Space Quest V: The Next Mutation Hints Compiled By Dark Spyre / Captured Directly From Sierra BBS Area: StarCon ~~~~~~~~~~~~~ Problem: I'm stuck at StarCon. How do I get started? Hint: The first thing you should do is open the classroom door with the hand icon and take the SAT. If you can't find the classroom, maybe you should be playing Mixed-Up Mother Goose. Problem: I'm having trouble with the SAT. Hint: If you're like most people, you'll have to cheat to pass the SAT. Use the eye icon to peek at your classmates' answers and mark them on your test. The correct answers for the SAT test are: number one, "d"; number two, "e"; number three, "e"; number four, "c"; number five, "e"; number six, "c"; number seven, "e"; number eight, "d"; number nine, "a"; number ten, "a." Problem: I keep getting caught in the act by the Proctormatic Nine-Thousand. Hint: You'll have to be more subtle when you cheat. Don't look at anyone else's test unless the droid is facing away from you. Problem: How do I clean the StarCon crest? Hint: After completing the test, go to the janitorial supply closet. Open the closet using the hand icon and get the orange safety cones and the scrubber. Then take the elevator down to the StarCon crest located in the rotunda. Once you reach the crest, place an orange safety cone at each corner Put the Scrub-O-Matic on the floor and click the hand icon on it twice to board and start it. Then use the brush icon to clean all parts of the crest. Problem: How do I get into the areas marked "off-limits"? Hint: Don't bother trying to get to any of the areas that are off-limits to cadets. You can't. Forget it and get on with the adventure. Problem: What do I do after I've cleaned the StarCon crest? Hint: Go back up to the hallway. After the rat and conference room sequence, go to the bulletin board next to the classroom and use the hand icon to get your test score. If you scored at least 50% you pass the test. Area: The Eureka & Garbage Recovery ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Problem: I was just made captain of the Eureka. How do I proceed? Hint: Click the command icon on Flo, then select "Hail StarCon" from her order menu. Problem: How do I get to the first recovery site? Hint: Click the command icon on Droole, then select "Lay in a course" from the order menu. Enter coordinates Seven-One-Five-Five-Two. Click the command icon on Droole again and select "Regular Speed." Problem: How do I get to the second recovery site? Hint: Click the command icon on Droole, then select "Lay in a course" from his order menu. Enter coordinates Nine-Two-Seven-Six-Seven. Click the command icon on Droole again and select "Lite Speed." Problem: How do I get to the third recovery site? Hint: Click the command icon on Droole, then select "Lay in a course" from his order menu. Enter coordinates Two- Zero-Zero-One-One. Click the command icon on Droole again and select "Lite Speed." Problem: How do I pick up garbage from the designated sites? Hint: Once you have reached a designated pickup site, click the command icon on Droole and select "Regular Speed." After Flo says she's tracking a waste beacon, order Droole to "Activate RRS." Problem: The Eureka keeps losing hull integrity. Is there any way to prevent this? Hint: Go to the ship's engineering section and open the trash compartment. Take the creature you find there and put him in the specimen tank you'll find at the southwest corner of the science lab. Problem: How do I neutralize Spike's metabolism? Hint: Get the antacids from Cliffy's toolbox in the hallway. Go to the southwest corner of the science lab and put the antacids in the specimen tank with Spike. Problem: I have a cloaking device. How do I use it? Hint: Give the cloaking device to Cliffy. He'll install it -- eventually. Problem: Flo intercepted a message from StarCon. What now? Hint: Click the command icon on Droole, then select "Lay in a course." Enter coordinates Nine-Zero-Two-One-Four. Click the command icon on Droole again and select "Lite Speed." Area: Kiz Urazgubi ~~~~~~~~~~~~~~~~~~ Problem: We're under attack by a killer android! What do I do? Hint: Go to the transporter in the science lab. Stand on the platform, click the talk icon on it and beam down to Kiz Urazgubi. Problem: How do I avoid instant death upon beaming down to Kiz Urazgubi? Hint: You can temporarily avoid trouble by entering the network of caves. Click the walk icon on the far left cave entrance near the pool. Problem: What do I need to survive on Kiz Urazgubi? Hint: You'll need three things to survive on Kiz Urazgubi: some fruit, a branch, and a boulder. You can find all three items nearby. Problem: How do I get the fruit? Hint: Pick up the broken branch after you fall into the pool. When you find the dangling fruit, hit it with the branch. Quickly grab the fruit while it's swinging. Problem: How do I fight an enemy I can't see? Hint: After you jump the chasm, climb to the boulder balanced on the cliff. Use the branch to topple the boulder onto WD40. Your timing has to be just right, and you have to start while WD40 is still in the cave. Problem: What does it take to rub out WD40 once and for all? Hint: You can defeat WD40 with the banana-up-the-tailpipe trick. Hide inside the big hollow log. When WD40 appears, shove the banana-like fruit up her jet-pack. Problem: I've destroyed WD40 but Cliffy won't beam me back to the Eureka! Hint: Cliffy will beam you back up if you pick up the android's head. Once aboard the Eureka, exit and re-enter the lab to exchange the robot's head for the ship opener. Problem: How do I get inside WD40's ship? Hint: After you get the ship opener from Cliffy, beam down to the planet where WD40 parked her ship. Click the ship opener on Roger and an elevator will lower. Use the walk icon on the elevator platform. Problem: What do I do once I am on board WD40's ship? Hint: Use the hand icon to open the cloaking panel on the right wall of the ship. Then use the hand icon again to open the center latches in the following order: turn top left knob; turn bottom right knob; open top left panel; open bottom right panel; turn bottom left knob; turn top right knob; open top right panel; open bottom left panel. Area: The Spacebar ~~~~~~~~~~~~~~~~~~ Problem: When should we go to the Spacebar? Hint: When your crew suggests that they take a break. Problem: How do I get to the Spacebar? Hint: Click the command icon on Droole. Select "Lay in a course" from his order menu. Enter coordinates Six-Nine-Eight-Six-Nine. Click the command icon on Droole again and select "Lite Speed." Problem: What do I do in the Spacebar? Hint: Click the walk icon on the table to sit down with your crew. Relax, watch the "meanwhile" sequences, and play Star Cruiser with Quirk. Problem: How do I play Star Cruiser? Hint: Check the on-line help. Use your probes. Fire in a checkerboard pattern to hit every other square. Don't worry, you can still win the adventure even if you lose to Quirk playing Star Cruiser. Just don't tell anyone you lost to some smart-aleck artificially intelligent game program. Problem: Cliffy got busted! What do I do? Hint: Hey, you're the hero in this adventure. What do you think you're supposed to do? That's right: you've got to rescue Cliffy. But first, return to your table and talk to Flo and Droole. Problem: How do I get past the brig guards? Hint: The guards may be dumb, but they're not stupid. You need to create a diversion. Dump the packet of Space Monkeys into your drink at the booth. Problem: I took care of the guards, but still can't enter the brig. Hint: Go to the detention area. Use the hand icon to turn off the force field at the console. Problem: Which cell is Cliffy in? Hint: To locate Cliffy, use the hand icon on the second cell to the left. Talk to Cliffy. Problem: What's the trick to getting Cliffy out of the cell? Hint: Get Spike and put him on the bars to Cliffy's cell. You did remember to bring Spike with you, didn't you? Problem: What should I do once I've freed Cliffy? Hint: It's only a suggestion, but maybe you should beam back to the Eureka before the station blows up! Area: Clorox II ~~~~~~~~~~~~~~~ Problem: There isn't any garbage on Clorox II. What do I do? Hint: Order Droole to "orbit planet." Problem: I'm stuck in orbit around Clorox II. Any suggestions? Hint: Order Flo to "hail ship" and ask WD40 for a recommendation. WD40 will suggest that you beam yourself down to the surface. Problem: What do I do on Clorox II? Hint: Walk down the hill to the green house. That's