[Files] MasterWADFile=xxx AltTextureFile=xxx ; Use the color codes below to choose Thing colors on the map ;Place the number to the right of the | at the end of each Thing ;Black=0 Dark Gray = 8 ;Blue=1 Bright Blue = 9 ;Green=2 Bright Green = 10 ;Cyan=3 Bright Cyan = 11 ;Red=4 Bright Red = 12 ;Magenta=5 Bright Magenta = 13 ;Yellow=6 Bright Yellow = 14 ;Light Gray=7 White = 15 [Things] ;ammo 0010=Ammo_Wand Crystal|11 0012=Ammo_Crystal Geode|11 0013=Ammo_Mace Spheres|11 0016=Ammo_Pile of Mace Spheres|11 0018=Ammo_Ethereal Arrows|11 0019=Ammo_Quiver of Ethereal Arrows|11 0020=Ammo_Lesser Runes|11 0021=Ammo_Greater Runes|11 0022=Ammo_Flame Orb|11 0023=Ammo_Inferno Orb|11 0054=Ammo_Claw Orb|11 0055=Ammo_Energy Orb|11 ;weapons 0053=Weapn_Dragon Claw|11 2001=Weapn_Ethereal Crossbow|11 2002=Weapn_Firemace|11 2003=Weapn_Phoenix Rod|11 2004=Weapn_Hellstaff|11 2005=Weapn_Gauntlets of the Necromancer|11 ;artifacts 0008=Arti_Bag of Holding|13 0030=Arti_(Torpol's) Morph Ovum|13 0031=Arti_Enchanted Shield|13 0032=Arti_Mystic Urn|13 0033=Arti_Torch|13 0034=Arti_(Delmintalitar's) Time Bomb of the Ancients|13 0035=Arti_Map Scroll|13 0036=Arti_(Darchala's) Chaos Device|13 0075=Arti_Shadowsphere|13 0081=Arti_Crystal Vial|13 0082=Arti_Quartz Flask|13 0083=Arti_(Inhilcon's) Wings of Wrath|13 0084=Arti_(Valador's) Ring of Invulnerability|13 0085=Arti_Silver Shield|13 0086=Arti_(Tyketto's) Tome of Power|13 ;scenery 0017=Scene_SkullHang70|7 0024=Scene_SkullHang60|7 0025=Scene_SkullHang45|7 0026=Scene_SkullHang35|7 0027=Scene_SerpentTorch|7 0028=Scene_Chandelier|7 0029=Scene_SmallPillar|7 0037=Scene_StalagmiteSmall|7 0038=Scene_StalagmiteLarge|7 0039=Scene_StalactiteSmall|7 0040=Scene_StalactiteLarge|7 0044=Scene_Barrel|7 0047=Scene_BrownPillar|7 0048=Scene_Moss1|7 0049=Scene_Moss2|7 0050=Scene_WallTorch|7 0051=Scene_HangingCorpse|7 0076=Scene_FireBrazier|7 0087=Scene_Volcano|7 0094=Scene_KeyGizmoBlue|7 0095=Scene_KeyGizmoGreen|7 0096=Scene_KeyGizmoYellow|7 ;keys 0073=Key_Green|2 0079=Key_Blue|2 0080=Key_Yellow|2 ;monsters 0005=Monst_Fire Gargoyle|12 0006=Monst_Iron Lich|12 0007=Monst_Sorcerer|12 0009=Monst_Maulotaur|12 0015=Monst_Disciple of D'Sparil|12 0045=Monst_Nitrogolem|12 0046=Monst_NitrogolemGhost|12 0056=Monst_SorcererSpot|12 0064=Monst_Undead Warrior|12 0065=Monst_Undead WarriorGhost|12 0066=Monst_Gargoyle|12 0068=Monst_Golem|12 0069=Monst_GolemGhost|12 0070=Monst_Weredragon|12 0090=Monst_Sabreclaw|12 0092=Monst_Ophidian|12 0043=Monst_GasBagGenerator|12 002035=Monst_GasBag|12 ;player start spots 0001=Player_1_start|4 0002=Player_2_start|4 0003=Player_3_start|4 0004=Player_4_start|4 0011=Player_Deathmatch|4 ;sounds 0041=Sound_Waterfall|3 0042=Sound_Wind|3 1200=Sound_Scream|3 1201=Sound_Squish|3 