Newsgroups: rec.games.diplomacy,news.answers,rec.answers Path: bloom-beacon.mit.edu!hookup!swrinde!sgiblab!news.kpc.com!amd!netcomsv!netcomsv!netcom.com!starkey From: starkey@netcom.com (Sean Starkey) Subject: rec.games.diplomacy FAQ (2/2) Message-ID: Followup-To: poster Summary: This posting contains a list of Frequently Asked Questions and their answers concerning the game Diplomacy. Readers of rec.games.diplomacy should read this file before posting. Keywords: rec.games.diplomacy FAQ Sender: starkey@netcom.com (Sean Starkey) Reply-To: starkey@netcom.com (Sean Starkey) Organization: Netcom - Online Communication Services (408 241-9760 guest) Date: Tue, 12 Apr 1994 20:48:56 GMT Approved: news-answers-request@MIT.Edu Expires: Sun, 24 Apr 1994 00:00:00 GMT Lines: 1196 Xref: bloom-beacon.mit.edu rec.games.diplomacy:7974 news.answers:17991 rec.answers:4871 Last-modified: 12 Apr 1994 Archive-name: games/diplomacy-faq/part2 rec.games.diplomacy Frequently Asked Questions - Part 2 of 2 ------------------------------------------------------------------------------- Please read this FAQ before posting to rec.games.diplomacy! Send all additions, changes, suggestions, comments, questions, answers, etc. to starkey@netcom.com with "FAQ" in the subject. ------------------------------------------------------------------------------- 3.7. Judge FAQ for beginners Here is a quick Judge overview for beginners. One should get the help file and support files to understand the Judge completely. All messages to the Judge are sent with Email. The Judge looks at the body of the mail message for commands that you supply. ------------ Registering The first thing you must do is register on a Judge. You must register on EACH Judge you wish to play. To register, fill out the following form and mail it to a Judge. The most widely used Judge at this time is the EFF Judge (judge@morrolan.eff.org). Note that the EFF Judge might take 15-20 minutes to process a command. ------- Cut here ------- REGISTER Name: Aretha Holly Phone: (505) 555-5555 Site: University of Hodunk Address: 1515 St. Claws Lane, Kris Mass Country: USA Email: user@host.domain.edu, user@host.bitnet, host2!host1!user Level: Novice, Intermediate or Expert Birthdate: Dec 25, 1907 Sex: Female END ------- Cut here ------- Registering on the Judge will enter you in the database necessary for you to play in any of the games. ------------ Support Files Next get support files from the Judge. Send the following commands to the Judge to get the support files you need: get info get syntax get deadline get rules get press You will get a bunch of files from the Judge mailed to you. READ THEM! At least print them out and have them nearby. It is a lot to read, but the basic knowledge is needed to use the Judge to it's full extent. The following information is helpful with the understanding of these files. ------------ Listing Game Information The next Judge command to master is the "list" command. The list command displays information on games currently running on the Judge. To get and entire listing of all the games on the Judge use the list command with no arguments: list The complete list of the games on the Judge will be sent to you by mail. Information like the gamename, moderator's name, turn length, and variant type are sent with this list. To get specific information on a game, use the list command with the game name as the argument: list gamename where "gamename" is the name of the game. All games on the Judge have a eight or less character name to identify it. The list gamename command will display all of the parameters in the game. Many of these parameters are explained in the "deadline" and "press" file. ------------ Observing A Game If you want to just watch what goes on in a certain game to get the jist of things, this is a good idea. Pick a game, let's say it's called guerre. Then you send the Judge the following: observe guerre [your password] Obviously for a different game, you substitute a different name and the password is of your choice. (Do not type the brackets.) You will then receive all messages that were publicly broadcasted in that game, as well as the processed moves. ------------ Signing On To A Game To actually play in any game, you must signon to the game. A signon command must start out EVERY message for a particular game. The signon command has the following syntax: signon Pgamename password ^^^^^^^^^ ^^^^^^^^ | | ----------- Your Password for the game | --------------------- The gamename for the game ------------------------- Power specification (one letter) Power specification is which country you are playing (E=England, F=France,...) For new games, you signon with the following command signon ?thegame password {nameofvariant} set preference FEGRAIT The question mark is intentional, if the game is not of standard variant, the variant type must be specified in the {nameofvariant} field. (e.g. Youngstown, Crowded, Gunboat, ..) "set preference" tells the Judge which country you would prefer to play in order from most desired to the least. If you are new to the Judge, it is recommended that you signon to a Moderated standard game. A Moderated game has a master (a real person who is running the game.) The master is always there