# Warning: Don't read this file before 
# you have played the level.
# You don't want to spoil the fun do you?


preprocess 4
# When only EXC, INC, BLIND [0|1] or SAFE [0|1]
# is used preprocessing is safe to use.

group 3 45
# This groups the two sectors with cyperdemons.

blind 1 3
# And this makes the cyperdemons blind.

blind 0 42
# Darkness blinds!

inc 42 41
# But when the light is turned on...

# This level can be hard to complete (first time on UV anyway)
# and it demonstrates two special effect. In the first room the monsters 
# are turned into statues 
# (much like in rmbdemo1.wad, but here you really don't want to wake them)!

# In the second room (you will guess which one I mean)
# it is demonstrated how blind monsters in dark areas can trap the player.

# This level was made by Jens Hykkelbjerg.
