:         35 pounds

    If you pay in U.S. funds, add $3.00 for bank handling fees.

   E. National Amusement Park Historical Association - NAPHA

    NAPHA Is a non-profit organization formed in 1978 to preserve and 
    display items of amusement park memorabilia (past and present),  
    document park history, enable people with common interest in parks to 
    meet and exchange ideas, and in the future, to open the Amusement 
    Park Historical Society. 

    Membership per year is $25.00/individual, $30.00 for Family or 
    corporate membership (USA). International rates are $35.00 
    individual, and $40 for family and corporate memberships. Check or 
    money order can be made payable to ``N.A.P.H.A.'' Membership includes 6 
    newsletters/year, park discount tickets, and an annual convention, 
    usually held in IL.

    For membership, write to:

	National Amusement Park Historical Association
	P.O. Box 83,
	Mt. Prospect, IL  60056

   F. National Carousel Association - NCA

    The National Carousel Association is a non-profit organization 
    dedicated to the appreciation and conservation of the hand-carved 
    wooden carousels. This group is not really coaster-related, but an 
    item of nostalgia which may be of interest to readers.

    The NCA's annual membership fee is $30.00 (at least $5 of this goes 
    directly to carousel preservation), and the club offers a magazine/
    newsletter arrangement similar to the ACE schedule: 4 magazines/year 
    (Merry-go-Roundup), and 6 newsletters/year. A yearly convention is 
    also standard fare.

    Inquires for more information on the organization, or for membership 
    requests, should be sent to:

	National Carousel Association
	P.O. Box 4333
	Evansville, IN 47724-0333

7. References, Resources, etc.

   A. Books on Roller Coasters and Amusement Parks

    GUIDE TO RIDE -- published by ACE in 1991. Lists the MAJOR roller 
	coasters located in North America. Features photos of most rides, 
	and a full description of each.

	Ordering info:

	    $17.95 US and Canada
	    $21.95 all other countries

	    American Coaster Enthusiasts
	    c/o John Page
	    6108 Sherman Drive
	    Woodridge, IL  60517

    THE AMUSEMENT PARK GUIDE -- written by Tim O'Brien. Lists most every 
	amusement park on this continent! Lists parks alphabetically by 
	state then Canada and Mexico. Published mid-1991 but includes 
	some rides to open in 1992.

	Ordering info:

	    Cost: $12.95

	    The Globe Pequot Press
	    ``A Voyager Book''
	    ISBN 0-87106-300-x

    GUIDE TO NORTH AMERICAN THEME PARKS -- published by AAA. Lists 
	selected Amusement and Theme parks. Not all parks in either 
	category are listed. Parks are listed by region. Lists all rides 
	and attractions by name including description. Published Spring 
	1990. Available in most book stores in the TRAVEL section.

    THE AMERICAN AMUSEMENT PARK INDUSTRY: A History of Technology and 
	Thrill -- Written by Judith A. Adams, this traces the history of 
	amusement parks from Bartholemew's Fair in 1614 to current.  
	Covers the rise and decline of trolley parks, offers an in-depth 
	critical look at the Disney Parks, and covers the current success 
	of theme parks.  Often viewed from a socio-economic perspective, 
	it can be a trifle dry at times, but contains a lot of historical 
	data.

	    Twayne's Evolution of Business Series
	    Twayne Publishers
	    ISBN 0-8057-9833-6

    THE INCREDIBLE SCREAM MACHINE: A History of the Roller Coaster -- by 
	Robert Cartmell. This book traces the roller-coaster from its 
	origins in Russia and Paris to America.  It discusses the early 
	rides, and how John Miller revolutionized coasters.  It goes on 
	to talk about Traver and Theme Parks in general.  This book is 
	illustrated with many photographs, including photos of Miller's 
	rides, Traver's twisted (some might say ``demented'') metal 
	coasters with wooden tracks, and the old switchback railways.

