Admit it - there are times when you simply can't cope with the bewildering options available to the game player in the '90s. After wading through the latest CD-ROM, 3DO and eight-disc total warfare packages, you occasionally long for the time when you curled up with your GameBoy and spent some quality time playing Tetris. If that's the case, you're definitely ready for Origamo from QQP. The object of the game - moving shapes to complete a puzzle - couldn't be much simpler. However, be forewarned that this game is seductively addictive, and has mysterious powers that make you forget you've been sitting in front of your computer for three hours. You play Origamo in the Maze of Eternity. The maze consists of a series of rooms, each of which has three puzzles to solve of varying degrees of difficulty. To solve the puzzle, you must pluck tiles from a moving conveyor belt and cover up the origami figure. While the deceptively simple task of solving the puzzles is enough to drive you over the edge, there's a larger game involved. Once you solve a puzzle, you can move to an adjacent room. As you make your way through the rooms, you move closer and closer to departing the maze. As infuriating as the puzzles can be, working within the maze can go well beyond annoying. You can't enter some of the rooms until you've picked up an object or have performed a task in another room. You're given extremely vague hints when you try to enter a closed room. Since these hints won't make much sense initially, and the manual offers little help in this area, you're reduced to wandering around from room to room hoping you stumble onto the right place. If the maze really bugs you, you can bypass it entirely by choosing random in the main menu. Choosing this route would simply leave solving the puzzles, which isn't really as much fun as tackling the maze. There are three levels of maze play. Game play is also divided into three levels. And, taking the three theme to its fullest, each room has three puzzles. The more points a puzzle is worth, the harder it is. Within the puzzle, tiles come in seven shapes. Once you pick up the tile, you can rotate it to make it fit the particular part of the puzzle you've targeted. If you decide you want to get rid of the tile, or if you're looking to free up some space on your conveyor belt, you can put the tile onto a dump belt. In case you're wondering, Origamo is like all other games of this sort - the one tile you need to solve the puzzle is usually nowhere in sight. Each portion of the puzzle has a pattern. If you cover all of a pattern, the conveyor belt clears. This is a handy facet of the game, since your try at solving the puzzle ends if the belt fills up with tiles. Beware of being lured into a false sense of security by an easy-looking puzzle. Quite often, the breakneck pace of the conveyor belt leaves you frantically scrambling to find the proper tile. Also, take a close look at the puzzle before you begin playing it. Some of the puzzle pieces are practically, hidden, and it's irritating as hell to blow a puzzle because you failed to notice one piece tucked up in one of the corners. In addition to working your way through the maze, you can also impress your friends and improve your self-confidence by building up record scores. This means you must make a decision over how you want to play the game. You can leave a room once you've solved one puzzle, but you build a higher score by playing all three. This is the type of intimate, personal decision that only you can make for yourself. Origamo is a throwback, but it's a damned entertaining one. However, I do have a bone to pick with the designers. Having gone back and forth across the eternally endless maze about a dozen times, I finally worked my way through the final puzzle and emerged from the end of the maze, only to greeted by Buddha releasing balloons in the air. I'm sorry, but that's not enough. Give me fireworks and a major celebration. After all, I've just achieved eternal bliss through Origamo.