#Georgia SoftWorks Telnet Server color remapping for emulators
#Copyright (C) 1998 Georgia SoftWorks
#All Rights Reserved

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    0  0  0  0      0     0    0    0
 0  0  0  1    0  0  0  0      0     0    1    0
 0  0  1  0    0  0  0  0      0     0    0    0
 0  0  1  1    0  0  0  0      0     0    0    0
 0  1  0  0    0  0  0  0      0     0    0    0
 0  1  0  1    0  0  0  0      0     0    0    0
 0  1  1  0    0  0  0  0      0     0    0    0
 0  1  1  1    0  0  0  0      0     0    0    0
 1  0  0  0    0  0  0  0      0     1    0    0
 1  0  0  1    0  0  0  0      0     1    1    0
 1  0  1  0    0  0  0  0      0     1    0    0
 1  0  1  1    0  0  0  0      0     1    0    0
 1  1  0  0    0  0  0  0      0     1    0    0
 1  1  0  1    0  0  0  0      0     1    0    0
 1  1  1  0    0  0  0  0      0     1    0    0
 1  1  1  1    0  0  0  0      0     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    0  0  0  1      0     0    0    1
 0  0  0  1    0  0  0  1      0     0    1    0
 0  0  1  0    0  0  0  1      0     0    0    0
 0  0  1  1    0  0  0  1      0     0    0    0
 0  1  0  0    0  0  0  1      0     0    0    0
 0  1  0  1    0  0  0  1      0     0    0    0
 0  1  1  0    0  0  0  1      0     0    0    0
 0  1  1  1    0  0  0  1      0     0    0    0
 1  0  0  0    0  0  0  1      0     1    0    1
 1  0  0  1    0  0  0  1      0     1    1    0
 1  0  1  0    0  0  0  1      0     1    0    0
 1  0  1  1    0  0  0  1      0     1    0    0
 1  1  0  0    0  0  0  1      0     1    0    0
 1  1  0  1    0  0  0  1      0     1    0    0
 1  1  1  0    0  0  0  1      0     1    0    0
 1  1  1  1    0  0  0  1      0     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    0  0  1  0      0     0    0    1
 0  0  0  1    0  0  1  0      0     0    1    1
 0  0  1  0    0  0  1  0      0     0    0    0
 0  0  1  1    0  0  1  0      0     0    0    0
 0  1  0  0    0  0  1  0      0     0    0    1
 0  1  0  1    0  0  1  0      0     0    0    1
 0  1  1  0    0  0  1  0      0     0    0    0
 0  1  1  1    0  0  1  0      0     0    0    0
 1  0  0  0    0  0  1  0      0     1    0    1
 1  0  0  1    0  0  1  0      0     1    1    1
 1  0  1  0    0  0  1  0      0     1    0    0
 1  0  1  1    0  0  1  0      0     1    0    0
 1  1  0  0    0  0  1  0      0     1    0    1
 1  1  0  1    0  0  1  0      0     1    0    1
 1  1  1  0    0  0  1  0      0     1    0    0
 1  1  1  1    0  0  1  0      0     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    0  0  1  1      0     0    0    1
 0  0  0  1    0  0  1  1      0     0    1    1
 0  0  1  0    0  0  1  1      0     0    0    1
 0  0  1  1    0  0  1  1      0     0    0    0
 0  1  0  0    0  0  1  1      0     0    0    1
 0  1  0  1    0  0  1  1      0     0    0    1
 0  1  1  0    0  0  1  1      0     0    0    0
 0  1  1  1    0  0  1  1      0     0    0    0
 1  0  0  0    0  0  1  1      0     1    0    1
 1  0  0  1    0  0  1  1      0     1    1    1
 1  0  1  0    0  0  1  1      0     1    0    1
 1  0  1  1    0  0  1  1      0     1    0    0
 1  1  0  0    0  0  1  1      0     1    0    1
 1  1  0  1    0  0  1  1      0     1    0    1