to answer your questions. After that, it's quite simple. The Judge will tell you turn results, what units need to be moved, and when the deadlines are for orders. ------------ *** PLEASE READ *** Signing on to a game is a COMMITMENT. Countries changing players disrupts games for everyone involved. If you cannot play a full game (usually a couple of months), don't signon to the game! ------------ Deadlines Of course all move orders have deadlines. Deadlines are given with the previous order results. Deadlines can also be found with the "list" command. Most standard games have 96 hours between moves. Some games have faster deadlines, and are called "warp" games. These games can have 48 or 24 hour deadlines. What happens if you miss the deadline? Most games have a grace period after the deadline for those people who are late. All good players get their orders in BEFORE the deadline! For those of us who miss the deadline and the grace period will be abandoned and give up your country. Deadlines and dedication points are further described in the "deadline" file. ------------ Orders The syntax for orders are found in the "syntax" file. You have read the syntax file, right? To get the syntax file send the Judge the following command: get syntax For how to move units. It's much the same as the way you usually do it in the Face to Face game. (If you don't have the real game rules, you're expected to buy the game.) So it should be pretty simple. The Judge is pretty helpful when you screw up with the syntax and province abbreviations. Unless you're merely listing games, to put in orders (movement and/or press commands), you need to signon first. Similar to when you first signed on: signon Pgamename password Replacing the power's initial, game name and password. Note that once you are playing a power in the game, you don't need to specify the variant anymore. After the Judge parses your commands, a confirmation is sent back. Read the confirmation that the Judge sends back to you! If there were problems with your orders, the Judge will tell you and if you don't fix them, then you will still be considered late. Not checking the confirmation from the Judge is probably the biggest problem with players (beginners and experts). For example, the following might be the opening orders of France in the game guerre: signon Fguerre Par - Pic Bre - MAO Mar - Spa Note the signon command starting the letter, and the three movement commands that follow. ------------ Press All communications with other powers are done through the Judge. The "press" file describes how press is conducted with other players. You've read the "press" file too, right? If you send the Judge: get press You will get a file explaining all the press commands and how to use them. Let me guess -- it's just too friggin' long and nothing makes sense so what's the use? Here's a simple summary of common (??) info tidbits: Most games are white press, no fake broadcast. This means, you can send press to anyone and they will be informed of which power it's coming from. Specifically, the message they receive will go something like this... Message from lokendr@ecf.toronto.edu as France to Germany in game guerre: [the message] The message tells you who its from (power played, and e-mail address), which powers are receiving it and the game. If the game has grey press, the e-mail address and the power originating the message are not shown. If the game is no partial, that means any message you send must be broadcast message (no private mail). To send press, you give ONE of the following commands in an empty letter to the Judge, or at the end of orders. Everything after this command line will be sent as press... *** Do not put any orders after this press command (unless you really WANT someone else to see them.) Commands: press [the following message goes to all players] press to a [the message goes to Austria only] press to eg [the message goes to England and Germany and both players know it's being sent to _both_ of them] press grey to f [in games where it's allowed, adding grey after the the word press, makes it anonymous] broadcast [interchangable with the word "press"] press to m [the messages goes to the Master of a moderated game] ------------ NMR If a game is listed as NMR, then that means when the deadline and grace have expired, the turn will be processed regardless of the status of any power's orders. Any power that had failed to submit orders due to being abandoned/CD or otherwise, will have their orders marked [no order processed] and the game continues. This can be quite unfair at times as players can hit gold mines if a neighbour goes CD. Thus, most games are noNMR. This also means that when a power goes abandoned/CD, the game comes to a full stop until a replacement is found. (Feel free to take over some abandoned power and help your fellow Dippies go on with their game. :) ------------ Variants The Judge assumes you know how to play the Standard version of Diplomacy. For variants 2 and onwards described below, you can obtain a short description of the variant by sending the Judge: get info.VARIANTNAME Variant names as listed below. Maps may be required: the standard map, and variant maps are available (postscript) by anonymous FTP to ftp.u.washington.edu in /public/misc and from other FTP Judge sites. Or you can get it directly from the Judge -- check the help file for details. (send the Judge the word help.) 1. Standard The standard 7-player map of Europe. 