WinTex 4.2 A WAD Editor Copyright (c) 1995 O. Montanuy (montanuy@inf.enst.fr) with MUS player by V. Arnost (XARNOS00@dcse.fee.vutbr.cz) QMUS2MIDI by S. Bacquet (Sebastien.Bacquet@iie.cnam.fr) DEACC by L. Cluitmans (L.J.M.Cluitmans@ele.tue.nl) Please take the time to READ the Help File. NEW FUNCTIONS at the end of this files. What is WinTex? WinTex lets you customise your DOOM, HERETIC or HEXEN levels beyond what is possible with level editors. It let you replace sounds, musics, and monster sprites, and let you create new wall textures, floors and ceilings. And it will collaborate with your level editor. WinTex also lets you browse the .GRP files from DUKE NUKEM 3D. Note: WinTex 4.x does not and will never support Quake. A Quake version is in preparation but it cannot be part of WinTex 4.x of Visual Basic would die. WinTex is a (low budget) Shareware If you are using this program regularly, please register to help me find the motivation necessary to make WinTex better and faster. You need only register once for all future versions of WinTex 4.x. Supported Games WinTex 4.2 supports DOOM, DOOM2, Ultimate DOOM, HERETIC and HEXEN. Support for Duke Nukem 3D is limited to browsing GRP files. Legal Stuff DOOM, HERETIC, HEXEN are trademarks of id software, inc. WinTex comes with NO WARRANTY whatsoever. I will not accept any liability. Use at your own risk. I did my best to avoid possible trouble, though. WinTex can be freely distributed on INTERNET, PRODIGY, COMPUSERVE, AOL, and even on MSN. WinTex "official" sites: Internet: ftp://ftp.cdrom.com/pub/idgames/utils/graphics_edit/deutex Compuserve: ACTION forum. WWW: http://www.daimi.aau.dk/~hykkelbj/doom/wintex http://www.islandnet.com/~ccaird/doom http://www.conline.com/~jelson/wintex/index.html --------------------------------------------------------------------------- Detailed features of WinTex - NEW: Duke3D browser (only sounds, graphics, text), save entries - NEW: modify TEXUTURES and FLATS in level maps - NEW: select many entries and save them all at once. - MUS2MID by Sebastien Bacquet. - MUS player for windows, by Vladimir Arnost (QA-Software). - Lists Texture and Flats used (click on SIDEDEF or SECTOR entries) - List of wasted space now in the WAD editing panel - MULTI WAD editing, with CUT and PASTE of entries and textures. - Full featured LEVEL browser, with a real intuitive BSP NODE viewer and a graphic REJECT MAP editor (first of it's kind). - Fully automatic TEXTURE editing (Never mind what a PNAMES and TEXTURE1/TEXTURE2 mean, you need not know!) - Fully automatic entry insertion, at the right place in the WAD. - Edit entries on a double click! - Automatic generation of INSTALL batch, for your WADs that replace sprites, or that need a DeHacked patch. - All you need to create and use custom sprites. - Invokes your favourite level editor, your favourite nodebuilder or reject builder. - Reversible WAD editing (undo all the last modifications). WinTex 4.x is replacement for the tools DeuTex, WinTex 3.4, NWT1.03, WT2, DMAUD, DMGRAPH, Wadmaster, DMMUS, DMMIDI, DMADDS, DMAUDWIN... ---------------------------------------------------------------------------- Installation of WinTex (see the help file for details) You need VBRUN300.DLL, because this is partly a Visual Basic tool. VBRUN300.DLL should be put in your WINDOWS\SYSTEM directory. Create a WINTEX directory somewhere and put there the following files: WINTEX.EXE WinTex executable (Visual Basic) LBWINTEX.DLL WinTex executable (C) THREED.VBX 3D controls (Visual Basic) DEUSF.EXE DeuSF, DOS complement to WinTex DEUSF.PIF Then click on WINTEX.EXE and it should run fine. See the help file for the customisation of WinTex. It is recommended that you also get the following tools: RMB21.ZIP RMB reject map builder WARM15.ZIP Warm reject, node, blockmap builder WINDEU24.ZIP WinDEU windows level editor, good bsp builder. TED12.ZIP TED end screen editor. CLEANWAD.ZIP CleanWAD WAD file cleaner. ------------------------------------------------------------------------- The Bug list, and bug corrections Version 4.2 fixes some bugs of version 4.1: - BEHAVIOR entry can be loaded into a level (go to level header first) - Fixed Texture problems on UDOOM (now TEXTURE1 and 2 are rebuilt) - Fixed the strange error when exiting Windows (sometimes) - Bug in DOOM: the first texture in the texture list is disabled - Now you can modify textures in levels - Cut Texture now works Known Troubles: - DCK works fine with WinTex textures, except that it cannot display them properly (it's bug in DCK, WinTex will not compensate it). Please signal any bugs by mail to montanuy@inf.enst.fr