The Lemmings Chronicles Shadow Tribe As in past Lemmings games, there is probably more than a single solution to many levels. These worked for me. You are urged to make every effort to come up with your own solutions before resorting to the ones below. Work to rescue as many trapped Lemmings as possible. When the 30th level is complete, you must have saved a MINIMUM of 50 Lemmings. Any less and you will have to replay all levels starting with the first one where you didn't effect a successful rescue. There are more than enough trapped Lemmings to get you to the 50 mark. Some are just harder to rescue than others. It is easy to get discouraged. The levels get increasingly difficult. But each time you repeat a level, you will get a little farther than the last time you tried. Eventually you will succeed, even in the most difficult circumstances. Level 1 The leader will move off to the right. The next Lemming to follow him should be made a Blocker. The leader will come upon some bricks. As soon as he picks them up, have him build a stairway up to the metal platform where the Exit is. When he's finished building, release the Blocker. Results: 20 Lemmings Saved. Level 2 This time there are 2 entrances and 2 Exits. As soon as a leader steps out on either side, make the next Lemming to follow the leaders a Blocker. Each leader will pickup 16 bricks each. Have each one build stairs toward their respective Exits. As soon as each is done, release the Blockers. Results: 20 Lemmings Saved Level 3 The leader will walk to the right and pick up a Sucker tool. When he gets close to the wall on the right, start click on the left mouse button so he will use the Sucker tool as soon as he reaches the wall and will climb to the top. Somewhere along the top make him a Blocker. Click the right mouse button in space somewhere to highlight the Lemming who is carrying the Spade tool. When he gets to the wall on the right, have him dig straight through as far as he can go. While he's digging, release the Blocker above and let him pick up the Shimmier tool. When he gets near the right side of the platform, have him Shimmy across to where there's another Spade tool. When he comes back and drops down to the platform below have him dig straight towards the Lemmings on the other side. Results: 20 Lemmings Saved. Level 4 There are 2 trapped Lemmings on the level. Make the first Lemming to follow the leader, a Blocker. The leader will cross some disintegrating floor to retrieve a Spade tool. Turn him back to the left as soon as he picks up the tool so as to evade the Psycho Buzzard. He will drop down and head for a trapped buddy. When he arrives, have him dig through to rescue him. Highlight the digger (right mouse button) and make the other Lemming (the one who was trapped) a Blocker to the left of the digger. Have the digger go to the extreme right of the platform and stop him while he is walking to the right. Have him dig straight down and go to the Exit. Now release the Blocker who was behind him. When he drops to the platform below turn him to the right and have him go for a swim. When he gets to the other side he can rescue the second trapped Lemming. As the rescuer walks back and forth, the floor will gradually disappear allowing the trapped Lemming to pick up his life preserver and join his rescuer in swimming back to the Exit. Now release the Block above. Results: 22 Lemmings Saved Level 5 There's one trapped Lemming and he will have to rescue all the rest. There are 2 entrances. Just let the Lemmings who drop down from the entrances go their respective ways. As soon the the level begins, turn the trapped Lemming back to the left where he will pick up a Bomb. When he's about in the middle of the platform underneath, have him place the Bomb and get out of the way. When the Bomb explodes it'll open a nice hole in the floor which he will drop through where he'll find a Spade tool. Highlight him in Red so you can pick him out from the others he is about to join. Have him dig through the obstacle on the left, then dig through the wooden post below. Everyone will head for the Exit. Results: 23 Lemmings Saved Level 6 This level consists mainly of switching from one tool to the next as the leader will have more of everything than he really needs. The leader will walk to the right (as usual). The 2nd Lemming will walk left. Make him a Blocker well back from the left edge of the landing platform. The 3rd Lemming will walk right and should be made a Blocker on the right side of the lower wooden platform. Turn the leader back to the left where he'll pick up a Spade tool. Have him dig through the post ahead of him. When he starts digging he won't stop until the 2nd post is gone. Have him dig through the 3rd post, but as soon as he does, click on him and change his direction back to the right before he can dig through the 4th post and disappear off to the left. When he gets back out aways from the 2 wooden platforms, turn him back to the left and have him Drop the Spade tool. He'll continue left and pick up both Shimmier tools. When he gets back to the water pool, have him Shimmy across and when he drops down to the platform, have him immediately Drop the Shimmy tool and pick up the bricks. Now turn him back to the left and have him build a bridge across the water. When he's done, turn him back to the right and release the Blocker on the lower platform. Then when you release the Blocker on the landing area, he will take one step to the left before you can turn him around and head for the Exit. Results: 23 Lemmings Saved. Level 7 The Mole plays a major part in this level. The 2nd Lemming out of the entrance will become the leader. The next Lemming to follow him should be made a Blocker before he steps out over the pit where the Mole is. The leader will go pickup some bricks and return. When he reaches the Blocker he'll turn back to the right and fall down into the pit. All he needs do is stack some bricks against the right wall of the pit and let the Mole go to work (Moles hate bricks). With any luck at all, the Mole will free up several Spade tools and maybe even the trapped Lemming down in the right hand corner. If not, the leader can free him by dropping his bricks and picking up all the Spade tools that are available. As soon as he is freed, the leader needs to go over to the left side and dig straight down at the thinnest point. The trapped Lemming will be following along. He may have picked up the bricks dropped by the leader. If so, when the leader drops to the level below, make him a Blocker. Have the Lemming with the Bricks Jump over the Blocker and head for the pool of water. He should build a bridge across the pool of water and head for the Exit. Release both Blockers. If for some reason the Lemming who is not the leader does not pick up the bricks Dropped by the leader, then he will pick up the Shimmier tool below after the leader is made a Blocker. Once again, have him Jump over the leader and Shimmy across the pool of water, Drop the Shimmier tool and pick up some bricks, and go back to the left to build the brick bridge. Results: 24 Lemmings Saved Level 8 The first Lemming to follow the leader to the right should be made a Blocker. The leader will pick up an umbrella and drop down on the right side of the water pool below. He will pick up a Swim Ring. Turn him back to the left and have him swim across. On the other side, he'll pick up some bricks and return to the water pool. Have him build a bridge across (he will need 6 bricks). When he reaches the gap ahead, have him use his last 2 bricks to build a stairway at an up-angle (NE). As soon as he lays the 2nd step, have him get across by Jumping. At the top, he will pickup some more bricks. Turn him around to the left and have him build a stairway to the next platform above. (He'll need to use at least 7 bricks). When he is up on the platform above, if he used only 7 bricks, have him Drop the remaining one and pickup the