2. Gunboat Not a variant in itself -- can be matched with the standard game or any of the other following variants. It just means all the other players remain anonymous to you. (Here's the trick, when you list the game from your e-mail address, your name will appear on the listing but the others won't -- in case you forgot which power you were playing.) 3. Youngstown Game with 10 powers played on an extended map which includes Asia. I is for Italy, N is for India. 4. Loeb9 Game played on an extended map with Spain and Norway. Hence, it is a 9-player variant. 5. Chaos 34 player variant played on the standard map. Everybody begins with once centre; different lettering scheme for power identification (i.e. not FEARTIG only). Get info.chaos for details. 6. Britain Standard map, except all 6 regions of England are supply centres, but England starts with 6 armies. 7. 1898 Standard map, each player of seven starts with only one unit, and must claim its other home centres before building on them. 8. Crowded Standard map with extra supply centre in Ruhr. 4 extra players occupy the normally empty supply centres. 9. Pure 7 players, 7 regions on the board all interconnected. 10. Fleet_Rome Standard game except Italy starts with a fleet rather than army in, you guessed it, Rome. 11. Machiavelli Has its own rules. Assassination, famine, the works. Based on the board game by Avalon Hill. get rules.machiavelli for more specific details. ------------ We are always looking to improve our Beginner's FAQ. If you are a beginner and have some suggestions, please let me know. Send mail to me at starkey@netcom.com. ------------ Thanks Kendrick Lo for the great work on the beginner's FAQ! ------------ 3.8. Judge FAQ for experts Here are all of those questions that regular Judge players always seem to ask. Note that the index file contains all Judge commands. Any Judge expert should read through the index file for any missing information. The index file can be retrieved with the "get index" command. 3.8.1. What does the Judge consider to be the "same site"? When you register with the Judge it picks a "siteid" based on the "Country:" you specified or the area code from your phone number if the country is either USA or Canada. The initial siteids are a two or three digit country code or a three digit area code times 100 ending up with xxx00. Later, the Judge administrator will add a small number to the site codes ending in 00 so that they are more representative of actual locales. The Judge tries to keep people from the same site from playing in the same "different-site" game. The matching on the siteid works in such a way that xxx00 matches xxx01 and xxx02, but xxx01 doesn't match xxx02. If you register and specify a "Site:" that is spelled the same as someone else's site, you'll be given a siteid that is the same as theirs, but if you're registering from a site as yet unknown to the Judge or if you spell your site name differently than another player, the Judge picks xxx00 to avoid problems with two people getting into the same game and then having to be asked to have one of them resign. If you are having problems signing on to a game because of the different site rule, talk to your Judge administrator about changing your siteid from xxx00. 3.8.2. How does the "map" command work? The map command uses the Mapit program to create a postscript map of a current game phase. This command is being improved all the time, and might be at different rev levels at different Judges. To get the latest syntax of the command, send a "get index" command to the Judge in question. If you can, please use your own Mapit program on your computer rather than the Judge's. This will help our Judges run faster and cut down on Internet bandwidth. 3.8.3. How do I get the postscript maps (from the map command) to print on A4 size paper? On line 411 of the file, one should change the postscript code: 0.9 dup scale to 0.8 dup scale 3.8.4. All the orders are in, there are no set waits, where are the results? Such things do happen. Normally there are three reasons 1) The Judge has a backlog, and the Judge ALWAYS waits to finish a backlog, to process orders, in case there are new orders in the backlog. 2) Someone, has left some garbage, at the end of their orders, however the Judge SHOULD use the partial rather than move, note, under these cases. 3) You are in the 30 minute waiting period. 3.8.5. I lost the mail containing the last turn results. Where can I get the last turn results? The last and all turn results for a game can be retrieved with a HISTORY command. HISTORY will get the last few weeks of broadcast messages (including turn results). See the "index" file for more information on the HISTORY command. 3.8.6. I am on the Washington Judge and I'm playing a moderated game with no moderator (). I need deadlines extended for a vacation. What should I do? All moderated games on the Washington Judge with no moderator are actually moderated by Ken Lowe. If you want a deadline change or a draw request, contact Ken directly at jdr@u.washington.edu. 3.8.7. Why am I getting two copies of everything? When the Judge receives game orders, it compares the address on the incoming message to the address used to sign on to that power originally. If these addresses are different, the Judge sends copies of its response to both addresses. This usually happens because you are submitting orders to the Judge from a different account than the one you originally signed onto the game with, but it may also be caused by changes to your local node or network identifications or structures. Sending a message which signs onto the game and issues a "SET ADDRESS" command should solve the problem. Subsequent commands will be ignored, so this should be the only thing you include in the message. 3.8.8. I am moving and I'm changing my Email address. How do I move my Judge registration from one Email address to another? Re-registering is not required, it's nice to have your correct address in the registary files, but its only for information. The judge must maintain two different lists of addresses, one from the registration form, which it does not use, and the one from where you sent you E-mail from Simply, from your new address, send the message iamalso ckd@my.old.address.org (whatever that was) Thats it . . . Afterwards (not before!), you may wish to re-enter your Registration, and the judge will update your information, however this is only for user reference . . . (If you do it before, the judge will add a new registration, which is not what you want.) 3.8.9. How do I resign as an observer? The same as getting out of a game as a player signon ogamename password resign For observers the judge does not match the password, but matches the E-mail address that you are sending from. If this does not match the address you originally started observing the game from, then preface your message with the line: Reply-To: myoldaddress@wherever.i.was.then.edu (substituting in your old address for myoldaddr.......) While this is not really part of the mail header, it is close enough for the judge's parsing to cope with. 3.8.10. How can I get the latest Judge game openings easily? The list of Judge openings can be retrieved by sending an Email message to starkey@netcom.com with "Opening request" in the subject. The current Judge openings will be mailed to you shortly. Note that this uses the "list" command from the Judge, so NOLIST games will not show up in the list. ------------ +3.9. FTP sites Certain material is available by anonymous FTP from various Diplomacy archives around the world. These sites can also be reached with Gopher (see section 3.10.) San Jose, CA, USA ----------------- The latest versions of the FAQ and the EP Judge Gamelog is kept in the machine ftp.netcom.com (192.100.81.100) in the pub/diplomacy sub-directory. XXXXX XXX X XX:XX EP.gamelog EP Judge Gamelog XXXXXX XXX X XX:XX halloffame.12.Z Hall Of Fame version 12 XXXXX XXX X XX:XX rec.games.diplomacy.FAQ.1 This FAQ (1/2) XXXXX XXX X XX:XX rec.games.diplomacy.FAQ.2 This FAQ (2/2) XXXX XXX X XX:XX openings The latest Judge Openings (Updated regularly) Waltham, MA, USA ---------------- Lots of interesting dippy reading can be found at nda.com (192.150.206.1) in the /pub/diplomacy sub-directory. /pub/diplomacy: 512 Oct 17 23:54 Documents/ Directory 512 Oct 17 23:52 EPC2/ Directory 512 Oct 17 23:53 HallOfFame/ Directory 89249 Aug 11 14:55 L4E-27.ps.Z 512 Nov 1 15:35 Maps/ Directory 429 Oct 17 23:58 README 512 Nov 5 23:33 Sources/ Directory 512 Oct 28 20:21 TAP/ Directory 8823 Sep 22 23:30 epcc.const Constitution for EPCC 82683 Oct 6 00:00 house.rules EP House Rules 1431 Oct 13 09:32 list_of_judges List of judges /pub/diplomacy/Documents: 203949 Sep 2 15:11 AtoZ.tar.Z Diplomacy A-Z 4.0 131955 Aug 19 14:37 diplomacy.A-Z.Z Diplomacy A-Z 3.0 33326 Jun 21 13:04 fred.davis.tar.Z Interview with Fred Davis 28218 Jun 21 09:03 peery.tar.Z Interview with Larry Peery 50334 Jun 21 09:03 variants.tar.Z Variants A-Z /pub/diplomacy/EPC2: 62464 Oct 12 01:41 epc2-305.ps.Z EP Chapter 2 #305 44608 Jul 31 18:17 epc2-306.ps.Z EP Chapter 2 #306 54403 Sep 22 17:26 epc2-307.ps.Z EP Chapter 2 #307 84169 Oct 12 01:41 epc2-308.ps.Z EP Chapter 2 #308 /pub/diplomacy/HallOfFame: 94013 Jul 16 11:44 halloffame.10.Z Hall of Fame #10 112549 Sep 1 15:44 halloffame.11.Z Hall of Fame #11 143379 Dec 10 18:28 halloffame.12.Z Hall of Fame #12 /pub/diplomacy/Maps: 512 Nov 1 10:35 ColorMaps/ Directory - Editable color maps 592 Nov 1 10:54 README 71169 Oct 25 22:34 aberration.ps.Z Abberration III map (Postscript) 22515 Oct 27 16:07 armies.ps.Z Map showing all possibly army movements (Postscript) 5098 Oct 28 10:33 crowded.bw.xfig.Z B&W crowded map for xfig 5122 Oct 28 10:33 crowded.color.xfig.Z Color crowded map for xfig 23689 Oct 27 16:07 fleets.ps.Z Map showing all possible fleet movements (Postscript) 5334 Oct 28 10:33 loeb9.bw.xfig.Z B&W Loeb9 map for xfig 5384 Oct 28 10:33 loeb9.color.xfig.Z Color Loeb9 map for xfig 85479 Oct 20 03:50 rootz.ps.Z RootZ map (Postscript) 171111 Oct 20 03:50 rootz2.ps.Z RootZ map (Postscript) 4988 Oct 28 13:37 standard.bw.xfig.Z B&W standard Dip. map for xfig 5020 Oct 28 13:37 standard.color.xfig.Z Color standard Dip. map for xfig 11746 Oct 28 10:33 