This is one in a series of Deathmatch only levels created simultaneously for DOOM I, DOOM II & HERETIC by Lou Garcia & Gil Morales. They mostly follow one theme "Keep running and keep kicking ass". There are no monsters in most of them. The Exits are clearly marked in DOOM & DOOM II. HERETIC has no specific EXIT TEXTURES, but they follow the same placement as DOOM & DOOM II (They are usually located on the outside perimeter of the Level and is a Teleporter behind a closed DOOR. These levels will only work with the registered versions of DOOM, DOOM II and HERETIC respectively. ======================================================================== Title : "IN YO FACE" Filename : INYF_HRT.WAD (Converted INYF_DM1.WAD) ZIP FILE : INYF_HRT.ZIP Author : Lou Garcia Email Address : none at present (see bottom for contact) Misc. Author Info : DOOM, DOOM II & Heretic Deathmatch addict and PC Demo freak. Other WADs by Authors : INYF_DM1.WAD,INYF_DM2.WAD,PKBO_DM1.WAD,PKBO_DM2.WAD, PKBO_HRT.WAD,WBGY_HRT.WAD,WBGY_DM1.WAD,WBGY_DM2.WAD. Description : IN YO FACE for HERETIC is a deathmatch only level. It's stricktly move fast and kick ass from begining to end. The level consists of a windy lake-arena in the center with an upper level all around the rectangular perimeter. The players start in one of four rooms at each corner of the upper level. They will each find Weapons, Armor or Health according to the Skill level they choose (the higher the Skill level, the nastier the weapons). An attempt has been made to be fair to all parties. There are Teleporters in each of bottom corners so that you can travel between levels. Each side of a Teleporter will transport you to the upper level directly facing you. You can also jump accross the Teleporter from the upper level in order to get to the upper level directly accross from you. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. Although there are no hidden rooms there is plenty of opportunity for ambush. Note : There are no lame traps in any of our Deathmatch levels (We believe the purpose of Deathmatch is to pit yourself against your opponent, not fall in some stupid acid pit without a way out. There's also a clearly marked exit in each of our levels in preparation for an episode or if you just want to continue playing on the next level. Additional Credits to : Authors of DoomED, Waded, DCK, DoomCAD, BSP, RMB, DM2CONV and of course Raven Software and id Software (Kick-Ass Games)... Thanks to Gil Morales Jr., Gilbert Morales III and KILLROY for chasing each other around until the wee hours beta testing. ========================================================================== * Play Information * Game : HERETIC Episode and Level # : E1M1 Single Player : Yes, but only to test level (no fun without prey) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!! Absolutely the name of the game. Difficulty Settings : YES! (The higher the skill level, the nastier the weapons and the greater the bonuses. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Converted and Modified INYF_DM1.WAD. Build Time : A few hours... Editor(s) used : DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b by Ben Morris / Zerius Development. Utilities used : RMB 2.1 by Jens Hykkelbjerg & BSP 1.2x by Colin Reed and DM2CONV 1.6B by Vincenzo Alcamo. Known Bugs : None that we know of. ======================================================================== Title : "Peek-A-Boo" Filename : PKBO_HRT.WAD (Converted PKBO_DM1.WAD) ZIP FILE : PKBO_HRT.ZIP Author : Lou Garcia Email Address : none at present (see bottom for contact) Misc. Author Info : DOOM, DOOM II & Heretic Deathmatch addict and PC Demo freak. Other WADs by Authors : INYF_DM1.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD, PKBO_DM2.WAD,WBGY_HRT.WAD,WBGY_DM1.WAD,WBGY_DM2.WAD. Description : PEEK-A-BOO is a HERETIC deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of a few rooms connected to each other so the action will always be constant. There are a few false walls that make for good ambush sites. The players start in one of four hallways adjacent to a couple of rooms. They will each find the same weapons depending on the Skill level chosen (The higher the Skill level, the nastier the weapons and greater the Health bonuses. There's also Invisibility Spheres and ammo for the weapons scattered throughout. There are TWO Teleporters in the big room (East) that will transport you to the North or South corners of the hidden hallway above the big room. The northern Teleport takes you to the northern corner facing South and the southern Teleport takes you to the southern corner facing North. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush. Note : There are no lame traps in any of my Deathmatch levels (I believe the purpose of Deathmatch is to pit yourself against your opponent, not fall in some stupid acid pit without a way out. There's also a clearly marked exit in each of my levels in preparation for the episode or if you just want to continue playing on the next level. Additional Credits to : Authors of DoomED, WADED, DCK, DoomCAD, BSP, RMB, DM2CONV and of course Raven Software and id Software (Kick-Ass Games)... Thanks to Gil Morales Jr., Gilbert Morales III and KILLROY for chasing each other around until the wee hours beta testing. ========================================================================== * Play Information * Game : HERETIC Episode and Level # : E1M2 Single Player : Yes, but only to test level (no fun without prey) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!! Absolutely the name of the game. Difficulty Settings : Yes! The higher the Skill level, the nastier the weapons. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Converted and Modified PKBO_DM1.WAD. Build Time : A few hours!! Editor(s) used : DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b by Ben Morris / Zerius Development. Utilities used : RMB 2.1 by Jens Hykkelbjerg, BSP 1.2x by Colin Reed and DM2CONV v1.6B by Vincenzo Alcamo. Known Bugs : None that we know of. ======================================================================== Title : "Wanna Boogy?" Filename : WBGY_HRT.WAD (Converted WBGY_DM1.WAD) ZIP FILE : WBGY_HRT.ZIP Author : Lou Garcia & Gil Morales Email Address : none at present (see bottom for contact) Misc. Author Info : Gil Morales: DOOM, DOOM II & Heretic Deathmatch addict and CAD Designer. Misc. Author Info : Lou Garcia: DOOM, DOOM II & Heretic Deathmatch addict and PC Demo freak. Other WADs by Authors : INYF_DM2.WAD,INYF_DM2.WAD,INYF_HRT.WAD,PKBO_DM1.WAD, PKBO_DM2.WAD,PKBO_HRT.WAD,WBGY_DM1.WAD,WBGY_DM2.WAD. Description : Wanna Boogy? is a HERETIC deathmatch only level without any monsters except your friend-become-prey. It's stricktly move fast and kick ass from begining to end. The level consists of another arena (12 sided) surrounded by open air hallways. Four Teleporters in the central arena take you to Weapons, Ammo and Goodies depending on the Skill level chosen at start (The higher the Skill level, the nastier the Weapons. However, when you return from your trip, your friend might just be waiting in front of the Teleporter ready to blow your head off. The return Teleporters will beam you to one of the Hallways surrounding the arena. Each Teleporter takes you to a specific destination, so it is possible to determine a final destination and wait for your buddie to appear. There are windows in the hallways looking out over the arena, and they make for good ambush sites. The players start in one of the four connected hallways adjacent to the arena. They will each find a Dragon Claw and an Ethereal Crossbow to start them out. This level is great in DEATHMATCH 2.0 as well as regular Deathmatch. There is plenty of opportunity for ambush. Note : There are no lame traps in any of our Deathmatch levels (We believe the purpose of Deathmatch is to pit yourself against your opponent, not fall in some stupid acid pit without a way out. There's also a clearly marked exit in each of our levels in preparation for an episode or if you just want to continue playing on the next level. Additional Credits to : Authors of DoomED, Waded, DCK, DoomCAD, BSP, RMB, DM2CONV and of course Raven Software and id Software (Kick-Ass Games)... Thanks to Gil Morales Jr., Gilbert Morales III and KILLROY for chasing each other around until the wee hours beta testing. ========================================================================== * Play Information * Game : HERETIC Episode and Level # : E1M3 Single Player : Yes, but only to test level (no fun without prey) Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes!! Absolutely the name of the game. Difficulty Settings : YES! (The higher the skill level, the nastier the weapons and the greater the bonuses. New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : Converted and Modified from WBGY_DM1.WAD. Build Time : A few hours!! Editor(s) used : DoomED 2.60 b4 by Geoff Allan, WADED 1.83 by Matthew Ayres, DoomCAD 4.3 by Matt Tagliaferri and DCK 2.1b by Ben Morris / Zerius Development. Utilities used : RMB 2.1 by Jens Hykkelbjerg, BSP 1.2x by Colin Reed, and DM2CONV 1.6B by Vincenzo Alcamo. Known Bugs : None that we know of. * Copyright / Permissions * Authors may use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this and other WADs or leave me a note * BBS numbers: Ivory Tower BBS (Miami, Fl) (305) 860-0307 Home to one of the largest collections of PC SB/GUS Demos, and DOOM, DOOM II and HERETIC File Areas in the U.S.A. Sysop: KILLROY Leave private Email to Lou Garcia Enjoy it, have fun, kill your friends and keep on DOOMing!!