Spade tool and dig straight ahead 4 times, then at an up-angle (NW) for the last 4 scoops. He will go on to pick up the bricks ahead after which he will need to build a small bridge. When he's done, turn him back to the right and free the Blocker. Results: 24 Lemmings Saved. Level 9 There are 2 trapped Lemmings. As soon as the level starts, go to the trapped Lemming to the left of the water pool and make him a Blocker deep under the overhang. Do likewise with the Lemming trapped above. Now go to the entrance on the right and make the Lemming who follows the leader, a Blocker. The leader will proceed across a wavy disintegrating bridge. When he gets to the far left there's a grey rock in the platform. Have him walk back and forth several times until the rock is "worn" away. He will walk up the stairs and pickup some bricks. Have him build some stairs up to the platform above and to his right (use no more than 4 bricks). When he reaches the gap at the top of the platform, have him Jump over and continue up the stairs. When he drops off the end of the stairs, turn him him around to the left to where the trapped Lemming is. Have him use one brick to get to get out. He'll drop down and walk towards the Blocker. Let him turn around to the left and start heading for the gap where the worn-away stone was. Before he gets there, turn him back to the right. He'll drop down to where the trapped Lemming is waiting and walk out to the next bag of bricks. As soon as he picks them up, have him build to the right (it'll take 9 bricks). When the bridge is complete, turn him back to the left and make him a Blocker in the middle of the bridge. Release the trapped Lemming above and the Blocker holding back the rest of the gang. As soon as everyone is moving right to the Exit, release the Blocker in the middle of the bridge and make sure he goes towards the Exit. Release the trapped Lemming under the overhang and have him Jump over the small gap to get to the bridge, then have the gap and go on to the Exit. Results: 26 Lemmings Saved. Level 10 There's one trapped Lemming. There are also 2 entrances. Start at the right entrance and make the leader a Blocker at the right edge of the landing platform. Go immediately to the left entrance and make the 2nd Lemming a Blocker at the left edge of the landing platform. A Lemming on each landing platform will pick up a Bomb. Now click out in space using the right mouse button so as to highlight the Lemming with the Bomb on the left. Make him a Blocker next to the wooden post. Set up another Blocker next to the one on the left edge of the left platform (3 blockers on the left platform; one Blocker on the right platform). Release the outside Blocker on the left. He will drop to the left and turn back to the right. Have him Jump over to the middle platform where he will pick up a Shimmier tool. As soon as he has it, make him Shimmy to release 2 sets of bricks and a Spade tool. Have him continue to the right and Drop the Shimmier tool off the edge of the platform. Turn him around to the left and have him pick up bricks. With the bricks he should close off all gaps on the left and right sides of the center platform. When he is done, have him Drop the bricks and go get the Spade tool. He should be moving left at this time. Have him dig at a down-angle to the left (SW) from the spot where he picked up the Spade tool. As he starts to dig, go up and release the Blocker on the left landing platform who is carrying the Bomb. When he is walking left, turn him back to the right and have him place the Bomb next to the wooden post. (He will turn and walk off to his left). Turn him back to the right when he gets near the edge of the landing platform. A hole will have been opened with the Bomb's explosion. He will Drop down and pick up 2 sets of Bricks. As soon as he picks up the 2nd set, have him start stacking bricks straight up next to the wooden post. When he has stacked all 16 bricks, he will drop off to his right and walk across the disintegrating roof where he will pick up the Spade tool and drop down to join the trapped Lemming. Have him dig straight down on the right side of the enclosure to free both of them. Make sure both go down the stairs to the Exit. You should have about 1 and 1/2 minutes remaining on the clock when done. Results: 27 Lemmings Saved Level 11 Time is a potential enemy here. When the Leader drops from the entrance and walks to the right, he will pick up a Shimmier tool. The 2nd Lemming will drop and walk left. Make him a Blocker just as he walks left and clears the landing area. Now go back to the leader. When he drops down to the next platform, turn him back to the left and have him Shimmy across to the left underneath the landing platform. He will stop shimmying just in time to drop down and pick up some bricks. The moment he starts shimmying across, forget him and concentrate on the Lemmings coming behind him. Make the first Lemming behind him a Blocker on the small shelf just below where the leader jumped up to start Shimmying. Return to the landing platform and as soon as the last Lemming has landed and is walking to the right, release the Blocker just to the left of the landing area. He will move left and also pick up a Shimmying tool. Have him Shimmy across to the left where he will pick up a Sucker tool. Have him climb up to the left. When he turns back to the right, have him Jump across to the platform with another Shimmying tool. (Look for opportunties to make him Jump in order to hasten his trip, instead of just walking). Have him shimmy across to the platform on the right where he will pickup some bricks. Turn him back to the left and let him drop down to the landing platform. When he gets to the left end of the landing platform, have him lay a single brick and continue to the left where he should lay 2 more bricks. Make him stop laying bricks and get him down to the next shelf below. When he turns back to the right, have him lay just one more brick, then turn him back to the left and quickly Drop the bricks. When he turns to the right, he will pick up the Spade tool. Let him continue down to where he will join the brick layer. Underneath them is a "store". Have the digger dig down just to the right of the peak of the store. When he falls through and moves right, make him a Blocker before he can drop off the roof. The brick layer will follow; have him Jump over the digger and when he gets down to the rocks, have him build a stairway at a down-angle (SE). When he is over the Exit platform, have him stop building stairs and start him towards the Exit. Go back and release the Blocker on the Store roof and go up and release the other Blocker. Results: 27 Lemmings Saved. Level 12 Time is not a problem on this level. A post splits the landing area. Half will go to the right and half to the left. When the 1st Lemming to walk to the right lands and moves off aways, make him a Blocker. The 1st Lemming to move off to the left should be allowed to go unhindered. The 2nd Lemming to go to the left should be made a Blocker when he moves a few steps away from the post. The Leader on the left will pick up a Swimming tool and cross the 1st pool of water, then another Swimming tool and cross the 2nd pool of water. As soon as he can pickup the 2 brick tools, turn him back to the right and have him build bridges over both water pools. Then have him Drop the bricks and turn back to the left. When he drops down to the next platform, turn him back to the right and he will pick up a Grenade. As soon as he picks it up, have him toss it and make him a Blocker. When the Grenade explodes and blows a hole in the platform, release the Blocker and let him drop down to the platform with a hole in it then on to the platform below. When he is underneath the platform on the right, make him a Blocker. Now go back and release the Blocker on the right side of the landing platform and immediately make the first Lemming to trail behind into a