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  .RTPATCH DOCUMENTATION FILE  


   Date Created : 03:07:94
   Time Created : 15:36:39

   Patch File   : PATCH.RTP (Created)



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  PATCH PROGRAM BEHAVIOR SETTINGS  


   Backup Affected Files      : OFF
   Ignore Missing FIles       : OFF
   Print  Error Messages      : ON
   Search PATH for Files      : ON
   Search Subdirectories      : ON
   Global Patch Undo on Error : OFF
   User Level                 : ADVANCED
   Information Display Level  : VERBOSE
   Password Protection        : OFF



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  FILES TO BE PATCHED  


                                                                     Pct    
  Action   Entry Name     Old Name       New Name      Patch Size  Reduced  
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HISTORY                                                              
                                                                     
 MODIFY  MERCHANT.EXE  MERCHANT.EXE  MERCHANT.EXE    18314     95%   
                                                                     
 MODIFY  MERCHANT.EXE  MERCHANT.EXE  MERCHANT.EXE      601     99%   


   Merchant Prince Version 1.10 Patch files.

Bug Fixes Between 1.00 and 1.10

1. Mouse cursor in the Modify Groups screen can cause screen corruption
when dragging a unit if cursor is moved to far left.  There were no other
noticed side effects to this.

2. Commodities Screen - Mercenary section allowed removal of Home Army 
and Home Fleets.  This should not have caused any other side effects.  
Some persons complained that they would then lose popularity for not 
spending the military budget, but this happens normally if the unit is 
killed or heavily damaged.  Simply hire another mercenary to stop losing 
the popularity - as indicated in the manual.

3. Generating a random world after restarting from a game which was also a 
random world, (without going to DOS), causes players to start from some
city other than Venice.  Main problem with this being that Home Army and 
Home Fleet still start in Venice.  There might have been other side effects
here.  It seems #4 below was caused by this situation.

4. Under above conditions (#3), A.I. occassionally popped a human error 
message during it's move.  A.I. functioned fine after clicking O.K. to the 
error message.

Big Fixes Between 1.10 and 1.20

5. Exploring the Lower Right edge of the map caused lockups.  A.I. know to 
lock up under similiar conditions.