 1  1  1  0    0  0  1  1      0     1    0    0
 1  1  1  1    0  0  1  1      0     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    0  1  0  0      0     0    0    1
 0  0  0  1    0  1  0  0      0     0    1    1
 0  0  1  0    0  1  0  0      0     0    0    0
 0  0  1  1    0  1  0  0      0     0    0    0
 0  1  0  0    0  1  0  0      0     0    0    0
 0  1  0  1    0  1  0  0      0     0    0    0
 0  1  1  0    0  1  0  0      0     0    0    0
 0  1  1  1    0  1  0  0      0     0    0    0
 1  0  0  0    0  1  0  0      0     1    0    1
 1  0  0  1    0  1  0  0      0     1    1    1
 1  0  1  0    0  1  0  0      0     1    0    0
 1  0  1  1    0  1  0  0      0     1    0    0
 1  1  0  0    0  1  0  0      0     1    0    0
 1  1  0  1    0  1  0  0      0     1    0    0
 1  1  1  0    0  1  0  0      0     1    0    0
 1  1  1  1    0  1  0  0      0     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    0  1  0  1      0     0    0    1
 0  0  0  1    0  1  0  1      0     0    1    1
 0  0  1  0    0  1  0  1      0     0    0    0
 0  0  1  1    0  1  0  1      0     0    0    0
 0  1  0  0    0  1  0  1      0     0    0    1
 0  1  0  1    0  1  0  1      0     0    0    0
 0  1  1  0    0  1  0  1      0     0    0    0
 0  1  1  1    0  1  0  1      0     0    0    0
 1  0  0  0    0  1  0  1      0     1    0    1
 1  0  0  1    0  1  0  1      0     1    1    1
 1  0  1  0    0  1  0  1      0     1    0    0
 1  0  1  1    0  1  0  1      0     1    0    0
 1  1  0  0    0  1  0  1      0     1    0    1
 1  1  0  1    0  1  0  1      0     1    0    0
 1  1  1  0    0  1  0  1      0     1    0    0
 1  1  1  1    0  1  0  1      0     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    0  1  1  0      0     0    0    1
 0  0  0  1    0  1  1  0      0     0    1    1
 0  0  1  0    0  1  1  0      0     0    0    1
 0  0  1  1    0  1  1  0      0     0    0    1
 0  1  0  0    0  1  1  0      0     0    0    1
 0  1  0  1    0  1  1  0      0     0    0    1
 0  1  1  0    0  1  1  0      0     0    0    0
 0  1  1  1    0  1  1  0      0     0    0    0
 1  0  0  0    0  1  1  0      0     1    0    1
 1  0  0  1    0  1  1  0      0     1    1    1
 1  0  1  0    0  1  1  0      0     1    0    1
 1  0  1  1    0  1  1  0      0     1    0    1
 1  1  0  0    0  1  1  0      0     1    0    1
 1  1  0  1    0  1  1  0      0     1    0    1
 1  1  1  0    0  1  1  0      0     1    0    0
 1  1  1  1    0  1  1  0      0     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    0  1  1  1      0     0    0    1
 0  0  0  1    0  1  1  1      0     0    1    1
 0  0  1  0    0  1  1  1      0     0    0    1
 0  0  1  1    0  1  1  1      0     0    0    1
 0  1  0  0    0  1  1  1      0     0    0    1
 0  1  0  1    0  1  1  1      0     0    0    1
 0  1  1  0    0  1  1  1      0     0    0    1
 0  1  1  1    0  1  1  1      0     0    0    0
 1  0  0  0    0  1  1  1      0     1    0    1
 1  0  0  1    0  1  1  1      0     1    1    1
 1  0  1  0    0  1  1  1      0     1    0    1
 1  0  1  1    0  1  1  1      0     1    0    1
 1  1  0  0    0  1  1  1      0     1    0    1
 1  1  0  1    0  1  1  1      0     1    0    1
 1  1  1  0    0  1  1  1      0     1    0    1
