ROBOWAR 2022 for the TI-82, the action / strategy game. This shareware version let's you play through an intense battle against the robot invaders from beyond our solar system. In this game you buy weapons to augment your arsenal, choose combat zones, and engage the varied robots in one-on-one desperate battles that require both courage and tactical calculation. Like nothing ever seen before... Can you retake our home from the cruel mechanoids... The year is 2022. The year humanity shall live... or die. ROBOWAR 2022 USER'S GUIDE COPYRIGHT (C) 1995 JORDAN WALES 102137.1604@compuserve.com Visit the ROBOWAR 2022 Home Page at this URL: http://ourworld.compuserve.com:80/homepages/jwales/homepage.htm E-Mail me with any questions or comments you may have. If you have any ideas for improving this product, believe me, you'll be glad of taking the small effort to type my i.d. into the mail address and write a little note! NOTE: THIS PROGRAM IS SHAREWARE. REGISTER OVER COMPUSERVE NOW! (ONLY $10.00) TO RECEIVE THE FULL-FLEDGED SIMULATION! PLEASE DISTRIBUTE THIS SHAREWARE FREELY. COMPUSERVE SWREG REGISTRATION ID # IS 9623 SECTION 1.0 HISTORICAL BRIEFING December 01, 22:42.67, 2018 The night covered the eastern hemisphere in a blanket of cool darkness. Cold, tired guards paced back and forth along the perimeter of the remote Siberian oil field. The Earth spun around her axis, hurtling in never ending circles around the distant conflagration of the sun. Heedless to the discomfiture of humanity, she turned her western face towards the warming ball that pulsated and glowed in the everlasting night of space. All was peaceful. Nine planets and 100,000 asteroids tumbled and waltzed around the bonfire. All but one.Because of the enormous amount of refuse left by humanity in space, The Earth was comfortably sequestered in the middle of a behemoth cloud of twisting metal and plastics. Everything from ancient booster rockets to the odd wrench or toothbrush, left by the intrepid pioneers of yesteryear. Such things had made it increasingly treacherous for outgoing space vehicles. Thus, by 2010, humanity had abandoned the idea of an orbiting space station. Colonization of the moon, although begun, was yet in its infancy, and the robotic terraformers on Mars had another decade of work left before humanity could begin the outward move to a new world. Therefor, we turned inward. The global rejuvenation of the stripped Earth was well begun. The rainforest had reclaimed 60% of its original land area. The United Earth world government peacefully presided over 91% of the Earth's population. The planet was demilitarized and by 2016, the only remaining nuclear missiles were standing in museums, their warheads long dismantled and their hulks a chilling reminder of a past that was and a future that fortunately was not. In the void of space, a presence made itself known. Without warning, a gargantuan shape hurtled over Clavius Moon Base. Frantic communications officers transmitted a confused warning to Government Headquarters in Geneva. A priority message blanketed the InfoNet in an attempted warning to the unsuspecting citizens of the world. The soldiers at the oil field barely had time to question the massive demon falling from the sky. Five seconds before impact, the avenging angel of death struck its final blow before disgorging its destructive progeny. An unprecedented electro-magnetic pulse destroyed every electronic device on the planet from the smallest palm-sized computer to the largest AI complex in California.The robots had arrived. Earth as we knew it was no more. SECTION 2.0 SITUATION BRIEFING The Robots have taken control of much of the World. Our base in the Arctic Circle is the only place not under the direct control of mechanoids. [2.1]THE AMERICAS (ZONE 1) The Americas (ZONE 1) include all of North America, South America, and the Caribbean area. They are areas of the least mechanoid concentration. Light Patrol/Survey Class (Type 1) mechanoids are prevalent with a rare appearance of a Rapid Response Engager Class (Type 2). The Americas have been so destroyed by the mechanoids due to the large concentration of populace and plant resources that they have little tactical value. However, any dent we can make in the hold of the mechanoid fist that encompasses our Earth is dearly valuable. [2.2] AFRICA (ZONE 2) Due to the high rate of precipitation in Africa, no permanent mechanoid installations can be found. However, RRE Type 2 mechanoids are common as well as the dangerous Centurion Class (Type 3). Africa's abundant food resources and natural resources make it one of our prime targets for recapture. [2.3] EURASIA (ZONE 3) Because the mechanoids made landfall in Eurasia, it has been from the beginning their home base. Abundant resources in petroleum and metals make it a valuable asset to the mechanoids. All of Eurasia is heavily fortified and guarded by Type 3 and the elusive Bioexterminator Class (Type 4) mechanoid. Until Africa and the Americas are retaken, we feel that an attack on Eurasia would be inopportune. NOTE: THE SHAREWARE VERSION OF THE GAME DOES NOT SUPPORT