Battleship v1.10 for the TI-85!! Complete w/ AI and a graphical interface. By Jeff Geib. Battleship contains of several subprograms and one picture. Programs include: BSHIP: Main program, use to run program BSHIPCPL: Unit to plot computer ships BSHIPCXY: Unit that picks computer's shot using logic BSHIPDRW: Unit to draw ships on board BSHIPESY: Unit that picks computer's shot randomly BSHIPLOT: Unit that asks user to plot ships BSHIPUXY: Unit that asks user for shot and records BSHIPPIC: Picture of board Battleship's programs and picture take 10787 bytes of memory, and it requires approximately 2500 bytes free to run. To play, run BSHIP. Press F1 to start the game, and then choose whether to use computer logic. If you answer yes, the computer uses programmed logic to choose where it fires. If not, the shots are completely random. Next, you will see the board and the names of the ships in the menu. Press the F-key corresponding to the ship you want to plot, then press the F-keys corresponding to where you want the upper-left corner of the ship. Finally, decide if you want the ship going right or down. The ship will be drawn. An illegal position will cause the program to ask for coordinates again. Plot the rest of the ships. Then there will be a pause while the computer plots its ships. The board will reappear, and you may choose the coordinates to fire at. If a dot appears, you have missed. If the square is filled in, it's a hit. The computer then moves. A message will appear when a ship is sunk or the game is over. I hope you enjoy this game, as a lot of work was put into its production. There may be a few errors, as I was only a sophmore in high school when I wrote it. If you find any, or wish to contact me, please write: Jeff Geib 586 Shellbourne Dr. Rochester Hills, MI 48309-1027