youngstown.bw.xfig.Z B&W Youngstown map for xfig 11850 Oct 28 10:33 youngstown.color.xfig.Z Color Youngstown map for xfig /pub/diplomacy/Maps/ColorMaps: 1710 Nov 1 09:46 colormaps.readme Please read this file on cpt.hqx files 46626 Nov 1 09:49 loebe9.2.GIF larger Loeb9 map 106163 Nov 1 09:52 loebe9.2.cpt.hqx.Z 75329 Nov 1 09:50 loebe9.GIF Loeb9 map 141477 Nov 1 09:54 loebe9.cpt.hqx.Z 42926 Nov 1 09:50 standard.2.GIF larger standard map - 670x670 74498 Nov 1 09:51 standard.GIF standard map about 640x460 142490 Nov 1 09:55 standard.cpt.hqx.Z 102781 Nov 1 09:57 standard2.cpt.hqx.Z /pub/diplomacy/Sources: 341 Oct 18 19:29 README 10001 Oct 13 17:46 deadliner Perl script to help check on deadlines for players 1164429 Aug 17 10:06 dipsrc.tar.Z The latest sources for the Judge 516 Oct 6 00:02 dipsrc.v4.0-v4.1 Patch #1 1178 Oct 6 00:02 dipsrc.v4.1-v4.2 Patch #2 1367 Nov 30 15:00 dipsrc.v4.2-v4.3 Patch #3 28493 Dec 9 02:54 dipstrma.zip Dip. Strategy Map for MS Windows 410271 Dec 17 19:19 mapit-1.8.tar.Z Baseline Unix sources for MapIt 272630 Oct 18 19:25 mapit-NeXT.tar.Z Mapit for the NeXT including GUI. 230107 Nov 30 23:51 mapit-dos.exe Mapit for MS/DOS. 265682 Oct 18 12:31 mapit.mac.hqx MapIt for the Mac 208639 Oct 18 09:57 mapwin.zip MapIt for Windows on MS/DOS. /pub/diplomacy/TAP: 97447 Jul 14 14:28 ap131.ps.Z Abyssinian Prince #131 90869 Jul 30 15:02 ap132.ps.Z Abyssinian Prince #132 98973 Aug 19 11:53 ap133.ps.Z Abyssinian Prince #133 84423 Sep 9 12:54 ap134.ps.Z Abyssinian Prince #134 80801 Oct 6 11:12 ap135.ps.Z Abyssinian Prince #135 93021 Oct 28 16:15 ap136.ps.Z Abyssinian Prince #136 123919 Nov 18 21:34 ap137.ps.Z Abyssinian Prince #137 112317 Dec 14 00:25 ap138.ps.Z Abyssinian Prince #138 Univerisity of Waterloo, Canada ------------------------------- Here is an index for the FTP site at sunburn.uwaterloo.ca (129.97.50.26) /pub/nick/diplomacy: 39554 Mar 7 16:12 aberrat.pict Aberration map in MacIntosh PICT format 48630 Mar 7 16:11 aberrat.wmf Aberration map in Windows WMF format 2567 Mar 12 19:21 bnc.log Log file of Boardman Numbers 45588 Mar 7 18:05 hall.abridged.13.Z Abridged Hall of Fame 13 18453 Mar 7 18:25 hall.stats.13.Z Top 100 and List of Games forHoF 13 188412 Mar 13 12:02 halldata.zip Data files for HoF 13 172771 Mar 7 18:11 halloffame.13.Z Hall of Fame 13 1482 Mar 7 18:09 judge.codes List of Judge Codes 7859 Mar 7 13:25 judge.statistics.Z Judge Statistics (monthly post to r.g.d) 15534 Mar 12 19:29 mnc.log Log file for Miller Numbers Washington, USA --------------- There are a few files kept in the machine ftp.u.washington.edu (140.142.56.2) in the public/misc sub-directory. Here is a list of them. /public/misc: 260039 Nov 18 12:43 dip.tar.Z Source code for Judge 128294 Apr 16 1991 dipmap.ps Postscript map 134502 Apr 16 1991 loeb9.ps Loeb9 postscript map 23454 Sep 6 1991 machiavelli.ps Machiavelli ps map 125576 Nov 17 09:13 ngloeb9.ps Loeb 9 ps map. No grey 119364 Nov 17 09:14 ngmap.ps Standard ps map. No grey 124883 Nov 20 1991 youngstown.ps Youngstown ps map. Berlin, Germany --------------- There is an ftp site in Berlin. The machine is FTP.FU-berlin.DE (130.133.4.50) /pub/misc/diplomacy: 512 Feb 21 1993 classic/ Directory 512 Feb 21 1993 dipl-l/ Directory 512 Feb 21 1993 general/ Directory 512 Sep 1 19:50 hall-of-fame/ Directory 512 Feb 21 1993 loeb9/ Directory 512 Feb 21 1993 machiavelli/ Directory 512 Feb 21 1993 other-variants/ Directory 512 Feb 21 1993 source/ Directory 512 Feb 21 1993 youngstown/ Directory /pub/misc/diplomacy/classic: 2172 Apr 24 1991 map.ascii.Z 2501 May 22 1991 map.info.Z 34076 May 22 1991 map.ps.Z 2291 Apr 7 1991 rules.classic.Z /pub/misc/diplomacy/dipl-l: 6789 Apr 24 1991 convoys.Z 8557 Apr 24 1991 dipcon.Z 2513 Apr 24 1991 email-dip.intr.Z 1919 Apr 24 1991 example.game.Z 12176 Apr 24 1991 france.Z 5662 Apr 24 1991 germany.Z 2741 Apr 24 1991 greek.Z 2034 Apr 24 1991 mediterranean.Z 3100 Apr 24 1991 musical.dip.Z 2140 Apr 24 1991 stab-stab.Z 4850 Apr 24 1991 stalemates.Z 639 Apr 24 1991 top.ten.lies.Z 2951 Apr 24 1991 winning.dip.Z 22767 Apr 24 1991 zine_list.Z /pub/misc/diplomacy/general: 2176 Jun 13 1992 changes.Z 4211 Jun 13 1992 deadline.Z 1301 Jun 13 1992 form.Z 5504 Jun 13 1992 index.Z 4471 Jun 13 1992 info.Z 4364 Jun 13 1992 master.Z 3242 Jun 13 1992 press.Z 2750 Jun 13 1992 syntax.Z /pub/misc/diplomacy/hall-of-fame: 10774 Aug 9 1992 hall-of-fame-01.Z Hall of Fame #1 19809 Jun 10 1992 hall-of-fame-02.Z Hall of Fame #2 25857 Aug 9 1992 hall-of-fame-03.Z Hall of Fame #3 29563 Sep 3 1992 hall-of-fame-04.Z Hall of Fame #4 34419 Dec 19 1992 hall-of-fame-05.Z Hall of Fame #5 46370 Jan 14 1993 hall-of-fame-06.Z Hall of Fame #6 55070 Feb 24 1993 hall-of-fame-07.Z Hall of Fame #7 62907 Mar 30 1993 hall-of-fame-08.Z Hall of Fame #8 76925 May 11 1993 hall-of-fame-09.Z Hall of Fame #9 94013 Jul 2 17:50 hall-of-fame-10.Z Hall of Fame #10 112549 Sep 1 19:34 hall-of-fame-11.Z Hall of Fame #11 /pub/misc/diplomacy/loeb9: 1510 Jun 13 1992 info.loeb9.Z 35505 May 21 1991 loeb9.ps.Z /pub/misc/diplomacy/machiavelli: 1366 Jun 13 1992 info.machiavelli.Z 11253 Jun 13 1992 machiavelli.ps.Z 14174 Jun 13 1992 rules.machiavelli.Z /pub/misc/diplomacy/other-variants: 481 Jun 13 1992 info.1898.Z 459 Jun 13 1992 info.britain.Z 934 Jun 13 1992 info.chaos.Z 550 Jun 