	    Bowling Green State University Popular Press
	    (419) 372-7865
	    Price: $42.95 (hardback)  $25.95 (paperback)

    THE GREAT AMERICAN AMUSEMENT PARK -- by Gary Kyriazi.  This is an older
	book with loads of facts and photos (somewhat dated, of course, but
	reportedly worth it if you can find a copy).  I don't have any
	other info on this book.  Feel free to contribute! 

    A place to try for ordering some of these books is:

	Gunther Hall, Limited
	P.O. Box 140
	Alton Bay, New Hampshire 03810
	(603) 875-2248

    Call or write and ask for their list of coaster products.

   B. Magazines

    Rollercoaster! -- is the quarterly magazine of the American Coaster 
	Enthusiasts and is included with ACE membership.  See the section 
	on ``Organizations'' above for further info.

    Inside Track -- is a magazine that is worthwhile for new information 
	on roller coasters and amusement parks in general.  It is a 
	newspaper format, published monthly, and very professionally 
	done.

	Along with news on new coasters, there is info on park closings, 
	coaster designers and amusement ride innovations, and a section 
	called APtv (Amusement Park Television) that'll give you info on 
	videos and feature movies with coasters and parks in them.  
	Inside Track is highly recommend for those that want to keep tabs 
	on what's happening in the Amusement Park Industry.

	For a subscription in the US send your address and $20 to:

	    Inside Track
	    P.O. Box 369
	    Hammonton, NJ 08037

	The subscription rate for those outside the US is $30.

    At the Park -- is published by Yellow Dot Publishing, and is by-and-
	large the brainstorm of long-time ACE corporate member Allen 
	Ambrosini.  This is more a journal for the amusement park 
	industry than for the average coaster enthusiast; however, the 
	magazine is TOP NOTCH in design and format (contains excellent 
	4-color photographs of today's top coasters and parks!), with 
	very well-written articles, and a sensible, enjoyable layout.  
	You'll learn much more about the industry as a whole.  It's a 
	highly recommended as an addition to ACE News or Inside Track. A 
	one year subscription (5 issues) costs:

	    USA:                   $17.95 (airmail -- $27.95)
	    Canada and Mexico:     $25.95 (airmail -- $30.95)
	    Outside North America: $25.95 (airmail -- $54.95)

	Send your name and address to:  

	    At The Park Magazine
	    P.O. BOX  597783
	    Chicago, IL  60659-7783

    E Ticket -- is published two or three times per year, and features 
	stories focused primarily on the Disneyland of the 50s and 60s. 
	(The full title of the magazine is ``The ``E' Ticket -- Collecting 
	Theme Park Memories.'') Though Disneyland is the primary focus, 
	the magazine covers other California parks as well, such as 
	Pacific Ocean Park and Knott's Berry Farm. Each issue is about 35 
	pages long.

	For a sample issue, send $6 to:

	    The ``E'' Ticket
	    20560 Alaminos Drive
	    Saugus, CA  91350

	If anyone has info about ordering from outside the US, I'd be
	happy to add it.

    Amusement Business -- a weekly publication which covers ALL aspects 
	of the entertainment industry: water parks, amusement parks, 
	theme parks, traveling carnivals, state fairs, concerts, 
	sporting events, trade shows, ANYTHING to do with public supplied 
	entertainment!

	AB is always on the ball about the latest and hottest news!! AB 
	is a bit pricey, though.  There are a large variety of prices,
	but here are a few examples:

            Subscription           pre-paid   billed
	    ------------           --------   ------
	    USA, 6 month            $75        $85
	    USA, 1 year	             99	       119
	    Canada, 1 yr, airmail   169	       189
	    Canada, 1 yr, surface   115	       135
	    (and too many other options to mention here...)

	Inquiries, information, and subscriptions can be sent to:

	    Amusement Business
	    Subscription Dept.
	    P.O. Box 5022
	    Brentwood, TN 37024-9771

	    Subscriptions: (800) 999-3322
	    Other info: (615) 321-4250
	    FAX: (615) 327-1575

   C. FTP site

	The ``official'' ftp site for rec.roller-coaster is
	gboro.rowan.edu.  The good stuff is in directory /pub/Coasters.
	You'll find all sorts of goodies, including images (in JPG and
	GIF formats), descriptions/reviews of parks and coasters, and
	this FAQ.  Check the file Coasters.lis, which is an index of
	what's available.