the building with the hole in the wall. Find the computer console. Problem: How do I work the computer console? Hint: If you think things were bad before, try using the hand icon on the computer console. Someone will appear and give you a disgusting welcome. Problem: How do I defeat the attacking pukoid? Hint: When you hear the mutant hawk up a loogie, get ready to duck. The moment the pukoid spits, use the hand icon to move Roger's head and dodge the phlegm. Problem: I defeated the pukoid, now what? Hint: The pukoid was trying to keep you from using the computer. Search the floor for a slip of paper the pukoid dropped. It has the information you need. Try using the computer now. Problem: What do I do with this secret code I found? Hint: You need the code to run the computer. At the computer's log-in prompt, enter the code from the pukoid's piece of paper. Read the log. Problem: Ok, I read the log. Now what do I do? Hint: Use the walk icon to leave the greenhouse and go to the top (the foreground). Follow the secret path to the left of the screen. Problem: What is the significance of the canister? Hint: Use the look icon on the canister. Once you have read the canister label, use the communicator to beam back to the Eureka. It's time to get out of here. Problem: What do I do once I've returned to the Eureka after visiting Clorox II? Hint: Return to the bridge. You should receive a distress call. How distressed? Very distressed. Area: Thrakus ~~~~~~~~~~~~~ Problem: There's no homing beacon on Thrakus! What do I do? Hint: If you can't detect a homing beacon, there's no point in beaming down to the surface. There won't be anything of interest there. Come back later. There will be. Problem: Help! I die as soon as I beam down! Hint: You died because your wardrobe was incomplete. You need to be wearing a rebreather mask. You did bring one from the Eureka, didn't you? If you need a mask, look in the Eureka's pod bay. The mask is in the storage compartment immediately to the left of the pressure suits. It will probably look very good on you. Problem: How do I reach the steaming pod? Hint: You can't jump the chasm, so you'll have to walk to the pod. Walk across the bridge. In the next scene, exit by walking between the large Fungi stems. (Click the walk icon on the stems on the right side of the screen.) Problem: What do I do with the escape pod? Hint: Use the eye icon to look inside the pod's hatch. Look carefully around the pod's interior before you leave. Problem: I keep getting "puked-out" after searching the pod. Hint: You've got to turn off the flashing red homing beacon. Look under the frock. Use the hand icon to deactivate the beacon. Exit the scene and begin searching for the person who landed the pod. Problem: How do I stop the ambassador from knocking me off a cliff? Hint: There's nothing you can do to prevent it, so just hang in there. However, you should give Flo a call on your communicator. Problem: A woman is pulling down my pants while I'm hanging off a cliff. What should I do? Hint: Lower the frock you found in the escape pod to Beatrice. You did take the frock from the escape pod, didn't you? Problem: Beatrice has left me twisting slowly in the wind. Any ideas? Hint: It's time to play Tarzan. Use the hand icon to grab the vine Beatrice lowers to you. Area: Genetix ~~~~~~~~~~~~~ Problem: Why won't they let us enter the Genetix lab? Hint: Genetix is a top secret research facility. You won't be able to enter it until you cause certain events to occur. Come back later when you've done everything you're supposed have done. Problem: The transporter really bugs me. How do I avoid this unfortunate accident? Hint: You can't avoid the accident, so use your small size to explore places you normally couldn't. Fly to the scene with the waterfall. Land on the small lock panel to the left of the rock wall. Crawl through the lock to the science lab. Problem: I'm in the science lab. What should I do? Hint: Look around. Land on the computer console. Fool with the controls until you've read all the files and viewed the three security cameras. Problem: Cliffy squished me! Hint: Cliffy will swat you as long as he thinks you're just an ordinary fly. Use the fly icon to buzz over the water near the right