Blocker. The Leader on the right will eventually pick up some bricks. Have him build a bridge across the gap ahead of him, then have him drop his bricks. Go release both blockers back on the landing platform. The first Lemming to reach the bottom who is carrying no tools will pick up the Hadokens. Be sure he gets out in front of everyone else and when he is ahead of everyone and on the right side of the mine train car, have him kill the Potato Beast. As soon as everyone has past the last Blocker, release him and make sure he goes to the left. Results: 27 Lemmings Saved Level 13 This level has a Lemme Fatale and a Mole, both of whom will not figure into the action. (The Mole falls off the left end of the map and you can hear the "splash" he makes). Let the Leader walk unhindered to the right. Make a Blocker out of the next Lemming to follow him (on the right side of the landing area). After the Leader picks up some bricks, he will need to either stack 2 of them down at the left end of the train engine or build 2 steps. As soon as he has laid 2 bricks, have him Drop the rest of them and pick up the Sucker tool. Have him use the Sucker tool to get over the metal blocks ahead. He will then pick up another Sucker tool. Have him climb over wooden crates. When he is down on the platform and clear of the Spade tools, have him Drop the bricks, then turn him back to the right. He will pickup the Spade tools. Have him starting digging to the right until he runs out of Spade tools. Let him pick up all the Bricks that are available. There will be a hole over his head and to the right which he can stack bricks through to get off the platform. Have him build a stairway to the right to get back up on the train engine. When he is back near the right end of the engine, have him build a stairway back up to the landing platform. As soon as he completes the stairway, release the Blocker. When the Leader and the rest of the gang have passed one another, make the trailing Lemming into a Blocker. Now have the Leader build a short set of stairs up to the object on the left, then another set down to the Exit. Release the Blocker. Results: 27 Lemmings Saved. Level 14 There will be no Blockers set in this level. When the Leader lands and walks down the steps, have him Jump across the small gap and start up to the right. All the rest of the Lemmings will drop down to a large rock. Turn one of them back to the left to pick up the Spade tool. Now go to the right near the Exit platform where there is a Brick tool waiting. The leader will eventually arrive. The moment he picks up the bricks, have him change direction back to the left and build a bridge across the gap over the pool of water below. When he turns back to the right, have him use his last few bricks (4) to build a bridge over to the Exit platform. Make sure he waits until the formerly trapped Lemming has passed him going uphill to the left before he builds the stairs or bridge. Next, go to where all the other Lemmings are and click the right mouse button to locate the Lemming with the Spade tool. Have him dig through the wall on the right on the same level as the bridge on the other side of the wall. Everyone will reach the Exit safely. Results: 28 Lemmings Saved. Level 15 The entrance in this level is over on the left side. There are 2 trapped Lemmings - one over on the right where he will pick up some bricks, and one on the top platform where he will pick up a Spade tool. Start by making the Leader who drops from a entrance a Blocker just to the right of the entrance. Go make the trapped Lemming on the right side a Blocker after he picks up the bricks, but before he can get back down the steps. After the Lemming on the top platfrom picks up the Spade tool, turn him around to the right. When he is near the steps on the right, have him dig straight down. When he is next to the 2 wooden posts on the right, have him dig straight down once more. When he lands, have him cut steps at an up-angle (NE) so the trapped Lemming can get out when he needs to. When he is finished, turn him back to the left. When he gets downstairs, have him dig straight down again between the Lemming "Zapper" on the left and the Exit on his right. He will continue to the left after he drops down. When he gets to the wooden post on the left, have him dig at an up-angle (NW) to free the Spade tool. Quickly turn him back to the right before he can continue to the left. Have him take a few steps then turn him back to the left. When he reaches the place where he took out the wooden post, have him cut some steps at a down-angle (SW) to the left. After the steps are cut, turn him back to the right and go to the Exit. Release the other trapped Lemming up on the right. When he gets down to the platform where the Exit is, turn him around to the right. Go up and release the Blocker on the landing platform. Results: 30 Lemmings Saved. Level 16 There are 2 trapped Lemmings to rescue on this level. There are also 2 entrances - one on each side. When the Leader from the left entrance drops down to the right, turn him around and make him Jump over the get the Spade tool. The next Lemming to follow him should be made a Blocker just to the right of the small gap that the Leader Jumped over. Go over to the right and when the Leader from the right entrance picks up the Sucker tool several platforms down, make him a Blocker. Next, make both trapped Lemmings Blockers where they cannot interfere with the Leader. Have the Leader dig through the wooden post, then the wooden crates. Turn him back to the left. When he is out in the clear over the platform that has some bricks on it, have him dig straight down before he gets to the bricks. When he lands he will go left and pick up the bricks. As soon as he does, turn him back to the right and have him build a bridge to close the gap over to the Leader from the right platform. Have him Drop the bricks. When he gets down to the bottom, he will pick up another Spade tool. Have him dig through the wooden post that leads to the Exit. Now go back and release all Blockers. Results: 32 Lemmings Saved. Level 17 There are no trapped Lemmings. But there are several traps for the unwary. Let the Leader go and make the next Lemming to walk to the right a Blocker just to the right of the entrance, leaving as much space on the right side of the landing platform as is possible. Now catch up with the Leader. He will have picked up a Spade tool and walk to the right. When he gets over to where there are some stones blocking his way, have him dig straight to the right. When he breaks through in the middle and gets to the where he is blocked again, have him dig at an up-angle to the right (NE). When he comes out, have him Drop the Spade tool. He will go on to pick up the Bricks ahead. When he turns back to the left and is back down on the stones, have him build a bridge over to the left. When he gets clear back to the left there is a small hole that must be covered with a single brick before he can continue. When he gets up the short hill, have him stack bricks straight up just to the right of the landing platform. Stop him from laying bricks when he is 1 or 2 shy of the level of the landing platform and let him walk left. When he is next to the Blocker, have him build stairs up to the right (some steps will have to be double steps). When he completes the steps, have him Drop the bricks as he starts back down the stairs. Quickly turn him back to the right and he will pick up the Spade tool. When the Potato Beast is walking away from him, have him dig through the post, Drop the Spade tool and pick up the Hadoken tool and kill the Beast. He will continue to the right to pick up some more bricks. After he picks them up, get him in position to build stairs up to the Exit. Go back and release the Blocker. Results: 32 Lemmings Saved. Level 18 To be successful with this level you need to try and rescue at least 4 Lemmings. (If you cannot rescue at least 4 Lemmings, you will face tougher problems in rescuing Lemmings in some of the later levels). When the Leader drops from the entrance, let him walk right and pass a Lemming who has just picked up a grenade on his way to the left. Make the Leader a Blocker. Highlight the Lemming with the grenade by marking him in Red. Immediately center your attention on the 2 platforms above the entrance. Quickly make Blockers out of each Lemming who is moving left on these 2 platforms. Now release the Blocker on the lower of the 2 platforms and turn him around to the right. When he gets to the right end and turns back to the left, let him walk 2 or 3 steps and have him toss a grenade to the left. Quickly make him a Blocker so he won't wander off. The grenade should stop rolling very near the left edge of the actual platform. (If it overshoots or doesn't get close enough, you'll need to press Esc and try again). You'll know if it landed correctly if the Lemming to the left of the platform is able to walk out on to the platform. Release the Blocker who threw the grenade and when he is about 2/3 of the way between the right end of the platform and the metal blocks above and below him, have him toss another grenade. This grenade should land off the platform but right next to it. This will create an opening to the platform below. Make both Lemmings on this platform, Blockers, before they can drop down to the next platform. Now go to the next platform down (but still above the Entrance) and release the Blocker. Have him walk to the right and when he turns around to the left, let him take 2 or 3 steps, then toss a grenade to the left. Again, it should land very close to the left end of the platform (same as before) so that the Lemming down and to the left will be able to walk out. When he is out a little ways, make him a Blocker. Let the grenade tosser turn back to the right off the Blocker and when he is under the first metal blocks above his head (the ones nearest to the left end of the platform. Have him toss a grenade to the right. This grenade should land right next to the wooden post at the right end and make an opening. Quickly release the Blockers above and the Blocker on this platform. As each Lemming goes out to the right and drops down to the bottom platform, have him Jump to the right to avoid the Psycho Buzzard if it is near. Now quickly locate the Bomb carrier (he should still be marked in red). Turn him back to the right. When he is on top of a small wooden segment of the floor directly beneath the entrance, have him toss a grenade to the right. It should end up next to the wooden post. As soon as it explodes, release the Blocker. When each Lemming gets to the end of any protection overhead, have him Jump to the right just before he steps out where the Buzzard can get him. After all Lemmings have entered the Exit, nuke the level or wait for time to run out. (There won't be many seconds on the clock). Results: 37 Lemmings Saved. Level 19 There are four trapped Lemmings on this level. You should be able to rescue all of them with time to spare. When the Leader starts to the left, make the 2nd Lemming into a Blocker. The Leader will drop down at the left end of the platform and walk down a rock ramp to his right. After he picks up the 1st Bomb, make him turn back to the left, then have him place the Bomb. He will continue walking back up the rock ramp. Make him a Blocker until after the Bomb explodes, then release him to go on to the Exit. Release the Blocker above and have 1 of the Lemmings Jump over the gap to the left. When he picks up a Bomb, have him turn back to the right and place the Bomb close to the wooden post. He will turn back to the left and start picking up more Bombs. When he gets up on to the rock pile, have him place one Bomb at the thinnest thickness in the rock pile. Let him go on and make him a Blocker away from the Bomb until it explodes. After it does, release him and have him place one more Bomb, again at the thinnest point. Let him proceed a few steps and make him a Blocker again. As soon as it goes off, release the Blocker and let the trapped Lemmings go on their way. Have the Leader, turn back to the left and place one more Bomb on the floor where the trapped Lemmings were walking back and forth. After the explosion, have the Leader Drop his remaining Bomb tools. He should go back to the left and fall down onto the roof of the hut where there are some Spade tools. Have him pick up both Spade tools, then turn him around to the right to drop off the roof. Now have him dig left through the wall of the hut to free the trapped Lemming. When he goes back to the right, have him dig straight down through the floor. When he is at the left edge of the hut below have him dig through its side to free the last Lemming, then dig through the 2 remaining posts on the right to gain access to the Exit. Results: 41 Lemmings Saved. Level 20 There is one trapped Lemming in this level and he can be rescued. When the lead Lemming drops down from the entrance and walks to the right, make him a Blocker just to the right of the landing point. The 2nd Lemming will walk to the left. When he drops down onto the train engine below, make him a block on the 1st metal band next to the drop point. Quickly go back up and have a Lemming Jump over the to cab of the engine, then Jump again off the cab. He will continue until he drops into a notch where there are some bricks. Go down to the bottom platform and make the trapped Lemming into a Blocker away from the wooden post on his right. Now go up to the landing platform and click on the Walking Use skill twice to free the Blocker and turn him back to the left so he can join his friends down on the engine. Go over to the Lemming who is waiting with his bricks. Have him stack 2 bricks to free himself, then on the right, he will need one more brick placed at an up-angle to the right (NE) to get up on the engine cab. Make him Jump over his waiting buddies. Next have him use 3 bricks to get up on the engine's smoke stack, then 2 more bricks to close the gap over to the platform where there's an umbrella. Make sure the Psycho Buzzard is not an immediate threat before laying these last 2 bricks. He will pick up the umbrella and drop down to the bottom platform where he will start walking to the right. Turn him back to the left. Have him Jump over the 1st Lemming Zapper below the floor. He will pick up a Bomb. Have him Jump over the 2nd Zapper. Just before he gets to the wooden post ahead, have him place the Bomb so it is next to the wooden post. Before it goes off, he will turn around and pick up both sets of bricks. After he does, have him Jump across both Zappers, then make him a Blocker just before he gets to the Exit. Now go back and release the trapped Lemming and make sure he Jumps across both Zappers then over the Blocker near the Exit. Release the Blocker and make sure he goes to the left. Have him start stacking bricks on the left side of the shaft he dropped through earlier. When he is done, he will drop off and go to the Exit. When the Buzzard is out of the way, release the Blocker on the engine and everyone else will go on to the Exit. Results: 42 Lemmings Saved. Level 21 Make the first Lemming out, a Blocker just to the right of the landing point. Be sure to leave enough room on the right side of him for another Lemming. The 2nd Lemming will pick up the bricks in the left corner. Have him Jump over the Blocker. Then have him stack 3 bricks straight up. On the 3rd brick, change his direction to the right so he will step up on the mining car platform. After he's gone a few steps, turn him back to the left and have him Jump back in with his friends. Release the Blocker. Have the leader add one brick at the base of the previous bricks so everyone can leave. When the lead Lemming (not the brick layer) is about halfway between the 1st 2 crates, make him a Blocker. Have the brick layer Jump over him. As soon as he has