
                                 ____________
                        +-------( Morons 0.8 )-------+
             		|        ~~~~~~~~~~~~        |
                        |       Preview releasE      |
			|			     |
			| (c) Tim FitzRandolph, 1996 |
			+----------------------------+	
                                


    _________________
+--( What IS Morons? )-------------------------------------------------+
|   ~~~~~~~~~~~~~~~~~                                                  |
|     Morons is a strategy/puzzle/think-quick kind of game.  It is     |
|     loosely based on the popular classic PC game Lemmings.           |
|     Heres the nitty-gritty:                                          |
|                                                                      |
|     You see the 'world' (level) from a top-down perspective.  the    |
|     'world' is based of 12x12 tiles, and is 25x15 in size.  You can  |
|     not see the entire level on the screen at one time, so you have  |
|     to scroll the viewport around...  There are several different    |
|     types of tiles (water,grass,metal,pits of doom,etc).  There is   |
|     also a little hut with a S on it and a hut with a F on it.       |
|     these are the start and finish of the level, respectively.       |
|     Basically, little Morons will start pouring out of the Start,    |
|     and walk along until they (A) fall off the level, (B) drown in   |
|     water, (C) Fall in a pit of doom (as you can see, there is a lot |
|     of really advenced AI in this game).  Your goal is to keep the   |
|     morons alive by directing them to the finish without any of      |
|     the above happening.  But, in an ingenous twist, you can't       |
|     change the morons themselves (into builders, climbers, etc.)     |
|     you must change the ENVIRONMENT around them!!!  Ingenious,       |
|     isn't it??  Anyway, you change tiles into other tiles that make  |
|     the morons behave differently.  Tiles can (A) change a moron's   |
|     direction, and (B) allow morons to cross water.  One problem:    |
|     you can only change grass and water tiles, not Metal,blank, or   |
|     Pit-Of-Doom tiles, thus adding to the challenge!  Well that is   |
|     basically how the game works...                                  |
+----------------------------------------------------------------------+

    _______________
+--( Game Controls )---------------------------------------------------+
|   ~~~~~~~~~~~~~~~						       |
|     This game has slightly more complex controls than the average    |
|     shoot-em-up, so I would suggest actually reading this part :)    |
|   								       |
|     By moving the arrow keys, the cursor moves around the screen.    |
|     this is how you choose which tile you want to change.  to        |
|     change the tile the cursor is on, press ALPHA.  This puts the    |
|     game in change mode.  then use the left-right arrow keys to      |
|     select the new tile you want.  to place the tile, press 2nd.     |
|     To abort without changing the tile, press EXIT.		       |
|								       |
|     You can scroll around the level by holding down 2nd and using    |
|     the arrow keys to scroll in that direction.  letting go of 2nd   |
|     puts you back where you can change tiles.			       |
|								       |
|     pressing EXIT at anytime (except when choosing a new tile) will  |
|     exit the game and return to the ZShell menu.		       |
|								       |
|     Well that's all the controls, good luck!			       |
+----------------------------------------------------------------------+


				 _________
				( The End )
				 ~~~~~~~~~
