[Files] MasterWADFile=C:\DOOM2\DOOM2.WAD AltTextureFile=XXX ; Use the color codes below to choose Thing colors on the map ;Place the number to the right of the | at the end of each Thing ;Black=0 Dark Gray = 8 ;Blue=1 Bright Blue = 9 ;Green=2 Bright Green = 10 ;Cyan=3 Bright Cyan = 11 ;Red=4 Bright Red = 12 ;Magenta=5 Bright Magenta = 13 ;Yellow=6 Bright Yellow = 14 ;Light Gray=7 White = 15 [Things] ;Player start spots 0001=Player_1 Start|4 0002=Player_2 Start|4 0003=Player_3 Start|4 0004=Player_4 Start|4 0011=Player_Deathmatch|4 0014=Teleport_Destination|4 ;Keys 0005=Key_Blue|2 0006=Key_Yellow|2 0013=Key_Red|2 0038=Key_Red Skull|2 0039=Key_Yellow Skull|2 0040=Key_Blue Skull|2 ;Ammo 0008=Ammo_Backpack|11 0017=Ammo_Energy Cell Pack|11 2007=Ammo_Clip|11 2008=Ammo_Shotgun Shell|11 2010=Ammo_Rocket|11 2046=Ammo_Rockets Box|11 2047=Ammo_Energy Cell|11 2048=Ammo_Box of Bullets|11 2049=Ammo_Box of Shells|11 ;Weapons 0082=Weapn_Super Shotgun|11 2001=Weapn_Shotgun|11 2002=Weapn_Chaingun|11 2003=Weapn_Rocket Launcher|11 2004=Weapn_Plasma Gun|11 2005=Weapn_Chainsaw|11 2006=Weapn_BFG 9000|11 ;Monsters 0007=Monst_Spider Demon Boss|12 0009=Monst_Sarge|12 0016=Monst_CyberDemon Boss|12 0058=Monst_Spectre|12 0064=Monst_ArchVile|12 0065=Monst_Chaingunner Soldier|12 0066=Monst_Revenant|12 0067=Monst_Mancubus|12 0068=Monst_Arachnotron|12 0069=Monst_HellKnight|12 0071=Monst_Pain Elemental|12 0084=Monst_Wolfenstein SS|12 0087=Monst_SpawnSpot|12 0088=Monst_BossBrain|12 0089=Monst_BossShooter|12 3001=Monst_Imp|12 3002=Monst_Demon|12 3003=Monst_Baron of Hell|12 3004=Monst_Troop|12 3005=Monst_CacoDemon|12 3006=Monst_Lost Soul|12 ;artifacts 0083=Arti_MegaSphere (200% Health/Armor)|13 2011=Arti_Stimpack|13 2012=Arti_Medkit|13 2013=Arti_Soulsphere|13 2014=Arti_Potion|13 2015=Arti_Helmet|13 2018=Arti_Green Armor|13 2019=Arti_Blue Armor|13 2022=Arti_Invulnerability|13 2023=Arti_Berserk|13 2024=Arti_Partial Invis|13 2025=Arti_Radsuit|13 2026=Arti_Computer Map|13 2045=Arti_LiteAmp Goggles|13 ;scenery 0010=Scene_Dead guy|7 0012=Scene_Dead guy 2|7 0015=Scene_Green Dead Guy|7 0018=Scene_Dead Trooper|7 0019=Scene_Dead Sarge|7 0020=Scene_Dead Imp|7 0021=Scene_Dead Demon|7 0022=Scene_Dead CacoDemon|7 0023=Scene_Dead Lost Soul (invisible)|7 0024=Scene_Pool of Blood|7 0025=Scene_Dead Guy on Spike|7 0026=Scene_Dying Guy on Spike|7 0027=Scene_Skull on a Stick|7 0028=Scene_Skulls on a Stick|7 0029=Scene_Skull Centerpiece|7 0030=Scene_Tall Green Column|7 0031=Scene_Short Green Column|7 0032=Scene_Tall Red Column|7 0033=Scene_Short Red Column|7 0034=Scene_Candle|7 0035=Scene_Candelabra|7 0036=Scene_Column w/ Beating Heart|7 0037=Scene_Column w/ Skull|7 0041=Scene_Eye Symbol|7 0042=Scene_Floating Skull Rocks|7 0043=Scene_Tree|7 0044=Scene_Blue Flame Stick|7 0045=Scene_Green Flame Stick|7 0046=Scene_Red Flame stick|7 0047=Scene_Spiky Tree Stump|7 0048=Scene_Carved Column|7 0049=Scene_Guy Hanged by Neck|7 0050=Scene_Guy Hanged by Feet 1|7 0051=Scene_Guy Hanged by Feet 2|7 0052=Scene_Hanging Carcass|7 0053=Scene_Hanging Half Carcass|7 0054=Scene_Big Twisted Tree|7 0055=Scene_Blue Torch|7 0056=Scene_Green Torch|7 0057=Scene_Red Torch|7 0059=Scene_Guy Hanged by Feet 3|7 0060=Scene_Hanging Bloody Stump 1|7 0061=Scene_Hanging Guy w/ missing Leg|7 0062=Scene_Hanging Bloody Stump 2|7 0063=Scene_Hanging