dropped down to where the Spade tool is, have him Drop the bricks and go pick up the Spade tool. When he comes back to the left have him quickly Drop the Spade tool to the left of the where the bricks are. He will pick up the Bricks. Have him stack 2 bricks next to the crate on the right. When he turns back to the left, have him Drop the bricks and pick up the Spade tool. When he is up next to the stone wall, have him dig at an up-angle (NE) to the right. When he comes out on top, he will pick up the Shimmier tool. When he turns around to the left, have him Shimmy across to the left. As he is doing so, go quickly and release the Blocker down below. When the leader picks up more bricks, turn him around to the right and have him build a stairway (4 bricks only) up to the right to the next platform. When the bricks have been laid, turn him back to the left. When he is at the bottom of the stairs, have him Drop his bricks and go pick up the Bomb in the corner. When he is a step away from the wooden post up the stairs, have him place his Bomb so it sits right next to the post. Then turn him back to the left to get his bricks again. Turn him around to the right. When he walks beyond the hole blown out by the Bomb, let him take only a few steps, then turn him around to the left. When he is one step removed from the side of the platform above his head, make him a brick layer. When the Psycho Buzzard has just started to the right of him, have him stack all his bricks straight up (he must leave a one brick gap between him and the platform). When he has laid his last brick (he will be even with the platform), have him Jump over onto the platform. Now he will go to the left and pick up some Sucker tools. After he does, make him a Blocker until the Buzzard has started to the right again. He will drop down the shaft between the platform and the bricks and go to the left. When he gets over to the metal wall, have him climb it. When he gets to the top, have him immediately Drop his Sucker tool and go over and pick up the bricks. There are 3 metal blocks that make up the top of the platform. Have him lay his first brick at the right end of the 1st metal block on the left. He will use 7 bricks. When he gets to the platform where his bricks are taking him, have him Drop his last brick just beyond the 2 Bombs that are up there. He will pick up a Spade tool. Have him dig straight down and fall through to where the trapped Lemming is. Get ready to have him dig through the wooden post on the right. But wait until the Buzzard has turned back to the right. When the leader gets down to the low spot in the platform where the Bomb carved out a small crater, have him dig straight down. Make sure the formerly trapped Lemming turns back to follow the leader. When the leader gets back to the stone wall near the Exit, have him dig through to the right. And when he is next to the Exit, have him dig right once more. Results: 43 Lemmings Saved. Level 22 With all the Psycho Buzzards flying back and forth, the first priority is to seek safe haven for everyone. As each Lemming drops from the entrance, they alternately go right and left. For this level, you must not let any of them go to the left. Lemmings 2,4,6,8, and 10, must be turned to the right as soon as they land and look around before moving. As soon as you see that look to the right and left, click on numbers 2,4,6,8,10 only, to force them to the right. On the wood-carrying car just ahead of the one with the Bricks on it are 2 small platforms. As each Lemming gets to the right side of the 2nd platform (the closest one to the engine), make him a Jumper. The last Lemming will not have to Jump at that point. Instead, have him Jump when he is at the right end of the car over to where the bricks are. After he picks up the bricks have him Jump on to the back of the engine cab. Let him go collect the rest of the bricks and when he gets back next to the front of the cab, have him stack 3 bricks straight up, then right over to the smoke stack, then continue to the right over to the wooden post next to where the trapped Lemming is. When he gets to that post, have him start stacking bricks straight up next to the post. If the highest Buzzard is closing in from the left, have him pause until the Buzzard is past him going left. Have him continue until he runs out of bricks then he will step to the right. Have him walk back and forth over the disintegrating stones until he drops down and can start picking up the Spade tools. If he doesn't get them all, then have him dig either right or left once to collect all the Spade tools. Make sure he is flagged in Red and have him dig straight down to join the trapped Lemming. Wait once more until the lower 2 Buzzards are moving to the left, then have him dig left to free himself and his friend. When both get near the back end of the engine cab, have each Jump across to the car behind the engine, then drop down where everyone else is waiting. Have the Digger start digging to the left. When he gets to the rocks, you will have to start him digging again to the left. Results: 44 Lemmings Saved. Level 23 At first glance, it looks as if they put the bricks on the wrong side of the gap. There are 2 entrances (upper and lower). Go immediately to the lower entrance and when the first Lemming drops down, mark him in Red. He will collect all the Hadokens. As soon as he gets down to the floor, have him shoot both Potato Beasts. Make the leader a Blocker. Go quickly to the top platform and make the leader there a Blocker before he reaches the Spade tools. Have any Lemming Jump over him and pick up the Spade tools. When he gets to the right end of the platform, have him Drop the Spade tools over the edge and turn him back to the left. When he has walked a few steps, make him a Blocker. Go down to the bottom floor and have any Lemming Jump over the Blocker. If it is the Red Lemming then have him Drop his last Hadoken. He will go on to pick up the Spade tools dropped from on high. When he gets to the barrier ahead, have him dig down at an angle (SE) until he is under the platform he left, then have him dig to the right (E), then when he is beyond the end of the barrier, have him dig at an up-angle (NE). When he is out on the platform again, have him Drop the Spade tool. He will pick up the Shimmier tool ahead. After he walks a couple steps, turn him back to the left and have him Shimmy across the gap left by the digging. If you started him at the right place, he will drop down just before the Sucker tool. As soon as he picks up all the Sucker tools, have him start climbing. As soon as he gets up to the next platforms, click on him again to continue his climb. When he reaches the top, then have him Drop his Sucker tool and go on to pick up the Bricks. When he's at the edge of the gap ahead, have him build a bridge straight across. Immediately turn him back to the right when he finishes. When he drops all the way down to the bottom, have him Drop his bricks. When he picks up the Spade tool he left, turn him back to the left. When he gets back on the other side of the barrier, let him walk out on the gray surface a few steps, then have him Drop the Spade tool and go back after the bricks. When he returns, have him build a stairway up to the trapped Lemming. When he turns around, have him Drop any remaining bricks and go back after the Spade tool. When he gets back up the stairs next to the barrier, have him dig at an up-angle (NE) until he frees the trapped Lemming. Turn the digger around as soon as the trapped Lemming is free. When the digger starts to walk down stairs, have him dig straight down at the top of the stairs. Now go release all Blockers. Results: 45 Lemmings Saved. Level 24 Once again, time will be a factor here. The Lemmings will land on a small landing platform. The 2nd Lemming out will start to the left, make him a Blocker before he can drop off the platform. Immediately go down and make the lead Lemming