================================================================ Title : Urban Nightmare Filename : URBAN.ZIP Author : C. Bradford Rose Email Address : cbr@wpi.edu Misc. Author Info : Student at Worcester Polytech. Member of Army ROTC, future infantry officer (gee, wonder why I like DOOM :) ). Plays computer games way to much. Description : The Apocalyspe has finally come to pass... all of Earth lies in ruin after a world-wide nuclear war. You are a lone infantry soldier who has managed to survive. You were lucky (depends on how you look at it) to be in an underground bunker when a nuke hit near your location. After the radiation levels dropped off, you left to search for more supplies. After many days of wandering.... you have come to realize the awful truth... the Earth as you knew it is no more. You can find no signs of civilization or life... except of course if you count the undead. The spawn of hell now roam the Earth... You never really believed so strongly in the super-natural untill now (and you think that pissed them off). You are about to give up and accept death when you come across a city! Maybe there are people alive there! Maybe there are fresh supplies! Or worse yet... maybe the undead, or even worse... perhaps enemy soldiers could be lurking in that city. Only one way to find out..... Additional Credits to : The creator of nightfall.wad (where I found the sky1 textures :) ). My 486 dx2 66 laptop :) (great for DOOMing in lecture). My girlfriend... for moral support and for making realize that there IS a world outside of DOOM :). Everyone on alt.games.doom and the rec.computer.games.doom groups that helped me with any questions I had. The creators of DEU, BSP12x, IDBSP, and DMAUD. And, of course- ID. ================================================================ * Play Information * Episode and Level # : E1M1 Single Player : No (You can play but there's no exit... just see how long you can last on nightmare) Cooperative 2-4 Player : No (see above) Deathmatch 2-4 Player : Hell YES... best for 4 players Difficulty Settings : see below New Sounds : Kinda (I erased the sound of the switches... when one was thrown you could hear it from anywhere in the city as loud as if you were right there. That screws up the 'Hunt' :) ) New Graphics : Yes... sky1 replaced with stars New Music : No (just used the music from E2M1... I love that one :) ). Demos Replaced : None (Go ahead and make your own :) ) Levels- All levels have the same amount of monsters, the powerups and items are different however. All levels Have weapons (duh), ammo (duh again), Armor, Blur spheres, and monsters. 1 and 2... Also has medkits, stimpacks, (and other healing powerups), along with the BFG. Plus- there is a Computer Map, an Invunerability Sphere, and Light Amp Goggles. 3... No healing powerups, no BFG, but still has Computer map, Invunerability Sphere, and Light Amp Goggles. 4 and 5... None of the above Addtional Information... This is a pretty complex deathmatch wad and is for those who like some tricks and hunting in their deathmatch games and not just a square room with a frag every second. There are a good deal of secret areas and traps, I have checked everthing over and over... there are NO good places to 'set up camp', even places that look great for that, have a safeguard (something like a crushing ceiling activated from elsewhere. It may be a good idea to have allow all players to have a quick look at things before getting started). There are, however, MANY places to hide. Many nooks and cranys and lots of shadows :). However- everything seems to balance out... email me with any comments or suggestions. Also... watch out for bullet-proof windows. I came up with these babies while just playing around with things (I was determined to build one). Both players can see one another but neither can shoot each other... not with ANY weapon. Also... some of these windows are not windows, but force fields (they can be turned on and off). So... watch out :). One more thing... almost all the good weapons are in traps... that is- after you grab the weapon... a door closes behind you and doesn't open for 30 sec.. In that time you are trapped. Be sure to stay close to the door so that when it opens and you try to leave, you don't accidently activate the linedef again (and trap yourself for another 30 sec. :) ). * Construction * Base : New level from scratch Editor(s) used : DEU5.21gcc, IDBSP, BSP12x, DMAUD, DEHACKED Known Bugs : None... if you find any let me know. Build Time : 2 quarters and 2 failed courses. 2 much :). * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. Just give me some credit please. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this WAD * FTP sites: ftp.cdrom.com BBS numbers: Other: