Citation: This is the CITATION option under the [OPTIONS] section.


In The Dark

Table of Contents

Read Me First

Five-Minute Tutorial

So You Think IN THE DARK Is Easy?

In The Dark GAME MANUAL

Disclaimer

Author's Note

Give "In The Dark" As A Personalized Gift!


Read Me First
In The Dark:  Read Me First

See also

Here is a suggested order of reading through the online help.

You are strongly advised to start with the Five-Minute Tutorial.  It has been designed with one and only one goal in mind -- to get you playing as soon as possible.  For that reason, it is not a complete manual of all the options available in the game.  If you wish to know the game better, you can read the In The Dark GAME MANUAL later at your leisure after having played a few games.  (The game manual deals with the game in a more comprehensive fashion, covering all other aspects of the game.)

The Five-Minute Tutorial was designed to be very easy and friendly; however, before you conclude In The Dark as an unchallenging game, you should look at the next section So You Think In The Dark is Easy.

Hypertext (click me) has been profusely used all throughout this online help, and quite repetitively for the more important words and topics.  The reason behind this is to minimize your having to scroll back and forth to find a term mentioned earlier which you might have already forgotten.

If you wish, you may now go back to the Table Of Contents, or you can head straight for the Five-Minute Tutorial.

Thank you.


Five-Minute Tutorial
In The Dark:  Five-Minute Tutorial

See Also

Welcome to In The Dark!  Feel free to click any green text with your mouse.  Without further delay, let's begin!

The object of the game is to find hidden gems, which look like [image].  These gems are hidden in the Gem Area:

The number of gems you have to find depends on the size of the game screen.  (The 6-square-by-6-square grid size is used all throughout this tutorial.)

You find the [image] by making guesses.  You make a guess by dragging and dropping what are called Guess Tokens onto the Guess Area.

The areas just discussed (Gem Area, Guess Tokens, and Guess Area) are shown below as they would look like during actual game play:  (You can click the different areas of the screen, too.)

Imagine that each guess token you drop in the guess area is like a flashlight.  It emits an invisible beam of light towards the gem area.  See the illustration below.  (NOTE:  The yellow arrows are for illustration purposes only and do not appear during actual game play.)

When the light beam enters the gem area, it has to exit out eventually.  It might exit out the same square where you dropped the guess token, or it might exit out to a different square.

What determines where the light beam exits?  The hidden gems ( [image]).  Whenever the light beam encounters a hidden gem along its path, it deflects.  The following illustrations demonstrate how a 'light beam' would deflect in response to an encounter with a hidden gem:

(Refer to the above figure.)  When a light beam encounters a hidden gem directly in its path, it simply makes a 180-degree turn.  (In this example, the light beam would exit out the same way it came in.)

(Refer to the above figure.)  When a light beam encounters a hidden gem located diagonally to its left, it deflects to the right.

(Refer to the above figure.)  When a light beam encounters a hidden gem located diagonally to its right, it deflects to the left.

(Refer to the above figure.)  When a light beam encounters hidden gems located both diagonally to its right AND diagonally to its left, it simply makes a 180-degree turn.  (In this example, the light beam would exit out where it entered.)

Lastly, when a hidden gem is situated at any edge of the gem area (as shown above), it blocks all light beams from all adjacent guess squares.  All three guess tokens shown above happen to be on adjacent guess area squares to the gem; hence, placing a guess token on any of these squares will cause the light beam to deflect back out the same square they started from.

During the normal course of game play, you can click the squares in the gem area, and a yellow gem guide ( [image]) will appear.  Clicking the same square again will make the yellow gem guide disappear.  You can only have as many yellow gem guides as there are hidden gems.  Yellow gem guides serve as markers or reminders of where you suspect a hidden gem ( [image]) might be located.

When there are as many yellow gem guides ( [image]) visible as there are hidden gems ( [image]), the Reveal Gems will appear on the game screen right under the message box.  (See illustration below)

By looking at the message box, you can tell that there are three hidden gems ( [image]) to find.  Notice, too, that there are three yellow gem guides ( [image]) already visible in the gem area.  Finally, notice that the Reveal Gems button is now visible.

Once you think all your yellow gem guides ( [image]) are at the same squares of the hidden gems ( [image]), you may then click the Reveal Gems Button to see how well you did.  (NOTE:  The Reveal Gems button will not appear unless the number of visible yellow gem guides equal the number of hidden gems of the current game.)

If all your guesses are correct, you will see only white gems (see below).

