================================================================ Title : rmh19.wad (revised demos for Doom 1.9) Author : Ryan Hare Email Address : rhare@scs.unr.edu ================================================================ * Play Information * Episode and Level #s : Episode 1, Missions 1-9 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes! Difficulty Settings : Yes (all) New Sounds : No New Graphics : No Demos Replaced : Yes, all three (for Doom 1.9) Description: These wads are designed to be primarily for Deathmatch play, but the author intended for them to be still useful and enjoyable for play by individuals (or even cooperative mode). The designs are most conducive towards exciting Deathmatches, and all levels are relatively compact, but they are set up in such a way so that the other modes of play are still fun and fast-moving. ================================================================ Mission 1: This wad uses only light weapons (pistol, shotgun, and chainsaw). Deathmatch mode games will end up with a lot of chainsaw fights. This particular level replaces the original rmh1_1.wad which has been renamed granite.wad and now stands alone. Mission 2: The setting is a secret base in a crater, and features trenches, nooks, and much rugged terrain for sneaking, hiding, and sniping. Mission 3: This is a toxic waste facility, just as in the original e1m3. Mission 4: This outdoor area features a swimming pool and a sort of garden. Sled's garden. It is clearly a recreation area for some UAC bigwigs. Things are somehwat different now... Don't flip the switch that creates the stairs up to the well more than once! However, if you do, another switch behind the well resets the step. Mission 5: This wad is designed to be a station hovering in the sky over Phobos. One can look down at the surface through the loading bay in the center. The north end is where the very audible engines are located. Mission 6: A gloomy cavern, where UAC miners have broken into volcanic activity, not to mention other sorts of evil. Mission 7: As was the original e1m7, this is a computer station. It is especially designed to really keep Deathmatches moving. The first appearance of the famed BFG9000. Mission 8: The final confrontation against Sled the Impaler. This is a pretty nasty level, especially on ultra- violence. Mission 9: This is an arena, with many pink, slobbering beasts and belligerent sporting fans. Considerable chainsaw action is essential. ================================================================ * Construction * Base : New levels from scratch Build Time : For all these wads? A lot! Editor(s) used : DEU 5.21 and BSP 1.2x (mostly), DoomEd the Real Thing 2.6b4 Known Bugs : These levels were made for Doom version 1.666. On earlier versions there may be "hall-of -mirrors" effects that are a result of a maximum number of line-defs deficiency that existed in the earlier versions and which was improved in version 1.666. Not all the levels will have this problem, if it occurs. Players with Doom 1.666 should have no trouble. * Copyright / Permissions * Authors may NOT use these levels as a bases to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. * Where to get this wad * ftp sites: ftp.orst.edu ftp.cdrom.com BBS: in Reno,NV: InterComm BBS (702-359-2666) MegaSystem BBS (702-849-2207)