2 November 97

This is Hearts for PalmPilot Version 1.1.  It includes a couple of
important bug fixes and a couple of minor improvements.  The computer
strategy still needs work, so you might not be severely challenged,
but I still think it is a fun little time-waster.

I have been deluged with requests for special rule changes and
options.  For now, I am leaving the rules as they are.  I based them
on Hoyle's Rules of Games, so I figure this is a pretty common set.
The main difficulty of having lots of rules options is that it
complicates the code too much.

Send comments, suggestions and bugs to the address below.

Known bugs:

None

Version 1.1 changes:

- Fixed Fatal Exception at end of game which was caused by one player
taking 10 hearts and the jack of diamonds and another taking the rest
of the point cards.  This tricked the game into thinking someone had
shot the moon and subsequently crashed it.

- Fixed Nil Memory Reference at end of game if the queen of spades was
in the last trick to be played.  Thanks to Martin DominO (?) and Peter
Gern for finding this problem for me.

- Improved the random number seeding so that it keys of the time of
day.  Thanks to Jim Aspnes for pointing this out.

- Revamped the game reset function.  It now is split into two
functions; one starts a new game and the other resets the running game
totals.  Neither clears the preferences.  If the game crashes or you
reset your PalmPilot during a game, the game resets completely and you
will lose the preferences.

Dave Mayes
mayes@cts.com
