Dumb Jumping Man
v3.00.92 beta
12-3-96

By Don Barnes
  email: x96barnes3@wmich.edu
  web  : http://www.geocities.com/SiliconValley/Park/1809/

   This game is about Dumb John, a man with the 
extraordinary ability to leap tall buildings
in a single bound!  Unfortunatly, as you might
have guessed by his name, Dumb John isn't all
that bright.  He knows how to jump, but he never
learned how to land!  You are DJ's brother,
Ron the Fireman.  You must use your heavy duty
trampoline to keep DJ from  landing on the cold,
hard street below as he bounces off buildings.

--- Install ---
Note: This game is designed for use on a TI-92 graphing
calculator with Fargo v1.0b12 installed.  
It only has been tested with the original libraries
supplied with Fargo.  I cannot guarantee compatibility
with future library or Fargo versions.

Send the file DJM.92P to the calculator.
Make sure all libraries are installed before executing 
DJM().

--- Play ---

Keys:
left and right		Move the trampoline
ESC			Exits game
ENTER			Makes Dumb John jump while flexing

Use the trampoline to keep Dumb John off the ground.
You get 1 point per bounce.
You are allowed to lose 4 times before game ends.
GOOD LUCK!

*****************************************************
*                  The Official DJM                 *
*                        RAQ                        *
*              (Rarely Asked Questions)             *
*****************************************************
Q:  Why did Ron bring a trampoline instead of a 
    net or something?
A:  I don't know, I guess stupidity runs in their family.

Q:  How do you rotate the falling blocks?
A:  There are no blocks (yet...) You must be thinking 
    of some OTHER Fargo game.

Q:  What is Dumb John doing before he jumps?
A:  He is doing butterfly curls, silly!

Got any more? Send them in!

--- Version History (for Fargo platform) ---
v3.00.92 beta
	Released December 3rd, 1996
	First release

--- About DJM ---
  This is my first serious attempt at writing a good
Fargo program.  I have a larger project in mind, but
until I get at ease with 68kASM and Fargo, I will
be working on my smaller programs, such as this. DJM
is the second program I have ever written in ASM 
of any kind. My first program was the even-lamer
Tic Tac Toe, which was more of a test of ASM then a
useful program.  Any comments or quaestions would be
greatly appreciated.  

The ASM source code for DJM is availible upon request.
Updates can be obtained from my homepage listed above.
Fargo info can be found at HTTP://WWW.TICALC.ORG

DJM may be distributed freely.

Don Barnes
Copyright 1996