 1  1  1  1    0  1  1  1      0     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    1  0  0  0      1     0    0    0
 0  0  0  1    1  0  0  0      1     0    1    0
 0  0  1  0    1  0  0  0      1     0    0    0
 0  0  1  1    1  0  0  0      1     0    0    0
 0  1  0  0    1  0  0  0      1     0    0    0
 0  1  0  1    1  0  0  0      1     0    0    0
 0  1  1  0    1  0  0  0      1     0    0    0
 0  1  1  1    1  0  0  0      1     0    0    0
 1  0  0  0    1  0  0  0      1     1    0    0
 1  0  0  1    1  0  0  0      1     1    1    0
 1  0  1  0    1  0  0  0      1     1    0    0
 1  0  1  1    1  0  0  0      1     1    0    0
 1  1  0  0    1  0  0  0      1     1    0    0
 1  1  0  1    1  0  0  0      1     1    0    0
 1  1  1  0    1  0  0  0      1     1    0    0
 1  1  1  1    1  0  0  0      1     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    1  0  0  1      1     0    0    1
 0  0  0  1    1  0  0  1      1     0    1    0
 0  0  1  0    1  0  0  1      1     0    0    0
 0  0  1  1    1  0  0  1      1     0    0    0
 0  1  0  0    1  0  0  1      1     0    0    0
 0  1  0  1    1  0  0  1      1     0    0    0
 0  1  1  0    1  0  0  1      1     0    0    0
 0  1  1  1    1  0  0  1      1     0    0    0
 1  0  0  0    1  0  0  1      1     1    0    1
 1  0  0  1    1  0  0  1      1     1    1    0
 1  0  1  0    1  0  0  1      1     1    0    0
 1  0  1  1    1  0  0  1      1     1    0    0
 1  1  0  0    1  0  0  1      1     1    0    0
 1  1  0  1    1  0  0  1      1     1    0    0
 1  1  1  0    1  0  0  1      1     1    0    0
 1  1  1  1    1  0  0  1      1     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    1  0  1  0      1     0    0    1
 0  0  0  1    1  0  1  0      1     0    1    1
 0  0  1  0    1  0  1  0      1     0    0    0
 0  0  1  1    1  0  1  0      1     0    0    0
 0  1  0  0    1  0  1  0      1     0    0    1
 0  1  0  1    1  0  1  0      1     0    0    1
 0  1  1  0    1  0  1  0      1     0    0    0
 0  1  1  1    1  0  1  0      1     0    0    0
 1  0  0  0    1  0  1  0      1     1    0    1
 1  0  0  1    1  0  1  0      1     1    1    1
 1  0  1  0    1  0  1  0      1     1    0    0
 1  0  1  1    1  0  1  0      1     1    0    0
 1  1  0  0    1  0  1  0      1     1    0    1
 1  1  0  1    1  0  1  0      1     1    0    1
 1  1  1  0    1  0  1  0      1     1    0    0
 1  1  1  1    1  0  1  0      1     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    1  0  1  1      1     0    0    1
 0  0  0  1    1  0  1  1      1     0    1    1
 0  0  1  0    1  0  1  1      1     0    0    1
 0  0  1  1    1  0  1  1      1     0    0    0
 0  1  0  0    1  0  1  1      1     0    0    1
 0  1  0  1    1  0  1  1      1     0    0    1
 0  1  1  0    1  0  1  1      1     0    0    0
 0  1  1  1    1  0  1  1      1     0    0    0
 1  0  0  0    1  0  1  1      1     1    0    1
 1  0  0  1    1  0  1  1      1     1    1    1
 1  0  1  0    1  0  1  1      1     1    0    1
 1  0  1  1    1  0  1  1      1     1    0    0
 1  1  0  0    1  0  1  1      1     1    0    1
 1  1  0  1    1  0  1  1      1     1    0    1
 1  1  1  0    1  0  1  1      1     1    0    0
 1  1  1  1    1  0  1  1      1     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    1  1  0  0      1     0    0    1