Legless Guy|7 0070=Scene_Burning Barrel|10 0072=Scene_Hanging Commander Keen|7 0073=Scene_Hanging No Guts Guy|7 0074=Scene_Hanging No Guts/Brain|7 0075=Scene_Hanging Torso Looking Down|7 0076=Scene_Hanging Torso Open Skull|7 0077=Scene_Hanging Torso Looking Up|7 0078=Scene_Hanging Torso No Brain|4|7 0079=Scene_Colon Gibs|7 0080=Scene_Small Pool of Gibs|7 0081=Scene_Bloody Brain and Stem|7 0085=Scene_Tall Techlight|7 0086=Scene_Short Techlight|7 2028=Scene_Floor Lamp|7 2035=Scene_Barrel|10 [PreFab] RoomCeiling=CEIL1_1 RoomFloor=FLOOR4_8 RoomWall=STARTAN3 HallCeiling=CEIL1_1 HallFloor=FLOOR4_8 HallWall=STARG3 StairFloor=FLOOR4_8 StairCeiling=CEIL1_1 StairStep=STEP6 StairWall=STARTAN3 Door=BIGDOOR2 DoorTrack=DOORTRAK Teleport=GATE1 [Sectors] Number=18 00=None 01=Light_Flickering 02=Light_Fast_Strobe 03=Light_Slow_Strobe 04=Damage_SuperStrobe 05=Damage_HellSlime 06=Ceiling_Crush&Raise 07=Damage_Nukage 08=Light_Glowing 09=SecretArea 10=Door_Close_in_30 11=Exit_SuperDamage 12=Light_SynchStrobeSlow 13=Light_SynchStrobeFast 14=Door_Raise_in_5_Mins 16=Damage_SuperHellSlime 17=Light_Fire_Flickering [LineDefs] Number=142 000=--n nothing 001=DRn Door. closes after 6 sec. 002=W1y Door (stays open) 003=W1y Close door 004=W1y Raise Door 005=W1y Floor rises to match highest Ngbr floor height 006=W1y Fast Crush & Raise 007=S1y Staircase rises up from floor in appropriate sectors 008=W1y Stairs 009=S1y Floor lowers; Ngbr floor rises and changes type 010=W1y Floor lowers for 3 sec, then rises 011=S1n End level. Go to next level 012=W1y LightTurnOn 013=W1y Brightness goes to 255 014=S1y Floor rises to 64 above Ngbr floor 015=S1y RaiseFloor24 016=W1y Close door for 30 sec, then opens 017=W1y StartSlowStrobing 018=S1y Floor rises to equal first Ngbr floor 019=W1y Floor lowers to equal Ngbring sector's floor 020=S1y Floor rises, texture and sector type change also 021=S1y Lower floor for 3 sec, then raise to 8 below Ngbr ceiling 022=W1y Floor rises, texture and sector type change also 023=S1y Floor lowers to match lowest Ngbr sector 024=G1y Raise Floor 025=W1y CeilingCrush&Raise 026=DRn Door. Blue key. Closes after 6 sec. 027=DRn Door. Yellow key. Closes after 6 sec. 028=DRn Door. Red key. Closes after 6 sec. 029=S1y Open Door, closes after 6 sec 030=W1y Floor rises to 128 above Ngbr floor 031=D1n Door. (stays) 032=D1n Door. Blue key. (stays) 033=D1n Door. Yellow key. (stays) 034=D1n Door. Red key. (stays) 035=W1y Brightness goes to 0 036=W1y Floor lowers to 8 above next lowest Ngbr 037=W1y Floor lowers, change floor texture and sector type 038=W1y Floor lowers to match Ngbr 039=W1y Teleport to sector 040=W1y Ceiling rises to match Ngbr ceiling 041=S1y Ceiling lowers to floor 042=SRy Close Door 043=SRy Lower Ceiling To Floor 044=W1y Ceiling lowers to 8 above floor 045=SRy Lower Floor 046=G1y Opens Door (stays) 047=G1y Raise Floor to equal Ngbr sector type and texture 048=--n Animated, horizontally scrolling wall. 049=S1y Ceiling Crush & Raise 050=S1y Close Door 051=S1n End level. Go to secret level 9. 