side of the pool. When the amphibian creature turns on your communicator, talk to Flo about your situation. Problem: Flo wasn't able to help me return to normal. What do I do? Hint: You'll need Cliffy's help. After you see Cliffy on the security monitors, fly to the waterfall room, land on his nose, and talk to him. Fly to the dumpster scene behind the big boulder. Problem: I don't feel like a mutant anymore but I can't get back in the Lab! Hint: You need a key to get inside the lab. To make one, use the hole punch, the business card the "Merchant of Venus" gave you at the Spacebar, and the lab's locking mechanism code. Problem: I've forgotten the locking mechanism code. Is there any way to enter the Lab without it? Hint: You can use the hole punch from Cliffy's tool box to punch five holes in the business card given to you in the Spacebar. The holes should be in the shape of an "X" -- like the five on a die. Problem: Ok, I've managed to renter the lab. What should I do now? Hint: Use the hand icon on the panel on the left side of the machine to open the cold storage compartment. Take the liquid nitrogen canister back upstairs and give it to Cliffy. Problem: I gave Cliffy the cold stuff, but have no clue as to how I should proceed. Hint: There's nothing left for you to do at Genetix. Use the talk icon or order icon on Cliffy to return to the ship. Area: The Goliath ~~~~~~~~~~~~~~~~~ Problem: We received a message from the Goliath. What should we do? Hint: Click the command icon on Droole, then select "Lay in a course" from his order menu. Enter coordinates Five-Three-Two-Eight-Four. Click the command icon on Droole again and select "Lite Speed." Problem: The Goliath vaporizes us right after I beam up from Thrakus. Can I prevent this from happening? Hint: There's no way you can come out ahead in a direct confrontation with the Goliath. Order Droole to take "Evasive Action" when the Goliath attacks. Then choose "OK, let's risk almost certain death in the asteroid field." Problem: The Goliath blows us away every time we approach it. Hint: To sneak up on the Goliath, you need to use the cloaking device from WD40's ship back on Clorox II. As you near the planet, go to "Regular Speed" and quickly order Cliffy to "Cloak Ship." Problem: How do I get from the Eureka to the Goliath? Hint: You can get important information from your crew. Ask WD40 for advice. Then go down to the engine room and talk to Cliffy. Go to the pod room and take the EVA pod to the Goliath. Problem: A pukoid welcoming committee is waiting for me whenever I enter the Goliath! Hint: You've landed in the wrong spot. Carefully guide the EVA pod to the spot on the Goliath's hull Cliffy told you about. Problem: How do I enter the Goliath? Hint: Use the hand icon to open the pod door. Use the cutting torch from the Eureka to burn a hole in the Goliath's hull. Problem: What do I do in the Goliath's engine room? Hint: Place the warp distributor cap Beatrice gave you on the console at the top of the stairs. Problem: I've finished work on the console. What do I do next? Hint: You need to find a way to get to the Goliath's bridge. Use the door at the far end of the engine bay to leave the engine room. Problem: I keep getting fried in the hallway! Hint: The solution is at your feet. Use the hand icon on the floor grate and climb into the sub-floor. Be sure to avoid the pukoid walking above you. Problem: How do I get through the sub-floor maze? Hint: The first step in getting through the maze is to find the elevator shaft. Save your game before entering the elevator shaft. The elevator will move and squish you every other time you enter. If it does, just restore your game and try again. When you get inside the shaft, climb up as many levels as possible. The exit from the sub-floor maze is on level 2. If you have trouble finding your way through the maze, write our hint department and they will be happy to provide you with a map. Problem: What should I do on the Goliath's bridge? Hint: While you could do a lot of things on the bridge, there's only one thing you have to do: deactivate the Goliath's shields. Problem: How do I restore the Goliath's crew? Hint: Be sure to watch the sequence that takes you to the transporter room for clues. When all of