List compiled by Paul Falstad (pjf@cts.com), last updated Jan 5, 1995

[1] SECRETS LIST
================

This is a list of all the secrets in the shareware version of Heretic
(my registered version will be arriving in the mail any day now,
hopefully).  For each official secret, I've included the sector number
(which is only useful for people with wad editors), the hex coordinates
(which is probably not useful, since I don't know of any cheat keys to
give you your coordinates), the decimal coordinates (again, only useful
for people with wad editors), and an explanation of how to find the
secret.  There are also descriptions of how to find other useful items
in the game.

E1M1: The Docks
 1   6 < 21c0000,fc6d0000> (  540,  -915)
  In the southeast corner of your starting room, behind the barrels, is
  a secret door (hit the space bar on the light patch of wall) containing
  a gargoyle and a silver shield.
 2 144 <f88a0000,fcbc0000> (-1910,  -836)
  Behind the yellow door is a hallway which leads west to a corner leading
  north.  If you walk up to the southwest part of the corner, a door will
  open revealing gauntlets.
 3  15 <fd5c0000,fed30000> ( -676,  -301)
 4  24 <  b00000, 4d40000> (  176,  1236)
  In the area behind the yellow door is a circular area with a switch
  on a ledge to the north of it.  Just to the north of the switch is a
  secret door (under the low ceiling) leading to a crossbow (#3) and a
  tome.  Hitting the switch opens the door to the south of the
  circular area, as well as a door south of the windowed area to your
  north.  The door leads to a teleporter which takes you to the lake
  north of that area.  There is a golem standing by the teleporter
  exit, so be careful.  Out on the lake you will find some goodies and
  some warriors guarding a bag of holding.  The teleporter to the east
  (#4) gets you out of the lake.

E1M2: The Dungeons
 1  83 < 2580000,fb550000> (  600, -1195)
  South of the central area is a door which has three other doors behind it.
  Just to the right of the last door is a secret door which leads to a tome;
  also, it provides a convenient way to kill the warriors who would otherwise
  be throwing stuff at you from behind a one-way wall.
 2  96 < 5a00000,  600000> ( 1440,    96)
  In the southeast is a room with seven pillars in it.  To the west of the
  pillars is an area with a switch that opens a door (#2) east of the yellow
  key, which leads to a staircase with lots of monsters on it.  When you reach
  the bottom of the staircase, a dragon claw is revealed to the southwest.
  Be careful of the ceiling when getting it, though.
 3  32 <fe9a0000,fbe00000> ( -358, -1056)
  On the west side of the courtyard behind the yellow door is a dark patch
  of wall.  This is a secret door which leads to a shadowsphere and health,
  and some gargoyles.
 4  47 <fe100000,fe490000> ( -496,  -439)
 5  38 <ff1a0000,fde70000> ( -230,  -537)
  South of the slime pit is a small room with some warriors in it.  Behind
  the warriors is a secret door which leads to some time bombs and a map (#4).
  As you return from getting the map, you will be attacked by some golems
  who were hiding behind a newly opened door.  East of this door is another
  secret door which leads to the gauntlets (#5).
 6 190 < 1600000, 50c0000> (  352,  1292)
  In the northwest area of the map is a long stairway that leads east
  and curves around to the southwest.  At the point where it starts to
  curve around is a dark area; southwest of this area is a secret door
  which leads to some wings (#6).  At the top of the staircase is a door
  to a room with some orbs; as you enter the room, doors will open on
  either side revealing some monsters.  In the middle of the south wall
  is a secret door leading to a staircase with a bunch of goodies just
  out of reach.  Near the bottom of the staircase is a trigger line which
  lowers a lift.  If you get on the lift and wait for it to go back
  up, it will take you to the ledge with the goodies on it.  The
  trigger line which lowers the lift also lowers the high platform
  behind the yellow door; this platform contains a purple vial and a
  quiver of arrows.  You can also use the wings to get these goodies.
 7 161 < 5310000, 75a0000> ( 1329,  1882)
  As you get the blue key, a lot of monsters are revealed, including some
  warriors to your east.  There is a bag of holding in the area where the
  warriors were hiding.  Northwest of the bag of holding is a secret door
  which leads to a long hallway (#7) with some ammo and health, and a lot of
  gargoyles.  The hallway leads to the northwest area.

