;                                      
; Random World File created by populate
;                                      
; Populate was written By Dusty Bedford 1994
;                                      
;Enemies                    Weight    When                            MAX#OF 
SERGEANT                     75.79         DEAF/AMBUSHHARD_ONLY          12 
SERGEANT                     82.10         DEAF/AMBUSHMEDIUM_AND_HARD    13 
SERGEANT                     31.58         DEAF/AMBUSH                   5 
SPECTRE                      29.05         DEAF/AMBUSHHARD_ONLY          2 
DEMON                        14.52         DEAF/AMBUSHMEDIUM_ONLY        1 
TROOPER                      11.37         DEAF/AMBUSHMEDIUM_ONLY       ;2 ;This item is inocuous
TROOPER                      11.37         DEAF/AMBUSHMEDIUM_AND_HARD   ;2 ;This item is inocuous
CACODEMON                    23.57         HARD_ONLY                     1 
CACODEMON                    23.57         MEDIUM_AND_HARD               1 
IMP                           6.32         EASY_ONLY                     1 
IMP                           6.32         MEDIUM_ONLY                   1 
SERGEANT                     12.63                                       2 
TROOPER                       5.68         DEAF/AMBUSHEASY_AND_MEDIUM   ;1 ;This item is inocuous
SHELLBOX                      1.35                                       2 
BARMOR                        2.02                                       1 
MEDIKIT                       1.35                                       1 
SHOTGUN                       1.35                                       1 
SERGEANT                     12.63         MEDIUM_AND_HARD               2 
STIMPAK                       0.67         EASY_AND_MEDIUM               1 
SHOTGUN                       1.35         EASY_AND_MEDIUM               1 
BARREL                       64.44                                       17 
IMP                           6.32                                       1 
IMP                           6.32         MEDIUM_AND_HARD               1 
IMP                           6.32         HARD_ONLY                     1 
SPECTRE                      14.52         DEAF/AMBUSHMEDIUM_AND_HARD    1 
GARMOR                        2.02         DEAF/AMBUSH                   1 
STIMPAK                       2.02         DEAF/AMBUSH                   3 
MEDIKIT                       1.35         DEAF/AMBUSHEASY_ONLY          1 
DEMON                        14.52         DEAF/AMBUSHMEDIUM_AND_HARD    1 
IMP                           6.32         DEAF/AMBUSHMEDIUM_AND_HARD    1 
IMP                          12.63         DEAF/AMBUSH                   2 
SHELLS                        2.02         DEAF/AMBUSH                   3 
BARMOR                        2.02         DEAF/AMBUSH                   1 
ROCKETS                       2.02         DEAF/AMBUSH                   1 
CACODEMON                    23.57         DEAF/AMBUSHMEDIUM_AND_HARD    1 
FLYSKULL                      3.79         DEAF/AMBUSH                   1 
TROOPER                      17.05         DEAF/AMBUSH                  ;3 ;This item is inocuous 
TROOPER                       5.68         DEAF/AMBUSHEASY_AND_HARD     ;1 ;This item is inocuous
DEADPLAYER                    0.85                                       4 
POOLOFBLOOD                   1.60                                       10 
TROOPER                       5.68         DEAF/AMBUSHEASY_ONLY         ;1 ;This item is inocuous
LAUNCHER                      1.35                                       1 
TROOPER                       5.68                                      ;1 ;This item is inocuous 
TROOPER                       5.68         HARD_ONLY                    ;1 ;This item is inocuous
HELMET                        8.08                                      ;12 ;This item is inocuous 
POTION                        4.71                                      ;7 ;This item is inocuous 
;                                            
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
;                                            
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified.  Using the strict 
; standard requires that one or more of the   
; items in the list above not have a specified
; maximum number of objects.                  
;                                              
PER    131   ;Strict standard for exact placement 
;PER    111   ;Lowered Standard for easy placement
;                                            
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original  
; level.  You will have to supply your own above. 
;                                            
PRESERVE    PILLARS                          
PRESERVE    LAMPS                            
;                                            
; THRESHOLD determines what a MEGA-GOODIE is.  
; MEGA-GOODIES are used to make the level fair 
; if the generator places a lot of enemies in  
; the level.                                   
;                                              
THRESHOLD    75                                  
;                                              
; I.Q. Determines how intelligently the program  
; places objects in the effort to defeat you.   
; 250 is the default if it is not specified here. 
;                                              
I.Q.    250                                 
;                                              
; EVEN sets the point at which the program must begin 
; placing MEGA-GOODIES into the level, on the   
; basis of the hardest difficulty rating.          
; The MEGA-GOODIES give you a fighting chance,  
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level. 
EVEN    500                                 
;                                              
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects 
; this often makes the level impossible to finish
; or just ugly-looking.  Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;                  
SPREAD    15                                  
;                                              