052=W1n End level. Go to next level 053=W1y Perpetual Platform Raise 054=W1y PlatformStop 055=S1y Raise Floor & Crush 056=W1y Crushing floor rises to 8 below Ngbr ceiling 057=W1y Ceiling Crush Stop 058=W1y Floor rises 32 059=W1y Floor rises 8, texture and sector type change also 060=SRy Lower Floor to Lowest 061=SRy Opens Door 062=SRy Floor lowers for 3 sec, then rises 063=SRy Open Door (closes) 064=SRy Raise Floor 065=SRy Raise Floor_Crush 066=SRy Raise Floor 24 067=SRy Raise Floor 32 068=SRy Raise Floor Near & Change texture/type 069=SRy Raise To Nearest Floor 070=SRy Sector floor drops quickly to 8 above Ngbr 071=S1y Turbo_Lower Floor 072=WRy Ceiling Crush 073=WRy Start crushing ceiling, slow crush/fast damage 074=WRy Stops crushing ceiling 075=WRy Close Door 076=WRy Close Door for 30 sec 077=WRy Start crushing ceiling, fast crush/slow damage 078=WRy Lights to dimmest Ngbr 079=WRy Lights Very Dark 080=WRy Lights to Brightest Ngbr 081=WRy Light Turn On 255 082=WRy Floor lowers to equal Ngbr 083=WRy Lower Floor 084=WRy Lower Floor & Change texture/type 085=WRy LwrFloorRaiseCeiling 086=WRy Open Door (stays) 087=WRy Start moving floor (up/down every 5 sec) 088=WRy Floor lowers quickly for 3 sec, then rises 089=WRy Stops the up/down syndrome started by #87 090=WRy Open Door, closes after 6 sec 091=WRy Floor rises to 8 below Ngbr ceiling 092=WRy Raise Floor 24 093=WRy Raise Floor 24 & Change texture/type 094=WRy Raise Floor Crush 095=WRy Raise Floor to Ngbr & Change texture/type 096=WRy Raise To Short Texture 097=WRy Teleport to sector. 098=WRy Floor lowers to 8 above Ngbr 099=DRn Door (closes) 100=W1y Build Stairs Turbo 16 101=S1y Raise Floor 102=S1y Floor lowers to equal Ngbr 103=S1y Opens Door (stays open) 104=W1y Light drops to lowest Ngbr light level 105=WRy Blazing Door (closes) 106=WRy Blazing Door (stays) 107=WRy Blazing Door Close 108=W1y Blazing Door (closes) 109=W1y Blazing Door (stays) 110=W1y Blazing Door Close 111=S1y Blazing Door (closes) 112=S1y Blazing Door (stays) 113=S1y Blazing Door Close 114=SRy Blazing Door (closes) 115=SRy Blazing Door (stays) 116=SRy Blazing Door Close 117=DRn Blazing Door (closes) 118=D1n Blazing Door (stays) 119=W1y RaiseToNearestFloor 120=WRy Blaze Down/Wait/Up/Stay 121=W1y Blaze Down/Wait/Up/Stay 122=S1y Blaze Down/Wait/Up/Stay 123=SRy Blaze Down/Wait/Up/Stay 124=D1n Door Slide Open/Close 125=W1y Monster Only Teleport 126=WRy Monster Only Teleport 127=S1y Build Stairs Turbo16 128=WRy Raise to Nearest Floor 129=WRy Raise Floor Turbo 130=W1y Raise Floor Turbo 131=S1y Raise Floor Turbo 132=SRy Raise Floor Turbo 133=S1y Blaze Open Door Blue 134=SRy Blaze Open Door Red 135=S1y Blaze Open Door Red 136=SRy Blaze Open Door Yellow 137=S1y Blaze Open Door Yellow 138=SRy Turn On Light 139=SRy Turn Off Light 140=S1y Raise Floor 512 141=W1y Silent Ceiling Crush/Raise [ThingSize] ;radius/height 0001=16/56 0002=16/56 0003=16/56 0004=16/56 0005=20/16 0006=20/16 0007=128/100 0009=20/56 0011=16/56 0013=20/16 0014=16/56 0016=40/110 0054=32/16 0058=30/56 0084=20/56 0065=20/56 0069=24/64 0068=64/64 0071=31/56 0066=20/56 0067=48/64 0064=20/56 0088=16/16 0072=16/72 0038=20/16 0039=20/16 0040=20/16 0008=20/16 0017=20/16 2007=20/16 2008=20/16 2010=20/16 2046=20/16 2047=20/16 2048=20/16 2049=20/16 2001=20/16 2002=20/16 2003=20/16 2004=20/16 2005=20/16 2006=20/16 2011=20/16 2012=20/16 2013=20/16 2014=20/16 2015=20/16 2018=20/16 2019=20/16 2022=20/16 2023=20/16 2024=20/16 2025=20/16 2026=20/16 2035=10/42 2045=20/16 3001=20/56 3002=30/56 3003=24/64 3004=20/56 3005=31/56 3006=16/56