the pukoids are on the transporter pad, use the order icon on Cliffy. Timing is critical. Problem: I have successfully restored the crew. What's next? Hint: Return to the Goliath's bridge and call Flo on your communicator. Select the "Call Cliffy and tell him to beam me over to the Eureka" option. Area: Rescuing Bea & Cliffy ~~~~~~~~~~~~~~~~~~~~~~~~~~~ Problem: The woman of my dreams has just been slimed! How do I save her? Hint: You can't cure Bea immediately, so you'll have to put her in cold storage for a while. Use the hand icon to put her in the Cryo chamber in the science lab. Be sure to read the directions on the "Cryochef." Problem: How do I save Beatrice and go after the pukoids? Hint: Talk it over with your crew. You need to find the source of the substance that caused the mutations. Then you can cure Bea and go after the mutants. Problem: What is the source of the mutations? Hint: There is an empty container on Clorox II that should help. Take the secret path at the west end of the ridge overlooking the settlement near the abandoned mining equipment. The information you need is on the canister label. Problem: How do I reach the mutant source? Hint: Click the command icon on Droole, then select "Lay in a course" from his order menu. Enter coordinates Four-One-Six-Six-Six. Click the command icon on Droole again and select "Lite Speed." Problem: Beatrice croaks when I try to cure her! Hint: Make sure you have everything you need: the "Project X: Primordial soup" information from the Genetix computer, a hint from Spike, Cliffy's help, and the "defrost" instructions for the Cryochef. Problem: What is Spike trying to tell me? Hint: Watch what Spike has to say. When the choice box comes up, choose the one that refers to the manual bypass on the transporter circuit. Problem: I've defrosted Beatrice. Now what? Hint: Go to the bridge. Click the command icon on Droole, then select "Lay in a course" from his order menu. Enter coordinates Eight-One-One-Zero-Zero. Click the command icon on Droole again and select "Lite Speed." Problem: Cliffy is lost in space. How do I save him? Hint: Ask your crew for ideas. Get some advice from WD40. Go to the pod bay. You'll have to use the EVA pod to rescue Cliffy. Use the hand icon to take the oxygen from the storage locker in the pod bay. Activate the "rotate pod" function on the control pedestal. Then use the hand icon to get inside the pod. Problem: How do I use the EVA pod? Hint: Read the on-line instructions. Maneuver the pod to the red dot on your scope. When you can't get any closer to Cliffy, extend the claw. Maneuver right or left until you see a green targeting rectangle. When it's visible, you can successfully grapple Cliffy. Area: The Blob [End Of Game] Problem: The Blob crushed us all. Is there any way around this? Hint: You need to act quickly and distract the Blob. Hurry to the bridge and order Droole to open fire. Problem: I prevented the Blob from crushing the Goliath, but it got the Eureka. Is there any way to prevent this? Hint: You can't stop the Blob with your weapons. However, you can trash that piece of garbage doing what you do best. Order Droole to "activate RRS." Problem: We captured the Blob, but the Eureka is coming apart at the seams! Hint: The Eureka can't hold the Blob very long. Order Flo to "Abandon Ship." Then go to the transporter room and beam yourself out. Problem: We can't abandon ship! The transporter has failed! What do I do? Hint: Someone with your talents should be able to repair the transport easily. Go to the engine room and climb into the maintenance tunnel. Replace the burnt out fuse with a new one. Problem: Where are the spare parts for the transporter? Hint: You'll find the spare fuse you need to repair the transporter in Cliffy's toolbox. Problem: The transporter has been repaired. What next? Hint: Be a hero. Let Spike out of his tank and get Bea out of the Cryo chamber. Put them in the transporter and beam them away. Problem: Everyone has safely beamed away except for myself. What should I do? Hint: Discretion is the better part of valor. It's time to get out of there. Go to the transporter and beam yourself out. If the transporter doesn't work, get another fuse and fix it. Then you can watch the happy ending.