On the other hand, if one or more of your yellow gem guides ( [image]) do not match the location of the hidden gems ( [image]), you will see these 'incorrectly placed' yellow gems still in the guess area along with the white gems.  In the illustration below, two of the three yellow gem guides were at the correct places, but one was not.

Congratulations!  You have completed this quickie tutorial!  You can play a few games if you wish, or if you feel you have grasped the concepts taught here, you may jump to So You Think IN THE DARK is Easy? (which is much shorter than this section), or you can go back to the Table of Contents.

Enjoy!  Have fun!


So You Think In The Dark Is Easy
In The Dark:  So You Think IN THE DARK Is Easy?

See Also

(To better appreciate this section, you are advised to read the Five-Minute Tutorial first.)

In the Five-Minute Tutorial, only single deflections of the light beam were demonstrated.  However, that is not always the case.

Look at the two illustrations below, and you can see for yourself.

If you were to drop your guess tokens and got the results as illustrated above, it would be a reasonable possibility that the light beam went across uninterrupted (as shown by the yellow arrow).

OR, it could be like the illustration shown below:

Remember, the illustration is only a 6x6 grid where there are only three (3) hidden gems.  The 10x10 grid will have seven (7) gems hidden, and that can definitely involve more gem-deflecting.

You can also play In The Dark in Human Hides Gems mode, where you can hide the gems and have your friends try to find them, or vice versa.  (For more information, see In The Dark GAME MANUAL!

Happy Gem-hunting!


Game Manual
In the Dark:  In The Dark GAME MANUAL

See Also

The Game Screen

The Game Screen consists of the following sections:

Menus

Gem Area

Guess Area

Guess Tokens Area

Message Box

Donator's Box

(You may also click your mouse on the different areas of the Game Screen for further information.)

Object of the Game

The object of the game is simple:  To find the Hidden Gems ( [image]) in the gem area.  The gems may be hidden either by the computer, or by another Human player.  (For more information, see Options Menu.)

The number of hidden gems you have to find depends on which Grid Size you are playing.  (For more information, see Options Menu).  You can easily tell how many gems you have to find by looking at the Message Box of the game screen.

How do I look for the Hidden Gems

You look for the hidden gems by making guesses with the guess tokens.  You make your guesses by dragging and dropping guess tokens onto the guess area.

How does dropping a guess token in the guess area help find the hidden gems?

Each guess token dropped in the guess area is like a flashlight that emits an invisible light beam into the gem area as depicted by the yellow arrows in the illustration below.

NOTE:	The yellow arrows (and all other arrows used in this tutorial), are used for illustration purposes only; they are not seen in actual game play.

The light beam will always exit out to a square in the guess area.  It may exit out to a different square from where It started, or it may exit out the same square it entered from.

If the light beam exits out to a different square from where it started, the following effects will be noticeable:

The appearance of an identical-looking guess token at the exit square;

An eye-catching blinking of the square it landed on;

If the light beam exits out to the same square it started, then the following effects will be noticeable:

An eye-catching blinking of the square it landed on;

A beep.  (For more information, see Options Menu.)

Based on where the light beam exits, you have to determine the actual locations of the hidden gems in the gem area.

But what determines where the Light Beam exits?

The hidden gems.

Whenever the light beam encounters a hidden gem, it deflects -- the direction of which would depend on the relative position of the gem from the light beam's path.

The entire game revolves around these very simple light-deflecting concepts.  A comfortable understanding of  these concepts is important in order to play and enjoy the game.  The following illustrations should make these concepts very clear.

How the Light Beam Deflects

When a light beam encounters a hidden gem directly in its path, it simply makes a 180-degree turn.  (In this example, the light beam would exit out the same way it came in.)

When a light beam encounters a hidden gem located diagonally to its left, it deflects to the right.

When a light beam encounters a hidden gem located diagonally to its right, it deflects to the left.

When a light beam encounters a hidden gem located diagonally to its right AND diagonally to its left, it simply makes a 180-degree turn.  (In this example, the light beam would exit out where it entered.)

Lastly, when a hidden gem is situated at any edge of the gem area, it blocks all light beams from all adjacent guess squares.  All three guess tokens shown above happen to be on adjacent guess area squares to the gem; hence, placing a token on these squares will cause the light beam to exit out the same square they started.

Yellow Gem Guides

A Yellow Gem Guide looks like [image].  It looks just like a hidden gem ( [image]), except it is colored yellow.  Hidden gems are not visible when the game starts, but yellow gem guides are available to you the moment the game starts.  To see a yellow gem, simply click on any square in the gem area.  To make a yellow gem disappear, simply click the same square again.