1202=Sound_Drops|3 1203=Sound_SlowFootsteps|3 1204=Sound_Heartbeat|3 1205=Sound_Bells|3 1206=Sound_Growl|3 1207=Sound_Magic|3 1208=Sound_Laughter|3 1209=Sound_FastFootsteps|3 ;teleport stuff 0014=TeleportMan|4 0052=TeleportGlitterExit|7 0074=TeleportGlitter|7 [PreFab] RoomCeiling=FLOOR01 RoomFloor=FLOOR00 RoomWall=WOODWL HallCeiling=FLOOR01 HallFloor=FLOOR00 HallWall=WOODWL StairFloor=FLOOR00 StairCeiling=FLOOR01 StairStep=STEP6 StairWall=WOODWL Door=DOORWOOD DoorTrack=WOODWL Teleport=FLTTELE1 [LineDefs] Number=108 000=--n nothing 001=DRn Door. closes after 6 sec. 002=W1y Door (stays open) 003=W1y Close door 004=W1y Raise Door 005=W1y Floor rises to match highest Ngbr floor height 006=W1y Fast Crush & Raise 007=S1y Staircase rises up from floor in appropriate sectors 008=W1y Stairs 009=S1y Floor lowers; Ngbr floor rises and changes type 010=W1y Floor lowers for 3 sec, then rises 011=S1n End level. Go to next level 012=W1y LightTurnOn 013=W1y Brightness goes to 255 014=S1y Floor rises to 64 above Ngbr floor 015=S1y RaiseFloor24 016=W1y Close door for 30 sec, then opens 017=W1y StartSlowStrobing 018=S1y Floor rises to equal first Ngbr floor 019=W1y Floor lowers to equal Ngbring sector's floor 020=S1y Floor rises, texture and sector type change also 021=S1y Lower floor for 3 sec, then raise to 8 below Ngbr ceiling 022=W1y Floor rises, texture and sector type change also 023=S1y Floor lowers to match lowest Ngbr sector 024=G1y Raise Floor 025=W1y CeilingCrush&Raise 026=DRn Door. Blue key. Closes after 6 sec. 027=DRn Door. Yellow key. Closes after 6 sec. 028=DRn Door. Red key. Closes after 6 sec. 029=S1y Open Door, closes after 6 sec 030=W1y Floor rises to 128 above Ngbr floor 031=D1n Door. (stays) 032=D1n Door. Blue key. (stays) 033=D1n Door. Yellow key. (stays) 034=D1n Door. Red key. (stays) 035=W1y Brightness goes to 0 036=W1y Floor lowers to 8 above next lowest Ngbr 037=W1y Floor lowers, change floor texture and sector type 038=W1y Floor lowers to match Ngbr 039=W1y Teleport to sector 040=W1y Ceiling rises to match Ngbr ceiling 041=S1y Ceiling lowers to floor 042=SRy Close Door 043=SRy Lower Ceiling To Floor 044=W1y Ceiling lowers to 8 above floor 045=SRy Lower Floor 046=G1y Opens Door (stays) 047=G1y Raise Floor to equal Ngbr sector type and texture 048=--n Animated, horizontally scrolling wall. 049=S1y Ceiling Crush & Raise 050=S1y Close Door 051=S1n End level. Go to secret level 9. 