13 1992 info.crowded.Z 724 Jun 13 1992 info.gunboat.Z 450 Jun 13 1992 info.pure.Z /pub/misc/diplomacy/source: 255255 Sep 16 1992 diplomacy-adjudicator.tar.Z Judge Sources (old) /pub/misc/diplomacy/youngstown: 3145 Jun 13 1992 info.youngstown.Z 5842 Jun 13 1992 map.young.Z 596 Jun 13 1992 report.young.Z 52113 Jun 13 1992 youngstown-DINA4-1PAGE.ps.Z 52050 Jun 13 1992 youngstown-DINA4.ps.Z 51922 Jun 13 1992 youngstown.ps.Z ------------ 3.10. Gopher Server You can now access this FAQ list and all the FTP sites by Gopher at the UCI philosophy gopher: philosophy.cwis.uci.edu (128.200.15.2 7016) on the path World of Philosophy/Recreation/Games by Wire/Diplomacy. Thanks Pete Woodruff for the Gopher site! ------------ 3.11. WWW Server A Diplomacy related World Wide Web HTML page accessable by Mosaic (and similiar programs) is available at URL: ftp://netcom11.netcom.com/pub/diplomacy/diplomacy.html ------------ 3.12. Mailing lists DIPL-L ------ DIPL-L is a listserv mailing list hosted at mitvma.mit.edu (mitvma.bitnet). It is moderated by Nicholas Fitzpatrick (nick@sunburn.uwaterloo.ca). This relatively low volume mailing list is designed to be a forum for discussion of the game of Diplomacy, the Judges, and for distribution of Electronic Protocol. To add your name to the mailing list, send the command subscribe dipl-l John Smith where John Smith is your name to: listserv@mitvma.mit.edu (listserv@mitvma.bitnet). DIPL-L is gatewayed to Usenet as the newsgroup rec.games.diplomacy. If you already receive rec.games.diplomacy, don't register on this mailing list. DIPLOMACY-L ----------- There is another Diplomacy list, hosted at gu.uwa.edu.au, for discussion of Diplomacy at the Australian Judge. To subscribe send subscribe diplomacy-l John Smith where John Smith is your name to: listserv@gu.uwa.edu.au It is rather a quiet list! ------------ 3.13. Postscript maps - what are they? What is the deal with these postscript maps? I want to use them but don't know how... All of the Judge maps are in postscript, and all output from the Mapit program is also in postscript. The easiest way to print out a postscript file is with postscript printer. If you don't have a postscript printer there is a free postscript interpreter/viewer available for many platforms called ghostscript. Ghostscript is written by L. Peter Deutsch, and is distributed under the terms of the GNU Library General Public License. Ghostscript will compile on most common platforms, and has drivers for many common peripherals, including X11R[345], MS-DOS-VGA, Deskjet 500, Epson dot matrix printers, and HP laserjets. FTP sites for ghostscript: Many of these sites are mirrored all over the world. It shouldn't be too hard to find a ghostscript close to you. Any questions about ghostscript installation should be taken to comp.lang.postscript. UNIX: (The original sources) prep.ai.mit.edu:/pub/gnu/ghostscript* X11: (UNIX and VMS) prep.ai.mit.edu:/pub/gnu/ghostview (get ghostscript too) MS-DOS: simtel.coast.net:/postscrp/gs261286.zip simtel.coast.net:/postscrp/gs261386.zip simtel.coast.net:/postscrp/gsview10.zip MS-Windows: simtel.coast.net:/postscrp/gs261win.zip (make sure to get fonts!) Macintosh: sumex-aim.stanford.edu:info-mac/util/ghostscript-252b2-runtime-*.hqx Atari ST: atari.archive.umich.edu ------------------------------------------------------------------------------- 4. Diplomacy and Gaming Zines ------------ 4.1. Email Zines THE ABYSSINIAN PRINCE --------------------- Jim Burgess (BURGESSJ@GAR.UNION.EDU) Jim Burgess' postal szine (snail-mail zine) comes out once every three weeks, runs about half a dozen Diplomacy games with extensive postal fannish style press writing, has a letter column that features interaction between the postal and Internet worlds of Diplomacy, and indulges the editor's wide ranging tastes in music. If you're interested in E-Mail distribution, the szine is available in TeX source code format, most of which is fairly readable right off the screen, or it can be extracted and printed if you have access to TeX. The latest issue of the szine also is available by anonymous FTP from nda.com [192.150.206.1] in the pub/diplomacy/TAP directory in postscript format. The group of Internet folks on the distribution list occasionally discuss issues of general interest related to the topics on this bulletin board and their interface with the postal hobby. In an exciting new development, we now have a mail group for the szine. Just send the message SUBSCRIBE TAP to "majordomo@nda.com" and then you will receive the TeX version of the szine automatically. Moreover, you can send messages to "tap@nda.com" and a copy will go out to the entire list. ------------ 4.2. Postal Zines If you publish a postal Zine, tell me about it and I'll give you free advertising! Amtsblatt --------- Michael Blumoehr, Georgstr. 