E1M3: The Gatehouse
 1   9 <fabf0000,f4ca0000> (-1345, -2870)
  Getting the yellow key causes a switch to be revealed on the way back.
  It lowers the platform that silver shield is on, south of the starting
  area.  Hit the switch behind it, then go north towards the starting
  point.  As you go through the wall which separates the north and
  south sides of the courtyard, you will see a teleporter on your
  right, which takes you to a ledge to the south.  Get the tome and
  jump off the ledge, and go back north.  This time, you will see a
  teleporter on your left with takes you to the ledge to the north
  (#1), which contains lots of goodies.  When you've gotten them all,
  jump off the ledge onto the pool in the southwest part of the
  courtyard; the pool contains a dragon claw.
 2 106 <fc600000, 2680000> ( -928,   616)
  After going through the yellow door, take the south steps first; near
  the top of the steps is a trigger line which opens a door in the room
  through the window to your east.  Go back down the steps, and take
  the north set of steps this time.  This will eventually lead you to
  the room which has the door you just opened; the room beyond the door
  contains the gauntlets, arrows, and a switch.  Hit the switch and
  go back to the yellow door.  There will be a small staircase southwest
  of the door with a tome at the top.  Get the tome and jump into the
  lake.  At the south end of this (very windy) lake is a shore with
  lots of ammo (#2); this ammo will come in very handy, as it turns out.

E1M4: The Guard Tower
 1  42 <f2b60000, 1bc0000> (-3402,   444)
  In the southeast corner of the map is a ledge south of a lake.  The south
  wall of this ledge contains a secret door which leads to a teleporter;
  this takes you to an area in the west part of the map where you can find
  a map, an egg, and some ammo.

 Just east of your starting point is a secret door with a tome
 behind it.

 In the south area of the map (west of the double spiral staircase) is a
 ledge leading south to a small building with some warriors and a
 shadowsphere in it (This is at the top of the stairs which lead west
 from the yellow door).  To open the building's door, jump off the
 ledge and go east, then north through the corridor into the center of
 the spiral staircase.  This will open the door to the building; also,
 the green key is in this area.

E1M5: The Citadel
 1 287 <fd400000,fab00000> ( -704, -1360)
  The building in the southwest (the one just north of your starting
  point) has two sets of steps leading east up to the second floor.
  Take the north set of stairs.  On the right, just before the door at
  the top of the stairs, is a secret door to a room with a quiver
  (#1).  Now go through the other door and run down the steps, jumping
  across to the ledge on the south side of the building.  This side
  contains the yellow key, a silver shield, and gauntlets.  The yellow
  key will allow you to get into the southeast building, which
  contains a green key and a switch that will raise the stairs leading
  to the green doors.
 2  73 <fe600000,fe440000> ( -416,  -444)
  Inside the northeast building is a set of steps which lead down to a
  teleporter.  This takes you to an area in the center of the map with
  two quivers and two teleporters (#2).  Each teleporter takes you to
  another area of in the center of the map with some disciples and ammo.
  A strong wind will try to blow you off a ledge in the center into an
  area with some wings.  There is a strong wind in this area which
  blows you south into a teleporter, so make sure you get the wings
  first.
 3 123 <fc980000, 2780000> ( -872,   632)
  The northwest building has a small opening on the northwest side to
  a dark place with a switch.  Hit the switch and run to the north
  side of the building; a lift will be lowered.  On the left side of the
  lift is a small niche with an egg (#3); go into this niche as the lift
  raises.  If you go to the top of the lift, you can get to the south part
  of the building, which contains a dragon claw and some orbs.  To get
  to the tome on the northwest corner of the building, go to the west side
  of the courtyard and go up the steps you see on the north end of the wall.
  At the top of the steps is a ledge which leads back east.  Walk along
  this ledge, and run southeast to get the tome you see there.
 4  20 < 2a20000,ffa00000> (  674,   -96)
  In the northeast part of the north courtyard is a set of steps which
  lead north.  Go up these steps.  At the top of the steps is a ledge which
  leads back west; go back along this ledge, and follow it south.
  Then run southeast to the outcropping you see to the south; from there,
  you can make it to another ledge to the southeast (#4).  Here you will
  find a ring and some time bombs.