You can only have as many yellow gem guides appear as there are hidden gems.  In other words, if the Message Box says you have 3 gems to find, the game will not allow you to pull up more than 3 yellow gem guides in the gem area.

The Yellow Gem Guides have two important purposes in the game:

To serve as markers/reminders as to where you suspect the hidden gems ( [image]) may be located;

To be able to conclude the game and verify if your suspicions of the whereabouts of the hidden gems are indeed correct.

These two points will be explained through the illustration below:

Notice in the above figure, three yellow gem guides are used to approximate the locations of the hidden gems based on the feedback returned by the guess tokens.  (If you do not see why this is so, please refer back to the previous section, How the Light Beam Deflects.)  Toggling the yellow gem guides is something you would and should do in the course of the game as you begin to perceive the possible locations of the hidden gems.

Look at the above figure again.  You will notice that there is now a button marked Reveal Gems that wasn't there before.  This button appears only when the number of Yellow Gem Guides in the gem area equals the number of hidden gems.  At this point, when you feel comfortable that your Yellow Gem Guides are where the hidden gems are, you may click the Reveal Gems button.  By doing so, the hidden gems' ( [image]) locations will be revealed to you.  The game will also be officially over, and no further guesses can be made.

If all your Yellow Gem Guides match the location of all the hidden gems, you will only see the white (previously hidden) gems.  On the other hand, the presence of any yellow gems after having pressed the Reveal Gems button indicates an incorrectly placed yellow gem.  See the next two subsequent illustrations:

If you placed all your yellow gem guides at the locations where the hidden gems are, all gems will appear as white gems.

If you had missed one or more hidden gem locations with your yellow gem guides, the incorrectly placed yellow gems will still show.  In the above illustration, two out of the three gems were guessed correctly, and one (the yellow one) was incorrect.

In both illustrations above, notice that the Message Box says GAME OVER.  The game ends after you press the Reveal Gems button, and no further guesses may be made, nor can you alter the states of the yellow gem guides.  To play a new game from this point, you can either press F2 or choose the New Game option from the Actions Menu.

Auto-Flashing Aid

This is another valuable visual aid to help you during the course of the game.  This feature applies only to guess tokens already dropped in the guess area.  By clicking on a used guess token, if the guess token has a corresponding pair, both guess tokens will flash; but if the guess token has no corresponding pair, only that token will flash.

This feature enables you to quickly determine if a guess token has a corresponding pair or not, and in so doing, find out exactly where the light beam had exited at the time of the guess.  After trying it out a few times, the advantage of this feature will become clear.

Menus

You may click your mouse on the menu you wish to know more about.

Minimizing In The Dark's Game Window

In The Dark can be minimized by either one of two ways:

By hitting the [image] key at anytime;

By clicking the [image] button with your mouse.


Give In The Dark As A Gift
Give In The Dark As A Personalized Gift!

See Also

Who can I give this to as a gift?

You can give this game as a gift to anybody with a computer who uses *Windows 3.1 or above.

How does this work?

It's very simple!  By donating, you get a Donator's Version of In The Dark.  The Donator's Box in the Donator's version of In The Dark will automatically display a personalized message you want through the Windows online help.

For example, if you are planning to give this game as a gift to somebody, he or she would be able to click his mouse on the Donator's Box, and your message will be conveyed to the gift recipient right away!

For  more information, read the section on Personalized Messages.

All requests will be shipped via UPS Ground (shipping is FREE).

A personalized message makes owning this game unlike any other!

It will be a wonderful gift to give, a most cherishable gift to keep!

I GUARANTEE the confidentiality of all donator's personalized copies.

They will NEVER be distributed to anyone.

*(Windows is a trademark of Microsoft Corporation, Windows 3.1 is a product of Microsoft Corporation.)


Disclaimer
In the Dark: Disclaimer

See Also

This game is distributed on an as-is basis with no implicit or explicit warranties, guarantees, assurances, in the present or future (unless you donate, in which case, see Give "In The Dark" As A Personalized Gift!).

By using this software, you hereby agree not to hold the author liable or responsible for any direct or indirect consequential damages resulting from the use of this software.


Authors Notes
In The Dark:  Author's Note

See Also

I chose not to classify this software as shareware (for extraneous reasons); hence, it is public domain (free for everybody).  However, the author would not try to dissuade you from sending paltry donations.  (See, Donations, or Give In The Dark As A Personalized Gift).