	Please limit your ftp usage to after hours, Eastern Time.

	If you have anything to contribute to the FTP archive, send it to
	Ken Denton, sysop@elan.rowan.edu.

8. Other stuff of interest

Some other things available "out there" that you may find of
interest.  No guarantee is implied by their mention here, but you
may want to check them out.

   A. Windows screen saver

	There is a screen saver for Microsoft Windows that runs a
	simulation of a roller coaster.  It's available by anonymous ftp
	from ftp.cica.indiana.edu as /pub/pc/win3/desktop/scoast.zip.

   B. Calendar

	A Roller Coaster Calendar is published by Moor Publishing.
	For ordering info contact:

		Moor Publishing
		1209 Hill Road North
		Suite 127
		Pickerington OH  43147-8600

		Cost: $11.95 + Shipping and handling

	The 1994 calendar features the following coasters:

		Jan     Texas Giant, SFoT (daytime shot)
		Feb     Kumba, BGT (daytime)
		Mar     Psyclone, SFMM (daytime)
		April   Top Gun, KI (daytime)
		May     Batman, SFGAd (daytime)
		June    Racer, Kennywood (night)
		July    Ninja, SFoG (daytime) -- also on cover
		Aug     Giant Dipper, Santa Cruz Beach Boardwalk (night)
		Sep     Shock Wave, SFGAm (daytime)
		Oct     Cyclone, Coney Island (daytime)
		Nov     Loch Ness Monster, BGTOC (daytime) -- neat overhead 
			     shot of loops
		Dec     Timber Wolf, Worlds of Fun (night)

	Special thanks to Save Salvia for these descriptions!

9. Amusement Industry Jobs

A lot of us would love to be a roller coaster designer.  We often see
posts from people asking how to get such a job.  Here are some
comments/advice/etc. on coaster-designing jobs, mostly from people who
don't have such jobs, so take it all with a few grains of salt.

    A lot more people want to design roller coasters than can find
    jobs doing it.  Be aware of that before setting your hopes too
    high.  Don't quit your day job, as they say. For example, Arrow
    Dynamics employs about a dozen engineers, and has low turnover.
    The other coaster designers are probably similar.

    Mechanical and electrical engineering are the most used
    disciplines. Arrow also has two civil engineers.

    Get some industry design experience first. Remember these
    companies are small, and don't have the ability to train new-hires
    like a Boeing or IBM would.

    If you *do* get a job with an amusement design company, recognize
    that you're probably not going to start off designing the next big
    bad roller coaster.  You may design a spinning kiddie ride.  Or an
    insignificant component of a spinning kiddie ride.

    You can get company addresses from the ACE Directory, phone books,
    the Thomas Register of Suppliers, and no doubt other sources. Make
    friends with your local librarian.  They like looking things up --
    that's why they're librarians.  It'll cost you $0.29 + paper and
    time to send a resume.

    Do as much research as you can before you fire off resumes!
    Join ACE.  Go to the ACE conventions.  Talk to people. Go to the
    IAAPA Convention (but be forewarned that this is a *business*
    convention, and if you go barging in with your resume in hand you
    may not make too good an impression; talk to people and see if you
    can make appointments; do this *before* going to the convention).
    Subscribe to Amusement Business.

    If you're still in school, get a summer job at an amusement park.
    Try for operations or maintenance (sorry, experience in food
    service won't do you too much good ;^) ). Learn everything you can
    about the rides and how they're operated and maintained.

Still want to do it?  Good luck!  We look forward to riding your creations.


--
Geoff Allen <geoff@eecs.wsu.edu>: WSU EE/CS Dept. sysadmin support guy
FAQ maintainer for rec.roller-coaster and the Mentor Graphics University SIG
==============================================================================
Please remain seated and keep your hands and arms above your head
	       at all times.  Enjoy your ride.