a Blocker underneath the landing platform. As soon as all the Lemmings have landed and dropped down to the right, release the Blocker on the landing platform; make sure he goes to the left. He will drop down 2 levels and turn right. Have him Jump across the small gap. He will pick up a Shimmier tool. Have him Shimmy across the large gap. As he does so, a lot of bricks will drop farther down. After he has completed his crossing and dropped to the platform, turn him around and let him drop down to pick up all the bricks. When he is back on the right side of the pit, have him stack straight up next to the wooden post. Have him stop stacking two bricks shy of the platform and turn him to the right. As soon as he steps up on the platform, turn him back to the left and have him lay 4 bricks straight to the left. Stop him again by turning him back to the right. After he's gone a couple of steps, turn him around to the left again and have him Jump over the gap he left. When he gets to the small gap over by the left wall, have him lay 2 bricks across it. Now turn him around to the right and have him Jump over the gap again that he left earlier. When he's walked a couple of steps, turn him back to the left and have him start stacking bricks again straight up from the left end of the incomplete brick bridge that he built. While he's building it, go release the Blocker underneath the landing platform. When the brick layer lays his last brick he will be 2 bricks shy of the platform above and will have become a walker again. Click on him once to turn him to the right. He will walk out across a disintegrating bridge and pick up a Spade tool. After he picks it up, he will drop down to the enclosure where there is a trapped Lemming. Let the leader continue across the roof of the enclosure, but turn him back to the left before he can drop off on the right. He will drop down where the trapped Lemming is. Have him dig through the post on the left to free the trapped Lemming. The leader will go ahead to the left where you should make him a Blocker. The formerly trapped Lemming will come out and pick up a Sucker tool. Have him climb the remaining post of his former enclosure. When he drops down to the right of that enclosure, have him Jump immediately to the right. He will land on a platform with some bricks on it. (The bricks that were on the disintegrating platform from which he Jumped will land safely below on another platform). Have the Lemming Drop his Sucker tool and pickup the bricks. When he is walking left after having picked up the bricks, have him Jump off the end of the platform to the platform below. Immediately turn him to the right and have him lay 2 bricks to the right, then change his direction to the left and have him build a bridge straight left from his platform. He will drop down on the other side and pick up more bricks. At this time have him build stairs up to the right starting from the wooden post. He will lay only 4 bricks so you will have to have him add another brick to the last brick he laid. Now quickly go release the Blocker above (the original leader) and have him dig down through the brick bridge above where the other Lemmings are waiting. When he gets down to the bottom, have him dig through to the right so everyone can go on to the Exit. Results: 46 Lemmings Saved. Level 25 The 2nd Lemming to land will walk left and pick up a Shimmier tool. Mark him in red asap. When he turns around to the right, have him Shimmy across to the right starting at the first load of bricks above. As soon as you get him started, ignore him. As soon as you see a Lemming start to pick up some bricks that landed at the right end of the landing platform, mark that Lemming in red and click on his Use skill to turn him back to the left. When he is in the left corner of the landing platform, make him a Blocker. If there's enough time, set a Blocker at the right end of the landing platform. Now you must locate the Lemming carrying a Spade tool. Click on the right mouse button in space until you see the Spade tool icon show up below in the Use skill box. Isolate as many Lemmings behind him as you can by setting up a Blocker behind him when he gets to one side or the other of the platform he is on. There isn't much time, so if you don't isolate him from everyone, have him dig straight down through the platform. Whatever number of Lemmings follow him, when they're all down there with him, reverse the direction of the digger and quickly set another Blocker so he is alone. If you aren't able to do this quickly, then restart the level. Have the digger dig straight down once more. Near the left end of this platform is a disintegrating floor block. As soon as he walks across it once, it will disappear, turn him back so he can drop through the opening. On either side of him are Lemming Zappers. Quickly walk him back to where he landed before he gets "zapped". He will drop through to the bottom platform. When he gets to the post on the right, have him dig through it. Have him dig through the next 2 posts on the right. In the process he will free a Lemming with 16 bricks. As soon as the digger completes digging turn him back to the left and when he and the brick layer pass each other, turn the digger around to the right and make him a Blocker by the time the brick layer gets half way across the bridge. The brick layer will cross over a pool of water, but 6 steps will disappear as he does so. As soon as he is across, turn him around and have him fill the empty space with bricks (6). Let him continue left and release the digger. When they pass one another turn the brick layer back to the right. When the digger is half way across the bridge, set the Brick layer as a Blocker again. When the digger crosses over the water and drops down 2 steps, have him dig through the wooden post, but turn him back to the left before he can walk any further. Once again, release the brick layer and make a Blocker out of the digger when they pass each other. When the brick layer gets back to where the Zappers are, have him lay 2 bricks side by side. The first brick must be laid right where it looks almost as if he is in the middle of the zapper (but not quite, or he would not survive). He will have to lay the first brick in a NE direction and the next brick straight east. As he lays the second brick, click on him to turn him back to the left. Release the digger again and make the brick layer a blocker after they pass. When the digger gets to the post on the other side of the Zappers, have him dig through it and turn him back to the left. Release the brick layer one last time and when they pass, make the digger a Blocker. Now when the brick layer gets on the other side of the "house" with the zappers he will have to build 2 short bridges across 2 gaps (3 bricks each). As he is laying his 6th brick, turn him back to the left and have him drop his remaining bricks. Turn him back to the right and he will pick up a Shimmier tool. Have him Shimmy across to the right. When he drops down, he will pick up more bricks. Before he can Exit, turn him back to the left and have him build a bridge straight left. As he is building, go back and release all Blockers except the one up on the landing platform. Turn the leader back to the right to head to the Exit. Executing the rest of this depends on whether you have around 1 minute 10 secs on the timer. If you have less than one minute, then release the Blocker on the landing platform and have him head for the Exit. If there is sufficient time then release the Blocker and have him build steps up to the platform on the right starting 1 step from the left corner of the landing platform. When he gets up to the next platform there is a small innocent looking brown box about half way across. It's a trap! Have him Jump past it and pick up the bricks near the end. Then have him build a bridge straight across. As he is laying the last brick next to the wooden post, click