This is an explaination of how to use some of the features in 
RIPterm Pro 2.00.01  Review the text file RIP2NOW1.txt for more information.
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Example 1.....

  The file LOGIN.RIP shows how I tacked a WAV file on to the
end of a screen by Toni Leno. The rip command

!|1w0000RIPTERM.WAV

uses rips new RIP_PLAY_AUDIO command to play the RIPTERM.wav included
with RIPTERM 2.00.01

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Example 2....

  The file MAIN.RIP shows how I use a BMP file as a back drop for my
Main Menu. The rip command

!|1b0000HR9B0001000000PYRAMID2.BMP

tells rip to display the BMP file PYRAMID2.BMP within a rectangle defined
by the 0000HR9B (x0, y0, x1, y1) coordinates. The easiest way to get
these coordinates is to use Ripaint or a similiar program and draw a
rectangle where you want the BMP to be displayed within, then use the
coordinates from the RIP_RECTANGLE command generated by the paint
program to draw the rectangle which happens to be !|R0000HR9B in this
file and grab the x0,y0,x1,y1 coordinates from it. Notice the 0000HR9B
from the rectangle command are used in the
!|1b0000HR9B0001000000PYRAMID2.BMP command from above.
    ^^^^^^^^
       
    x0  
      y0 
        x1
          y1  coordinates from the RIP_RECTANGLE command. Leave the
other coordinates as they are for right now, as they are good for
generic purposes. The only other additional changes would be the name of
the BMP image file. I defined a RIP STYLE command in Search Light that
does not use a Rip Window or Rip Title so only the Buttons and Mouse
Fields are used with my Main Menu. I use the @!filename option in the SL
menu editor to display this MAIN.RIP file and SL puts the buttons on top
of it.

NOTE: PYRAMID2.bmp file is not included, you may try one of your BMPs.


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Example 3....

  This example is a simple one, here I simply play back a rather large
RIP screen that already exists on the users system (in the icon
they have defined for my system). I then tack a WAV file on the end.
Here is the file RIP2MENU.RIP...

!|1K|*|w0010271610|W00|=00000001
!|c03|@331HIf you don't have a graphic image in this
!|@331Rwindow, then you need to select the ICON
!|@3321button to update your rip files.
!|10000$>VIRTUAL2.RIP$
!|1w0000DING.WAV
!|#|#|#|#

The rip command !|1000$>VIRTUAL2.RIP$  tells rip to display the file
VITUAL2.RIP that already resides on the users system, and it pops up
instantly on their end, no matter how large it is. The  symbol can be
obtained by holding down your ALT key and hiting the numbers 1 and 2 on
your ten key pad. The rip command !|1w0000DING.WAV  plays the DING.WAV
file after the screen has drawn.

NOTE: VIRTUAL2.rip and DING.wav are not included in this file you may 
use your own selections.

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Example 4.....

  I've included two more files TUTOR.RIP and TUTOR.JPG for you to look
  at. It shows you how to display a JPG file in a defined area of the
  screen. You can set the defined area just like we did in example 2, by
  first drawing a rectangle and using it's coordinates. The rip command
  RIP_IMAGE_STYLE is used to define where and how a JPG graphic image is
  displayed. Here is an example....

!|1i0000HR9B000000000000000
    ^^^^^^^^   ^
           
   x0        change to a 1 to retain image aspect ratio.
      y0        else image is strected to fill entire rectangle.
        x1
          y1 rectangle coordinates.

  This command only sets the image area and style up, their is another
  command that actual displays the image, RIP_IMAGE is real simple...

!|1p0000FILENAME.JPG

  will cause the JPG image, FILENAME.JPG in this
  example to be displayed in the image area set by the RIP_IMAGE _STYLE
  command.

NOTE: FILENAME.jpg is not included you may use your own selection.

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  For a working example, copy the two files TUTOR.JPG and TUTOR.RIP into
  your new RIPterm icons directory and bring RIPterm up. Then click on
  the RIP LOCAL PLAY BACK option from the file menu, type in the word
  TUTOR and you will see how the example TUTOR.RIP screen looks.


    Vince Jacobs most of the work here.  
                            Bill Pommenville some of the stuff in this package  