My first application was Handy Clock (HCLOCK.ZIP), and I had received donations from it.  I truly regret to say, though, that the addresses of these donators got lost when my hard drive crashed.  (Yes, I do keep a regular backup, but the second tape of my backup snapped during the restore.)  If you happen to be one of them, you will know when you read this.  If so, please kindly leave me your name and mailing address at either my Compuserve address or mailing address (see below), and I will send you a FREE personalized copy of your own.  (see Personalized Messages)

I place special value on people who donate, and rest assured it is not because of the money they have sent.  The paltry donations I ask for could not possibly make anybody financially comfortable, especially in the realm of shareware/public domain software.  I see a donator as an individual who has empathy and compassion for the efforts of those who try to create and share with others.  I see a donator as a person who has the innate benevolence to prod his/her fellowmen to build on the talents they have within.  I see such people as true gems of humanity that sadly belongs to a vanishing breed.

If anything, the paltry donation makes me feel elated that there are still people who are willing to share part of their fruits of labor with others, just as I am sharing my efforts with this application.  The feeling of having crossed paths with such people (in however little a way) is a profound reward in itself ...

As I improve my skill in writing Windows applications, I will be writing applications of greater utility.  Since those will necessarily take more effort and thought, they will most likely no longer be freeware.  As a Donator, I promise you will benefit in a very significant way over those who are not.  I will give back multi-fold to those who give ... quid pro quo ...

For those who would like to get in touch with me (for any reason at all), I can be reached at my Compuserve account number, 72750,3336, or I may also be reached by postal mail at:

David Onglatco

4067 Hardwick Street #122

Lakewood, CA  90712-2324

Thank you.

David Onglatco


Gem Area

The Gem Area is where the hidden gems [image] are situated.  You cannot see them at the start of the game.  It is the object of the game to find the hidden gems.

Yellow Gem Guides ( [image]) are also displayed in this area, and they are available upon startup of the game.  Every square in this area can potentially be toggled to show a yellow gem guide simply by clicking it with your mouse.  However, you will not be allowed to toggle more [image] than there are [image] for the game.

The number of hidden gems and the size of this area is determined by the Grid Size selected through the Options Menu.

The hidden gems are revealed in this area when the Reveal Gems button is pressed.


Guess Area

Only guess tokens may be placed in this area.  Each time you drag and drop a guess token over one of the guess area squares, you are attempting to get a clue on the whereabouts of the hidden gems ( [image]).

The size of this area is determined by the Grid Size selected through the Options Menu.


Guess Tokens Area

The patterns/designs/pictures on the guess tokens serve one and only one purpose -- to act as visual aids in reevaluating the results of prior guesses.

No matter what the Grid Size, the number of guess tokens available will always be twenty (20).

Each of these tokens can be dragged and dropped onto any square in the guess area.  Each token you drag and drop constitutes a guess.

Once a guess token has been dragged and dropped, it may still be clicked again to utilize the Auto-Flashing Aid to track whether or not there is a matching token elsewhere in the guess area.  (See In The Dark GAME MANUAL for details.)


Grid Size

In The Dark can be played in varying grid sizes.  The smallest grid size is a 6-square-by-6-square (6x6), and the largest grid size is a 10-square-by-10-square (10x10).  The larger the grid size, the trickier the game can be.

The Grid Size also determines how many hidden gems need to be found:

6x6 grid	3 gems

7x7 grid	4 gems

8x8 grid	5 gems

9x9 grid	6 gems

10x10 grid	7 gems

If you try to change grid sizes in the middle of a game, you will be prompted for a confirmation on your decision.  If you proceed, a new game will be started with the new grid size.


Message Area

The message in the message box changes at various stages of the game.  The message will, however, always be very simple, self-explanatory, and context-related.


Dragging And Dropping

To drag one of the guess tokens to a square in the guess area, you first click your mouse button on one of the twenty (20) guess tokens.  While still holding down the mouse button, you then move your mouse pointer until it is within the guess area square of your choice.  Finally, let go of the mouse button, and the guess token will be dropped.

(For further questions on how to use the mouse, please consult your Microsoft Windows reference manual.)


Computer Hides Gems Mode

In this mode, the Computer will hide the gems.  The number of gems will depend on the Grid Size selected.  The Message Box will also display the number of hidden gems that need to be found.

NOTE:  Switching between this mode and Human Hides Gems Mode (and vice versa) will not take effect until the next game.


Human Hides Gems Mode

In this mode, another player (human being) will hide the gems for another player to guess.  The person who is supposed to find the gems should look away from the screen while another person hides the gems.  The illustration belows shows how the game begins when in this mode:  (Click on the various areas of the illustration below, their purpose is different in this mode.)

At this point, the entire Gem Area acts just like during normal gameplay with each square acting as a toggle for gems.  However, during this mode, each square toggles hidden gems ( [image]) rather than yellow gem guides ( [image]).

As usual, the Message Box tells you how many hidden gems have to be hidden, and at the same time, gives a reminder to click the OK button when done.  This screen will prevail until the anticipated number of gems have been toggled in the gem area, and the OK button has been clicked, after which all the guess tokens will reappear, and the game begins.  At this point, the guesser may now start playing.

NOTE:  Switching between this mode and Computer Hides Gems Mode (and vice versa) will not take effect until the next game.


OKButton

This button should be clicked once the correct number of gems have been toggled in the gem area by the player hiding the gems.


Donations

This is called the Donator's Box (see left figure), and it is located at the upper right hand area of the In The Dark game screen.  Only people who donate will receive a Donator's Version, a version which will allow the clicking of this box to produce a window showing a personalized message of their choice!

Personalized Message?  Yes!  Something you want to say to anybody!  In The Dark makes a most novel gift for Windows users!  When you donate, you get the following:

A personalized version of In The Dark (see Give "In The Dark" As A Personalized Gift! to know how to submit your personalized request).  However, if you choose to simply donate, clicking this box will pull up a personal and personalized message from the author to you.

The author promises that you will benefit in a significant way on his next Windows application release -- a way that will definitely make you glad you donated.

(For the details, see Give "In The Dark" As A Personalized Gift!)


Sound

Turning on this option activates beeping at appropriate parts of the game.  When this option is turned off, no beeps will be heard.


Actions Menu

You may click your mouse on the option you wish to know more about.


Options Menu

You may click your mouse on the option you wish to know more about.

NOTE:	Any changes you make in this menu will be automatically remembered by In The Dark for future games.  In other words, starting a New Game will use the settings set in this menu.  Even after you have exited the game, rerunning In The Dark will still utilize the same settings.  (For the more technically-inclined, any change made in this menu is saved automatically to ITD.INI located in your Windows directory.)


Help Menu

You may click your mouse on the option you wish to know more about.


New Game Button
New Game

There are various ways to start a new game while a game is in progress:

Pressing the F2 key at anytime.

Selecting the New Game option off the Actions Menu.

Clicking the New Game button just right after the Reveal Gems button was clicked.

In the first two cases, you will be asked to confirm your decision if you have already started the current game.


Window Size

In contrast to the Grid Size (which increases the number of squares vertically and horizontally), the Window Size determines how big each of these squares will be.  There are four (4) different sizes available.

This feature was mainly intended to compensate for the varying resolutions available for the IBM PC compatibles.  For example, what may look good for an 8x8-grid game, Window Size 1, played at a 640x480 resolution screen may look awkwardly small on a 1024x768 resolution screen.  Through this feature, the game can can be adjusted to suit the user's preference.


Reveal Gems Button

This button will appear only if the number of Yellow Gem Guides ( [image]) visible in the Gem Area equal the number of hidden gems ( [image]) in the game.

Clicking this button will reveal the hidden gems in the gem area, and the game will be over; no yellow gem guides can be toggled anymore, nor can you make any further guesses with the guess tokens.  Furthermore, the button name will change to New Game by which you can click to reinitialize In The Dark for the new game.


Using Help

This option opens up the online Help on how to use the Windows 3.1 Help system.


In The Dark Contents

This option brings up the In The Dark Table Of Contents.


About In The Dark

This pulls up the About Box for In The Dark.  The About Box contains miscellaneous information about the game.


Exiting In The Dark
Exit

There are two ways to exit the game:

By pressing X while holding the control key (CTRL-X) at anytime.

By choosing Exit from the Actions Menu.


Gem Area (Human Hides Gems Mode)

In this mode, every square still functions as a toggle for gems.  However, instead of toggling Yellow Gem Guides ( [image]), it toggles hidden gems ( [image]).


Guess Area (Human Hides Gems Mode)

This area has no significance in this mode.


Guess Tokens Area (Human Hides Gems Mode)

This area serves simply as a reminder of which mode you are in.  The guess tokens will appear after the hidden gems have been laid out and the OK Button clicked.


