;                                      
; Random World File created by populate
;                                      
; Populate was written By Dusty Bedford 1994
;                                      
;Enemies                    Weight    When                            MAX#OF 
TROOPER                      24.16         HARD_ONLY                    ;4 ;This item is inocuous
SERGEANT                     42.29         MEDIUM_AND_HARD               7 
TROOPER                      18.12                                      ;3 ;This item is inocuous 
IMP                          84.57                                       14 
SERGEANT                    138.94                                       ;23 
IMP                          66.45         HARD_ONLY                     ;11 
IMP                          60.41         MEDIUM_AND_HARD               10 
DEMON                        69.46         MEDIUM_AND_HARD               5 
SERGEANT                      6.04         DEAF/AMBUSH                   1 
SUPERSHOTGUN                  1.29                                       1 
MEDIKIT                       5.15                                       4 
IMP                           6.04         DEAF/AMBUSH                   1 
CHAINGUN                      1.93         MEDIUM_AND_HARD               1 
CACODEMON                    50.73         MEDIUM_AND_HARD               3 
POTION                       13.53         DEAF/AMBUSH                  ;21 ;This item is inocuous 
IMP                          12.08         DEAF/AMBUSHHARD_ONLY          2 
SUPERSHOTGUN                  1.29         EASY_ONLY                     1 
IMP                          18.12         EASY_ONLY                     3 
CLIP                          0.32         HARD_ONLY                     1 
CACODEMON                    33.82                                       2 
SERGEANT                     24.16         HARD_ONLY                     4 
BARON                        18.12                                       1L
SHELLS                        3.22                                       5 
TROOPER                      12.08         MEDIUM_AND_HARD              ;2 ;This item is inocuous
DEADPLAYER                    0.16                                       1 
POOLOFBLOOD                   0.12                                       1 
STIMPAK                       1.93                                       3 
BARREL                       18.13                                       5 
FLYSKULL                      3.63         HARD_ONLY                     1 
FLYSKULL                      7.25         MEDIUM_AND_HARD               2 
SPECTRE                      13.89         DEAF/AMBUSHHARD_ONLY          1 
SPECTRE                      13.89         DEAF/AMBUSH                   1 
SPECTRE                      13.89         DEAF/AMBUSHMEDIUM_AND_HARD    1 
BULLETS                       2.58                                       2 
GARMOR                        1.93                                       1 
HELMET                        3.22         DEAF/AMBUSH                  ;5 ;This item is inocuous 
HELMET                        1.93                                      ;3 ;This item is inocuous 
CHAINSAW                      1.29                                       1L 
SHELLBOX                      0.64         EASY_AND_MEDIUM               1 
SHELLS                        0.64         HARD_ONLY                     1 
BLUEBALL                      0.97                                       1 
SHELLBOX                      1.29                                       2 
CLIP                          0.97                                       3 
SHELLBOX                      0.64         MEDIUM_AND_HARD               1 
INVISO                        1.29                                       1 
STIMPAK                       0.64         DEAF/AMBUSH                   1 
SHELLS                        0.64         MEDIUM_AND_HARD               1 
;                                            
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
;                                            
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified.  Using the strict 
; standard requires that one or more of the   
; items in the list above not have a specified
; maximum number of objects.                  
;                                              
PER    170   ;Strict standard for exact placement 
;PER    144   ;Lowered Standard for easy placement
;                                            
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original  
; level.  You will have to supply your own above. 
;                                            
PRESERVE    PILLARS                          
PRESERVE    LAMPS                            
;                                            
; THRESHOLD determines what a MEGA-GOODIE is.  
; MEGA-GOODIES are used to make the level fair 
; if the generator places a lot of enemies in  
; the level.                                   
;                                              
THRESHOLD    75                                  
;                                              
; I.Q. Determines how intelligently the program  
; places objects in the effort to defeat you.   
; 250 is the default if it is not specified here. 
;                                              
I.Q.    250                                 
;                                              
; EVEN sets the point at which the program must begin 
; placing MEGA-GOODIES into the level, on the   
; basis of the hardest difficulty rating.          
; The MEGA-GOODIES give you a fighting chance,  
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level. 
EVEN    500                                 
;                                              
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects 
; this often makes the level impossible to finish
; or just ugly-looking.  Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;                  
SPREAD    15                                  
;                                              
