Copyright: ® 1993 DSI


Hit -or- Miss v2.0

Overview	 	 	 What's it all about?

Levels of Difficulty	 	 How hard do you want it?

Screen Objects	 	 	 Stuff you will see...

Player Management	 	 Who is going to play?

Controls	 	 	 How are you going to play?

Options	 	 	 	 What do you want to see and hear?

License Agreement	 	 The legal stuff...

Support	 	 	 	 How to get technical support...

Credits	 	 	 	 Who helped out?

PUBLIC BETA information	 IMPORTANT!


Overview

Hit -or- Miss is a fast action arcade game for Windows 3.1 featuring digitized sound effects.  There are 9 levels of play in increasing difficulty and a surprise at the end!  There have been a shortage of arcade games for the Windows environment and DSI Software is working and playing toward eliminating that deficiency.  Look for more games from DSI in the near future!  Thank y ou for your support.

The object of Hit or Miss is to always keep the ball hitting the green bar.

Don't forget to try the DEMO mode...


Support

The Power Station in Vallejo, CA

(707) 552-0602  Node-1  300 - 2400

(707) 552-0462  Node-2  300 - 9600  USR HST DS v.32

(707) 552-0636  Node-3  300 - 2400

(707) 552-0659  Node-4  300 - 2400

(707) 552-5247  Node-5  300 - 14.4k USR HST DS v.42bis

(707) 552-2344  Node-6  300 - 14.4k USR HST DS v.42bis

(707) 552-2396  Node-7  300 - 14.4k USR HST DS v.42bis	 	 1:161/123

Join the DSI Support Conference (#20) for messages and the DSI file area for updates.

Internet

daniel@holonet.net

US Mail

Daniel Otis

DSI

1889 Lindo St.

Benicia, CA  94510-2315

Phone

(707) 747-6076 from 9am - 9pm PST


License Agreement

SHAREWARE LICENSE TERMS

HorM  is NOT public domain or free software, but is being distributed as SHAREWARE.  This means that if you are a regular user of HorM you should register and receive the enhanced version as a bonus.  Only from the income from your registrations can the author continue to provide product support, make enhancements and basically stay in business.

Non-registered users of this software are granted a limited license to make an evaluation copy for the trial use on a private, non-commercial basis, for the purpose of determining if HorM is suitable.  At the end of this trial period, the user should either register his or her copy or discontinue use.

Registered users of HorM may use HorM on any computer as long as there is no chance of the same copy being run on multiple computers at the same time.

Operators of BBS's are encouraged to post HorM and other material by DSI, for downloading by their users.

This license to use HorM does NOT include the right to distribute or sell HorM.  These terms follow.

DISTRIBUTION OF HorM BY VENDORS AND COMPUTER DEALERS

Distributors of "public domain" or user supported software libraries must obtain written permission to distribute HorM and related material.  No one may use HorM as a promotion for any commercial venture or as an enticement for the user to pay for any program, product, or service unless they have RECEIVED the express written permission of the program's author.

In order to distribute HorM the dealer must comply with the following conditions:

You must obtain written permission from DSI to distribute HorM.  If you receive no reply, write again:  Silence does not constitute permission, and you may not distribute pending receipt of permission.

A fee no greater than $10.00 may be charged for each disk sold.  HorM may not be included on any disk sold for more than $10.00, including CD-ROM or optical disks, w/o express written permission from DSI.

Vendors may not modify or delete any files on the disk.  Vendors may add a "GO" or any other reasonable text file to assist the user.  These files added by the vendor must be easily identifiable and end users must  be allowed to delete the added files.

Vendors must make a reasonable effort to distribute only the most recent versions of HorM.   All vendors who have requested and received written permission to distribute HorM will be notified of updates as they are released.

DSI disclaims all warranties relating to this software, whether expressed or implied, including but not limited to any implied warranties of merchantability and fitness for a particular purpose, and all such warranties are expressly and specifically disclaimed. Neither DSI nor anyone else who has been involved in the creation, production or delivery of this software shall be liable for any indirect, consequential or incidental damages arising out of the use or inability to use such software even if DSI has  been advised of the possibility if such damages or claims. In no event shall DSI liability for any damages ever exceed the  price paid for the license to use the software, regardless of the form of claim.  The person using the software bears all risk as to the quality and performance of the software.

Some states do not allow the exclusion of the limit of liability for consequential or incidental damages, so the above limitation may not apply to you.

This agreement shall be governed by the laws of the State of California and shall inure to the benefit of DSI and any successors, administrators, heirs and assigns.  Any action or proceeding brought by either party against the other arising out of or related to this agreement shall be brought only in a STATE or FEDERAL COURT of competent jurisdiction located in Benicia, California.  The parties hereby consent to in personam jurisdiction of said courts.

This software and the disks on which it is contained is licensed to you, for your own use.  This is copyrighted software.  You are not obtaining title to the software or any copyright rights.

You may not sublicense, rent, license, convey, modify, translate, convert to another programming language, decompile or disassemble the software for any purpose.

You may make as many copies of this software as you need for back-up purposes.  You may not use this software on more than one computer, provided there is no chance it will be used simultaneously on more than one computer.  If you need to use the  software on more than one computer simultaneously, please contact DSI for information about site licenses.

DO YOU SUSPECT TAMPERED FILES?

If you believe your copy of HorM has been tampered or altered in any way, shape or form.  Please contact us immediately!  We'll get you an unadulterated copy immediately, by the mail or via modem. Do not hesitate a moment to inform us.  Remember, shareware should be available to all, in the original form, so please do not accept modified or damaged versions of our software. Thanks.


Options

Sound

Toggles sound on or off

Pause on miss

Toggles whether the game will pause after the ball hits the Miss side

Animation Delay

Selects the speed at which the game is played

Difficulty

Selects Easy, Regular or Hard levels of play

Controls

Selects the Keyboard, Mouse or Joystick


Controls

Keyboard

Mouse

Joystick


Keyboard

<P> : load New player

<S> : Start game at current level

<T> : sTop current game and reset

<P> : Pause game toggle

<E> : rEsume a paused game

<R> : Restart a the game

<Ctrl>+<S> : toggles sound on and off

<Ctrl>+<P> : toggles pausing after a miss

<Ctrl>+<A> : animation delay dialog

Left-Arrow: move paddle left

Right-Arrow: move paddle right

*NOTE*

You can GREATLY improve paddle performance by adjusting your keyboard via CONTROL PANEL as follows:

Key Repeat Rate: around normal

Key Repeat Delay: as fast as possible


Mouse

Move mouse left: paddle moves left

Move mouse right: paddle moves right

Adjust mouse response via CONTROL PANEL

Mouse tracking speed: just above normal


Joystick

Move joystick left: paddle moves left

Move joystick right: paddle moves right

Calibrate the joystick via CONTROL PANEL


Player Management

START

Select a player from the list and click on "Ok" to start a game.

DELETE

Select a player from the list and click on "Del" to remove that player.

NEW

Click on "New" to enter a new player name.

CANCEL

Click on "Cancel" if you do not wish to select a player.

Note that you will not be able to start a game without selecting a player first.  If you were already playing a game then the last name selected will still be the active player.

PLAYER STATISTICS

Level is the level that the selected player reached before quitting or winning the game.

Difficulty is shown as either Easy, Regular or Hard.

Lives is the number of lives the player has remaining against the number of the lives the player can have.


Screen Objects

 Hit	 	 	  Banana

 Miss	 	 	  Apple

 Wall	 	 	  Pear

 Solid	 	  Pineapple

 Ball	 	 	  Mystery

 Paddle	 	  Extra Life

 Block	 	  Take Life

 Bonus	 	  Changer

 Super Bonus	  Invisible Changer

 Shrinker	 	  Kicker

  Sound on/off

  Musical Soundtrack

  Pause after miss on/off

Scoreboard


Hit

You want to make sure the ball is always heading for this side.  It changes often so be prepared to switch your strategy.

You are awarded a bonus each time the ball hits this side.  The bonus is dependent on whether you are playing the Easy, Regular or Hard level.


Miss

Aviod this side at all costs!  If the ball touches it, you will lose one life.


Wall

The walls surround the playing field and the ball will bounce off of them at right angles.  They keep the ball in play and perform no other function.


Solid

This object is an immovable obstacle.  It deflects the ball at a 90 degree angle, even back toward the Miss side!


Ball

You hit this with the Paddle while always aiming for the the Hit side and avoiding the Miss side.


Paddle

This object slides back and forth across the playing field and sends the ball back from whence it came.

See also:

Shrinker


Block

These are the most common objects on the screen.

They are worth a variable number of points depending on whether you are playing the Easy, Regular or Hard level.

When you have collected 80 percent of the blocks, you will be promoted to the next level.


Bonus

These are worth a variable number of points depending on whether you are playing the Easy, Regular or Hard level.

See also:

Super Bonus,

Apple,

Banana,

Pineapple,

Pear,

Mystery


Super Bonus

This object restores maximum life and gives a point bonus  depending on whether you are playing the Easy, Regular or Hard level.

See also:

Bonus,

Apple,

Banana,

Pineapple,

Pear,

Mystery


Banana

These are worth a variable number of points depending on whether you are playing the Easy, Regular or Hard level.

See also:

Bonus

Super Bonus,

Apple,

Pineapple,

Pear,

Mystery


Apple

These are worth a variable number of points depending on whether you are playing the Easy, Regular or Hard level.

See also:

Bonus

Super Bonus,

Banana,

Pineapple,

Pear,

Mystery


Pear

These are worth a variable number of points depending on whether you are playing the Easy, Regular or Hard level.

See also:

Bonus

Super Bonus,

Banana,

Pineapple,

Apple,

Mystery


Pineapple

These are worth a variable number of points depending on whether you are playing the Easy, Regular or Hard level.

See also:

Bonus

Super Bonus,

Banana,

Apple,

Pear,

Mystery


Mystery

This object is worth  0, 1000, 2000 or 3000 bonus points.


Extra Life

Restores one life.

If you already have maximum life, you will be awarded a 1000 point bonus.


Take Life

Takes one life away.

When your last life is taken away, the game is over.


Changer

This object exists in a semi-solid state.  When hit, it deflects the ball and then vanishes.


Invisible Changer

This object exists in a semi-solid state.  When hit, it deflects the ball and is removed.

It is invisible save for a brief flash when created.


Shrinker

When hit, this object shrinks the Paddle by 1/4 (or one section) for a few seconds.


Kicker

This object speeds the ball up for a few seconds.  The quick burst of speed will give your reflexes a workout!

NOTE

Object is inactive on systems operating with less than a 33mhz 386.


Digital Sound Effects

These objects indicate whether the digital sound effects are turned on or off.


Musical Soundtrack

These objects indicate whether the digital soundtrack is turned on or off.


Pause When Dead

These objects indicate whether the game will pause after the Ball has hit the Miss side.


Scoreboard


Levels of Difficulty

Easy

Regular

Hard


Easy

Block

Chance: n/a

Value: 10

Other: n/a

Changer

Chance: 1 to 300 against.

Value: n/a

Other: n/a

Invisible Changer

Chance: 1 to 500 against.

Value: n/a

Other: Preceeded by a brief flash.

Bonus

Chance: 1 to 125 against.

Value: 500

Other: n/a.

Super Bonus

Chance: 1 to 2000 against.

Value: 1000

Other: Restores life to maximum.

Apple, Pear, Pineapple, Banana

Chance: 1 to 1500 against.

Value: 50

Other: n/a

Mystery

Chance: 1 to 1000 against.

Value: 0, 1000, 2000 or 3000 points

Other: Value is random

Extra Life

Chance: 1 to 150 against.

Value: n/a

Other: Worth 1000 points if life is at maximum

Take Life

Chance: 1 to 1000 against.

Value: n/a

Other: n/a

Shrinker

Chance: 1 to 2000 against.

Value: n/a

Other: n/a

Kicker

Chance: 1 to 2000 against.

Value: n/a

Other: n/a

score is increased by 500 on each Hit.

7 lives maximum


Regular

Block

Chance: n/a

Value: 20

Other: n/a

Changer

Chance: 1 to 100 against.

Value: n/a

Other: n/a

Invisible Changer

Chance: 1 to 150 against.

Value: n/a

Other: Preceeded by a brief flash.

Bonus

Chance: 1 to 100 against.

Value: 1000

Other: n/a.

Super Bonus

Chance: 1 to 8000 against.

Value: 2000

Other: Restores life to maximum.

Apple, Pear, Pineapple, Banana

Chance: 1 to 1500 against.

Value: 100

Other: n/a

Mystery

Chance: 1 to 1000 against.

Value: 0, 1000, 2000 or 3000 points

Other: Value is random

Extra Life

Chance: 1 to 250 against.

Value: n/a

Other: Worth 1000 points if life is at maximum

Take Life

Chance: 1 to 900 against.

Value: n/a

Other: n/a

Shrinker

Chance: 1 to 1500 against.

Value: n/a

Other: n/a

Kicker

Chance: 1 to 1500 against.

Value: n/a

Other: n/a

score is increased by 1000 for each Hit.

5 lives maximum


Hard

Block

Chance: n/a

Value: 30

Other: n/a

Changer

Chance: 1 to 25 against.

Value: n/a

Other: n/a

Invisible Changer

Chance: 1 to 50 against.

Value: n/a

Other: Preceeded by a brief flash.

Bonus

Chance: 1 to 75 against.

Value: 1500

Other: n/a.

Super Bonus

Chance: 1 to 10000 against.

Value: 3000

Other: Restores life to maximum.

Apple, Pear, Pineapple, Banana

Chance: 1 to 900 against.

Value: 150

Other: n/a

Mystery

Chance: 1 to 1000 against.

Value: 0, 1000, 2000 or 3000 points

Other: Value is random

Extra Life

Chance: 1 to 400 against.

Value: n/a

Other: Worth 1000 points if life is at maximum

Take Life

Chance: 1 to 800 against.

Value: n/a

Other: n/a

Shrinker

Chance: 1 to 1000 against.

Value: n/a

Other: n/a

Kicker

Chance: 1 to 1000 against.

Value: n/a

Other: n/a

score is increased by 1500 for each Hit.

3 lives maximum


Credits

Special thanks to:

Darlene McCulligh for providing house and home

Jennifer Otis for support and sound effects

Stefan Olson for Help Writer's Assistant

The Blue Ribbon SoundWorks, Ltd. for SuperJAM!

Phillipe Khan

and to the beta testers:

Rich Sornborger

Denny Clevenger

Bob McMains

Edmund Lee

Ed Roper

Mark Cowan

John Lechmanik

Steve Baker

John Lechmanik

Mike Martin

Steve Baker


Help Writer's Assistant

HWA for Windows is a visual help file creator for Windows.  But, it is more than that.  It provides everything you need to create help files under Windows.

Previously, building help files under Windows had to be done either by coding RTF commands by hand, or by using a word processor that  understands RTF.  There were problems with this.  You had to remember the context string of the help topic you wanted to link to, and you had to enter footnotes.  At the best of times, it was a pain!  Macros helped make the task easier, but it didn't provide everything you need.  HWA  for Windows does that!

HWA/w requires:

Microsoft Windows 3.1 or later

Around 400k of Hard Drive space

1Mb of RAM (4Mb recommended)

The Microsoft Help Compiler

HWA has many powerful and useful features:

HWA/w saves in text format, so you can edit it outside HWA/w if you like

HWA/w allows you to choose a cross reference or definition by picking a topic from a listbox

HWA/w frees you from having to remember what the name of that bitmap file you wanted to insert was.

HWA/w imports text files, so you don't lose all your previous work.

HWA/w allows you to choose, through a dialog box, or from the toolbar the font and font size you want to use.

HWA/w can automatically compile and run your help file for you.

HWA/w can list all the keywords in your file so you can compare and change them.

HWA/w can easily move topics within the help file, thus making it easier for you to reorganise your help file.

HWA/w can automatically assign browse numbers to your topics, thus freeing you from the task of renumbering every time you add a topic.

HWA/w lets you define sets of commonly used keywords which can then be chosen from a drop down list.

HWA/w lets you find and replace text anywhere in the file.


SuperJAM!

(c) 1993 The Blue Ribbon Soundworks, Ltd.

SuperJAM! is a music program for the novice and professional alike.

SuperJAM! gives you the power to compose songs in a multitude of styles, even if you have never played an instrument or composes a song before.

SuperJAM! puts you on the conductor's platform within seconds of opening the program.

SuperJAM! provides you with a 6-piece band and over 30 musical styles for real-time, "on-the-fly" control.

SuperJAM! provides you with on-line context sensitive help from anywhere in the program.

SuperJAM! will capture your imagination; it gives you the power to create music like the experts, with  a fraction of the effort.

System Requirements

Windows 3.1

Two megs of RAM

25mhz 386 or better

Windows 3.1 compatible sound card or MIDI interface

Contact

The Blue Ribbon SoundWorks, Ltd.

Post Office Box 8689

Atlanta, Georgia 30306 USA

BBS:	 404-315-0211

TEL:	 404-315-0212

FAX:	 404-315-0213


Control Panel


PUBLIC BETA

This is a public beta.  Please report any bugs by filling out HORMBUG.TXT and sending it to the Support site.  Thank you.

If you find a unique bug, you will receive a 10 percent discount on the registration of any DSI product.