on him and have him continue laying bricks straight up. When he is out of bricks, he will continue walking to his right and pick up the Spade tool. Turn him back to the left before he can fall off the right side. Quickly mark him in red and have him dig left through the 2 wooden posts separating the 2 trapped Lemmings. Next, have him dig straight down in the middle of the platform over the middle of the "house" below. The Lemmings will probably split and go different directions. Those who go down the left side must be turned back to the right as soon as they get down to the bottom. When they get over to the right side of the house and up on the platform, hasten them along with Jumps. If you weren't able to save the trapped Lemmings because of a lack of time, then either nuke the level or wait until the time expires. Results: 48 Lemmings Saved. Level 26 Start by allowing the leader to pick up the Umbrella and drop off the edge of the Landing platform. Make the next Lemming to follow, a Blocker. While the leader is falling, make the trapped Lemming over on the right a Blocker next to the wall on the left. What you have here is a series 8 platforms including the bottom platform, which have to be climbed to reach the top and ultimately get everyone, including the trapped lemming, into the Exit. Getting from one platform to the next is a repetitive process, so I will only explain the first step and give you an outline of what you have to do until you get to the top. When the leader reaches the bottom, he will pick up some bricks. Have him Drop them immediately and go pick up the Spade tool. When he reaches the wall on the right, have him dig up and to the left (NW). This will open two floor sections above. As soon as they're open, have the leader Drop the Spade tool and go pickup the bricks. Turn the leader back to the right and when he gets back near the wall, have him lay a 2 step stairway over to the wall and one step back over to the platform. This will be enough to get him up to the next platform. When he is on the platform, have him drop the bricks and pickup the next Spade tool. This time he needs to stand at the wall on the left and open the floor above with the green arrow pointing NE. The above procedure for opening up access to the next platform above and laying 3 bricks to get up there must be repeated until the top platform is reached. Alternately open the next platform at left and right walls as the leader ascends. When he gets to the top, he should only have used 21 bricks and have 11 left over. When he gets to the top, if you followed the above procedure, he will punch through on the right side of the upper platform and walk left to where the Blocker is. As soon as he turns around to the right, have him build stairs up to the barrels on the right using no more than 7 bricks. Some steps will have to be double thickness. When he is finished, turn him back around to the left and release the trapped Blocker below. The next operation could be considered delicate. The leader must Jump up on to the metal wall on the left, then lay his last four bricks over to the landing platform. As he lays the bricks, have him lay one of them at a southwest angle, then straight over to the other platform. As soon as he is done and turns back to the right, release the Blocker on the landing platform. Results: 49 Lemmings Saved. Level 27 Let the leader walk to the right and pick up the Swim tools. The first Lemming to follow him should be made a Blocker. When the leader gets across the long pool of water and climbs out, have him Drop his remaining Swim tool. He will pick up some Sucker tools. Have him climb the wall on the right and when he gets to the top, have him Drop his remaining Sucker tools. He will pick up some bricks. Turn him around to the left and have him build a stairway down to the platform where there is a Spade tool waiting. When he picks up the Spade tool, have him dig through both wooden posts ahead of him. After he turns around and walks back up to the top, make him a Blocker. Go back and release the Blocker under the entrance and make the next Lemming a Blocker. The Lemming moving along the landing platform will pick up some bricks. Have him build a stairway down to the top of the water, then straight east until he is at the right edge of the barrier overhead, then have him build a stairway up to the platform on the right. After he walks part way up the brick stairs ahead, make him a Blocker. Now release the Blocker back on the landing platform. Release the leader and have him Drop his Spade tool. When he drops off the edge of the platform ahead, he will pick up a lot of bricks. Have him extend the platform by building a bridge out beyond the wagon on the right. When he gets there, make him turn back to the left, then make him a Blocker. Release the blocker back on the brick stairs and make the next guy to follow him, a Blocker. Make sure the moving Lemming has dropped all tools before he gets down to the platform below. Turn him back to the left and have him pick up 2 Bomb tools. Turn him back to the right and let him walk out on the brick bridge platform extension. When he is at the first wheel on the wagon, have him place a Bomb and use the Walking skill to turn him back to the left. When the Bomb goes off, turn him around to the right and have him place another Bomb tool about the 2nd brick in from the gap created by the 1st Bomb. Be sure to turn him back to the left again before he can continue on. This time make him a Blocker when he is at a sufficient distance from the Bomb. Now release the Brick layer out on the right and have him lay a stairway of bricks down to the platform below. As soon as he is safely down on the lower platform, then release the Bomber, make sure he goes to the right. When he gets down on the brick stairs, make him a Blocker just to the right of the drop-off. Release the Blocker up above and turn every Lemming to the right. When every Lemming passes the Blocker on the brick stairs, release the Blocker and make sure he goes to the left towards the Exit. Results: 49 Lemmings Saved. Level 28 Set up Blockers on the left and right ends of the landing platform. Let 2 Lemmings drop off the right end before setting a Blocker at that end. When the 2nd Lemming drops down and starts walking down the steps, make him a Blocker also. When the leader drops down to the set of graduated raised platforms leading to the Sheriff's office, turn him back to the left. Have him Jump over to the rolling stock. He will go to the other end and pick up a Spade tool. When he comes back to the right, have him Jump back over to the platform. He will walk to the Sheriff's office. When he is up on the highest barrel next to the office, have him dig at an up-angle towards the roof. When he gets there, have him pick up all the Spade tools EXCEPT the one on the far right. Turn him back to the left before he picks it up. Once again, have him Jump over to the rolling stock. When he is up there, make him a Blocker. Now go back and release the lone Blocker waiting under the landing platform. Have him go pick up the Spade tool remaining on the Sheriff's office roof and turn back to the left. When he gets back to the platform which is under the steps leading down from the landing platform, have him dig straight down next to the step-up to the platform on the right. When he lands, have him cut through all wooden posts on his right so as to provide a path to the Exit. Release the Blockers on the landing platform so everyone left up there will head towards the Exit. Now release the Blocker on the rolling stock and have him walk to the car on the left. Mark him Red and have him dig down through the roof and into the next car on the right. He will need to dig at least twice into the other car in order to free the trapped Lemming. Turn him back to the left and set a Blocker behind him so he won't be disturbed until he is ready. Have him go almost to the left