1, D-64347 Griesheim, Germany Cost: 5 DM Frequency: 4 weeks Published in German Beautiful Losers ---------------- Neil Ashworth 12 Queens Rd, Asquith NSW 2077, Australia Cost AU$2.50 Frequency: 6 weeks die Antwort ----------- Lars Freitag, Hauptmannsfeld 27, D-33739 Bielefeld, Germany (ilfreita@TechFak.Uni-Bielefeld.DE) Cost: 5 DM Frequency: 4 weeks Published in German Diplomat -------- Thomas Franke, Haarenufer 12, D-26122 Oldenburg, Germany Cost: 3.50 DM Frequency: ? Published in English, Mr. Franke is German BNC and OGH Dipsomania ---------- Jef Bryant, 121 Rue Jean Pauly, B-4430 Ans, Belgium Cost: 55 BF (less than $2) Frequency: ? Published both in English and French Lepanto 4-ever -------------- Per O Westling, Mardtorpsgatan 15, S-58248 Linkoping, Sweden c85perwe@und.ida.liu.se Cost: SEK15 (less then US$2) Frequence: About 6 weeks Notes: Published in English, Internationally minded Ludikus ------- Johannes Schwagereit, Luefthildisgaesschen 23, D-53340 Meckenheim, Germany Cost: 3 DM Frequency: 4 weeks ? Published in German, only Diplomacy and variants NMR Magazine ------------ Frank Mair, 8 Pinotage Pl. Huapia, Auckland, New Zealand fj.mair@ccu1.aukuni.ac.nz Cost: Foreign US$2.00 Frequency: Monthly Popular Cutlery --------------- Adrian Appleyard, 254 Padstow Rd, Eight Mile Plains, Qld. 4113, Australia Cost AU$3.00 (11 issues for AU$20.00) International AU$4.00 (11 issues for AU$30.00) AU$ = US$0.70 and 0.40 pounds Frequency: 6 weeks Queens Dagger ------------- Michael Chau, P.O. Box 1229, Box Hill, Vic. 3128, Australia Cost AU$2.00 Frequency: 1 month Realpolitik ----------- Alan Thomsom, GPO box 1968 Darwin NT 0801, Australia Cost AU$1.00 Frequency: 5 weeks Rhein-Neckar-Zine ----------------- Lukas Kautzsch, Seiterichstr. 5, D-76131 Karslruhe, Germany Cost: 3 DM Frequency: 3 weeks Published in German STABSanzeiger ------------- Volker Schnell, Stresemannstr. 165, D-22769 Hamburg, Germany Cost: 5 DM Frequency: 5 weeks Published in German WIN --- Ferdinand de Cassan, Raasdorferstr. 28-30, A-2285 Leopoldsdorf, Austria Cost: 385 Austrian Shillings per year Frequency: 6 weeks ? Published in German Zine Register ------------- Pete Gaughan 1521 South Novato Blvd. #46 Novato, CA 94947, USA. irishpete@aol.com Cost: US$2.50 - US$3.50 overseas English language, open page, offset printed Frequency: twice a year ------------------------------------------------------------------------------- 5. Computer versions of Diplomacy This section describes Diplomacy computer games and Diplomacy utilities for personal computers. If you have written your own Diplomacy program, please let me know so I can put your name below! ------------ 5.1. IBM version Avalon Hill - Computer Diplomacy -------------------------------- Avalon Hill distributes an IBM version of Diplomacy. A quick review: I used to spend hours in my college dorm room either playing Dip against the computer or with a few friends. That was 1986 and at the time I had the latest version of the game. For the hardware I was running on it was just fine. I liked using it as an adjudicator because it avoided pointless arguments. The current version still does that job well, but in this age of high speed, high resolution graphics, Computer Diplomacy is an anachronism; a throwback to an earlier age. There have been very little if any aesthetic changes to the newer version. It still uses the CGA mode exclusively, and it doesn't have an exit function. You have to reboot the computer to exit or (as I have done) run it under Windows or a similiar multitasker that will allow you to terminate the program. This is not nearly as annoying as the user interface, which still only uses the keyboard and does not let you see the whole map at once. The one good thing I can say about Computer Diplomacy is that it works. It will even play a mediocre game of strategic Diplomacy (no negotions with the computer). In short, if your looking for an adjudicator for your FTF games or would like to be able keep track of your Judge games on the computer, it may be worth the US$35 plus shipping that Avalon Hill asks for it. I am not overly dissapointed. I just wish Avalon Hill would get off its butt and put a little effort into making the came more playable. If you want to order the game just give AH a call at 1-800-999-3222. Thank you to Donley R. P'Simer for the review! Judge ----- To get it send US$30.00 to "Trader Vic" Box 5241 Ottawa, Ontario, Canada K2C 3H5 Judge is fantastic for GMing! Mapit for MS/DOS ---------------- Mapit for MS/DOS is available by FTP from nda.com in /pub/diplomacy/Sources/mapit-dos.exe. Thank you Larry Richardson (richards@PRIACC.COM)! Mapit for MS Windows -------------------- Mapit for MS Windows is available by FTP from nda.com in /pub/diplomacy/Sources/mapwin.zip. Thank you Barthel Steckemetz (bast@ph-cip.uni-koeln.de)! Diplomacy Strategy Map for MS Windows ------------------------------------- This program will take a list output from the Judge, and display it on your Windows screen. VBRUN100.DLL needed to run. The Diplomacy Strategy Map is available by FTP from nda.com in /pub/diplomacy/Sources/dipstrma.zip. Thank you Keith Ammann (Prospero@cup.portal.com)! ------------ 5.2. Macintosh version Mapit ----- Mapit for the Mac is available for FTP from nda.com in /pub/diplomacy/Sources/mapit.mac.hqx. If you know the author's name, please contact me! MacDip ------ MacDip is a Macintosh viewer/adjudicator for Diplomacy. You can read in Judge files or plain orders and it will display a map, which you can print or save in a game file. It will also adjudicate non-Judge orders. Right now orders can only be read in from a text file; I hope to get a better interface