Games for the personal computer have been around for at least ten years now. Games have been made for every platform you can think of, from the Commodore 64, the Apple IIs, the Tandy, and what ever you happen to think of. The variety of systems that games have been produced for is not nearly as large as the variety of games themselves. If you can think up a storyline or a simulation, it's probably already been made into a game some way or another. However, some genres have been done to death, while others have been undeservedly passed over. One such genre would be that of the tank simulation. When was the last good tank sim that you played brought out? Maybe M1 tank platoon, created around three or four years ago. With the last decent game of the genre being made when a 386 16 was an example of blazing speed, there has been a void in the genre to say the least. NovaLogic stormed onto the gaming scene just a few years ago with the release of the incredibly successful Comanche: Maximum Overkill. Their new Voxel space technology gave the rolling hills and caverns of Maximum Overkill an incredibly lifelike feel. Finally, Nova Logic has decided to bring out another ground breaking title, not only is it going to use their voxel space technology, it's a tank simulation, Armored Fist. Armored Fist's interface is basically the same as that of Maximum Overkill, using around five different campaigns, each with about seven missions to complete before you can advance to the next campaign. As do most decent simulations, Armored Fist has the option to control several tanks at one time, with the ability to jump from tank to tank. The number of tanks available to the player are not bad, there are a total of four that the player can control, two American and two Soviet. As you can see, the graphics are excellent, and the pixelation is a hell of a lot less noticeable when the items on the screen are in motion and not just standing there. NovaLogic has gone through a lot of trouble to give the player a realistic view no matter time of day it is. The night missions for instance, are extremely dark, but each tank has it's own device that enables it to see at night. The Soviets see with infra red, and the Americans with heat sensing. The quality of the soviet's infra red depends wholly on what tank you drive, one is more expensive than the other, thus giving a clearer picture at night. Tactically, these devices change the way each side fights at night. The soviets often shoot at distant trees in the night because of there likeliness to tanks, while the Americans sometimes shoot tanks that have already been destroyed or are still burning. Armored Fist itself comes with a mission builder, so that if you finish the campaigns, or just want some serious practice, you can create your own scenario. You can even strategically place trees for obstacles. Armored Fist comes with a very pretty strategic map of the territory that you happen to be driving through at the time, it also comes with a topographical map that's very useful in planning your plan of attack.