E1M6: The Cathedral
 1 214 <f5400000, 7940000> (-2752,  1940)
 2 193 <f6800000, 7940000> (-2432,  1940)
  Northwest of your starting point is a niche with a secret door.
  Behind it are some gauntlets (#1).  When you enter this room, the niche
  to the northeast of your starting point will open, revealing a golem (#2).
  You have to actually enter the niche to get credit for the secret.
 3 258 <  c00000,ff0b0000> (  192,  -245)
 4   2 <  c00000,f8f70000> (  192, -1801)
 5 282 <fe880000,fe600000> ( -376,  -416)
  In the dark room with the stained glass windows and the four pillars which
  go up and down from the ceiling, you will find three secrets.  Go up
  the steps on the east end and walk north along the ledge to the north
  side of the ledge.  There is a one-way wall here which leads to an area
  with some warriors (you probably figured that out already), some golems,
  and a tome (#3).  Leave this area and walk south along the ledge.
  On the south side of the room is a secret door behind one of the
  stained glass windows (between the skulls).  The room behind this door (#4)
  has another secret door on the east side, which leads to a teleporter
  back to the starting point.  This west side of the room contains ammo
  and some time bombs.  Returning to the stained glass window room, you
  will find a secret door in a niche in the northwest corner which
  reveals a map scroll (#5).  Behind the map is a secret door which leads
  back to the room behind the yellow door.
 6 248 <fa850000, 4390000> (-1403,  1081)
 7 187 <f7400000, 5180000> (-2240,  1304)
  The building in the center of the graveyard has a secret door on its
  outer west wall, which leads to a shadowsphere (#6).  Inside the
  building, you will find the southwest corner lit up; there is a secret
  door here leading to some ammo, a switch, and a teleporter.  The switch
  raises the steps leading to the green door.  The teleporter leads to
  the tome on the east side of the building.  Northwest of the building you
  will find a door which leads to a teleporter.  This takes you to a small
  room with an egg (#7).  North of the egg is a secret door which takes you
  back to the starting room.
 8  47 <f7cd0000,f8350000> (-2099, -1995)
  In the area behind the green door you will find a switch near a ledge
  which looks out onto the room east of the yellow door.  Hitting the
  switch will reveal a second switch on the northeast side of this room;
  this switch will reveal the exit teleporter in the center of the room.
  Walking off the ledge where you found the first switch will reveal a
  secret door just south of it.  Go back through the green door and
  return to the first switch; on the way, you will see an open door on
  your left, just past a series of windows.  Through this door (#8) is
  a lot of goodies and disciples.  You will find a switch in here which
  opens a door at the bottom of the steps which leads to the secret
  exit teleporter.  This takes you to the secret level, level 9.

E1M7: The Crypts
 1 136 <f8500000, 14c0000> (-1968,   332)
  North of the large west-east crushing ceiling is a small niche to the left,
  and some stairs on the right.  Walk into the niche; a door will be
  revealed to a room with a little bit of ammo and some monsters.
  Killing the monsters now saves some trouble later, since they can
  throw things at you through the windows to the north and west.
 2 216 <fd580000,ff540000> ( -680,  -172)
 3 222 <fd8f0000,  340000> ( -625,    52)
  In the northeast part of the map is a square tower with 8 pillars
  embedded in it, with a river of slime running west and east through it.
  Standing on the ledge west of it, go south and cross the chasm on the path
  you find there.  At the end of the path, you will see a secret door
  straight ahead of you.  This door leads to some goodies, plus a ledge
  across the slime to more goodies (#2).  South of this ledge, in the slime
  pit, is a staircase leading up to a tome (#3).  Jump down from the tome
  ledge; there is a switch to the northwest that will lower a lift that
  you can use to get out of the slime pit.
 4 314 < 2ee0000,f8d80000> (  750, -1832)
  North of the square tower, in the pit, is a path leading to a shadowsphere.
  Behind it is a lift; hurry along the path, since the lift is triggered
  by a line at the bottom of the stairs.  The lift takes you to an
  area which (assuming you have already gotten the stuff in the tower)
  contains a teleporter to a ledge in the southeast part of the map
  (#4).  Here you will find a tome, arrows, a purple vial, and some
  warriors (which you should probably kill beforehand).
 5  32 <fb3c0000,fc010000> (-1220, -1023)
  After you get the blue key, a door will open in the lake just east of
  the yellow door.  This leads to a shield, an energy orb, and a teleporter
  to the tower with 8 pillars.  (There's a secret door in the southwest
  corner of the blue key room, BTW; you need it to finish the level, but
  it's somewhat hard to find.)
 6  76 <f5700000,f4a00000> (-2704, -2912)
  Just east of the exit door is a coffin.  Stand on it to reveal a passage
  to the south to a place with some disciples and goodies, just south of your
  starting point.

