================================================================ Title : Mini DeathMatch Level File Name: : MINIDETH.WAD For : DOOM -and- DOOM II Author : Scott Smith Email Addresses : scottallyn@aol.com scotta@cftnet.com scotta@cris.com Other works : CYBRDTH2.WAD, CYBRDETH.WAD, E1M1SAS.WAD, E2M1SAS.WAD, LMP10.EXE ================================================================ * Play Information * Episode and Level # : E1M1 for DOOM, Map 1 for DOOM II. Single Player : No, though there -is- a plyr 1 start. Cooperative 2-4 Player : Didn't you read the title? Deathmatch 2-4 Player : Yes. Intended for 3 or 4 plyrs, but works very well with just two. ================================================================ * Description * This is a DeathMatch level that I designed for id Software's DOOM II: Hell on Earth. The idea for this level originated from VERYTINY.WAD by jazz411@aol.com, which was just a single small room with two large crates, shotguns, and a handful of Death- Match starts. That doesn't sound like much, but if you toss three or four players into that small room, you have a MAJOR frag fest that is an absolute riot! I expanded upon that theme by making the level twice as big, adding MANY various sized crates, a secret teleporter, primary and secondary sniper's ledges, and ALL of the weapons. The BFG requires a fairly skilled jump to get to, which is virtually impossible to do when there are three other players trying very hard to prevent you from getting it! The primary sniper's ledge has a real good view of the main room, offers good protection to the sniper, and is easily defended. The secondary ledge, while not offering the best view of the main room, allows good targeting on the two sniper positions on the primary ledge. The secondary ledge also allows you to toss a few rockets at another good holdout, which is in one of the corners on top of a small crate near the large gray teleporter crate. It's kind of an unspoken rule when we play this level, that if anyone gets on that primary sniper's ledge, the rest of the players will work together to bring him DOWN! One or two players will cover the main sniping window, while the other rushes the lift. For two players, -ALTDEATH works pretty good (though you may want to try it with just -DEATHMATCH), but for three or four players, -DEATHMATCH is the ONLY way to play this level! Due to the small size of the level, your chances of lasting for more than 30 seconds with three other players, is very slim; when using -ALTDEATH, this means that half of the times that you get killed, you'll not have even gotten a weapon! Using -DEATHMATCH allows the players immediate access to ALL of the weapons. We usually play it with -SKILL 5 so that the ammo will last a bit longer. This level will work with both DOOM and DOOM II. Making this level compatible with both games meant a larger file size, but it's not overly large and should only take a minute or two to download. Overall, I think that this has turned out to be a pretty good DeathMatch level. It's asthetically pleasing, and has everything that I look for in a DeathMatch PWAD (though on a smaller scale than usual). I'd appreciate any feedback that you have to offer and I'd love to see some of your recorded games in this level (mail 'em to the CRIS address, since the AOL address doesn't handle attached files very well... unless you're on AOL or CRIS, then just e-mail them to ScottAllyn). ================================================================ * Permissions * Authors may NOT use this level as a base to build additional levels without giving both myself AND jazz411@aol.com credit for the original versions, as well as stating the changes made within a text file. Also, please don't recycle the MINIDETH or VERYTINY names with your modified version. I've found a few modified versions of my other levels being passed around with no mention that I created the original version, and that SUCKS! Please have a little respect for the time involved in creating this file by at least mentioning the orignal authors. You may distribute MINIDETH.WAD in any electronic format (BBS, Diskette, CD, etc) as long as you include this text file INTACT. If MINIDETH.WAD is to be distributed under the MINIDETH name, the embedded ENDOOM directory entry MUST be included (that's the credits that get displayed after quitting the game. If MINIDETH is not mentioned there, someone has been screwing with the level! Contact me and I'll send you a new copy).