052=W1n End level. Go to next level 053=W1y Perpetual Platform Raise 054=W1y PlatformStop 055=S1y Raise Floor & Crush 056=W1y Crushing floor rises to 8 below Ngbr ceiling 057=W1y Ceiling Crush Stop 058=W1y Floor rises 32 059=W1y Floor rises 8, texture and sector type change also 060=SRy Lower Floor to Lowest 061=SRy Opens Door 062=SRy Floor lowers for 3 sec, then rises 063=SRy Open Door (closes) 064=SRy Raise Floor 065=SRy Raise Floor_Crush 066=SRy Raise Floor 24 067=SRy Raise Floor 32 068=SRy Raise Floor Near & Change texture/type 069=SRy Raise To Nearest Floor 070=SRy Sector floor drops quickly to 8 above Ngbr 071=S1y Turbo_Lower Floor 072=WRy Ceiling Crush 073=WRy Start crushing ceiling, slow crush/fast damage 074=WRy Stops crushing ceiling 075=WRy Close Door 076=WRy Close Door for 30 sec 077=WRy Start crushing ceiling, fast crush/slow damage 078=WRy Lights to dimmest Ngbr 079=WRy Lights Very Dark 080=WRy Lights to Brightest Ngbr 081=WRy Light Turn On 255 082=WRy Floor lowers to equal Ngbr 083=WRy Lower Floor 084=WRy Lower Floor & Change texture/type 085=WRy LwrFloorRaiseCeiling 086=WRy Open Door (stays) 087=WRy Start moving floor (up/down every 5 sec) 088=WRy Floor lowers quickly for 3 sec, then rises 089=WRy Stops the up/down syndrome started by #87 090=WRy Open Door, closes after 6 sec 091=WRy Floor rises to 8 below Ngbr ceiling 092=WRy Raise Floor 24 093=WRy Raise Floor 24 & Change texture/type 094=WRy Raise Floor Crush 095=WRy Raise Floor to Ngbr & Change texture/type 096=WRy Raise To Short Texture 097=WRy Teleport to sector. 098=WRy Floor lowers to 8 above Ngbr 099=--n Effect_Scroll_Right 100=WRy Raise_Door_Turbo 101=S1y Raise_Floor 102=S1y Lower_Floor 103=S1y Open_Door 104=W1y Lights_To_Dimmest_Near 105=W1n SecretExit 106=W1y Build_Stairs_16 107=S1y Build_Stairs_16 [Sectors] Number=52 00=None 01=Light_Flickering 02=Light_Fast_Strobe 03=Light_Slow_Strobe 04=Damage_LavaFlow 05=Damage_LavaWimpy 06=Ceiling_Crush&Raise 07=Damage_Sludge 08=Light_Glowing 09=SecretArea 10=Door_Close_in_30 12=Light_SynchStrobeSlow 13=Light_SynchStrobeFast 14=Door_Raise_in_5_Mins 15=Friction_Low 16=Damage_LavaHefty 21=Scroll_EastSlow 22=Scroll_EastNormal 23=Scroll_EastFast 28=Scroll_NorthFast 27=Scroll_NorthNormal 26=Scroll_NorthSlow 33=Scroll_SouthFast 32=Scroll_SouthNormal 31=Scroll_SouthSlow 38=Scroll_WestFast 37=Scroll_WestNormal 36=Scroll_WestSlow 41=Wind_EastNormal 42=Wind_EastStrong 40=Wind_EastWeak 44=Wind_NorthNormal 45=Wind_NorthStrong 43=Wind_NorthWeak 47=Wind_SouthNormal 48=Wind_SouthStrong 46=Wind_SouthWeak 50=Wind_WestNormal 51=Wind_WestStrong 49=Wind_WestWeak [ThingSize] ;radius/height 0001=16 56 0002=16 56 0003=16 56 0004=16 56 0011=16 56 0054=32 16 3004=20 56 0084=20 56 0009=20 56 0065=20 56 3001=20 56 3002=30 56 0058=30 56 3006=16 56 3005=31 56 0069=24 64 3003=24 64 0068=64 64 0071=31 56 0066=20 56 0067=48 64 0064=20 56 0007=128 100 0016=40 110 0088=16 16 0072=16 72 2035=10 42 -=20 16 - - - most non-obstacles (e.g. gettables) -=16 16 - - - most obstacles