Program which allows the user to input assignments and scores for up to three classes. Features include: Current grade, number of assignments for the selected course, points obtained, total possible points, and the date the information was last changed. Grade Machine is to be started by starting the program 'Grades'. 'Grades2' is just a sub-program which does most of the calculations. After the user has reached the intro screen, they must press enter to view the selection menu. By pressing a key for Block 1 through Block 3, the user can input data for the selected block, or view a detailed description of their status for the class. By pressing the menu button marked 'Grades' , the user can view a brief description of their status in all three classes including: grade, number of assignments, and the date the info was last changed. If the user chooses a to view/alter a class 'i.e. Block 1', they will be greeted with a screen with the selected Block # displayed. By pressing enter, they will be prompted for the number of assignments they would like to enter into the database. If the user wants only to view data, then they should type 0 at the prompt for number. This will bring a detailed view of the grade status. If the user wants to input 2 assignments, type 2 at the prompt. The user will then be prompted for the date. The data may be entered in the format of 6-26-95 or anyother desired form. Because this is the first we are running the program, WE MUST RESET ALL OF THE CLASSES to create the necessary variables. The user can reply by pressing 0 (notice how the letter above 0 is "y" for yes). "No" may be entered by typing 9(notice how the letter "n" is above 9). At the prompt for grade, type the points you, the user, received on the first assignment (i.e. 95), and will then be prompted for possible points (i.e. 100). Repeat the process one more time for a total of two assignments, and then the user will be able to view the deatiled info on the new data.