@quest[1] How did you get started designing and writing games ? @quest[2] Was Planetfall at all based on Douglas Adams’ Hitchhikers series ? @quest[3] What is the reference to Douglas Adams in Planetfall ? @quest[4] Did your previous job prepare you at all to design games ? @quest[5] Were you a class clown in school ? @quest[6] What were your major humor influences ? @quest[7] Were all your Infocom games humorous ? @quest[8] What was so unusual about A Mind Forever Voyaging ? @quest[9] How long did you work for Infocom ? @quest[10] Why is Planetfall such a popular series ? @quest[11] What did you enjoy about the Hitchhiker’s Guide game ? @quest[12] Would you consider Zork Zero to be a career landmark for you ? @quest[13] Was it harder to write Zork Zero than your previous games ? @quest[14] What did you enjoy most about Leather Goddesses of Phobos ? @quest[15] What was different about writing text-only adventures ? @quest[16] What is different about writing games today ? @quest[17] Is it harder to write games today than in the text-only days ? @quest[18] Did you find it easy to shift to graphic games ? @quest[19] What was the philosophy of Infocom’s game design ? @quest[20] What was the most difficult about the shift to graphic games ? @quest[21] What will Activision’s new Planetfall game be called ? @quest[22] How will the new Planetfall be related to the old one ? @quest[23] How will you bring the deceased Floyd back in the new Planetfall game ? @quest[24] How did players react to having to kill Floyd to complete Stationfall ? @quest[25] Wasn’t it a bit cruel to make the player kill Floyd in Stationfall ? @quest[26] Will players recognize the new graphic version of Floyd ? @quest[27] What will be different about Floyd in the new Planetfall ? @quest[28] What was the hardest part of designing Floyd for the new Planetfall ? @quest[29] Was Superhero League of Hoboken a recent idea ? @quest[30] How is Superhero League different from your previous games ? @quest[31] Could you tell me about the puzzles in your new project, Hodj ‘n’ Podj ? @quest[32] How are the puzzles in Hodj ‘n’ Podj incorporated into the storyline ? @quest[33] What makes Hodj ‘n’ Podj different from other puzzle games ? @quest[34] When did you come up with the idea for Hodj ‘n’ Podj ? @quest[35] What inspired the idea for Hodj ‘n’ Podj ? @quest[36] How is Hodj ‘n’ Podj different from a game pack ? @quest[37] What else is different about Hodj ‘n’ Podj ? @quest[38] Are you planning to do any more serious games in the future ? @quest[39] Do you mind not being considered a "serious" writer ? @quest[40] What was the downfall of Infocom ?