;                                      
; Random World File created by populate
;                                      
; Populate was written By Dusty Bedford 1994
;                                      
;Enemies                    Weight    When                            MAX#OF 
IMP                          16.90         DEAF/AMBUSH                   4 
IMP                          29.57         DEAF/AMBUSHMEDIUM_AND_HARD    7 
FLYSKULL                     15.21         DEAF/AMBUSHHARD_ONLY          6 
CACODEMON                    23.65                                       2 
CACODEMON                    94.61         MEDIUM_AND_HARD               8 
CACODEMON                    94.61         HARD_ONLY                     8 
MEDIKIT                      15.32                                       17 
BARON                        12.67         DEAF/AMBUSH                   1L 
SUPERSHOTGUN                  0.90         DEAF/AMBUSH                   1 
SHELLS                        0.45         DEAF/AMBUSHMEDIUM_AND_HARD    1 
SHELLBOX                      0.45         DEAF/AMBUSHEASY_ONLY          1 
SHELLBOX                      0.45         DEAF/AMBUSH                   1 
CHAINGUNNER                  19.01         DEAF/AMBUSH                   3 
CHAINGUNNER                  50.69         DEAF/AMBUSHMEDIUM_AND_HARD    8 
IMP                          25.35         DEAF/AMBUSHHARD_ONLY          6 
FLYSKULL                      7.61         DEAF/AMBUSHMEDIUM_AND_HARD    3 
CHAINGUNNER                   6.34         DEAF/AMBUSHHARD_ONLY          1 
CHAINGUNNER                  12.67         MEDIUM_AND_HARD               2 
SERGEANT                      4.22         MEDIUM_AND_HARD               1 
LAUNCHER                      0.90                                       1 
ROCKET                        0.68                                       3 
ROCKETS                       6.76                                       5 
SHELLBOX                      2.25                                       5 
SHELLS                        7.66                                       17 
POTION                       15.77                                      ;35 ;This item is inocuous 
HELMET                        9.46                                      ;21 ;This item is inocuous 
BARREL                       20.28                                       ;8 
BARMOR                        1.35                                       1 
STIMPAK                       2.70                                       6 
STIMPAK                       0.90         EASY_AND_MEDIUM               2 
STIMPAK                       0.90         EASY_ONLY                     2 
SHELLS                        0.45         EASY_AND_MEDIUM               1 
MANCUBUS                     24.64         MEDIUM_AND_HARD               1L 
PLASMA                        0.90                                       1 
ENERCELL                      0.68                                       1 
CELLPACK                      0.90                                       1 
FLYSKULL                      2.54                                       1 
FLYSKULL                     25.35         MEDIUM_AND_HARD               10 
FLYSKULL                     22.82         HARD_ONLY                     9 
SERGEANT                      4.22         DEAF/AMBUSH                   1 
SPECTRE                       9.71         DEAF/AMBUSHMEDIUM_AND_HARD    1 
BARREL                        7.61         DEAF/AMBUSH                   ;3 
CACODEMON                    35.48         DEAF/AMBUSH                   3 
CACODEMON                    23.65         MEDIUM_ONLY                   2 
MANCUBUS                     24.64         HARD_ONLY                     1L 
CACODEMON                    11.83         DEAF/AMBUSHMEDIUM_AND_HARD    1 
CACODEMON                    11.83         DEAF/AMBUSHHARD_ONLY          1 
BLUEBALL                      0.68                                       1 
CHAINGUN                      1.35                                       1 
BULLETS                       5.41                                       6 
INVISO                        0.90                                       1 
IMP                           8.45                                       2 
IMP                          16.90         MEDIUM_AND_HARD               4 
IMP                          16.90         HARD_ONLY                     4 
GARMOR                        1.35                                       1 
MANCUBUS                     24.64                                       1L 
MEDIKIT                       0.90         EASY_AND_MEDIUM               1 
MEDIKIT                       0.90         EASY_ONLY                     1 
BACKPACK                      0.90                                       1 
BFG9000                       1.80         MULTIPLAYER                   1L 
ENERCELL                      0.68         MULTIPLAYER                   1 
ROCKETS                       1.35         MEDIUM_AND_HARD               1 
BARON                        12.67         MEDIUM_AND_HARD               1L 
CYBORG                       37.16         MULTIPLAYER                   1L 
;                                            
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
;                                            
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified.  Using the strict 
; standard requires that one or more of the   
; items in the list above not have a specified
; maximum number of objects.                  
;                                              
PER    254   ;Strict standard for exact placement 
;PER    215   ;Lowered Standard for easy placement
;                                            
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original  
; level.  You will have to supply your own above. 
;                                            
PRESERVE    PILLARS                          
PRESERVE    LAMPS                            
;                                            
; THRESHOLD determines what a MEGA-GOODIE is.  
; MEGA-GOODIES are used to make the level fair 
; if the generator places a lot of enemies in  
; the level.                                   
;                                              
THRESHOLD    75                                  
;                                              
; I.Q. Determines how intelligently the program  
; places objects in the effort to defeat you.   
; 250 is the default if it is not specified here. 
;                                              
I.Q.    250                                 
;                                              
; EVEN sets the point at which the program must begin 
; placing MEGA-GOODIES into the level, on the   
; basis of the hardest difficulty rating.          
; The MEGA-GOODIES give you a fighting chance,  
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level. 
EVEN    500                                 
;                                              
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects 
; this often makes the level impossible to finish
; or just ugly-looking.  Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;                  
SPREAD    15                                  
;                                              