E1M8: Hell's Maw
 1  31 <fd200000, 4050000> ( -736,  1029)
 2  33 <fee00000, 4050000> ( -288,  1029)
 3  54 <fee00000, 13a0000> ( -288,   314)
 4  58 <fd200000, 13a0000> ( -736,   314)
  The room south of your starting point (the one with all the exploding
  green balls) has a secret door in each corner (#1-4); one of the
  doors leads to an invulnerability ring, which comes in very handy
  later.  Also, note that if you open the door to the south and walk
  through it, the ledge separating you from the golems will drop down
  so you (and they) can walk through it.  You may want to open this
  door right away, and then go back north and shoot the green balls to
  kill the golems.  The area the golems are in has a lot of health
  and ammo as well.

 Finishing this level isn't that hard if you make frequent use of tomes,
 wings (especially in the room with the liches), invulnerability rings,
 and eggs.

E1M9: The Graveyard
 1 125 < a120000,fb1e0000> ( 2578, -1250)
  South of the building with the blue doors is a door leading to the
  room with the yellow key.  At the east end of this room (south of where
  the disciples will appear) is a secret door to a bag of holding (#1).
 2  87 <11180000,f7da0000> ( 4376, -2086)
  Behind the blue key is a not-very-secret door to a room with ammo and
  wings (#2).

[2] MONSTER COUNTS
==================

This list is for smitemeister, single-player mode only.  In case you
don't have any documentation either: gargoyles are the red flying
things; golems are the mummy-like things that walk up and hit you;
warriors are the knights; disciples are the whispering cloaked
figures; and you'll know an ironlich when you see it.  "Leaders" are
tougher and more dangerous than the regular kind of monster, and
"ghosts" are partially invisible.

        ----------------------------------------------------------
        Level               1   2   3   4   5   6   7   8   9  Tot
        ----------------------------------------------------------
        Gargoyle           23  82  42  49  44  32  42   6  25  345
        Gargoyle Leader     .   .  18  14  12  11  16   3  11   85
        Golem              18  52  35  28  30  53  61   .   .  277
        Golem Ghost         .   .   .   .   .   2   5   .  28   35
        Golem Leader        .   .   .   7   6  13   7  16   .   49
        Golem Leader Ghost  .   .   .   .   1   1   1  14  27   44
        Warrior             3  19  21   8  18  18  26   6   .  119
        Warrior Ghost       .   .   1   .   .   .   1   .  20   22
        Disciple            .   .   .   3  10   9   3  14   2   41
        Ironlich            .   .   .   .   .   .   .   3   .    3
        ----------------------------------------------------------
        Total              44 153 117 109 121 139 162  62 113 1020
        ----------------------------------------------------------

[3] ITEM COUNTS
===============

This chart shows where the following items appear in the game, and how
many times they occur in each level.  This chart is for Smitemeister
single-player mode only.

CB = Crossbow  GA = Gauntlets  DC = Dragon Claw
BG = Bag of Holding  EG = Egg  TB = Time Bomb
WG = Wings of Wrath  SS = Shadowsphere  RG = Ring of Invincibility
A1 = Silver Shield  MP = Map Scroll  TM = Tome of Power  TR = Torch
CC = Crushing Ceiling  T1 = One-way Teleporter  T2 = Two-way Teleporter

      CB GA DC  BG EG TB WG SS RG A1 MP TM TR  CC  T1 T2  Total
E1M1:  1  1  .   1  .  .  .  .  .  1  .  1  .   .   2  .    7
E1M2:  1  1  1   1  .  5  1  1  .  1  1  2  1   2   .  .   18
E1M3:  1  1  1   1  1  .  .  1  .  1  .  2  1   .   3  .   13
E1M4:  1  1  1   .  1  .  .  1  .  1  1  2  1   1   1  .   12
E1M5:  1  1  1   1  1  4  2  1  1  2  1  3  2   .   4  .   25
E1M6:  1  1  1   2  1  7  1  1  1  3  1  3  1   .   3  1   28
E1M7:  1  1  1   1  1  4  1  1  .  2  1  2  2   5   3  .   26
E1M8:  1  1  1   2  1  .  2  1  3  1  .  2  .   .   3  .   18
E1M9:  1  1  1   1  1  4  1  1  1  1  1  2  1   .   .  .   17
Total: 9  9  8  10  7 24  8  8  6 13  6 19  9   8  19  1   164