end of the left car and dig straight down. When he is under the platform the cars are on, change his direction to the right. Then have him start cutting through all the posts leading to the Exit. Release the Blocker back in the cars so those two can also head for the Exit. Results: 51 Lemmings Saved. Level 29 All the way to the left are 2 Spade tools. Have the 2nd Lemming who drops from the Entrance, go there with a series of Jumps from platform to platform to get there. After he collects both Spade tools, have him Jump back as far as his Jumps will allow him. When he drops down to the platform below, mark him Red and have him start cutting through wooden posts to the right. When he frees the first group of Lemmings, make the one on the extreme left, a Blocker. As soon as the trailing Lemming is clear of the digger, make him a Blocker too. Let the digger continue his post cutting and repeat the setting of Blockers for the next group of Lemmings. As the digger cuts through the last post, he will need to cut through a pyramid of balls. In the middle is a bunch of Spade tools. When he gets to them, click on him so he will stop and pick them up. Then click on him again so he will resume digging to the right. When he reaches the Lemming Zapper, have him Jump to get beyond it. When he reaches the rock mountain. Have him cut through it. When frees the trapped Lemming in the middle, make the trappee a Blocker to the left of the digger. Have the digger resume cutting through the mountain. When he finishes, he will approach a railroad car. Have him dig at an up-angle (NE) to release one set of bricks. Let him walk back to the left. Free the trapped Lemming and turn him around to the right. When they pass each other, make the digger a Blocker. The formerly trapped Lemming will go pick up the bricks and return. Free the digger again and make sure he goes to the right. When they pass one another, make the digger a Blocker again. The brick layer will get to the Zapper. He should lay down one brick in the middle of the Zapper by laying at an up-angle (NW) to the left. When he is finished. Turn him back to the right. When he gets near the digger, make the brick layer a Blocker and release the digger. When the digger gets next to the railroad car, have him dig at an up-angle to the right (NE). When he gets near the top he will try to turn back to the left so you want to make sure he continues to the right. He will pick up more Spade tools. Have him dig at an up-angle once more to gain access to the clock. As soon as the Clock is free, change his digging direction to straight right. When he drops down on the floor of the car, turn him back around to the left and have him cut through the remaining material on the car. At this time, he is probably out of shovels, but if not, make sure he Drops any he may have and goes to pick up the Clock so as to extend the time by one minute. As soon as he does, turn him around to the left and make him a Blocker. Release the brick layer and have him go to the right and pick up some bricks. As soon as he picks them up, release the Blocker in front of him. If there's time make the former digger a Blocker after they pass one another. When the brick layer gets to the front of the middle car, have him lay bricks up to the top of the engine cab. As he is laying the bricks, go and free up all Blockers and make sure everyone is moving to the right towards the Exit. The brick layer will finish and pick up more bricks on the top of the engine Have him build some steps to the top of the engine's smoke stack, after which he will go on to the Exit. The remaining Lemmings are on their way also. Results: 52 Lemmings Saved. Level 30 Start by setting Blockers at the extreme ends of the landing platform. Next, mark any Lemming in red between the 2 Blockers. Have the marked Lemming Jump over the Blocker on the right. There are 2 pits where a trapped Lemming is in one of them. Have the marked Lemming Jump across both pits and go on to pick up the Spade tool next to the stone wall. Let him walk back to the edge of the pit with the trapped Lemming and have him Drop the Spade tool down. Turn him back to the right. He will drop down and pick up a Sucker tool. Have him climb the wall ahead. He will work his way down to the platform below. When he is walking to the right, have him Jump over to the right using the 2 small blocks in the center. When he is across he will pick up 2 Sucker tools. Have him climb the wall. When he reaches the top, have him Drop his Sucker tools and continue to the edge of the platform. Have him Jump to the right where he will pick up some bricks and fall straight down to a disintegrating step. He will turn around and land to the left of the pool of water. Let him walk a few steps to the left, then turn him back to the right. When he gets to the edge of the pool, don't let him walk across. Have him build a bridge across by laying his first brick in a NE direction (up-angle to the right), then immediately change his direction to straight east. As he starts to lay bricks to the east, go back to the landing platform and mark any other Lemming in red. Have him Jump over the Blocker on the right. This time, turn him back to the left. When he drops down to the next ledge, turn him around to the right immediately to pick up some bricks. When he gets back to the left, have him start a bridge to the left by laying one brick in a NW (up-angle to the left) direction, then change his direction to straight west. As he is laying his 4th brick, change his direction back to the right, then back to the left. He will drop down to the next platform. Have him lay 2 bricks to the right, then turn him back to the left. He will turn around to the right and drop down to the bottom floor. Just to the right of the spot where he lands is a "break away" area of the floor. It will take 5 bricks to bridge it. As he is laying his 5th brick, turn him back to the left and have him Drop the bricks. Quickly turn him around to the right and he will pick up a Sucker tool. Have him climb the wall. He will walk across a platform over to the right where there are a lot of Spade tools to be picked up. When he gets over there, have him Drop his Sucker tools so he can pick up all the Spade tools. When he has picked up the last Spade tool, have him dig straight down for a couple of shovels full, then change his direction to the right. As soon as the wall is opened on his right, turn him back to the left. When he gets back to the wall on the left, have him dig SW until he is slightly under the floor of the Zappers. Have him continue straight to the west. When he is just beyond the Zappers, have him dig NW until he has broken out into the open. Quickly turn him back to the right and have him Drop his Spade tools. Now turn him back to the left to get the bricks he left. Turn him around to the right and have him go to build a bridge over the small gap beyond the wall. When he turns back to the left, have him Drop the bricks and go back and fetch the Spade tools once again. Turn him around to the right after he gets them and have him dig through the barrier on the right. Just ahead is another break-away area of the floor. Don't worry about it now. Go release the Blocker at the left side of the landing platform. When everyone has dropped off to the left, release the Blocker on the right and make sure he turns back to the left to follow his friends. Go to the trapped Lemming and have him dig to the left then straight down. He will encounter another break-away area in the floor and make his way down. When he drops down, make sure he turns to the right immediately. Go to the area on the right where there is a Spade tool beneath the break-away area of the floor ahead of the Exit. Get as many Lemmings as possible to Jump across that area. If any fall in, have the one with the Spade tool dig out to the NE (up-angle to the right) so everyone can go to the Exit. Results: 53 Lemmings saved