;                                      
; Random World File created by populate
;                                      
; Populate was written By Dusty Bedford 1994
;                                      
;Enemies                    Weight    When                            MAX#OF 
STIMPAK                      11.64                                       11 
DEMON                        91.29         HARD_ONLY                     4 
DEMON                        91.29         MEDIUM_AND_HARD               4 
DEMON                        91.29                                       4 
DEMON                        45.64         DEAF/AMBUSHMEDIUM_AND_HARD    2 
BLUEBALL                      2.12                                       1 
BARREL                      166.78                                       28 
SHOTGUN                       2.12         DEAF/AMBUSH                   1 
SHELLBOX                      2.12         DEAF/AMBUSH                   2 
MAP                           6.35                                       2L 
GARMOR                        3.17                                       1 
MEDIKIT                       6.35                                       3 
BARON                        47.62                                       2L 
SHELLBOX                      2.12                                       2 
BULLETS                      23.28                                       ;11 
CHAINGUN                      3.17         DEAF/AMBUSH                   1 
INVISO                        2.12                                       1 
SPECTRE                     228.21         DEAF/AMBUSHHARD_ONLY          10 
BULLETS                       2.12         EASY_ONLY                     ;1 
DEMON                        91.29         DEAF/AMBUSH                   4 
SERGEANT                     59.55         DEAF/AMBUSH                   6 
IMP                          49.62         DEAF/AMBUSH                   5 
TROOPER                      49.62                                       ;5 
;                                            
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
;                                            
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified.  Using the strict 
; standard requires that one or more of the   
; items in the list above not have a specified
; maximum number of objects.                  
;                                              
;PER    106   ;Strict standard for exact placement 
PER    90   ;Lowered Standard for easy placement
;                                            
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original  
; level.  You will have to supply your own above. 
;                                            
PRESERVE    PILLARS                          
PRESERVE    LAMPS                            
;                                            
; THRESHOLD determines what a MEGA-GOODIE is.  
; MEGA-GOODIES are used to make the level fair 
; if the generator places a lot of enemies in  
; the level.                                   
;                                              
THRESHOLD    75                                  
;                                              
; I.Q. Determines how intelligently the program  
; places objects in the effort to defeat you.   
; 250 is the default if it is not specified here. 
;                                              
I.Q.    250                                 
;                                              
; EVEN sets the point at which the program must begin 
; placing MEGA-GOODIES into the level, on the   
; basis of the hardest difficulty rating.          
; The MEGA-GOODIES give you a fighting chance,  
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level. 
EVEN    500                                 
;                                              
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects 
; this often makes the level impossible to finish
; or just ugly-looking.  Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;                  
SPREAD    15                                  
;                                              