The green-colored text with either dotted or solid underlines are called hypertext, like what you had just clicked.


This is the menus area.  You do not have to worry about these for now.


This is how it looks while you are in the middle of dragging a guess token.


This button will appear only when you have clicked as many yellow gem guides ( [image]) in the gem area as there are hidden gems ( [image]).

If you think your yellow gem guides ( [image]) already match the squares of the hidden gems ( [image]), you may click this button.

Clicking this button reveals where the hidden gems are, and it also ends the current game.


In The Dark's Menus
Menus

You may click your mouse on the menu you wish to know more about.


Minimizing In The Dark's Window
Minimizing In The Dark's Game Window

In The Dark can be minimized by either one of two ways:

By hitting the [image] key at anytime;

By clicking the [image] button with your mouse.


Auto-Flashing Aid

This is another valuable visual aid to help you during the course of the game.  This feature applies only to guess tokens already dropped in the guess area.  By clicking on a used guess token, if the guess token has a corresponding pair, both guess tokens will flash; but if the guess token has no corresponding pair, only that token will flash and will be accompanied by a beep (only if the Sound option is turned on).

This feature enables you to quickly determine if a guess token has a corresponding pair or not, and in so doing, find out exactly where the light beam had exited at the time of the guess.  After trying it out a few times, the advantage of this feature will become quite clear.


Five-Minute Tutorial

So You Think IN THE DARK Is Easy?

In The Dark GAME MANUAL

Give "In The Dark" As A Personalized Gift!

Author's Note

Disclaimer


Read Me First

So You Think IN THE DARK Is Easy?

In The Dark GAME MANUAL

Give "In The Dark" As A Personalized Gift!

Author's Note

Disclaimer


Read Me First

Five-Minute Tutorial

In The Dark GAME MANUAL

Give "In The Dark" As A Personalized Gift!

Author's Note

Disclaimer


Read Me First

Five-Minute Tutorial

So You Think IN THE DARK Is Easy?

Give "In The Dark" As A Personalized Gift!

Author's Note

Disclaimer


Read Me First

Five-Minute Tutorial

So You Think IN THE DARK Is Easy?

In The Dark GAME MANUAL

Author's Note

Disclaimer


Read Me First

Five-Minute Tutorial

So You Think IN THE DARK Is Easy?

In The Dark GAME MANUAL

Give "In The Dark" As A Personalized Gift!

Disclaimer


Read Me First

Five-Minute Tutorial

So You Think IN THE DARK Is Easy?

In The Dark GAME MANUAL

Give "In The Dark" As A Personalized Gift!

Author's Word


Personalized Text Only
Personalized Messages

For a $10 donation, you can send a personalized text message that would come up through the games online help when the gift recipient clicks the Donators Box.  This can be anything you can think of.  Text sent in on hardcopy/paper is limited to 200 words.  However, text sent in on an ascii/text file via a floppy has a limit of 2000 words.  (The rule of thumb here is if I have to type it in, 200 words is the limit.  If I do not, then 2000 words is the limit.)

The only kind of special instructions that I can accomodate will be to ship direct to the gift recipient instead of back to you.  However, there might be other special instructions I can do that I have not thought of, so feel free to ask.

Restrictions and Limitations

There are no restrictions on the content of your personalized message.  You are guaranteed that your Donators Version (the special copy of this game personalized just for you) will never be circulated.

Methods of Payment for Donations

Donations may be paid by check or money order.  (Please do not send cash.)

Processing Time

All donations will be processed on the same day it is received and will be shipped the next day.

Shipping Charges

All ordinary shipments are via UPS Ground, and is FREE.  On the other hand, overnight shipments are NOT FREE and will have to be shouldered by you. As of the time of this writing, the Federal Express rate is $11.50 and is, of course, subject to change.  To minimize delays, please call Federal Express for their rate on 8-ounce overnight shipments before sending in your donation.  (You can dial (800) 555-1212 and ask for Federal Express' toll-free number, or you can look them up in your telephone directory.)

Where To Send Your Personalized Requests:

You may submit your requests to the following address:

David Onglatco

4067 Hardwick Street #122

Lakewood, CA  90712-2324

P.S.	If the personalized version of this game is to be mailed back to you, all materials you have submitted will automatically be returned to you.  HOWEVER, if the personalized version is to be shipped direct to the gift recipient, all materials will NOT be returned to you unless you specifically request for it.  (The reason for this simply to cut down on unnecessary shipping charges since in the above scenario, I will wind up having to ship two things to two different people.)