================================================================ Title : UAC Head Quarters Copyright, Gordon Mulcaster, 1994 Filename : UAC-HQ.WAD Release : Beta 1.0 Author : Gordon Mulcaster Email Address : Gordon_Mulcaster@mindlink.bc.ca Misc. Author Info : Eyes - brown/green Description : You must infiltrate UAC-HQ, and find the main computer center to get the access codes for a shuttle so that you can get off Earth. (See the full story in UAC-HQ.TXT) (Also see the play notes in UAC-HQ.TXT) Additional Credits to : JD, Dave and Vic for play testing. : Raphael Quinet (quinet@montefiore.ulg.ac.be) Brendon J. Wyber (b.wyber@csc.canterbury.ac.nz) Per Allansson (c91peral@und.inda.liu.se) Per Kefod (per@ollie.dnk.hp.com) for writing and distributing DUE (gcc) : Colin Reed for writing and distributing BSP : Jens Hykkelbjerg (hykkelbj@daimi.aau.dk) for writing and distributing Reject Map Builder (RMB) : Randall R. Spangler (rspangle@micro.caltech.edu) for writing and distributing WADWHAT : id Software for releasing Doom, and allowing user created levels. ================================================================ * Play Information * Episode and Level # : E1M1 (1.666 registered) Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : No (there _are_ four deathmatch starts, but they are in the same place as the cooperative starts. I don't think this level would make a good death match level anyway...) Difficulty Settings : Yes (Ultra-violent should be challenging for even the best Doomers, I'm too young to die should be playable for even the most novice Doomers) New Sounds : No New Graphics : No (there are some new textures. I have more work to do in this area...) New Music : No Demos Replaced : DEMO2 (recorded on "I'm To Young To Die", using Doom ver. 1.666 registered) * Construction * Base : New level from scratch Editor(s) used : Waded 1.23 (until it broke) DEU 5.21 (until it broke) DEU 5.21gcc BSP 1.2x RMB 1.2 Known Bugs : The level is too big to save using 1.1 or 1.2 : Some sounds may leak into other areas. (I think IDBSP fixes this, but it breaks other stuff...) : There are HOMs using 1.2 or 1.1 : There is still lots of work to do on the textures ================================================================ * Copyright / Permissions * ----------------------- This work is copyright Gordon Mulcaster 1994 Authors MAY NOT use this level as a base to build additional levels. Make your own damn levels. You MAY NOT modify this work except for personal use. Modified versions MAY NOT be distributed in any form. UAC-HQ.TXT is part of the work and must be included, unmodified, in any distribution. This wad MAY NOT be distributed for profit (that includes CDs, Compuserve, AOL, et al.) - it is debatable whether or not the above line is legal. - I don't have the money to do anything about it if it is. - so if you do you will have to live with the fact that I think you are a slimeball. ================================================================