working soon. A beta version is available via anonymous ftp, from cs.unc.edu in directory /pub/vanverth. Notes from the author Jim Van Verth (vanverth@cs.unc.edu). ------------ 5.3. Amiga version Avalon Hill ----------- Avalon Hill distributes an Amiga version of Diplomacy. I don't know how good it is. Diplomacy (Public Domain) ------------------------- Diplomacy by Steve Douthat is public domain version on Fred Fish disk #582. Available by anonymous FTP at nic.funet.fi in /pub/amiga/fish/501-600/ff582/Diplomacy.lha. Roderick Lee comments: It's version 2.0. Still a little buggy, and it occasionally messes up an adjudication. Also, Italy is no longer green, but that can be fixed with a paint program. ------------ 5.4. Commodore-64 version Avalon Hill ----------- Avalon Hill distributes an Commodore-64 version of Diplomacy. I don't know how good it is. ------------ 5.5. NeXT version Mapit ----- Mapit including GUI for the NeXT is available for FTP from nda.com in /pub/diplomacy/Sources/mapit-NeXT.tar.Z. Thank you Wolfgang Roeckelein for the port! ------------ 5.6. UNIX/X windows version Diplomacy Adjudicator (Judge) ----------------------------- Of course the Diplomacy Adjudicator (Judge) runs on a UNIX system. Mapit ----- The original Mapit program is written for a UNIX system. It is available for FTP from nda.com in /pub/diplomacy/Sources/mapit.tar.Z ------------------------------------------------------------------------------- 6. Legal issues This section describes some of the legal aspects with playing and distributing the Diplomacy game. ------------ 6.1. Is it legal to get the rules by Email? The rules are copyrighted by The Avalon Hill Game Company. Distribution electronically of the rules is a violation of U.S. copyright laws. ------------ 6.2. Why is it legal to get the map in postscript? Ken Lowe has received permission to distribute a postscript version of the map from Avalon Hill. ------------------------------------------------------------------------------- 7. Programming Projects This section is devoted to those projects people work so long on and get so little credit. If you have a project you are working on and you want some help or just a pat on the back, we'll put your name below! ------------ 7.1. Diplomacy Adjudicator (Judge) David Kovar (kovar@nda.com) has volunteered to keep track of the latest sources/updates of the Judge. The latest sources can be retrieved by anonymous FTP at nda.com in /pub/misc/diplomacy/Sources/dipsrc.tar.Z. There is also a mailing list devoted just for programming the Judge. To subscribe to this list, send a message to majordomo@nda.com with subscribe judge-maint in the body of the message. Sending a message to judge-maint@nda.com will distribute the message to this mailing list. If you have any ideas for the Judge, please send a message to judge-maint@nda.com with your suggestions. ------------ 7.2. Mapit The original author of Mapit is George Boyce. He wrote the program in 1992. David Kovar (kovar@morrolan.eff.org) has volunteered to keep track of the latest source/updates of the Mapit program. The current version available is version 1.6. Mapit understands nearly all of the Judge's output and uses it to create postscript maps of the game, including unit icons and country designations. It will handle the standard games plus loeb9 and youngstown. The Mapit program is now operating on the EFF Judge, the Durban Judge and the Australian Judge (any others?). Use the "map gamename" command to receive the postscript map in the mail. Report any bugs to David Kovar. There are many ports to other platforms of Mapit availble for FTP at nda.com. Look at the section of FTP sites for a complete list. To help save some of the Judge's time, it is asked that you uses your own version of Mapit rather than the Judge's Map command. ------------ 7.3. Diplomacy Programming Project (DPP) The Diplomacy Programming Project hopes to design programs that play Diplomacy and actually negotiate with each other. We have already written an interface to be used by the programs (Diplomats) and determined a protocol to be followed. A group of Israelis have written a diplomat based mostly on negotiation. Daniel Loeb and Michael Hall have written a plan for a diplomat based mostly on strategy. We hope to implement a strategy this year in Bordeaux. Other groups in Holland, France, and the US might also write diplomats. In August 1992, we could then include Diplomacy as a competition in the 4th Computer Olympiad. For more information concerning the Diplomacy Programming Project, contact Daniel Loeb (loeb@geocub.greco-prog.fr). ------------------------------------------------------------------------------- Major Contributors to this fine FAQ (in no particular order): Sean Starkey (starkey@netcom.com) Gary Arkoff (arkoff@lclark.edu) Karl Dotzek (karl@ims.uni-stuttgart.de) Nick Fitzpatrick (nick@sunburn.uwaterloo.ca) Eric Klien (Eric_S_Klien@cup.portal.com) Kendrick Lo (lokendr@ecf.toronto.edu) Daniel Loeb (loeb@geocub.greco-prog.fr) Ken Lowe (jdr@u.washington.edu) Mark Nelson (amt5man@sun.leeds.ac.uk) Kenneth Sproat (kenspr@deakin.edu.au) Thanks for everyone's answers! -- | Sean Starkey starkey@netcom.com | | URL - ftp://netcom11.netcom.com/pub/starkey/meta.html |