********************************************* * Welcome to Larry's Learning Math Machine! * ********************************************* Larry's Learning Math Machine is Shareware. Individuals may freely pass this onto their friends and are encouraged to upload it to bulletin boards or ftp sites, provided all the files are included and unmodified. Shareware Vendors: if you want to include Larry's Learning Math Machine in your CD, catalog, etc., you'll need to contact me for permission at: Larry's Learning Math Machine Lawrence Goetz 3263 Bedford Ave. Brooklyn, NY 11210 USA Or via E-mail: goetz@dorsai.org Requirements: 386 or higher, running Windows 3.1 or better, in a minimum of 640*480 video mode. Introduction: Larry's Learning Math Machine is a learning tool for artihmetic. You enter in a math problem and the program then asks you for the answer. It then tells you if you are right or wrong. If you are wrong you may try again, if you wish. However, the computer does not tell you the answer, even if you get the problem wrong. Since the program can't give the answer, it can't act like a normal calculator. Don't let the fact that it doesn't give you answers stop you from learning math. You can test yourself in the times table, for example. Check to see if you know your stuff. There is 100 cents in a dollar, and a quarter is 25 cents. How many quarters in a dollar? Well that's 100 divided by 25. 100 / 25 = ? You see, you can enter in problems like that into Larry's Learning Math Machine. It's lots of fun to test yourself. If you want, someone can even enter in problems to test you. Make a game with them. Take turns trying to solve different problems. It's fun to see who can get the most right. To install Larry's Learning Math Machine: Run the setup.exe file that's in the directory in which you put Larry's Learning Math Machine. It will ask you which directory you want to install Larry's Learning Math Machine. It gives a default as c:\windows\games. I'd recommend changing that to c:\programs\llmathm or some other choice you may have. It will install the files into that directory. In Windows 3.1 it will make an icon in your games group. If that group is filled or non existant, it may not create an icon. In Windows 95, it will create a new folder with an icon, I think. I have not used Windows 95, but someone else who has 95 said this is what it does. If it doesn't create an icon on either Windows system, you'll have to add it manually. To Run: Click on the icon to run it, after installation. Press Enter at the title screen to begin. You enter in the numbers using the number pad. Be sure and have the numbers lock on. Entering numbers, from the numbers above the letter keys won't work, only the number pad is used. You can only enter in positive numbers, but you can subtract numbers to get a negitive answer. The numbers can be up to 4 digits long, however the answer can be up to 8 digits long. Please enter the numbers slowly or the computer will miss a digit and the result will not be what you wanted. You don't have to enter them too slowly, but not as fast as a typist. Just leave a fraction of a second between keystokes. After you have entered in the first number you may enter in the operation: + (plus), - (minus), * (times), / (divide). However in the unregistered version, you can not do multiplication or division. Then enter in the next number, just as you entered the first one. When you have finished entering the number press the Enter key. The program will now ask you for the answer. Enter the number for the answer just as you entered the other numbers. If you have a negitive answer, press the minus sign before you begin entering the digits. Press Enter when done with the answer. If you are doing division, and the answer contains a remainder, the program will ask for it as well. When done entering the remainder press Enter. The program will now tell you if you are right or wrong. If you get the problem wrong, you have the option of trying it again. By pressing Enter you can try the problem again. If you wish to enter in a new problem, press the Space Bar. If you get the problem right, press the Enter key to continue entering more problems. In either case, pressing Esc will exit the program, after you have entered in the answer. Have fun. To Register: For sending $5 (US Funds) to the author, you'll get an easy to enter code which you enter each time you run the program, allowing you to use multiplication and division. Send the $5 (Cash, or a Check or Money Order payable to Lawrence Goetz), along with a self-addressed stamped envelope (standard envelope with regular letter postage) to: Larry's Learning Math Machine Lawrence Goetz 3263 Bedford Ave. Brooklyn, NY 11210 USA Quantity discounts: Attention educators, or anyone with more than one computer! If you would like to use Larry's Learning Math Machine on multiple computers there is a quantity discount. For use on: 2 to 9 computers at $4 each. 10 to 24 computers at $3 each. 25 to 49 computers at $2.5 each. 50 to 99 computers at $2 each. 100 to 199 computers at $1.5 each. 200 to 500 computers at $1 each. Write for a quote if you will be using it on more than 500 computers. Refer to the Help file or register.txt for a registration form.