 0  0  0  1    1  1  0  0      1     0    1    1
 0  0  1  0    1  1  0  0      1     0    0    0
 0  0  1  1    1  1  0  0      1     0    0    0
 0  1  0  0    1  1  0  0      1     0    0    0
 0  1  0  1    1  1  0  0      1     0    0    0
 0  1  1  0    1  1  0  0      1     0    0    0
 0  1  1  1    1  1  0  0      1     0    0    0
 1  0  0  0    1  1  0  0      1     1    0    1
 1  0  0  1    1  1  0  0      1     1    1    1
 1  0  1  0    1  1  0  0      1     1    0    0
 1  0  1  1    1  1  0  0      1     1    0    0
 1  1  0  0    1  1  0  0      1     1    0    0
 1  1  0  1    1  1  0  0      1     1    0    0
 1  1  1  0    1  1  0  0      1     1    0    0
 1  1  1  1    1  1  0  0      1     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    1  1  0  1      1     0    0    1
 0  0  0  1    1  1  0  1      1     0    1    1
 0  0  1  0    1  1  0  1      1     0    0    0
 0  0  1  1    1  1  0  1      1     0    0    0
 0  1  0  0    1  1  0  1      1     0    0    1
 0  1  0  1    1  1  0  1      1     0    0    0
 0  1  1  0    1  1  0  1      1     0    0    0
 0  1  1  1    1  1  0  1      1     0    0    0
 1  0  0  0    1  1  0  1      1     1    0    1
 1  0  0  1    1  1  0  1      1     1    1    1
 1  0  1  0    1  1  0  1      1     1    0    0
 1  0  1  1    1  1  0  1      1     1    0    0
 1  1  0  0    1  1  0  1      1     1    0    1
 1  1  0  1    1  1  0  1      1     1    0    0
 1  1  1  0    1  1  0  1      1     1    0    0
 1  1  1  1    1  1  0  1      1     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    1  1  1  0      1     0    0    1
 0  0  0  1    1  1  1  0      1     0    1    1
 0  0  1  0    1  1  1  0      1     0    0    1
 0  0  1  1    1  1  1  0      1     0    0    1
 0  1  0  0    1  1  1  0      1     0    0    1
 0  1  0  1    1  1  1  0      1     0    0    1
 0  1  1  0    1  1  1  0      1     0    0    0
 0  1  1  1    1  1  1  0      1     0    0    0
 1  0  0  0    1  1  1  0      1     1    0    1
 1  0  0  1    1  1  1  0      1     1    1    1
 1  0  1  0    1  1  1  0      1     1    0    1
 1  0  1  1    1  1  1  0      1     1    0    1
 1  1  0  0    1  1  1  0      1     1    0    1
 1  1  0  1    1  1  1  0      1     1    0    1
 1  1  1  0    1  1  1  0      1     1    0    0
 1  1  1  1    1  1  1  0      1     1    0    0

#Foreground    Background      Your (re)mapping
#I  R  G  B    I  R  G  B    BLINK  INT  UND  INV

 0  0  0  0    1  1  1  1      1     0    0    1
 0  0  0  1    1  1  1  1      1     0    1    1
 0  0  1  0    1  1  1  1      1     0    0    1
 0  0  1  1    1  1  1  1      1     0    0    1
 0  1  0  0    1  1  1  1      1     0    0    1
 0  1  0  1    1  1  1  1      1     0    0    1
 0  1  1  0    1  1  1  1      1     0    0    1
 0  1  1  1    1  1  1  1      1     0    0    0
 1  0  0  0    1  1  1  1      1     1    0    1
 1  0  0  1    1  1  1  1      1     1    1    1
 1  0  1  0    1  1  1  1      1     1    0    1
 1  0  1  1    1  1  1  1      1     1    0    1
 1  1  0  0    1  1  1  1      1     1    0    1
 1  1  0  1    1  1  1  1      1     1    0    1
 1  1  1  0    1  1  1  1      1     1    0    1
 1  1  1  1    1  1  1  1      1     1    0    0
