An adventure game with weapons, armor, and magic. Find and destroy the cause of the destuction of your land. Program name: Zorma II: The Return of Karn Date completed: June 12, 1995 Sub programs: ZZARMOR; ZZARMSHOP; ZZBOSS1; ZZBOSS2; ZZBOSS3; ZZBOSS4; ZZCHRDSN; ZZDEATH; ZZEND; ZZFIGHT; ZZINN; ZZINVENT; ZZLEVUP; ZZMAGUSE; ZZMGKSHP; ZZPOTION; ZZRESTOR; ZZSAVE; ZZWARMEC*; ZZWEAPON; ZZWSHOP; ZZZCHEAT. Matrices used: [A]; [B] Memory used (including matrices): 23805 If you can save everything you have on the caculator into the computer, do it. Then reset your calculator (this program is very large). Start by using the default or designing your own character. You will then find yourself staring at an "X" in the middle of the graph screen. Use the arrows to move the "X" around. The territory you can cover is unlimited, but nothing but monsters lies beyond 200 in any direction. Press any of the following buttons to do certain things: D....Drink a heal potion H....rest (restore HP) (but be carful...) I....see Inventory and status M....use Magic Q....Quit R....Restore a saved game S....Save the current game to one of two files There are 4 bosses controling the land right now; Corn (50,50), Prep-H (-50,50), Urne (-50,-50), and Flatule (50,-50). After defeating all 4, return to the start and face Karn. At certain specific points in your journey, you may come across a shop. There are 3 weapon shops, 3 armor shops, 4 magic shops, 4 inns, and 1 drink shop. They are at specific points (not random). e-mail me for a complete list. *I must tell you that Warmech was not my original idea. I enjoyed him in Final Fantasy by SQUARE (for the NES) and when I first started programming this game I had no thoughts of putting it on the internet. I did, in fact go back and change other items in the game. I left Warmech in just to honor SQUARE's creation. Zorma III will be much more original. Also, because it took me many months of study hall and free time to develop this program, please, Please, PLEASE(!), leave my name in there (at least at the end (the beginning can be annoying)). P.S. This game is riddled with inside jokes ("Kuper" being the biggest one). Any questions, comments, ideas (for monsters, magic, anything), or requests for a complete list of monsters, weapons, armor, magic, shops, cheats (basically all my notes), or requests for the original Zorma; e-mail me at Eric_Jern@ccmail.IWU.edu or mail me with check or money order for $5.00 at this adress: Eric Jern Room 201, Magill hall 210 E.Beecher St. Bloomington, IL 61701 Zorma III is almost finished. It looks 10 times as good as Zorma II, but it's for the TI-85. Look for it soon.