;                                      
; Random World File created by populate
;                                      
; Populate was written By Dusty Bedford 1994
;                                      
;Enemies                    Weight    When                            MAX#OF 
SERGEANT                      3.84         HARD_ONLY                     1 
IMP                          15.34         EASY_AND_HARD                 4 
CLIP                          1.64                                       ;8 
DEMON                        70.56         HARD_ONLY                     8 
ROCKET                        0.20         EASY_AND_MEDIUM               1 
CACODEMON                    85.90         MEDIUM_AND_HARD               6 
BERSERK                       0.82                                       1 
MEDIKIT                      10.63                                       13 
DEMON                        26.46         DEAF/AMBUSH                   3 
DEMON                        17.64         DEAF/AMBUSHHARD_ONLY          2 
DEMON                        88.21         MEDIUM_AND_HARD               10 
TROOPER                      24.17                                      ;7 ;This item is inocuous 
SERGEANT                     15.34         MEDIUM_AND_HARD               4 
TROOPER                      10.36         MEDIUM_AND_HARD              ;3 ;This item is inocuous
BACKPACK                      0.82                                       1 
DEMON                        35.28         DEAF/AMBUSHMEDIUM_AND_HARD    4 
STIMPAK                       6.54                                       16 
SHELLS                        9.00                                       22 
ROCKET                        1.23                                       6 
POTION                        3.68                                      ;9 ;This item is inocuous 
BARMOR                        1.23                                       1 
SHELLBOX                      1.64                                       4 
ROCKETS                       3.68                                       3 
MAP                           1.23                                       1L 
GARMOR                        1.23                                       1 
FLYSKULL                     18.42         HARD_ONLY                     8 
FLYSKULL                     16.12                                       7 
INVISO                        2.45                                       3 
CELLPACK                      3.27                                       4 
LAVISOR                       1.84                                       3 
DEMON                        52.92                                       6 
IMP                          46.03         HARD_ONLY                     12 
SERGEANT                     23.02                                       6 
IMP                          19.18         MEDIUM_AND_HARD               5 
HELMET                        4.91                                      ;12 ;This item is inocuous 
FLYSKULL                      4.60         EASY_AND_HARD                 2 
CACODEMON                    42.95         HARD_ONLY                     3 
DEMON                        17.64         EASY_AND_HARD                 2 
IMP                          57.54                                       15 
BULLETS                       0.82                                       1 
FLYSKULL                     29.93         MEDIUM_AND_HARD               13 
BLUEBALL                      0.82                                       1 
CHAINGUN                      1.23                                       1 
IMP                           3.84         DEAF/AMBUSH                   1 
IMP                           7.67         DEAF/AMBUSHMEDIUM_AND_HARD    2 
TROOPER                       3.45         DEAF/AMBUSHMEDIUM_AND_HARD   ;1 ;This item is inocuous
SPECTRE                       8.82         DEAF/AMBUSHMEDIUM_AND_HARD    1 
PLASMA                        0.82                                       1 
POOLOFBLOOD                   0.58                                       6 
SHOTGUN                       0.82         EASY_ONLY                     1 
SHELLS                        0.41         EASY_ONLY                     1 
LAUNCHER                      0.82                                       1 
FLYSKULL                      2.30         EASY_ONLY                     1 
DEMON                         8.82         EASY_ONLY                     1 
BONES2                       13.81                                       2 
DEADSARGEANT                  0.13                                       1 
DEADPLAYER                    0.13                                       1 
SHOTGUN                       0.82         MULTIPLAYER                   1 
CHAINSAW                      0.82                                       1L 
DEMON                        35.28         MEDIUM_ONLY                   4 
BARON                        27.61         HARD_ONLY                     3L 
STIMPAK                       0.41         DEAF/AMBUSH                   1 
SHELLS                        0.41         DEAF/AMBUSH                   1 
LAVISOR                       0.61         DEAF/AMBUSH                   1 
DEMON                        17.64         EASY_AND_MEDIUM               2 
STIMPAK                       0.82         MEDIUM_AND_HARD               2 
SPECTRE                       8.82         HARD_ONLY                     1 
SPECTRE                       8.82                                       1 
;                                            
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
;                                            
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified.  Using the strict 
; standard requires that one or more of the   
; items in the list above not have a specified
; maximum number of objects.                  
;                                              
PER    282   ;Strict standard for exact placement 
;PER    239   ;Lowered Standard for easy placement
;                                            
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original  
; level.  You will have to supply your own above. 
;                                            
PRESERVE    PILLARS                          
PRESERVE    LAMPS                            
;                                            
; THRESHOLD determines what a MEGA-GOODIE is.  
; MEGA-GOODIES are used to make the level fair 
; if the generator places a lot of enemies in  
; the level.                                   
;                                              
THRESHOLD    75                                  
;                                              
; I.Q. Determines how intelligently the program  
; places objects in the effort to defeat you.   
; 250 is the default if it is not specified here. 
;                                              
I.Q.    250                                 
;                                              
; EVEN sets the point at which the program must begin 
; placing MEGA-GOODIES into the level, on the   
; basis of the hardest difficulty rating.          
; The MEGA-GOODIES give you a fighting chance,  
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level. 
EVEN    500                                 
;                                              
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects 
; this often makes the level impossible to finish
; or just ugly-looking.  Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;                  
SPREAD    15                                  
;                                              