BATTLE IN ZONES TWO OR THREE. THE REGISTERED VERSION ALLOWS YOU TO ENGAGE IN ANY ZONE, WITH A WIDER RANGE OF OPTIONS AND ENEMIES. REGISTRATION OVER COMPUSERVE (GO SWREG) IS ONLY $10.00! REGISTRATION ID # IS 9623 SECTION 3.0 TECHNICAL BRIEFING All combat operations will be carried out in an ABS, Armored Battlesuit. Based primarily on technology acquired from scavenged mechanoid parts, the ABS is a rugged war-machine. The pilot sits in the cockpit of the ABS. From their, all systems are controlled. Be aware that damage to systems exceeding level 20 will cause that system to shut down during battle! During an engagement, ABS operations must be confined to a 30x10 kilometer area surrounding the drop zone. [3.1] WEAPONS The weapons furnished by our R&D division are limited by our stock of natural resources. However, bits of information gleaned from the few destroyed robots we have attained have provided us with a limited but powerful arsenal. --LASERS (SYSTEM 1) deliver a 3.75 Gigawatt blast to a mechanoid, causing its systems to undergo overload. Although compensators within mechanoids lessen the blast, even a Type 3 mechanoid cannot withstand a barrage indefinitely. However, lasers should not be considered sufficient as they do not cause enough appreciable damage quickly enough to prevent one's own destruction. Lasers are also highly reliable at long distances. --UNGUIDED MISSILES (SYSTEM 2) give more of a punch to mechanoids. The fierce shock-waves wear down their shielding and cause internal mechanical and electrical damage. However, the unguided missile is inaccurate over long distances. --RADAR GUIDED MISSILES (SYSTEM 3) are armed less powerful warheads than UNGUIDED MISSILES, however they have other deadly properties. Homing in on a target with radar, they are almost always accurate even over distances upwards of 30 kilometers. NOTE: THE SHAREWARE VERSION OF THE GAME DOES NOT SUPPORT THE USE OF MISSILE WEAPONRY. REGISTRATION OVER COMPUSERVE (GO SWREG) IS ONLY $10.00! REGISTRATION ID # IS 9623 [3.2] MECHANICAL SYSTEMS --MOVEMENT SYSTEMS (SYSTEM 4) allow your armored battle suit (ABS) to move around the terrain during battle. Your can move a total of four grid squares at a time. --POWER REGULATOR (SYSTEM 5) is the power source that all your ABS's systems run off of. If this is damaged too heavily, you will lose power and be disabled. More catastrophically, power could overload and destroy your suit. The ABS is not equipped with an ejection system. [3.3] ELECTRONIC SYSTEMS NOTE: DUE TO THE FACT THAT ALL ELECTRONIC SYSTEMS ARE DIRECTLY TIED INTO THE POWER REGULATOR COMPUTER, ONLY COMPLETE REGULATOR DESTRUCTION CAN PREVENT THEIR USE. --STATUS DISPLAY gives a comprehensive inventory of all carried stores. --DAMAGE REPORT provides information as to the damage levels sustained by each system of the ABS. When a system's damage level exceeds 20, it is shut down. --NME DAMAGE REPORT displays the damage levels incurred on enemy subsystems. Damage levels exceeding 20 indicate that that system has been shut down. [3.4] ARMOR --BLAST SHIELDED (TYPE 1) Armor provides protection against blasts from enemy projectiles, such as missiles and bombs. --RAY SHIELDED (TYPE 2) Armor is more advanced, employing an electro-magnetic energy shield that deadens the effects of enemy laser-fire. --ENERGY ABSORBING (TYPE 3) Armor combines the effects of TYPE 2 Armor with the absorption capabilities of a semi-conducting shield matrix that actually helps to recharge power reserves by absorbing rather than reflecting the energy. [3.5]SYSTEM REFERENCE SYSTEM [1]---LASER CANNONS SYSTEM [2]---UNGUIDED MISSILES SYSTEM[3]---GUIDED MISSILES SYSTEM [4]---MOVEMENT SYSTEMS SYSTEM [5]---POWER REGULATOR SECTION 4 JOINING THE ALLIANCE [4.1] HEADQUARTERS When you first enter headquarters, you have a number of options. Although it is possible to skip around, it is recommended to access a standard computer terminal and follow these steps: 1. BUY SUPPLIES In this node of the Alliance InfoNet, you can outfit your ABS for battle. Upon joining the alliance, you are given a certain amount of credits to start, and you can earn more as you progress through more and more battles. It is advised to always buy laser cannons for your ABS to serve as backup should other systems be depleted or severely damaged. 2. WAR ROOM In the War Room, you must first pick which ZONE you wish to be transported to for battle. It is advisable that you concentrate your actions in zones in order. This way, you can progressively move upwards, honing your skills and thus greater benefiting the alliance. After you have picked your ZONE, it is recommended that you check your CAMPAIGN STATUS to make sure that you have bought all the necessary supplies for combat operations. The CAMPAIGN MAP displays a map of the combat zones. A circled zone number indicates that it has been pacified. 3. ENTER BATTLE From the WAR ROOM, you can ENTER BATTLE. From this moment forward, you are on your own. Good luck, and may humanity triumph! THIS MATERIAL IS CLASSIFIEDTOP SECRET NOT TO BE DISCLOSED TO PERSONS WITH LESS THAN LEVEL 3 SECURITY CLEARANCE!