================================================================ Title : "Shoots" -N- Ladders 1.0 Filename : SHOOTS.WAD Author : Lloyd Shelby Email Address : lshelby@indy.net Misc. Author Info : 6' tall, graying hair, sleeps occasionally. Description : I think you're gonna like this one. Ladders. No, really. A level map with blinking indicators. Mayhem. Destruction. Plot twists. Air ducts. Vents. Secrets. Suspense. Additional Credits to : The authors of DEU 5.21, DCK 1.1a, BSP 1.2x, WACKER b7, RMB 1.2, and, of course, DOOM! ================================================================ * Play Information * Episode and Level # : E1M1 (Since >1.6 sw no longer loads PWADS) Single Player : Yes (It IS playable, believe it or not.) Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : YES!!! Difficulty Settings : Not implemented at all. (Use UltraViolence - don't be a weenie) New Sounds : No New Graphics : Yes. New Music : No Demos Replaced : None (full .LMP available) * Construction * Base : New level from scratch Editor(s) used : DEU 5.21 GCC, DCK 1.1b, BSP 1.2x, WACKER b7, RMB 1.2. This wad is over 500K for one level (whew) and underwent approximately 150 different revisions, about 30 of which were lost when one of the tools crashed in mid-stream, for whatever reason. Probably not the tools' fault. I did some really wierd stuff to fool the DOOM engine. * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: infant2.sphs.indiana.edu (or wherever levels go these days) Welcome to SHOOTS -N- LADDERS, the sequel to CARDIAC ARREST. One or two raves poured in, so I figured I would top it. I think I did. I did some really strange things to the DOOM engine, but I managed to pull it off. This level has functional ladders throughout (not new, but at least well done). Also a tunnel system and a HVAC system. The warehouse was designed specifically for DEATHMATCH, and it is also fun to run around the other areas in hot pursuit with a rocket launcher. It is not a large level, but the additional sectors for the ladders make it slow on < 486 computers. Also, if you have less than 4MB, I wouldn't recommend saving (crashed when I tried this on my 386-40 4Mb). Check out the map. I think that this is -really- cool. Even though it is E1M1, it has the BFG and Plasma Gun, so it will not work with the shareware versions. If you are interested enough in the game to want new levels, pay for Doom. I did, and I'm glad, because it is a great game and it is well worth it. Direct questions, comments, slander, etc. to lshelby@indy.net or alt.games.doom. I read the mail and a.g.d fairly regularly. If you like it, please post. Oh, by the way... Pay attention when you energize the gate. Have fun. Lloyd Shelby lshelby@indy.net DECRYPTION SUCCESSFUL. SOURCE_ID: UAC44-356 MESSAGE_ID: 3389i329KR_CLASS SSPACE HEADER 1102S-NNP-5 !!! CLASSIFIED - EYES ONLY !!! ** ** *** ******* ** ** ** ** ** ** ** ** ***** ** ** ** ** ** ** ** ******* ** ** ******* **** * ** **** **** * **** * **** *** * * * * * * * * * * * * * * **** * * * ** * ** * * **** **** * * **** **** * * * **** ** REG 55-3n PARA 14 LINE 5 AND FOLLOWING: THE READING OF THIS CLASSIFIED TRANSMISSION BY ANY PARTIES NOT GIVEN PRIOR CERTIFIED WRITTEN CLEARANCE BY THE GOVERNING BOARD OF THE UAC IS AN OFFENSE PUNISHIBLE BY UP TO 30 YEAR IMPRISONMENT. << IF YOU ARE NOT AUTHORIZED TO READ THIS TRANSMISSION, DELETE IT IMMEDIATELY!!! >> TRANSMISSION BEGINS: 3389i329KR_CLASS CODE 5 PRIORITY. PRIOR MISSION TO PHOBOS DEEMED UNSUCCESSFUL BY HIGH COMMAND. DUE TO RECENT INVASION OF EARTH, IMMEDIATE ACTION MUST BE TAKEN TO DETERMINE SOURCE OF INVASION AND SECURE TRANSPORT GATE. LANDING PARTY WILL TELEPORT INTO HOLDING AREA OF PHOBOS GATE. LIFE FORM SCANS INDICATE LARGE NUMBERS OF INDETERMINATE LIFE FORMS. SECURE HOLDING AREA, WAREHOUSE, STAGING AREA, AND GATE PROPER. ALL LIFE FORMS IN BASE ARE HEREBY DESIGNATED HOSTILES. ONCE ALL AREAS ARE SECURED, POWER MUST BE RESTORED TO THE MAIN GATE TO PREPARE FOR ASSAULT. SCANS OF COMPUTER SYSTEM INTEGRITY SHOW THAT ALL MAIN BANKS FOR GATE HAVE BEEN RENDERED INACTIVE. AUXILLIARY SYSTEMS WILL BE REQUIRED TO ENERGIZE GATE. MAINTENANCE TUNNELS ACCESS THE AUX CONTROL ROOM. ALL MAINTENANCE ACCESS DOORS ARE SEALED (PER RG 54:2.P3) BUT IT SHOULD BE POSSIBLE TO LOCATE SECURITY KEYS FOR THESE DOORS. ENGAGE ALL BYPASSES (PER MAP) AND ROUTE ALL FOUR POWER CIRCUITS TO GATE. FROM THERE UTILIZE NORMAL GATE ENABLE PROCEDURE. GOOD LUCK TRANSMISSION ENDS: 3389i329KR_CLASS