================================================================ Title : 10-Pak 2 Death-Match Wad Filename : 10PAK2.WAD Author : Tom Sanner (Mr.DooM) Email Address : mrdoom@erie.net Web Site : http://www.erie.net/~mrdoom/ Misc. Author Info : Operator of Top 5% Web Site (see above) Official DooM Chat Host on MSN (Wed.nights) Member of CUE (Computer Users of Erie) And basically your typical DooM fanatic! Description : A major new version of my popular 10PAK Wad. This wad consists of 10 original Death-Match levels including three brand new, never released levels, made for this upgrade. Perfect for a good, long, bloody marathon with alot of variety. These levels are also optimized for use of monsters if you wish, as they are kept at a minimum to allow for good respawning monster play in death-match. I've decided to incorporate the skill levels somewhat similar to that of the Igor & Danzig Series used. Those classic Death-Match wads attempted to provide for as many different Deathmatch tastes as possible. Likewise, You can play all of these levels sequentially or, if you wish to play a certain level, you can play that one alone. This entire wad is designed for use of Deathmatch 2.0 (Alt.Deathmatch) rules with the following options... 1. 2 player game without BFG and with plenty of health & ammo. Use Skill levels 1 & 2 to support this. ("I'm Too Young To Die" and "Hey, Not Too Rough") This selection also provides all major power-ups. Note: BFG is still in level 7 -BFG Frag. 2. 2 player game with ALL weapons and less health & ammo. (Very few major power-ups are available) Use Skill level 3 to support this. ("Hurt Me Plenty") 3. 3 or 4 player game with all weapons. Use Skill levels 4 & 5 to support this. ("Ultraviolent" and "Nightmare") I suggest the "no-monster" command for this mode of play. (Especially on Nightmare) :) These skill levels are meant to improve these wads when played with different amount of players. Skill levels 4 & 5 for more players will provide even more weapons for faster retrieval and can actually be played in either Deathmatch 2.0 or Original Deathmatch rules. Due to the nukeage in three of the levels, you may see some suicides to prevent some frags if the Original Deathmatch rules are used however. See what you prefer. Also note that most of the levels involve a cooperative exit. If an exit door doesn't open when you hit the switch, you may have to ask your friend(s) for help. If there's anything I truly hate it's when some wimp is getting his ass kicked and he runs to the exit instead of fighting back. :) Actually all the exits (except map 10) can be reached by a solo player, but the strafe run, or excellent timing, must be used on most of them. To see how they can all be reached, load 10PAK2 and let the internal demos play. The third one will demonstrate how they all can be accomplished. Because of the Co-Op exits, the timer parameter is recommended. Example... -timer 20 (for 20 minutes per level) Please take a walk through these levels before you actually use them in Deathmatch. While each is extremely straightforward, it's always nice to get a feel for a new level before you begin. The seven levels from the original 10PAK have all been altered for 10PAK 2's skill level settings. Any other major changes are noted in the following section. Level by Level Info... ---------------------- 1 -Nuke Walk -This opening level will wake you up quick. Stay on the walk or get nuked! Everything is is out in the open so there's nowhere to hide. Should make for plenty of frags including suicides. All weapons except BFG but this could be one of the few levels you'll ever play where the machine gun may be the most damaging weapon. Exit switch in NW corner opens exit room door in NE corner. Changes from original 10PAK... Corner posts added for some protection and cover. Walks are now wider to accommodate you poor drivers :) 2 -Sniper DM -My homage to DOOM 2's map 1 but entirely new and created from scratch. This level has better flow than our old favorite. It also includes numerous sniper points with one way wall textures (The panels with the blue designs). Switch behind one panel lowers BFG/Plasma lift in East room. Switch in North end of long hall opens exit door in South end of hall. Changes... Removed some hidden panels and added more easily obtained weapons. 3 -Boxed-In -First of the three new levels... My version of Minideth by Scott Smith, one of my favorite Death-Match wads ever. This version is made from scratch and is a little larger. It also consists of perches in all four corners which can be accessed very easily. Think twice before hitting the BFG switch. Switch in South East perch opens exit door in tall west crate. 4 -Rocket Frag -This one is a blast, literally. Rocket launcher and Berserk are the only weapons (along with your pistol, of course). 4 main rooms, all with obstacles that make you think before you let a rocket fly. Switch on East wall of North West room opens exit door on West side of room. Changes... Not much, I loved this one as is. 5 -Fragagon -Small Figure 8 shaped level with 2 higher ledges running along the outside walls. To get the good weapons you jump down from the ledges upon the large crates. Switch on North end opens exit door on south end, which remains open unless your opponent hits the low switch down in the middle. Changes... Trip wires (to go with the switches) on first ledge to allow easier access to top ledge. 6 -Cramped -New level number 2... Somewhat similar to Boxed-In but with more height differential (stairs & lifts) and less crates. Only one way up to the west ledge but player can be easily picked-off once there. Exit switch at top of double stairs opens door behind south lift. In other words, the switch for this lift must also be hit. 7 -BFG Frag -Only BFG's and Berserk packs. A Mega Sphere is located in the center but can make you a sitting duck. A real wild one! Room in South side reveals a switch that opens the exit room on the North side. Changes... Normal play areas have been enlarged to help prevent less falling into pits. BFG's added to the pits for use in case of emergency. 8 -Cross Attack -Won 2nd place in WizardWorks Wad Making Contest. The largest wad but wide open with many buildings to hide in and on top of. Exit area can be accessed by walking over the exit sign along the North wall. Then walk along the cat- walks to North end of the lava pit. The East & West switches in the main playing area block access to the exit while the red South switch allows an exit once again. Changes... Not much, obviously it's already a winner. 9-Drop-In -New level number 3... This one is sure to become a classic. Small level with lots of height variations. Numerous ways to jump from one room to another for surprise attacks from all directions. Also showcases unique Holes you drop-down-into for weapon retrieval. I love this one! Exit switch in SW corner opens exit room in NE corner. Transport must be used for solo exit. 10 -Keep Movin' -My homage to DooM 2's map 07, a death-match classic! This one has a more 3-D feel including some lifts that take you to ledges. You can't hide in this one so keep movin'. NE switch opens exit room in SW. Changes... Not much, when it ain't broke, don't fix it. Additional Credits to : iD of course and the creator of DCK ================================================================ * Play Information * Episode and Level # : Maps 01-10 Single Player : No (Some exits require co-op) Cooperative 2-4 Player : Maybe (To check out the levels) Deathmatch 2-4 Player : Yes (That's the purpose!!!) Difficulty Settings : Yes (Read above) New Sounds : Yes (Radio alert sound) (Also look for 10fx2.zip for more) New Graphics : Yes (Titlepic, Intermission, Pause, Options, Help, Credit, & Level names) New Music : No (Look for 10mus.zip which is mainly Led Zeppelin, perfect for DooM) Demos Replaced : All (DooM-2 version 1.9) Demo 1 is solo play on level 10. Demo 2 is a Deathmatch on level 9. Demo 3 is an exit demo. * Construction * Base : 3 brand new levels along with 7 modified levels from the original 10PAK. Editor(s) used : DCK, BSP, NWT Known Bugs : None known of * Copyright / Permissions * Authors MAY use these levels as a base to build additional levels. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * BBS numbers: Tim's BBS (814) 825-8660 Microsoft Network (DooM files- death-match) ftp.cdrom.com (levels/doom2/deathmatch/0-9/) Also at- http://www.erie.net/~mrdoom/ (My web site)